-
Posts
297 -
Joined
-
Last visited
Everything posted by lupicatalum
-
Due to my Mannequin problem being solved, I have decided to open a new thread about my mod in general. http://forums.nexusmods.com/index.php?/topic/2712774-pale-pass-akaviri-citadel/
-
I have HGEc and Roberts Male V5 installed. HGEC has a nude option. Is there a Male body replacer that also has a nude option?
-
Hey Ike, Still need someone to test http://forums.nexusmods.com/index.php?/topic/2557694-wip-the-abysmer-empire-needs-you/ ?
-
http://s6.postimg.org/vxrasjpml/New_Bitmap_Image_3.jpg 841 MB of ram usage and still no crashes in the CSE
-
I now have the 15 cells of the barracks and the Battle Mage's Tower pathgridded
-
Alrighty then. Thanks for the clarification.
-
oh so I dont have to worry about a players companions wandering through the place and getting lost? I am confused
-
Unless skeles, Zombies and liches eat I dont think that they will be too concerned with that. I just want to add that feel of realizm to people who use companions
-
question. If a cm partner does have an eat or drink package turned on and the nearest place to get food is the dining room and the whole citadel is pathgrided, will they go to the dining room to eat or just stay in their general area?
-
eating or drinking makes sense. theres nothing to eat or drink in the barracks. plenty of places to sit and sleep though. Ryan is Ike's creation though so I will wait to see what he has to say about this anomaly
-
Pathgridded
-
When I break up with Ryan in the barracks, He just stands still. none of his AI packages execute
-
currently, the only way to the citadel is a coc command. how do I get ryan there?
-
okay... wish me luck. Ryan is now going to test my nodes lol
-
I decided to leave it ungridded to lower the odds of some idiot companion aimlessly wandering in front of an arrow Edit. I dont need CM Partners for vanilla Ryan? Nvm
-
http://s6.postimg.org/dg09u5v25/New_Bitmap_Image_3.jpg is this sufficient for the actual wing of the barracks?
-
YAY IKE! Your internet connection didnt eat you. Congrats Bruddah http://s6.postimg.org/dg09u5v25/New_Bitmap_Image_3.jpg Each node is connected to the ones directly to the side and the 5 in front and behind. not too crazy but allowing near free range of movement
-
I dont use companions at all. when the player gets the mod, the displays will be empty Edit: I am also making the halls much smaller 1536 gu's wide for an empty barracks hallway is nuts. 512 is more than sufficient http://s6.postimg.org/v4s0ls6t9/Screen_Shot21.jpg
-
Lol this blows. If you want me to further clutter the barracks after I grid it you can go screw yourself lol For the purpose of pathgridding, I have decided to alter the barracks. Is there an upper limit to the ammount of cells in a mod? I doubt it but i figure id ask. I have also decided that IF I release this mod, I am going to release several esp's. one barracks wing for a total of 40 beds in barracks, 5 wing for a total of 200 and the full with 50 wings and 2000 beds
-
http://s6.postimg.org/9916q8ad9/Screen_Shot19.jpg Is this more elaborate than it needs to be? http://s6.postimg.org/kzf47m35p/Screen_Shot20.jpg Is thhis node close enough to the bed and chair?
-
How could I pathgrid one cell and dupe to make the whole vault? were spanning multiple floors in a cell and no two cells are alike aside from barracks 2-10 You could always be a pal and generate the pathgrid for me considering that my CSE is broken lmao
-
LMAO Would have been nice to know a few days ago lol. Instead I get told to make my cells and place my furniture THEN pathgrid. thanks a lot IKE lol. its alright. My cells were built by duplicating anyway and luckily everything in the barracks' but the lamps up top are at 0z ........Wait wait wait wait wait. So all the nodes dont have to connect in a path?let me illustrate http://s6.postimg.org/z36e29kzh/New_Bitmap_Image_3.jpg Is this going to be functional?
-
I backed up before I saved Edit: Manually pathgridding just sounds painful when I have 10 of these http://s6.postimg.org/gwab3b4vx/New_Bitmap_Image_3.jpg Edit 2: I tried googling it as well and using the key words CSE (and Construction Set Extended) the achievement and pathgrid and got nothing Edit 3: http://s6.postimg.org/4vov2kxh9/Screen_Shot17.jpg http://s6.postimg.org/ryfe1qyyl/Screen_Shot18.jpg There are 50 halls like this with 30 rooms each that wont take forever to do it manually? Plus theres the Battle Mage's Tower, Dungeon, Library, Great Hall (Including the council Chambers) Armory/Forge, Arboretum, Lieutenant's Quarters (10 of them) The Generals Quarters and a colossal Display area Edit again. If I end up needing to do it manually, do I put nodes on chairs and beds?
-
No generated pathgrid but it also didnt crash. My CSE will NOT crash unless I try to mess with scripts. Does the regular CS Generate pathgrids as well or will I havee to do it manually in the CS?
-
Im am just worried that pathgridding all 10 cells of the barracks is going to be an absolute nightmare Edit. http://s6.postimg.org/ng3wi6459/New_Bitmap_Image_3.jpg Is this bad? I clicked generate pathgrid for selected cell and I got that