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tomomi1922

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Posts posted by tomomi1922

  1. All right, according to one of the mod author, it is a slot mask conflict. It has nothing to do with OSA. But it has everything to do with either SOS or DD (Devious Device). You can find the original suggestion here https://www.loverslab.com/topic/90644-lazybodyedit/?page=2&tab=comments#comment-2302446

    But this is a quote from LazyGirl


    That's a slot mask conflict. You have a mod installed that automatically re-assigns them on encountered NPCs, most commonly to "make room" for its own wearables. It's generally not a problem for vanilla outfits but for modded modular versions that use more slots it's not unusual one piece get's assigned the same location as another = conflict.

     

    There are several mods that do this but for any visitor here Schlongs of Skyrim and Devious Devices are likely the most common. For SoS you can mark the current NPC as wearing a "revealing" outfit (or whatever the option is named) and it'll sort it out. With DD it's possible to reassign or disable the slots it manages in the MCM menu.

    It appears to happen when I throw in her LazyBodyEdit in the mix, at least for me. But her suggestion works: users would have to use SOS to mark affected outfits "Revealing". And then this outfit will work with its counterpart. I tested with 2 outfits, they work so far. I will update if there is more to be said on this subject.

  2. One of my character is specialized in Sneak, Archery, and working on 1H weapon now. She has maybe 2 perks in Restoration for those sticky situations. But that's it.

    I chose her to play out my vampire life. I use Better Vampires mod. As it looks, vampires get quite many spells. I am starting to question if she should be a caster to make use of all the spells + Vampire Lord form. Because as an archer and probably sneaking backstabber in the near future, vampirism seems to barely give any real benefit to this play style.

    Should I continue my course as a stealth archer+melee assassin, or best to switch to magic using?

  3. There are barrage of custom armors out there that you should look into.

    However, when push comes to shove, you can make a simple mod that change whatever armor you like from Heavy to Light armor, if this is what you want. You can freely change stats too. Making edit to Vanilla is probably one of the easiest tutorial you learn on how to mod. It probably takes 5 minutes to create such a mod if you know what to do.

  4. Hi,

     

    I have a similar problem. Every time I equip a clothe at slot 32, the skirt at slot 49 disappears. The skirt is still equipped in the item menu. It's just not shown on the body.

    Right now I need to use creation kit to change slot 49 to 32, which is annoying. Curious how you guys found and fixed the problem (like the devious device one.)

     

    Thanks.

    According to my latest "misadventure" fixing these problems, it seems that there are slot conflicts with Devious Device or Schlongs of Skyrim.

     

    I was told that, when this happens, try using SOS MCM menu to tell the game an armor piece (slot 32) is Skimpy. It somehow fixes for me. Yes, I know, a lot of these modular armors are for female only, and SOS are for men (mostly). But this is how you would fix it. At least give it a try. If it works, the credit goes to LazyGirl, the author of LazyBodyEdit and all other nifty mods that makes life in Skyrim fun and easy.

  5. Reinstalled Skyrim SE after a few months yesterday, and it worked fine. Installed some mods today, and now it won't start at all, whether from the Steam launcher or through either method of starting with SKSE. This is far from my first time modding and I'm 99% sure everything is in the right place and compatible. I've never had a problem like this. There's no error message, codes, no pop up, nothing. I click on it, and just nothing happens. Anyone have any ideas?

    It is not "nothing". I assure you some of the mods are missing masters, because you either did not install everything you should have (based on the requirement listed by mod authors), or some of the mods are not playing nice with each other, or the mods are poorly written. Like QuagaarWarrior said, you need to post your mod list or nobody can help you. It would help if you try to run the game without mod. I would bet you anything the game will start fine, which points to some problem with the mods.

  6. It is a no brainer to install the game on SSD, it would load so much faster. But as it stands, apparently my boot SSD has no more room to afford both Skyrim SE installation and MO2 with all mods. I have to pick one to be on SSD and other on regular HDD.

    I guess the concern would be load time (loading screen). Since I had to move all mods out of SSD, I notice a considerably longer load time. But now I wonder, does Skyrim need to be on SSD?

    FYI: I use MO2. The mods can be on a separate drive than the game.

  7. You know what I would want to try? That "Enhanced Intro" or "Intro Overhaul" mod (can't remember the exact name). The mod promises to enhance a better experience with the intro. With Vanilla, there was this part about general Tulius and the Thalmor. But all we get to experience is hearing from Ralof. I mean even from the very first time I started Skyrim, I actually tried to look for General Tulius, couldn't make out who he was. I even took Hadvar for general Tulius. But that went away quick because Hadvar spoke up to the female captain who seems to be in charge. So definitely a captain wouldn't talk to the General like that. And this mod promises to have more of general Tulius and Thalmor interaction, or at least more to see. You should give it a look see.

    I am not going to install the mod permanently. I am going to install the mod, experience it, and uninstall the mod, and go back to my current game progression :)

    Regarding what you wondered, I would say, No, it would not. I may not be a mod creator who knows coding for this game engine, but I know the general idea of how the game works. Presuming Alternate Start does only exactly what it advertises to do (and not more), whatever does not contributes to your scene does not hit your performance. This is a game, not a simulation. The game does not try to simulate the entire Skyrim world as a living and breathing world. The game is only responsible to simulate whatever appears in your active zone. Things like 5 dragons attack, 10 Imperials take it out on 10 Stormcloak soldiers. Those would hit your system hard for all the graphic and texture it is trying to render. Alternate Start doesn't do any of that.

    In fact, one of the safest mods to download (beside texture replacement) are weapon/armor mods that do not put anything on leveled list. They have no script. They are not anywhere in the game until you try to acquire them (like from console command). You can have as many of those as you like without hitting your performance. May hit your load time though.

  8. Getting Frostfall, camping, SkyUi, ineed and realistic needs and diseases to work together takes a lot of doing. Maybe not possible until Frostfall is updated.

     

    Or I'm completely wrong and have missed something

     

    I think you should only use either iNeed or Realistic Need. For me, I use Mini Needs. I love it when I could completely control the penalties.

     

    https://www.nexusmods.com/skyrimspecialedition/mods/14101

     

    Where would climates of tamriel fall in that order?

    It's just a weather mod. Climates of Tamriel doesn't really fall into Survival mod section.

  9. When setting up executables to run through MO2 you will see the check box there.

     

    Oh that, that is what I use for Bodyslides. I made a mod folder called "Bodyslides Custom Builds" and direct MO2 to save all files there. Sometimes it does, sometimes it goes to Overwrite, and with the above, maybe this one time it found Better Vampires mod folder to put things in.

  10.  

    I keep it installed to avoid random CTDs from ghosted content in my saves...

     

    But 9/10 times I use Alternate Start to start in the inn of Riverwood - if I want to play a mostly vanilla game without the 24-hour long cinematic, or Whiterun if I want to run out and test NPC altering mods really fast...

     

    Honestly I would love for an 'Alt Start Light' mod that just popped me into the Riverwood Inn and opened racemenu... :smile:

    - But event that would need scripts and so not be safe to delete...

     

    You can do better. You need to run the game, unmodded, ONCE. Save it right outside Helgen. Or in fact, just save it right after you get released from the shackle and start to jump around freely. I name that character "Prisoner20180705" in which the number is today's date. Or whatever you want to name so later on you can tell if this is a 100% clean save. The intro takes 5-10 minutes.

     

    And later on, you can freely open up Racemenu to do your magic and start a new adventure. No mod needed.

  11. Should belong to Mod or Tech support section. Maybe an admin can move this there?

    Quick answer to your problem: you did not install correctly. Missing texture/mesh files. This is why the heads don't show up. And "unclick" means you only remove the .esp but the mod's corrupted mesh/texture is still around affecting your game. And purple skin means "missing texture". This is how the game is telling the designer by hilighting in bright purple. This is a rule of thumb within Bethesda's games.

    Purple = missing texture

    Invisible part = missing mesh

  12. I have used Alternate Start several times with some being, choose the vanilla opening and the game did seem more stable. Twice I chose give me a random start and that was really different. The first one started me as a wizard's assistant in some rocky cave. The second one started me as a a shipwrecked sailor on a sinking ship. Both were real changes to the start, with little equipment and no Dragonborn life, but interesting challenges. Even if doing vanilla game, Alternate Start is well worth it.

    Not to discount your experience, but ... since there is no change along the game after Helgen (give or take), would I just play Alternate Start for the exeprience, and then load back into my current game (where I started with vanilla intro) and pretend I went through an alternate start? Because it is counter intuitive to keep an .esp installed when we no longer need it for the rest of the journey. I believe most of us here do not play through Skyrim like it is with another game. Most games: it's like a race, fast or slow, we will have to progress. For Skyrim, we can spend 200 hours and still hang out around Whiterun doing some modded quests (like a follower quest).

     

    I am trying to do Immersive Wench quest. The author is a pervy lol. All the dialogues are ... from a pervy guy always thinking about big boobs. But if I am gonna hate it, I still want to finish the quest to justify my hate, lol. The design is very well crafted, just need a way to bodyslide the body + outfit. The author

    just feels too much work involved to get that part going. I get that vibe from talking to him. He also wants many suggestions to become reality, but not willing to do the work. And I completely share the sentiment: too much work involved to bring the content (because I can even create Bodyslide profiles for those outfits). But thinking of the amount of work ... I prefer to go back playing game like a dumb user.

     

    This may be too much to ask of anyone, but it would be nice to have an "Alternate Life" instead of "Alternate Start". We can join the army, pick a side, complete the civil war. But as for Dragonborn, we should have another NPC playing dragonborn instead. There are 2 developments in this: 1. This Dragonborn follower cannot be a traditional follower who follows us around aimlessly as our lackey. But without having the game giving us a timer, Dragonborn should only appear when we want to resume the main questline, otherwise he would be going on his own, doing Dragonborn business, slaying dragons, working with the Blades, studying with Greybeard. 2. Dragonborn will be a leader, which means requiring a lot more scripts for him to take the lead. Think of fighting with Delphine, she is not exactly a follower, but a "tour guide" guiding us to quest content. And for certain main quest line, player will just be told to "go away for a while" because the Dragonborn has to do the quest by himself. Like that blackbook quest with Miraak. That is loss of content, but it's very immersive. Or maybe another side quest is invented for us to support the Dragonborn from the outside, working with those local folks in Solstiem. I may be quoting Crysis Core (is it Crysis Core?) where we played 1 character doing the whole mission from start to end while our partner just went somewhere to "chill out" the entire game. And then there is another game (or a DLC, I forgot) that plays as the partner, in which we learn his involvement is a lot more actions.

     

    But such is so not going to play nice with a lot of mods out there, especially the Beyond Skyrim mods.

     

     

  13. God dang it! I have to restart from scratch. Now I am wondering if I still bother with vampire anymore. I mean, vampire is great on theory: immune to a lot of diseases, live forever (with a blood dependency). Sure beats the heck out of having a short life as human, prone to deal with all kind of diseases such as cancer, AIDS, and about 10+ terminal diseases. I don't think vampires would care about HIV. Victim screams "I have HIV", vampire replies "that's fine. My immune system eats up HIV"

    But Skyrim vampires... Vampire Lord form I rarely use. It is very ugly, but that I can get past playing in first person. Oh, I cannot play in first person. Vampire Lord doesn't allow me to dodge (using TK Dodge) nor block (no weapon or shield) so it feels like a very weak form, even weaker than human form. And I made a mistake playing a rogue/melee character as vampire. The bonus barely helps. Maybe a caster would make use of vampirism better.

    And there is just no fixing those stupid black face vampires. I kept regen Facegen data via CK and if I fix one I may break another.

  14. I run bodyslide all the time and a bunch of patchers. MO2 works like this for me, It only puts files in activated mods folder or the overwrite folder. If the file exist in multiple activated mod folders the last mod folder is used.

     

    This does seem like a bug rather than a feature. MO always put edited files into overwrite. Also there is a option you can click that says something like edited files goes into mod folder instead overwrite . Checking and unchecking this option doesn't do anything for me. However, it is predictable for me so it doesn't bother me and in most of my cases I want the file changed in the mod folder. In cases where I don't want a mod folder files changed load order and/or making use of profiles usually works. You said the folder that was being edited was random? If so load order and profiles might not work for you. It isn't random for me.

    Sorry for late reply. It is not really easy looking up my own post, even. Here is what I found at random: Better Vampires (vampire mod, does not contain anything regarding to body mesh) contains ... a folder with custom built body and outfit for Recorder (another mod to create a follower, named Recorder). This could not have been my doing. I wouldn't have moved these files here by mistake. Yep, this Better Vampires folder was chosen as default Recorder Bodyslide folder.

     

    And here is an annoyance when MO2 decided to put files in the last folder related to a mod: the mod can have a lot of files in different folders. Putting a few files here means each and every time I need to dive in to fish them out. Yesterday I built some outfit meshes, and had no idea where they went. I ended up searching the entire folder and sort them by modified date. It would be easier to sort *.nif. But when I have to sort *.* then Windows will show all folders first, then I have to Page Down about 10-15 times to see the first file. It is just too tedious.

     

    FYI, I don't use profiles. This means I only have 1 profile. Something is telling me if MO2 cannot even handle this properly, fixing in multiple profiles, things will get completely out of hand.

     

    Where is this option to click to choose if files should go into overwrite or actual mod folder? Maybe I should give it a try.

  15. @tomomi - wherever you start with Alternate Start you have a quest marker pointing to Helgen telling you I investigate it. You visit and thatâs where the quest picks up. You then go to Riverwood to warn them.

    If you want to you can go into the cave and rescue either Hadvar or Ralof. You can also do most of the Helgen dungeon if you want some free loot.

    This is exactly how I remembered the Alternate Start in the old days. Then this is really nothing but just skipping away Helgen, with just changing the first 5 minutes of a movie. I usually play the game past Helgen to create a Vanilla save. This is exactly what Alternate Life is doing, a little more immersive (but soon to be forgotten once we progress).

     

    There is another Alternate start mod (that I can't seem to find right now) that promises something better (or so I think).

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