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TehReapy

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About TehReapy

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    New Vegas
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    X360 - N/A, PC - Team Fortress 2, PS3 - Heavy Rain (Only game I got)

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  1. It's a safe bet that this is hard-coded into the game, but if not, would it be possible to increase the maximum S.P.E.C.I.A.L Stats? While this may break the balance, it would be fun, right? And for those who don't like it, or think it would break the balance, they don't have to say anything or download it.
  2. Steam's required by all versions of the game? Good thing I've been using Steam since Christmas, 2004.
  3. I have a far more thrilling, and safe, method. Run into the corner of the first house you see, hide, wait for bombardment reload. Go into ruins of next house, repeat, then make a beeline for the fence. Do it right, you shouldn't be hit at all.
  4. Well, there isn't really an explained origin as of yet. Me, I just made a character with the same personality and name as from F03, used advlevel, and gave myself the skills and perks he already had. Decided "nobody in the Mojave'd know of a famous guy from the Capital Wasteland."
  5. I think I got a couple that'll provide a good laugh. Alright, so I'm in Dead Wind Cavern, fighting my way through Deathclaws with the Alien Blaster - no real challenge there - and I get to the Legendary Deathclaw's place. I skulk around, hugging the rocky walls. Suddenly, that deathclaw goes aggro for a split-second, and Malcolm just runs in. "WANNA TRADE'!!!?/1/GREGKRPOHP" He trys to run off, and gets raped by the Legendary. I use the moment for a Sneak Attack Critical. And then there's when I'm at the Fort. I wasn't using my PC at this time, and instead using a friend's 360. I'm talking to Caesar, and about to perform the surgery on him. I'm not using it with the Auto-Doc, which means I have to do REAL work. Right as I'm about to start, Malcolm comes out of nowhere, screaming something about Blue Star Caps. Then he walks off. Nice distraction before having to perform surgery on a Tyrant.
  6. TehReapy

    Ghosts

    Why WOULDN'T they be real? Things falling on the ground is very common, yes, and hearing voices? Happens to me all the time, though I'm not insane. But there are times when something happens and you can't explain it. One time, a friend of mine woke up in the middle of the night, and he got a glass of milk. He was about to take a sip of milk from it, and we heard the fridge close even though it was already closed. I was with a couple of other guys at his house, and he decided to go to sleep early cause he wasn't feeling well. Nobody at the fridge at all, so how it could have opened than closed without us knowing is still a mystery.
  7. TehReapy

    Ghosts

    I think ghosts are real. There's always been activity that we can't really explain for ourselves. Besides, The Universe has had to come from somewhere (trying not to start a religious debate here), and I think that we go there when we're dead. Don't start a debate about me believing in Heaven either, or else this will get closed. And anyways, there's always things that will happen that we can't explain. What it may be, I don't know, but still, who knows? Maybe the first picture in the world to have an outline of another person who wasn't there when the picture was taken was false, sure, but hey, that kind of thing happens far too much for it to be a joke. So why can't we believe it? There has got to be more to this world than we know! And Scientists can't prove everything. As far as a Scientist is concerned, if they can't prove it, it's not real. Sure, ghosts are real. I think a ghost might have helped me from time-to-time. Why wouldn't they be real?
  8. Fallout 3, I'm always in trouble with money despite never really using it. Oblivion, I get too much money and I just let it be. Dragon Age: Origins (Rent it on X360), I haven't got to the point yet.
  9. My Fallout 3 character, Silent Pete (360). I've used him since last year, and become attached to him. Leve 26 until I accidently saved over him with a different character, though I did have a fall-back point for him.
  10. I think I'll get a couple of characters out there. Fallout 3 Name: John Lawson Age: 36 (In the Year 2280, all other ages are based on the current time-line). Gender: Male Personality: Kind and Caring of others, but a ruthless ******* when it comes down to guys trying to kill him. Region: D.C. In The Capital Wasteland D.O.B: February 23rd, 2244 Weapons: Anything use-able, though he always keeps a Hunting Rifle equipped with a Scope, the rifle he made himself. He also uses the Rifle not to shoot, but to use the scope, to scan an area for hazards. He also keeps a 10mm Pistol with him, as well as a couple of Combat Knives. Hair Colour: Brown Facial Hair + Colour: Full Hair & Black Eye Colour: Hazel Clothing/Armour: Any clothes that fit him, and a couple of Pre-War outfits as well. He is equipped with a set of Combat Armour w/o Helmet, when out in D.C. or The Wasteland. History: Born in Rivet City, his mother & father both live there, still together. At the age of 9, the guards knew him as a trouble-maker, although they knew that he was exceptional at staying silent, sneaking around & hiding. After a talk with his parents, John was forced with a difficult decision: Go out into D.C. or The Wasteland and return when your 20, or be "put down", as the guards called it. He knew what Raiders did to people out there, and thought that he might suffer a less painful death if he stayed. At first, he stayed, but late in the night, his father (who worked as a guard) dragged him out of bed at night, and escorted him out of Rivet City, telling him that he had a friend who was a Ghoul, in Underworld. He walked with a Travelling Trader, who escorted him as close to Underworld as her route let her go. Initially, the Ghouls in Underworld were wondering why he was there, and because John had never seen a Ghoul before, he was bashing them with a lead pipe left-and-right, which almost got him killed until his father's friend, Jordan, found him and took John under his wing. He spent alot of his life, up to 20 years old, with Jordan until he left. After that, he found a bunker in D.C. which seemed abandoned. John took it for himself, and utilized the un-set traps that were there. He took the place as his home. Shortly afterwards, he found some tunnels that led all around D.C. He soon after re-inforced the tunnels with doors and walls to keep the place safe, and that's his history. Training: Expert of Hand-To-Hand and CQC + Small Fire-arms, he's lived in D.C. by staying hidden and taking what he can find from the dead, as well as stealing from Raider caches. He's had to fight plenty a Raider, and knows all there is about Survival. He can pick most locks, and knows how to hack a Terminal, no matter how hard it is. This is off-set by his in-ability to carry much, which he's balanced out by using a back-pack, as well as little knowledge of Energy Weapons (a knowledge he gained in 2269) and having trouble concentrating on what's around him. Weaknesses: Partially deaf (2275), he can't hear alot of warning signals that most people could hear, which gets him into some pretty bad situations. He's also had severe exposure to radiation, causing some permanent effects on his perception of those around him. Strengths: Because of being partially deaf, his senses have been increased allowing him to sense things and traps + enemies nearby that normal people couldn't know without some knowledge or anything. And because of exposure to radiation, he can regenerate his health over time, as well as healing crippled limbs - with a bit of sleep and shut-eye to help. He is also highly resistant to radiation, which - when combined with an Advanced Radiation Suit + Rad-X - can make him immune to radiation.
  11. TehReapy

    Hey

    Hey, I'm not really new to The Nexus, as I had an account before, TehReaper. I couldn't get the e-mail for account password recovery, so I made a new account. I'm mainly posting alot in the Technical Support area for both Oblivion And Fallout 3, since I know answers to alot of problems there are, and sometimes some topic's don't get an answer to the problem. Anyways, hi.
  12. That seems like a good idea, but it's probably been requested alot. Remember to use the search function. Anyways, a good idea nonetheless. Kicking should really be added. If there were third-person combo's and new animations added, it would be a really good mod. But as for the combos, probably can't be done. The kicking should be there, at least. And I agree that there should be an overhaul. There was one for Oblivion, why not for Fallout 3?
  13. Something's always bugged me about the Pentagon. Why is there only two BoS Soldiers at the entrance? It's too un-guarded! So you've got a Knight and a Paladin guarding the entrance. So what? What is to stop the Enclave from getting their Vertibirds and gunning the place down? And besides, most of the time that I'm passing by The Pentagon, those two guys are dead already. So easy to get in there. I think it would make a bit more sense if it was a LOT more guarded. Since this is a request for a mod, I'm just going to say what I think should be changed to the Pentagon: - Fortifications & Trenches around The Pentagon, so that Super Mutants can't just walk up with mini-guns and rocket launchers and blow the place to shreds. - More BoS Soldiers to fight off Super Mutants and other enemies and utilize the defenses. - Turrets to shoot any intruders going inside the Pentagon. - That circular wall around The Pentagon is empty except for a Missile Launcher and a couple of Missiles. Why not spruce it up? Get a roof over it, some beds and rooms and add an Armory. - Some walls to the upper level. Vertibirds could just destroy the relay for GNR, and just... well, it's too easy. A couple of BoS Soldiers with Minigun's and Laser Mini-Gun's could fight it off, as well as some reinforcement of the area. - More levels & floors. I don't really enjoy how you can only be at the bottom & the top of The Pentagon. How about a little bit of exploring? See the sights a little bit more, and talk with the BoS guys downstairs. -An Armory at the top, incase a Mini-Gun breaks down or something. - Enclave Attacks on The Pentagon, with a re-spawning supply of BoS troopers. - Roof-tops at the entrance, for protection against falling Vertibird Debris. - Shooting Range near the Garrison at the bottom. - A communications relay to The Citadel, for requests of back-up and status reports. That would make the place a lot more enjoyable, in my opinion. Could someone make this?
  14. i completely uninstalled everything and am no longer using any clover makeover mods, but the problem persists :/ could it be something relating to textures or meshes that i perhaps overwrote? if so, wouldnt uninstalling everything completely and reinstalling have fixed it? Possibly. However, could a mod have possibly over-written a variable or such of Killable Children? Have you activated the Killable Children mod by using the Console Commands to use in-game after activating it in the Data Files / FOMM area? If so, I can't be much more help.
  15. To your first edit: Ask around at the thread for the UPP. The code does have something to do with your load order. You may be able to find the code by browsing in the G.E.C.K, but I wouldn't know. I know nothing about modding. As for your second edit, I know a solution. There is a code somewhere on GameSpot or something that will teleport you into the Common House in Megaton. Use the code and go to Jericho. When your done in Megaton, fast-travel out. I don't know if it'll work, though. Alternatively, if you blew Megaton up, go NEAR Megaton but not close enough for the crash to initiate. Find Jericho's Base ID (which you can do by looking at the Fallout Wikia) and use a console command to bring him to you. You could also remove the script that initiates The Deputy's speech.
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