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About mangarian

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Skyrim Elder Scrolls and CK
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Interesting NPCs causing CTD in specific areas
mangarian replied to TheSeagull4's topic in Skyrim's Skyrim LE
yeah I was able to get in Windhelm or riften on a new game start and very shortly after CTD started. any how I just avioded them and a few other places. even up to level 28 game play I randomly test fast travel or various places to go through gates and CTD. I just unticked 3dnps and loaded a save and fast travel into windhelm no issues, then fast travel into riften and again no issues. No I can go back and finish the quests in those cities OK it is NOT interesting NPCs, or many other mods ppl think it might be. I just did a whole battery of tests and this is my conclusion... So people think its a missing mesh, or weather and they get sunny days in Wilhelm mods and among other things. I removed many dev mods I thought might have conflicted. like 40 mods and the same damn saves on a new game or even old game would continue to CTD entering Windhelm. so on the new game save , I waited 6 hrs till it was 1 pm and it entered windhelm with no issue. load save again and waited 24+24+24 hrs and enter and it CTD. Older game Level 28 save enter windhelm CTD, repeat, waited 24 hrs ctd repeat again took 5 days an I was able to enter windhelm and finish blood on ice. so much for unloading a bunch mods, this is a random thing. new game not BD started so it can not be dragon in the city spawn, hmmm NPC nif or replacer edit? well I removed a bunch and still had the issue. older game put everything back and random times waiting to get into windhelm day or night so its not a schedule thing thing NPC causing the CTD during its time set tasks. Only thing I can think of is a messed up weather random choice or some other random event that gets spawned from a mod with a bad choice to run at the time entering Windhelm when it is chosen. even running like 280-300+ mods yes it can put a strain on a game play, but it is not a consistent CTD but a random one. Once inside the city If a save I have greater than 80% chance I can reload a save once inside the city.- 1 reply
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- 3dnpc
- interesting npcs
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(and 2 more)
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Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com
mangarian replied to Pickysaurus's topic in Site Updates
would be great!!!! good luck everyone!!! thank you Nexusmods and GoG! -
My experience was kind of rough to trust some of the mod makers. Sure I have like 2-3 mods and 4 more in the works, even working on a large one in a team effort, but when I bust my butt to make my mod dependent on a persons mod. and that so called authors throw a hissey fit and pull or hide there mod. then the work I have done is worthless sharing with the community also since new users can not get the resources to run the the mod. 1. do I go out of my way to trust any of their work again? leaving myself open to get burned again also? and users of my mod? 2. they think they are making a point but they are just creating a dis trust for themselves when they share things up front. now that money was involved it made a mess of some things. it use to be a buzz for endorsements, and most downloads, and being most popular but some how in there minds they converted endorsements into owed/loss income? --- anyway I hope the best if somehow nexus site stands between the users and the moders on getting proper recognition. ONE RULE I ASK, I understand nexusmods trying to in a way protect the mod makers, but if they opt in to this as tit for tat exclusive only upload on nexusmods for compensation of shared/work THEN nexusmods also needs to protect the other moders as much that point to such said works that are pointing at these hissy fit people hiding or pulling works in the future. they are not just making a point to the public users, but also burning other peoples contributions too. "have some kind of opt in thing rules" something like if you expose yourself to use, DONT go off pulling or hiding and screwing all the other modders that got ZERO donations propping up your mods in the first place too, well if there are any. just something to think about. . maybe some moders should have a free sample of like 10 weapons, and say want more, donate and get my 50 weapon collections or what ever. if thats what they are pushing for? OR make a rule if people go pulling and hiding mods because someone stole there sweet roll or they took an arrow in the knee from criticism , they get banned or lose privilege of ever being in the system to receive any achievements. I think both sides need to understand the sword cuts both ways, and you can not have your cake and the other persons and eat both slices at the end of the day.
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but we do that every day with DLC DB DG all the time, you dont see some knock off site having a copy of DB or DG with a mod ?
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yeah but if you have 50 mods choices to choose from that all point back or look for a master "Exclusivenexusmods.esm" to run such as scripts, textures, and some dialog stuff etc etc etc...., it makes it harder to keep up with that having to modify every mod that points back to it. If an "Exclusivenexusmods.esm" or master was community made, then think of the number of more mod makers linking to it in game.... also if a "Exclusivenexusmods.esm" have legal wording like this file can not be modify or altered yadda yadda yadda .... That if some putz outside the nexusmod does do a tesVedit to make modifications would be setting them selves up for a legal thing. and even if they did make like 30 of the 50 mods to work .... ..... just think if 10 mod new mods come out dependent on the "Exclusivenexusmods.esm" that jerk would have to redo their knock off outside of Nexusmods. All I am saying make it hard for them to do stuff like that. Would be stupid if someone else uploads a mod to such site, then throws an (Error "MISSING DEPENDENT "Exclusivenexusmods.esm") Once a person google that will soon learn it was a illegally posted mod copy if they did not get it from nexusmods. True it does not make them stop, but it makes them have to work real hard to thwart the system and makes them look foolish and more work then what it is worth. even if outside users keep the "Exclusivenexusmods.esm" in their build, it still is in there face that nexusmods is truly the place to be.
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If mod creators want their mods exclusively for nexusmods. could we implement 3 steps? 1. If checked off on upload , can Nexusmods watermark the images. 2. the exclusive nexusmod creator community make a master mod named "EXCLUSIVE NEXUSMOD.esm or master" 3. this way if outside side scrape a designated mod for nexus, they would look pretty stupid displaying free advertisement back to nexusmod via images or via bandwidth theft. also it might be a nice touch that Nexusmods would have their own MOD which is a dependent to run or properly work created mods that were to stay on nexusmods only in the first place?? So what about a Nexusmod exclusive mods? Even be funny if some modders added subtle for nexusmods only in game via objects or sybmbols. That we be hard for some persons to edit every mod out their to strip the nexusmods esm from each and every new exclusive mod created or added that are submitted as exclusive for nexusmods site only? Sorry was just a thought
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Its the GODRAYS setting, many ppl turn that option off. I had the same screen too. some ppl had two lines down the screen.
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if a player has a shovel in inventory, and is over a grave could trigger and idle or command to dig. Later a maker could and script like thief grave robbing for loot Necromancer see fresh supplies like for the body to add to his/her army of the undead. or is a player just picks a place to make a cache to burry some to come back later for. simple hole in the ground to act like a chest in a way. I figure it would add more depth to the game and game play. :smile: or the same animation could be used for NPCs idles on a far working in the field.
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LE Worldspace size and LOD issues
mangarian replied to icecreamassassin's topic in Skyrim's Creation Kit and Modders
Nice read, I am trying to do a world just as big. but curious about the cells outside of the square on the over all map. can one just use tesVedit to kill cells outside the limits before generating a LOD map? -
What I do in those issues. Make sure your auto saves are turned off like fast travel , after sleep and after so many minutes is turned off. REASON: when the game has a lot of activity in a battle and the game does an auto save sometimes it has a bad save, you can google that topic on your own. 1. Verify you game files via steam 2. run loot. if you use that ( I use NMM and loot all the time) 3. run FNIS 4.1 try loading your save, if that dont work try loading an earlier save, and so on till one loads 4.2 try loading a earlier save that was a silent spot indoors, once in game then load that last save you made. hope that helps, then start manually saving in locations prior to heavy game play before and after critical spots. advanced: If you got random cell crashes that could be a task hunting down a mod that causes that to happen during loading a cell your moving into like armor or quest or even encounter mods spawning stuff. Also if your afraid to lose your progress there are "game save cleaners" they are my last resort to remove abandon scripts or arrays stuck and running in game saves. but that is a last resort risk for me.
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if you think you got all the files in the right place try... On the computer you are testing it out on has grey face slide that mod to the bottom of the load list and see if the face looks normal. if you still have a grey face or distorted face, the second PC your testing it on might be missing a required mod or a mod that overrides it. like eye modes or skins, also missing race if you used a custom race. example even the war maidens mod faces look bad and grey after I run loot. back then I would have to drag that mod to the bottom of my load order and then the faces would look correct. tip: on the pc you made the preset, load the preset in race menu if you use that, and it should list the mods it use to build it like eyes and brows and the race you made. then see if the pc you loading it on has those resources also.
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typically I like a house or place to store collected items, second a place to park followers for later use, and a house that is used for a base of operations, smiting , food etc in each world that has easy access to unload or collect resources. I have try most all player house mods of all shapes and sizes and locations and still looking for the right one :D
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ok gave it some thought, that tedious thing of having to scroll down to a last known good save point or prison save start. I was thinking of a skse patch or idea, when a player gets to that save or load menu an added 3rd item like quick game load, like sooo.... Or even something when a person gets that prison save loaded, like from a global save slot. Like when a person has all their mod junk loaded they have that option to load game or save game, and would be good to get a "Global save and global load separate from the normal save and load". WE All know after a while when the person knows that the memory extender or bloated save will CTD and avoid having to scroll down for that last known GOOD prison save or what indoor place they found with little activity to make a good save point. (after found and loaded , then they can then load the last game save to pick up where they left off) What would happen is that Skse would open up and the player would see, Load, save and Global save, they would not have to scorll looking, just click that global or default save to get the initail gam mods loaded and the game started to a default spot, then they can hit esc key and load that last game save point on the list. and get to playing right away. That might cut down on a lot of the noobie questions >> "my game crashes on a bunch of my last saves on a long run game or heavy modded game." I done the saftey load mod, ssme mod, savegame tool, etc etc, sure they may fix script errors or some intail fixes, but even after that point you still hit a wall when nothing the first few fix address, I have to revert to loading a default save just to get the game started in order to THEN load my last saves. figure something like this might be helpful to more people if someone may a quick menu item that we can even point others to get
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NOTE fixed: needed to verify local files via steam found 5 files to fix.
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ok I found a temp fix, at my router I went in parental controls and added the site I added goadvs.com to my router banned keyword to block those ads and no redirects yet, just when they load those ads just blink with no more redirects I don't get cut off when downloading or loose all my typing when editing my mod text page every 60 sec to 2 minutes. They still let all the other ads show, it just stops the redirect script from happening when adchoice loads an ad from them and cutting off my downloads also. it might take adchoice a little time to correct their publishers script. I opened like 6 mod pages and no more redirects from that culprit so far its been 10 minutes, but would happen every 1-2 minutes per page to site admin, it might be a good idea if a real bad one came up your admin staff could add a keyword or ip to block external from being generated on your site that cause major issues and yet still allow all the other good ads come through like I did with my router. One major problem over the years is a site with external script or link to get an image to be display may be approved, but a not so nice external site can change the function of a script at any time even for brief periods making it hard to find who it was. with a little creativity you can do some neat coding to do almost anything to keep control on your side having the last say :D I know with asp global file it can be done, not 100% sure how you guys can do it in php I am not versed enough in php yet even consider that site has had a bad history with popup issues link and many sites seen a heavy influx of issues the past 3 days from issues on them.