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Posts posted by Sette1893
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Hi guys, is there a good guy who can make a heightmap for me? I'm thinking of a new world mod, inspired from the medieval city of Genoa
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I've been long thinking to make an ancient Greek mod for Skyrim, so maybe, it's time for it.
I've been working lately about it (on Fallout 3) and I built half of Athens Acropolis, but I'm pretty sure it would be a thousand times better on Skyrim.
It would not be difficult, to assemble a Greek polis (town) needs just a few resources.There are a lot of Hoplite armor mods out there, even as spears mods and hoplon mods.
Only thing I need is someone to make some meshes! Nothing too hard I think, just some pieces of architecture, like columns.
I can do most of the work, I already made worldspaces, textures and everything when I used to mod Fallout, so I can deal with the Skyrim CK pretty well.
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Hi everybody,
Is there someone who could make a ionic column for me? I don't think it would be difficult, there are already columns in Fallout, but they're Doric and Corinthian.
(Here what a Ionic column looks like):
http://upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Architecture_Logo.jpg/220px-Architecture_Logo.jpg -
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Why don't you try to use the anchorage script that make chinese bodies dissapears after you kill them?
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Exported the model as nif,I can see it on nifskope,but in geck when I open there's nothing,and in 3d name: "trio"
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I'm new with blender,how can I scale a model? And how do I assign him an uv? thanks
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I downloaded a collada file,in blender there are 2 options: collada 1.3.1. and collada 1.4
when I import the dae file there's nothing,and I don't know why.
PS: I tried to import the dae with collada 1.3.1. and 1.4 but no one runs.
Update: zooming so much,I can see the model,but it's enormous!
tried to exporting as nif even if its enormous,just for try,but blender open an error window that close himself immediatly.
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I done it! Now I have the door in nifskope,Does I have to do something?
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A door exported using bsa explorer of fomm,no I don't know how to do that,first time on blender and can't find a serious tutorial.
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I have to convert a mesh from oblivion to fallout.
Installed blender,phyton,pyff,nif scripts.
Everything ok,I can import nif in blender.
Troubles come when I have to export,when I pressed Ok there's a bunch of games names,and I switched from Oblivion to Fallout.
But when I have to press ok,blender told me that the "cube" have no uv texture.
What can I do?
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It's italian,my language LOL
sorry man,I would have to translate the entire game and it would take something like 5 months asd
Sorry,you have to wait for someone english to do it :(
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done in something like 5 minutes..
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I search on nexus,but I find nothing,so I'm here..
Can someone make a mod that make asians look like asians? Vanilla asian race really sucks,it's like caucasian race with yellowish skin..
Thanks.
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Ok,thank you.
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Thanks for the first link,do you think it's just for TV or even for PC monitors?
And,just by switching I can select pc or xbox,right?
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You should ask here..: http://forums.nexusmods.com/index.php?/topic/485981-skyrim-mod-detectives-thread/
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First of all sorry for my poor english skills,i'll try to explain myself better as I can.
I was thinking about using just my PC screen for each PC and Xbox. Connecting the HDMI cable of this splitter (Splitter link) then connecting HDMI cable of pc/xbox to that 2 HDMI revenue (don't know how it is in english,and google translate it's not my best friend lol)
So my question is,Will it run?
Thanks.
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Revolution started because "americans" didn't want to pay taxes for a foreign land that wasn't using that money for colonies welfare. And because americans wanted to colonize west land,but U.K. government don't.
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Anyway,america's today has nothing to do with the principles of the America of that period.
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For me not,but for governments unfortunately yes.
They don't care about humans lifes.
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Because U.K. needed america for his resources,and needed the control of the colonies for taxes.Easy.
Texture request for interesting project!
in Mod Ideas
Posted · Edited by Sette1893
Hi guys, so, I'm working on a Portovenere mod but I can't get no DDS plugin to run in my photoshop. Could some good soul make a stucco texture for those buildings? I need them 1024x2048 and seamless, a white one only would be good enough! (normal map too please!)
Here's a snap of what I did so far (I've been working on this some hours for the last 2 days) and a real life comparison. Cheers