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Everything posted by crisisninja
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Activating survival mode does nothing........
crisisninja replied to WOTmodsproductions's topic in Fallout 4's Discussion
You probably already tried this, but if you're using any mods. Try doing it without them. -
Hi, I'd like to start by saying I'm very new to the G.E.C.K., Skyrim Creation Kit, and the Creation Kit. But, I wanted to make a simple npc companion for Fallout 4 no affinity or anything crazy like that, so I went and followed the steps in this video here, https://www.youtube.com/watch?v=xKViKsNcXVY up to about 24:25 and I mean REALLY REALLY following it, pausing rewinding, I even went and set up a second monitor so I could have the video right there while I followed it myself in the Creation Kit. Twice even, spent half a day watching that video and working in the Creation Kit, I'm fairly certain of followed every step correctly. But I'm getting an error when I try to compile the papyrus script thing. Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_CalebCompQuest_01000F9B"...C:\Users\Jack\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_CalebCompQuest_01000F9B.psc(7,40): no viable alternative at character '?'C:\Users\Jack\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_CalebCompQuest_01000F9B.psc(15,40): no viable alternative at character '?'No output generated for Fragments:Quests:QF_CalebCompQuest_01000F9B, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_CalebCompQuest_01000F9B Does anybody know if an issue like this was present in the previous Creation Kits, for Skyrim, Fallout 3, New Vegas. Anything? I talked to the author of the video, but he wasn't sure about it so I thought it would be worth it to ask around here. The script I'm trying to compile is Recruit - FollowersScript.GetScript().SetCompanion(CalebComp.GetActorReference()) Dismiss - FollowersScript.GetScript().DismissCompanion(CalebComp.GetActorReference())
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For anyone having issues connecting to the website, Use a web proxy, I used "Hide My Ass" and it worked like a charm. Edit: This should work. http://6.hidemyass.com/ip-1/encoded/Oi8vYWxleGFuZGVyLnNhbm55YnVpbGRlci5jb20vP2NhdGVnb3J5PW90aGVyLWJldGhnYW1lcyZhbHRuYW1lPXNreXJpbV9zY3JpcHRfZHJhZ29u
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I have to uninstall WARZONES for like 30 sec's to play the Battle For Whiterun, but everytime I disable the mod my game crashes after the Bethesda logo on boot, as if I didn't have the Master file checked, other people have posted about this problem in relation to the WARZONES mod but I have yet to find one who has the solution, anybody have any idea how to fix this? Running V2E updating fixed nothing as my game can't even run without this mod installed, I even entered a building saved disabled and rebooted the game, same crash upon disabling the mod.
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I got the quest to bring a follower to Delphine for recruitment into the Blades, I have not yet been asked to kill Paarthanaxx. Anyone else having this issue, or know how to fix it? I'd really like to have Blades followers. It should also be noted that the followers I've brought to her are able to join the faction, or at least according to the Skyrim USEP would the adfaction command work in this case? Anyone have any idea?
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Free ED-E- *SPOILER ALERT*
crisisninja replied to muttz_nuttz's topic in Fallout New Vegas's Mod Ideas
I had a Similar problem, When i used the Robot Disable in sneak perk (Can't think of the name) You just need to kill their idle bodies, including the turrets and it should work. -
I was thinking it would be neat to have a building, a shop with like a counter and goods around the store. But give you the ability to set prices on items and have npcs come in and buy them (If your price isn't outrageous) I realize that you can carry around your goods to various merchants and what not. But what if you could set up your own shop and earn money! Maybe even have thieves or customers that will come up and try to barter with you. Just thought it would be neat. More then anything else probably not practical. Let me know what you think.
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Health constantly decreasing!
crisisninja replied to KennethKarl's topic in Fallout New Vegas's Mod Troubleshooting
Sounds like you need some Anti-Venom. player.additem 000e2c6f 2 -
Archive invalidation is not working
crisisninja replied to Beaver15's topic in Fallout New Vegas's Mod Troubleshooting
Disable UAC checks? -
Archive invalidation is not working
crisisninja replied to Beaver15's topic in Fallout New Vegas's Mod Troubleshooting
I'm having a hard time imagining this in my head i tried duplicating it on my FOMM but do you think you could provide a screenshot. EDIT: Ok, I have an idea go to Documents\My Games\ FalloutNV and right click the Fallout doc. check properties if it is Read Only uncheck it. Open the doc and Ctrl+f. Find SInvalidationFile. Change the Archive block to look like this: [Archive] SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa Somewhere in that folder is FalloutPrefs doc. look at Properties, if it is Read Only uncheck it. Open the doc try Ctrl+f. Find SInvalidationFile. Change the Archive block to like you did for the Fallout doc. Then go to \Steam\steammaps\common\fallout new vegas and open the Fallout_default config doc. Change the [Archive] block like you did for the Fallout doc. _____________________________________________________ -
Archive invalidation is not working
crisisninja replied to Beaver15's topic in Fallout New Vegas's Mod Troubleshooting
You tried the fix in the video? Make sure you are extracting the second archive invalidation program (Archive Invalidation Invalidated!) into the steam/Steamapps/common/fallout new vegas/ Folder instead of steam/steamapps//common/fallout new vegas/data also it may even be your mod it's possible you just didn't extract the meshes to the right folder, or something may have gone wrong. EDIT: Maybe you could update FOMM? -
Archive invalidation is not working
crisisninja replied to Beaver15's topic in Fallout New Vegas's Mod Troubleshooting
I made this video a while back, It's helped a lot of people might help you and in a note not related to the steps in the video, that you may wish to try first, it also helps to uncheck it if FOMM and recheck it i heard that it resets something, and it's worked for me in the past. -
I am impressed, Great job. :thumbsup:
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Return to Shady Sands (NCR Capital City!)
crisisninja replied to Mr Lepidus's topic in Fallout New Vegas's Discussion
That could be arranged. -
Can't move bug
crisisninja replied to DiaperGravy's topic in Fallout New Vegas's Mod Troubleshooting
For me sometimes the game changes my move control. Maybe that happen? -
Problem with AI Invalidated
crisisninja replied to Gembock's topic in Fallout New Vegas's Mod Troubleshooting
I had a similar problem and found that combining Fallout mod manager with this http://www.newvegasnexus.com/downloads/file.php?id=35935# fixes the problem. Here is a video i made just for you. In the video you will see i choose continue then activate it then I go into my Fallout mod manager and activate it there under the tools tab and your good to go. -
In fallout 3 I really enjoyed this mod http://www.fallout3nexus.com/downloads/file.php?id=8974 made by teacosy616 i think something like this in New Vegas Would be amazing.
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Patch broke your textures/mods?
crisisninja replied to pretzdothack's topic in Fallout New Vegas's Mod Troubleshooting
I followed this to the letter i read it like 50 million times, and mine is still broken D: i have the latest FOMM and i changed all of my crap, Fallout.ini falloutdefault.ini and falloutpref.ini to the load order in this i have archiveinvalidationinvalidated! in my data folder... im using NVSE with FOMM and it just aint working any ideas? -
Archive invalidation not working?
crisisninja replied to crisisninja's topic in Fallout New Vegas's Mod Troubleshooting
i actually didn't thank you -
Archive invalidation not working?
crisisninja replied to crisisninja's topic in Fallout New Vegas's Mod Troubleshooting
Could you give me a link for that? please.. :huh: -
Archive invalidation not working?
crisisninja replied to crisisninja's topic in Fallout New Vegas's Mod Troubleshooting
http://www.pcmag.com/encyclopedia_term/0,2542,t=UAC&i=58223,00.asp I found something -
Archive invalidation not working?
crisisninja replied to crisisninja's topic in Fallout New Vegas's Mod Troubleshooting
start by rounding up all the usual suspects http://www.newvegasnexus.com/downloads/file.php?id=36901 still no good, think you could explain in a way a newbie can understand? 1 - most important item install game outside of UAC's domination 2 - download linked mod 3 - install linked mod by executing it 4 - run the mod 5 - turn off archive invalidation (if it is on) 6 - turn on archive invalidation pay particular attention to item #1 I don't know what UAC is an acronym for... -
I enjoyed J3x's pilotable vertibird mod. Any way that it can be converted to Fallout New Vegas? I wouldn't mind the latest enclave commander version with the interior from fallout 3 that he made too. J3x is a genius! http://www.fallout3nexus.com/downloads/file.php?id=13955