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Everything posted by courtneyfrb
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I think somebody already mentioned a few of those, but the original poster was like, nah.
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For f) , the original poster said that they wanted a "bone pile for Hunterborn bones", and I said I'll try. If I can't, then I'll just use an other container..
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Just to be clear, you want; a) One bed ( what type? The CK has a few different kinds... actual beds, bed rolls, hay beds, etc.) b) A tanning rack and anvil c) No smelter or forge d) Some containers ( anything besides chests? Barrels? A dresser?) e) Log pile container for wood storage ( oddly enough, I was planning on making something like this for myself a while ago... never got a round to it. I'll see what I can do for that ) f) Bone pile for Hunterborn bones ( not sure if the CK has anything like that, but I'll see what I can find, and try to make it work ) g) In the ice fields ( how far out are we speaking? Can you give me a landmark for where you want it? )
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CK: Neither Player Dialogue nor Dialogue Views Work
courtneyfrb replied to courtneyfrb's topic in Skyrim's Skyrim LE
Oh man, cool. I think that fixed it! Thanks!- 5 replies
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- player dialogue
- dialogue views
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(and 4 more)
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I'd like to try this. I really need the practice with the ck.
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CK: Neither Player Dialogue nor Dialogue Views Work
courtneyfrb posted a topic in Skyrim's Skyrim LE
Okay, I started using "Player Dialogue" because "Dialogue Views" is just unusable. The problem is that "Player Dialogue" seems to be just as buggy as "Dialogue Views"... I can't add any responses because the "Okay" button doesn't work, and when I press "Cancel", I get an error telling me, "cannot open multiple response windows," but I have none open to begin with! If I press "Okay" and close the message, then it opens a new window with a bunch of empty fields that I can't edit or do anything with; if I press "Okay", it closes and I'm back at "Player Dialogue" with no changes. It will keep going in this circle unless I restart the CK by exiting it and then re-launching it [if I go back to "Data" and reload the plugin from there, nothing changes]. Then I'll be able to see the window where I can add responses, but the "Okay" button still won't work. I'm adding screenshots because my English sucks.- 5 replies
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- player dialogue
- dialogue views
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(and 4 more)
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I'd so download that.
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Thanks. I just can't stand how buggy the main Dialogue View is.
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Is there an alternative to using "Dialogue View" in the CK to create quest dialogues? Like maybe writing out the each dialogue branch ( along with replies, etc. ) in a separate .txt files, and then using some script* to connect them? *I know next to nothing about scripting, so excuse my ignorance if what I said is totally stupid.
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CK: Making a quest - what am I doing wrong?
courtneyfrb replied to courtneyfrb's topic in Skyrim's Skyrim LE
Thanks, that fixed it. -
LE simple rename mod - those are clearly hares!
courtneyfrb replied to puerluna's topic in Skyrim's Mod Ideas
I'm done, but I couldn't change the "bunnies slaughtered" stat. I found a tutorial that goes into detail on how to do it, but it's way above my skill level. -
CK: Making a quest - what am I doing wrong?
courtneyfrb replied to courtneyfrb's topic in Skyrim's Skyrim LE
Should I do anything with the folder 'dialogue views'? It's also in the .zip, and has a bunch of .xml files. -
CK: Making a quest - what am I doing wrong?
courtneyfrb replied to courtneyfrb's topic in Skyrim's Skyrim LE
Okay, thanks, I'll try that. -
LE simple rename mod - those are clearly hares!
courtneyfrb replied to puerluna's topic in Skyrim's Mod Ideas
I'll do it. -
Is this bad? Creation Kit error message...
courtneyfrb replied to courtneyfrb's topic in Skyrim's Skyrim LE
Okay thanks, just checking. -
Thanks!!
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Hi. How do I create a unique looking actor in the CK? I'm thinking of making a follower, but I don't want to use an existing NPC's face.
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@Matthiaswagg: Thanks!
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Does anyone know where I can find an advanced tutorial on Navmesh? I read somewhere that there's a way to create preferred pathways to keep NPCs from wandering into places they're not supposed to be, but I can't figure out how to do it. I'd prefer if the tutorial had pictures to go with it, but it's okay if there isn't any. Thank you!
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Getting an error when trying to import NIFs to Blender
courtneyfrb replied to courtneyfrb's topic in Blender
Solved! I think Blender wasn't sure where Python was installed or something. I just followed this tutorial: http://www.katsbits.com/tutorials/blender/python-path-variable.php -
Getting an error when trying to import NIFs to Blender
courtneyfrb replied to courtneyfrb's topic in Blender
It's been over a day and a half, so it's okay bump this right? -
When I try to import an NIF into Blender, it tells me 'Python script error; check console'. When I check the console, it points to the place I installed Blender, and tells me I didn't install Python [which I did]. I followed this: http://wiki.tesnexus.com/index.php/installation_of_Blender All I want to do is put a hole in an existing Skyrim mesh]. When I found out that using NIFSkope to delete part of the mesh wouldn't also get rid of the collision data, I installed Blender hoping I could make a new collision data. I installed Blender, PyFFI, Blender NIF Scripts, and Python. I know there are millions Youtube video out there, and there'd probably be at least one that might help with this, but I can't use video tutorials. I've uninstalled and reinstalled Blender, PyFFI, NIF Scripts, and Python over and over, and it's still not making a difference. Please could someone help me out, any help is appreciated. Thank you. EDIT: Just noticed the attached picture is incredibly small. Here's what it says: --------------- Compiled with Python version 2.6.2. 'import site' failed; use -v for traceback Checking for installed Python... No installed Python found. Only built-in modules available. Some scripts may not run. Continuing happily. Traceback (most recent call last): File "(string)", line 1, in (module) File "C:\Program Files (x86)\Steam\SteamApps\common\Tools\Blender\.blender\scr ipts\import\import_nif.py", line 20, in (module) from nif_common import NifImportExport File "C:\Program Files (x86)\Steam\SteamApps\common\Tools\Blender\.blender\scr ipts\bpymodules\nif_common.py", line 91, in (module) from pyffi.formats.nif import NifFormat File "C:\Program Files (x86)\Steam\SteamApps\common\Tools\Blender\.blender\scr ipts\bpymodules\pyffi\formats\nif\_init_.py", line 324, in (module) import logging ImportError: No module named logging Traceback (most recent call last): ------------ After this it just repeats itself.