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Everything posted by pablosplinter
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I agree re the intro and start of the story being heavy-handed. It is a shame because it would only need a few dialogue changes to be ok with me. Just remove a lot of the dialogue options you have to do that involve finding your son(and stop the main character's pathetic voice acting ruining most answers when talking about your son), and instead of the first half of the story being about finding your son, make it about getting revenge...Make it so that you believe Shaun is dead and you are looking for Kellog for revenge, then when he tells you the Institute was behind it you can go after them for revenge. It would be far more subtle, leave more scope for going off and doing your own thing, and the big reveal would be much better imo.
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Hi all. I have been thinking that it would be good if there were a better, dare I say more immersive way to gather supplies for your settlements, and I can think of a few ways that might be cool- 1. Be able to send settlers out on scavenger runs for a specific resource. For example, you go to a settler and get the option to send out in to the wasteland and come back when they have say 50 Copper. 2. Have each settlement able to produce a certain type of resource. For example, liberating a settlement by a quarry gives you access to concrete, a settlement in a wooded area gives you a steady supply of wood etc. 3. Instead of buying one-off supply shipments, be able to negotiate a steady supply that might come out of your caps over a certain period? What do you think?...Is there something like this already being done? Cheers
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You actually can lean round corners, with a weapon equipped anyway. Is that what you meant?
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Hi all, I was just wondering if it was possible to add an animation for sneaky assassin-like characters like in Skyrim for slitting people's throats?...I love my sneaky character but it feels like something is missing when I sneak up behind someone and no animation plays! Cheers
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Whilst I agree that mod authors should not be attacked in anyway, I think people certainly have the right to criticize them for publishing a paid mod on SW. Looking at the terms and everything, and how it opens you up to a whole other level of scrutiny and repercussions, I can't see why anyone would want to put a mod on there and charge for it. Some mod authors so far have, I believe, been turned by Valve/Beth, and then come to realise that actually it is a pretty ****y system, but those that adopt it from now on are making their own beds imo. Are the pennies they will make really worth all of the hassle and bad will that is and will be being generated?...Also, reading the SkyUI thread they don't seem to realise that they are now speaking to potential customers and not fellow community members...Members who will expect a much higher level of support than if they got it for free. Are mod authors really willing to open themselves up to this increased level of scrutiny?...I have used free mods that have broken my game, and I have basically contacted the author who says he is aware or whatever, we've had a chat and he will maybe get round to it. Maybe he is busy atm...Fine, I don't expect any more. I'll come back later and see if it is in a better state. If a mod I paid $5 for breaks my game, you better believe I want it fixed straight away! I'm not convinced and I think this is an experiment doomed to failure from the start tbh.
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Just about to start a game...
pablosplinter replied to pablosplinter's topic in Fallout 3's Mod Troubleshooting
Thanks a lot, I'll check those out. -
Hi all, As the title suggests, I am about to start a playthrough, my first in a few years and I have a few questions- Firstly, I am planning on using Project Beauty, FWE, EVE and WMK. Is this still ok seeing as some have been updated and others haven't? I mean, will compatability patches be ok? Before, when I have used patches for different versions, the game hasn't started, I think the mouse didn't work on the menu iirc. Any advice on things I might need? Secondly, Do you think NMM will be ok to use?(I know it probably isn't recommended, but I do like it for ease of use) Cheers
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Crashing during opening sequence
pablosplinter replied to pablosplinter's topic in Skyrim's Skyrim LE
Hmm, I think I shall try turning the mods on just before leaving Helgen then. Thanks for the suggestion. It seems odd to me, as I have played through the opening sequence many times, with even more mods, but it has suddenly started happening! PS. Used you Lakeview mod before and it is very good! -
Hi everyone. I find myself not being able to start a new game anymore. I have lots of mods, but I have played before with the same mods installed, I wondered if I possibly have too many. Atm, I have 132 ESM/ESPs loaded, and so far as I can see, there aren't any conflicts. I have reinstalled onto new drives etc, but nothing helps. Vanilla works ok, so the only thing I can think of is that I have too many, but I have used more before! The crash happens without fail just after the horse neighs right at the beginning, about a second after the loading screen. Specs Phenom ii 965 be HD 7950 3gb 12g ram Windows 7 On an SSD Thank you
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Lots of pausing in my game
pablosplinter replied to pablosplinter's topic in Fallout New Vegas's Mod Troubleshooting
Thank you for your reply nosisab. I have installed K-lite, but don't know if there are any other steps? ....it hasn't mad a difference to my game so far. So far I have tried: FPS limiter windowed mode stutter remover -
Hi everyone. I am getting really bad pausing in my game whilst outside. It appears to happen when something is loading. I can be walking around the wasteland getting around 50fps, then suddenly for about a second it drops to around 18-20. I am running lots of graphics mods such as texture packs, Project Reality and an ENB, but it happens with or without them. I even put all of my settings to the lowest value, and I still get framerate drops. I have a game going atm near the start(just a tester really) where I am running between Sloan and Goodsprings with settings on/off, and about half way between the two(there is a drop in the road) is an area where this happens. It drops very low. Specs are: Phenom x4 965 6950 2gb 16gb RAM Is there anything I can do? Cheers
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As I've mentioned before, the "cannot enable an object with an enable state parent" error is completely harmless, and it simply means that scripts are not allowed to disable objects if they have an "enable parent" linked to them. Trying to disable such objects will simply be ignored by the game and will not cause CTDs. As there is no way in Papyrus to query if a reference has an enable parent, it is not possible to circumvent this error. "Note that references with an Enable Parent cannot be enabled or disabled independently of their parent, even through script. Their disable/enable state is always determined by their enable parent." - CK wiki. Hi Steve, thanks for your response. Obviously, I don't really know what I am doing here with regards to the Papyrus log, but are you saying that the last lines shown there are not the cause of my crashes, so I should be looking elsewhere?
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Thanks for the reply. Well that is the thing really, I read the OP and the difference for me is that I installed Skyrim+dlc and then installed the mods I wanted. I then started playing and have not uninstalled/installed any mods at all since then(I had a specific list of mods I wanted to use for this playthrough). Also starting new games doesn't do anything as I get crashes sometimes still at Helgen and sometimes around Riverwood. I think my problem might be a bit more deep-rooted unfortunately :(
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Hello again, I started a new game and have not removed any mods since starting, and I am getting crashes seemingly everywhere(conversations, combat, just walking around, indoors/outdoors etc). The following is always the last line in my papyrus log- [10/16/2012 - 01:57:02PM] error: (000DC8E1): cannot enable an object with an enable state parent. stack: [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 As I say, I have not uninstalled any mods since I reinstalled the game, so I am not sure what my problem is....if someone has any suggestions, I would be most grateful. In fact, here is my whole log, if that is any more help(it isn't big...the game only lasts about 20 seconds before crashing-
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Hi. I have been getting quite a few CTDs in my game and reinstalling/starting a new game wasn't doing much. I stumbled on this thread and thought I would try some of this out, however I enabled papyrus with the .ini entries shown, but I just got my first CTD and there is nothing in my script folder. Am I missing something? Does it take time to appear or something? Thank you. PS. One thing I have done in this most recent game is to make sure I had all mods that I wanted use all ready so that I did not add or disable any mods after starting a new game.
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Yeah thanks I have just checked that out and it looks great.
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Hi. I am just playing through the game again atm, first time since the last patch and I am really liking the mounted combat. It is making me use horses a lot more than I did previously. My question is whether these mods exist, and could you please point me in the right direction :wink: .....and if not are there any in the works? 1. The ability to let you call for you horse. 2. The ability to tie your horse somewhere, as it really should have been from the start, kind of like Red Dead Redemption(sick of getting off to loot and then finding the horse is half way across the map when I go back!!!). I am surprised it was not implemented in to the base game tbh. Thank you.
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I suppose that following on from this, the next question that I have is whether there have been any quest mods created for Awakening, or whether there are any planned? I have tried most of the quest mods for Origins, and always got the feeling that they would fit more in Awakening.
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Ok thanks for explaining that Thandal. I just thought I would see if it was possible, as I do quite like awakening, and it would be good to save some more content for it. I didn't think it would be possible anyway really.
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Yes, I didn't mean that the story should overlap at all, what I really was wondering is if ti is possible to open some of the Origins locations up to be selectable in Awakenings. It is the same area after all, and not long after. Just being able to walk around Denerim/Orzamar, and maybe doing a few of the misc quests. I guess it is not possible though.
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Hi all, I was wondering if it was possible to create a mod that allows you to visit Origins locations from the Awakenings campaign? ...or even do some quests as well? I ask because it seems to me that the Origins campaign is pretty urgent, with not much time to just wander around, whereas the Awakenings campaign is a little more laid back in a way, and being able to do this would also improve the longevity of Awakening and give it a little more variety. I doubt it is possible, but just thought I would ask :smile: Thank you