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Everything posted by SupermassiveBlackHole
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I'd like to see bosses. But, they could only be killed by hitting their weak spot or something, like how Zelda bosses work. Perhaps luring a giant skeleton into a pit of fire? :D
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Will you be buying a new rig for skyrim
SupermassiveBlackHole replied to Dianadoesitbest's topic in Skyrim's Skyrim LE
I'll be getting some new gear for my birthday. My computer is terrible at the moment. Fallout maxed out is about 20-30 frames per second :/ -
Firefox Bookmark Problem.
SupermassiveBlackHole replied to SupermassiveBlackHole's topic in Hardware and software discussion
Sorry about the very late reply. My problem is fixed. Firefox was set to never remember history, changing that fixed the problem. If anyone else is experiencing this problem then changing your history settings will fix it :) -
not your average house mod
SupermassiveBlackHole replied to twinkiebot34's topic in Oblivion's Mod Ideas
Hey, I'm currently developing a house mod that suits your needs perfectly. It's a remake of a mod called "Jerall Mansion", that was my first ever mod for Oblivion. It's an uppder-class bruma style home found upon dive rock that has a lot of facilities, including ALL of which you've requested. The mod is about half way in developed and will have some custom furniture and decorations. I'll add you to my friends list and notify you when it should be out. (It should be some time next week.) Edit: I've made a book shelf with some books that work as activators, once activated they'll give you an option of where you'd like to travel to. Here are the locations I've made so far: White gold tower roof. Shivering Isles throne room. In the sky, far above lake rumar (Some cool sky-diving :D) A portal to the castle in EVERY city. Inside White gold tower. There's a basement with a magic training room with portals, one which leads to an alchemy garden (A brand new worldspace) which has a forest area, oblivion area, under-water area and some other cool features. -
Hi, I'm running Mozilla Firefox version 3.6.13 but some of the icons of my bookmarks disappear and will only appear after opening the pages, they will then disappear once I reopen Firefox. Is there a solution to this? I'm running the add-on "Smart Bookmarks Bar" which hides the names and only shows the icons, so it's frustrating because I don't know what I'm opening. It's not this add-on as I had this problem before I installed it. Does anyone know how to fix this?
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What is your fav. game character
SupermassiveBlackHole replied to GenDonuts's topic in Classic Games
Benny, from New Vegas. He's voiced by Mathew Perry (Chandler Bing) :D -
Battlefield2 Skype Headset Vs Pc Speakers
SupermassiveBlackHole replied to CheriTalor's topic in PC Gaming
I think this is the wrong forum for this but I'll answer your question anyway. In Skype, under options, you can set your speaker options and the speaker device, you'll want to set the speaker device in the drop-down list to the model of your headset. Then you'll have the Skype conversation coming out of your headset and Music from your speakers. Edit: I don't remember the layout of Skype clearly so my answer may be a little vague, but you should get the gist of it. -
Red Exclamation Marks
SupermassiveBlackHole replied to panzer4h's topic in Fallout New Vegas's Mod Troubleshooting
You have extracted the meshes to wrong folder. Extract the meshes folder that the mod provides to the "Data" folder in "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data" -
Data file clutter
SupermassiveBlackHole replied to Goldenmoon627's topic in Fallout New Vegas's Mod Troubleshooting
I don't understand what you mean exactly. .esp files must be in the /data folder to appear in the data window in the launcher, and work properly. -
New Vegas Nexus messed up for me.
SupermassiveBlackHole replied to Deleted631007User's topic in Site Support
Firefox had difficulties displaying web pages for me too. I switched to chrome, you might like to do so. It's faster and safer. -
FOTM was a great addition to the nexus sites, however, it kinda bugs me seeing the majority of the files of the month being from one category (three armor/clothing mods on the TESNexus FOTM), perhaps FOTM could pick a maximum of two popular mods from the category.
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Basically, I want an activator, and it's model to be the light machine gun, but it's havok to be static. I'm sorry for the confusion :biggrin: Basically, I was wondering if there was a way to make the activators havok static, meaning it can't move. Bethesda have somehow managed to make the "WeapNVLightMachineGunStatic" static object actually static, despite it's havok in NIFSkope not being static. It's the same NIFFile used for the actual Light Machine Gun weapon. It's quite confusing, but hopefully there is a solution.
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Hi, I'm developing a mod that adds a new home for the player, a private vault. Inside the vault is a terminal that allows you upgrade/downgrade how your vault looks; its architecture, furniture and aesthetics. I've hit a snag though, some of my sub menus won't show up in-game, could it be there is a limit to the amount of sub-menus allowed on the main terminal? Hopefully somebody knows a solution. tl;dr: Some sub-menus aren't showing up in my terminal, despite configuring them correctly. Thanks for reading. Edit: I'm an idiot. It turns out the sub-menus weren't displaying because of my item conditions. My player didn't have the required amount of caps. Problem solved :laugh: :laugh:
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Dragon Skin armor sounds pretty cool. :biggrin: But yeah, I think they will add armors from prequel games, and maybe some new ones. I'd LOVE to see all of the Daedric artifact armor.
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Construction Set Camera
SupermassiveBlackHole replied to KingBart's topic in Oblivion's Classic Discussion
Hi, I don't think there's an option to invert/not invert the camera control. I think you'll just have to get used to how it is inverted :/ I could be wrong, this hasn't been something I've ever thought about as I use inverted controls :biggrin: Good luck. -
Sorry for bumping again but it turns out that method isn't working correctly. I'm trying to make an activator, that is a static light machine gun, but your method doesn't seem to work, it isn't static in-game. Is there any other methods into making an object static without having to edit the NIF file itself? Cheers.
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ESP Files Vanishing?
SupermassiveBlackHole replied to LiberatorZ13's topic in Fallout New Vegas's Mod Troubleshooting
If what OriginOFPain suggested doesn't work you can always go into the "Backup" folder and rename the file with the name of your mod to (name).esp and then place it back into your data folder. (The Backup folder is located in the data folder) Good luck. -
G.E.C.K Installation
SupermassiveBlackHole replied to FrazaFraze's topic in Fallout New Vegas's Mod Troubleshooting
Program Files\Steam\SteamApps\common\fallout new vegas# Place it there, and make a shortcut to GECK.exe on your desktop. -
As you may know, collision is controlled in the NIF file itself. The objects "WeapNVAntiMaterielRifleStatic", "WeapNVHuntingShotgunStatic", "WeapNVLightMachineGunStatic", and "WeapNVTrailCarbineStatic" are static in-game, but their collision in NIFskope isn't, so my question is, how do you make an object static in the GECK? Thanks for reading, hopefully someone knows ^-^
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TES V requests/wishlist
SupermassiveBlackHole replied to Pyramidhead123's topic in Skyrim's Skyrim LE
LOZ (Legend of Zelda) style bosses would be cool. Bosses that have weak spots or can only be damaged in a certain way, like luring them into a pit of lava or something. I'd LOVE to see this. -
Are death animations possible? Rag doll can be pretty fun, but sometimes it looks silly. It would be cool if your character was to fall to their knees, onto their front and then rag doll comes in.