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Everything posted by lupicatalum
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A hollow rock with a key in it close to the entrance...that doesnt sound immersive enough compared to the rest of the citadel. Thank you for your suggestion though Striker. I have an Idea, just not sure how I am going to apply it. And OH OH OH OH OH you have a playthrough going right now where youre in pale pass? you wanna see in game what I have so far?? I promise there are no big baddies yet. I just want you to be able to give me a 3d opinion. It is all fully functional right now and all youll need installed is Armory Lab which is great anyway. I already got permission from Tom to use Armory Lab as a resource
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Okay you thread hijackers!! :P I need to put the front door key somewhere. preferably somewhere you gotta earn it. I was gonna put it with the madstone but for those who have already got the madstone, theyd be sol. any ideas or suggestions?
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L.....M.....A.....O.....
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I cant really see why its completing without reaching the target. you may have to get help from someone more experienced than I. Maybe Ike will have an answer
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I checked.....amny many times. I still havent had a problem out of Ryan which suprises me. I was sure hed hate me by now after ordering him to find some place to sleep about 100 time in a row from different places. I also ordered him to dring while there was 0 to drink in the whole citadel. I also broke up with him well over a hundred times in the last 6 hours. poor guy. why doesnt he hate m,e yet?
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Let me delve in to the targets and see what needs to be done there
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I hope it works for you. I wont lie and say I am an expert. I took a look at frostcrags script and quest line as it starts the same way
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Outside. what you are going to do is in the quest screen under character, go to the quest targets tab. right click in the top box and select new. in the quest target data, select the cell that your outside door is in. under "ref" select the door. back under quest stages, select stage 10 and check the coplete quest box. THAT now should be it lol. sorry for the confusion
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Oh right. sorry. The door of your house. what is its reference ID?
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thats all it is buddy. you should be good to go
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Got ninjad by Ike lol. Yeah. i just realized that I didnt put end at the end. If you follow the rest of what I said though and save, it should work. post back here and let me know would ya?
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Give me a sec. Ill put it together in my cs and see what I am doing wrong here
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scn ElvenwatchManor if ( GetStage ElvenwatchManor <= 0 ) && ( Player.IsInCombat == 0 ) && ( GetStage CharacterGen >= 88 ) && ( Player.GetinCell ImperialDungeon03 == 0 ) SetStage ElvenwatchManor 10 endif Use this one instead. im pulling the script and had to erase most of the quest objects to make it fit.
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On the quest stages tab, right click under index and name it 10. add whatever you want for the log entry. Under result script type this player.additem EWManorKey 1 player.additem EWManorDeed 1 player.additem EWMysteriousLetter 1
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Under the quest data, name it whatever you please. it is the name that will appear in your journal. set the priority to 50 and select the script you just made. you may also select an Icon to go with it if you wish
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where the script says elvenwatchmanor in you can rename it to whatever as long as it matches the editorID of the quest EXACTLY
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Make sure you name the ID ElvenwatchManor
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open the quest editor under character. Right click anything underneath EditorID and click new
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open the script editor and past this into it. If you have any questions about what any of it means, feel free to ask. scn ElvenwatchManor begin gamemode if ( GetStage ElvenwatchManor <= 0 ) && ( Player.IsInCombat == 0 ) && ( GetStage CharacterGen >= 88 ) && ( Player.GetinCell ImperialDungeon03 == 0 ) SetStage ElvenwatchManor 10 endif
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have your CS booted up with your mod active?
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I promise I am not trying to steal your Idea. you can see how full my hands already are by taking a look at the pale pass citadel thread on here lol
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first off, what is the name of your mod? Edit: When you get back on, here is all the information that I will need from you to help you compile the quest and script. Mod Name If there is a map marker, I need its editor ID The key's editor ID If there is a deed, I need its editor ID as well. That should be about it
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Thank you both. I had Roberts installed wrong. Good to go now
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If you still need help Id be happy to give it a shot
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At long last I have completed the architecture, furniture, pathgridding and mannequins for the Pale Pass Akaviri Citadel http://s1302.photobucket.com/user/LupiCatalum/slideshow/Pale%20Pass%20Akaviri%20Citadel A HUGE thank you to Striker and IkeCoast for all of their help in getting me this far. The Pale Pass Akaviri Citadel is a massive 48 Cell (so far) Fortress that I am working on getting in full working order. from a short test, it seems to be fully CMPartners compatible due to everything being pathgridded (except the General's Quarters and the Vault where I dont feel partners should be anyway). The Citadel has a massive amount of display area including an armory with a massive amount of weapon racks, Auto sorting bookshelves, Many many display cases and 304 (currently) Mannequins. It is also equipped with an ingredient sorter and enchanting/spell making altars. For all those companion horders out there, there is a rediculous amount of rooms and beds for your companions (1400 to be exact). I am thoroughly pathetic when it comes to scripting so if any of you reading this can help me build a quest around the place as well as help me script off doors in the barracks (there are 15 wings in the barracks each with 90 rooms) so unneeded wings dont have cmpartners running around them pointlessly, I wil forever be in your debt. I am building this mod as a way to give back to the Oblivion community at large so if anyone has any suggestions or things they may like to see, I am forever open to suggestions