-
Posts
134 -
Joined
-
Last visited
Everything posted by SupermassiveBlackHole
-
Script problem
SupermassiveBlackHole replied to SupermassiveBlackHole's topic in Fallout New Vegas's Discussion
Cheers. That was a different script, for a lightswitch. Quite similar though, but I am a numpty with scripting. Thanks for responding, kudos to you. -
Hi, I'm trying to make a script on a switch that opens a secret door when activated. I'm using references. The script seems fine to me, and will save, but in game, when I activate the switch in-game it doesn't open the door. Here's the script: Thanks for reading. Kudos will be rewarded to whoever fixes this for me :thumbsup:
-
Haha! xD
-
"Bullet-time" is a pretty neat mod in Fallout. Maybe there could be spells that increase your reflexes, slowing everything down for a bit.
-
Anything to change for Skyrim?
SupermassiveBlackHole replied to Keanumoreira's topic in Skyrim's Skyrim LE
I heard that a magazine(s?) will be covering Skyrim in February. There should be some images of the game. It will be running on a brand new engine, so who knows? :D -
no pipboy light on grass
SupermassiveBlackHole replied to XinnnaK's topic in Fallout New Vegas's Mod Troubleshooting
Hi, I've had this problem too. I don't think it's possible to fix though. However, I'm a novice modder and my knowledge of how the game engine works isn't amazing, so I could be wrong. Hopefully someone more intelligent on this matter will respond and give a better answer. Good luck. -
Hi, As you know, scripting in the NV GECK is kinda bugged, and doesn't let you save it if there's a problem in it. My problem is, my script wont save as there is a problem, I can't identify it though. It's a script for a lightswitch. It should be easy to fix, I'm a dummy with scripting. Cheers.
-
Edit: Fixed the problem, sort of. I had to check the box "needs water adjustment" in the Worldspace window.
-
Edit: Problem solved.
-
Three Mod Requests...
SupermassiveBlackHole replied to SaijaRii's topic in Fallout New Vegas's Mod Ideas
Hello, I like your ideas but I don't think flashlights are possible as fallout's engine does not handle directional lighting. Good luck. -
Edit: It has been added.
-
That sounds brilliant. I would love this too. Basically, free bump. :)
-
Thanks for your reply,... and sorry for my late reply. Thanks for that tip that will come in handy in the future but it still hasn't the problem with havok. I want a corpse in the cell I've made and for him to actually be dead I need to activate havok. Pressing the havok button doesn't seem to do anything, animations of flames and other animated objects don't even show. I don't know if the fault is on my end or Bethesda's end.
-
Lighting Issue
SupermassiveBlackHole replied to gengrimm's topic in Fallout New Vegas's Mod Troubleshooting
I'm having the exact same problem. Hopefully there's an alternative way to fix this issue. -
Request: Bandos Armor
SupermassiveBlackHole replied to SupermassiveBlackHole's topic in Oblivion's Mod Ideas
The chest-plate looks brilliant! How are the tassets coming along? Thanks :) -
Hello, I've been using this family of sites for three years now (previous account closed by request), and I'd just like to say Thank-you for all the help and support, the incredible and fast staff and most of all for the AMAZING MODS! It's truly incredible that nexus has around 1.75million users and is kept under control by only a few moderators. Once again, thank-you.
-
Request: Bandos Armor
SupermassiveBlackHole replied to SupermassiveBlackHole's topic in Oblivion's Mod Ideas
I have roberts male body installed. The Bandos Chestplate would look brilliant on roberts male body. EDIT: Sorry for the late reply.