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78stonewobble

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Everything posted by 78stonewobble

  1. Just gonna give this a single bump... Having to manually mod over a 100 armor pieces served as reminder.
  2. Hi intrepid modders. I were hoping someone one else might be interested in making some sort of "batch" crafting/modding mod. Presently in my game, I'm having so much gear in the workshop, that managing it and all the possible versions of guns and armor is a bit of an issue. I'm attempting to equip my settlers with standard outfits, armor and guns for various tasks, but I'm hoping bethesda itself will improve on the whole settler management thing. In the mean time tho... I would absolutely love to have a mod to help me out, with the various challenges I'm bumping into like: Wanting to remove mods from multiple weapons and armor and possibly reuse elsewhere. Wanting to apply multiple different mods to multiple weapons and armor. Making sure I don't strip, preferred weapons, named weapons, specifically named weapons, legendary and/or unique weapons. Possibly automatically scapping certain items, possibly after stripping them. Eg. I come home from some exploring and dump a variety of random items and loot into eg. a storage container. Depending on my settings it will then... strip random mods from eg. combat armor and make those... as far as I have available mods and materials... try to make a standard combat armor with mods x and y. Strip random mods from all guns ... and try to make eg. a standard combat rifle with mods a and b. It would leave me free from trying to take each individual armor and weapon, strip and mod til it fits what I want for my settlers all over the commonwealth. It leaves all the other mods free for me to play around with for my own guns. Sure I could just cheat myself to everything, but I'd prefer to have still incur materials costs and so on. Maybe it's a silly thing, but I can imagine there's a few who feel like me. :) Thank you in advance for any interest :)
  3. Oblivion had pretty hefty requirements when it came out didn't it? Also the first mentions of Quarls Texture Pack were commented on as needing a whopping 512 mb of video memory compaired to the allmost standard of 256 mb at the time. :)
  4. Typically I have allready run into problems. OBMM reports conflicts in Quarls Texture Pack OMOD. Specifically that parts 1-9 conflicts with an allready active mod. Which is weird since I only have the game plus expansions installed. Update... I decided to ignore the warnings and activate and overwrite with 1, 2, 3 ... Then the unofficial patches then omod'ed the QTP uop patch. PS: I game at 1920x1200 but my system could sorta handle the mods. Since its not an fps im ok with semi-low frames per second. I did seem to max out my videomemory at times so I'm thinking of upgrading the card to either a 6870 with 2 gb or a 560 ti also with 2 gb memory. Shadowcrest manor had a few places where I was gpu processing limited with severe fps drops. However these were non action scenes. The new cards should be twice as fast in this aspect.
  5. Hi and thanks for your replies. My system is: e8500@3160 mhz (core2 wolfdale) 4 gb kingston hyperx something ddr2 nvidia gtx260 (216 core) with 896 vid mem. Raid 0 array of 2 640 gb samsung drives. So far I'm guessing the install order should be: Quarls Texture pack 3 Unofficial patches QTP compatibility with UOP Kvatch Rebuilt Natural environments Animated window lighting system (AWLS) Crowded roads Shadowcrest vineyard Aleswell cottage Vilja companion Newly downloaded so newest versions. So far I'm not planning on further mods untill I get this working properly :)
  6. Hi guys, It's been quite a while since I've played oblivion and installed any mods. So I've kinda forgotten all of it. Basically theres quite a few mods I wanna install plus more or less based on recommendations. The ones I liked in the past are: Quarls Texture pack Animated window lighting system (AWLS) Crowded roads Natural environments Vilja companion Shadowcrest vineyard Aleswell cottage Kvatch Rebuilt Also maybe the unofficial patches. I have the Game of the year edition with knights of the nine and shivering isles. Where I'm confused is in what order to install OMOD, OBMM and so forth and when these are installe in what order to install the mods. Mostly to avoid my old installation mess and get a more clean one to fit with the windows reinstallation. Thanks in advance and sorry if this turned into a mess of a post.
  7. I don't really like MMORPG's personally and agree that it wouldn't fit into oblivion. The ability to share a bit of your experiences in an oblivion game would be nice though. I'm thinking COOP FTW. Have a better selection and more realistic companions available for the player. Then let my buddies be able to play as one of these with me in the game. Regarding technical feasibility and challenges for this to happen. 1. All players would need the game though. 2. A division of all mods into atleast graphical enhancement mods (like quarls) which only enhances one players game would not have to be installed on both computers. However content ADDING mods would have to be installed on all computers. 3. How to syncronize the game world on the computers? If this takes too much bandwidth it won't be possible. Atleast if people are to be able to play the coop game by themselves for a bit and not only together. Basically you will have to share the savegames I think.
  8. Well I do think that it's technically possible. My oblivion folder is 12.5 gb big with shivering isles, knights and QTP installed. Thats for the heartlands. There's five other regions in Tamriel right? 50+ gb install and we'll be good to go. You would probably have to go blu-ray to avoid a bunch of DVD's in the box but I'd prefer downloading it. Oblivion has load screens for entering houses and cities. You might as well have one for other regions. The biggest problem would be to create 4 other regions with the same amount of complexity. Basically it's the art, textures and background. The immersion factor. I don't think any gaming company can afford that for one game. It would be too costly compaired to the amount of money they can make through sales.
  9. As far as I can read here: Ati mobility wiki The card has either 512 or 1024 mb onboard vram whereas the rest of the advertised mem will be system memory (which is much slower). Performance wise the card is lower middle class ?!? And 2 generations old. Still the only way to check out the performance is to try the mods out and see if its playable :)
  10. I have to admit that I've never played Morrowind or Daggerfall. So for what falls best in line with the game series must be up to you guys to judge. My suggestion sounds a bit like a MMORPG or whatever they call it but perhaps something lesser could be implemented in a singleplayer game. I was pondering this a bit yesterday and came up with a few ideas. The absolutely free living world. You can choose to be anyone and the game generates random realistic quests on the level and type of character you pick. Eg. The inn keeper, the most action oriented thing would be to fight off bandits while you go shopping for goods and supplies. The game proceeds with an NPC hero fighting the big fights which you read about in the press and rumours. Quite an impossible game with todays hardware and software I think. A lesser version of the above. Certain set characters/roles with their own plotlines in addition to the fully customizable main hero. 1 character would end up as a count, 1 would end up owning the best inn along the goldcoast road, as a squire to the main hero knight or grand thief or grand assasin. Some of the quests could be from the main hero line. The gameworld should feel living with things happening with or without the players interaction. How "big" a character the player ends up decides how much he can affect the gameworld. Regarding the nice compainion mod vilja. The reason its so great is the 2300+ (???) voiced lines by the creator and it's also this huge amount of work that keeps other companions from being as immersive. So an excellent mod tool for future games would probably be a way for the developers to have a huge choice of different voices that could be cut and pasted together easily to create voiceovers. Even though it might not aaaallways sound entirely convincing it would help. If modders then want to creater their entirely unique companion theyd obviously still have to voiceover themselves. Random thought about voices. How about making it easy to voice your own characters replies? :D Show us the lines were sposed to speak and record it? :D EDIT: And a little more swordplay. Let me hold eg. alt down and the character doesn't move around but I chose with a mouse "gesture" whether I wanna slash right to left or vice versa or stab left or right... ( = "hammer" enemy from the left and ) = "hammer" enemy from the right. -> Makes enemy stagger when connecting to armor but can be deflected with the sword or shield doesnt do much damage mostly stuns enemy. | forward motion of mouse that curves to the right or left = stab right or left. -> high damage if it penetrates but allmost impossible to do if the enemy wears say chainmails or plate armor. View down, straight ahead or up to target either legs, torso or head. Head slashes do most damage but is harder to hit. Torso easiest but usually most protected, legs middle damage but can slow enemy and eg. let you flee the battle. PS: These are just more or less random thoughts on things that would IMHO make a better more immersive game. Whether they are possible? Fits in with the game? Or maybe becomes a tradeoff between accessibilty/gameplay versus realism or immersion is for others to decide. :) It's kind of a brainstoming.
  11. Yeah I pretty much missed that. But I do agree. :) ... Perhaps a few additional search tags. Eg. for armor: Realistic, slightly revealing/alluring or sexy. With examples maybe?
  12. Nice tip :) I havent found ordinary remove reinstall that annoying YET though. @damnedifiknow: Good to hear that you narrowed it down that much. If you want to but cant play along with that character maybe you could try out windom earles "oblivion crash protection" obse plugin? Regarding your win xp. If it's acting up you could try to run "sfc /scannow" with your windows xp cd in the drive. It will check that system files are in order and correct versions. Thats allways worth a shot before you grudgingly bite the bullet and reinstall windows. :)
  13. Uhm from my mod newbie perspective. Ease of use -> OMOD + BOSS Compatibility -> If it breaks stuff I won't reinstall it. Simplicity -> Unless youre making a grand game altering allmost total conversion of the game. Then just try to keep it to tiny tiny modular mods in my humble oppinion. Lastly people have very varying tastes around here. Some fans of gameplay overhauls laugh at us that couldn't live without graphical mods and vice versa. At this point with my current quite good computer and quite a long break from oblivion I'm interested in just buffing up the graphical qualities, immersion, tweaking and stability of regular oblivion. After a few play throughs I might get into gameplay altering. :)
  14. Well regarding female armors the most "revealing" that doesn't break my immersion is the slightly different breastplate for women. Yeah and maybe the standard dresses ingame atm. It just seem too farfetched for me to have an "armor" that leaves half the chest and thus vital organs exposed. I'd like a few more realistic armors that just looks good in themselves Now whether the mods are perv?!?! To some they are and to others theyre not. As long they dont get pushed out like a steam automatic update for everyone. PS. We still doesnt have the tail clipped, vaseline covered with a string tied around it rat perv mod. YET....
  15. Hmmm just random ideas. Greater variability in player houses and more costumizations + less havok engine havok in your house... Player should be able to own everything from the smallest tent to a castle. Last eksample should offcourse be allmost out of reach. Requiring quest upon quest. Hero status and scrounging every last gold nugget out of the game. But the rewards just as great. Your own bodyguard. Castle guards... You wouldn't take over a city like kvatch or cheydinhall rather you would help build up a smaller village in different stages. More houses -> more people -> woodens city walls -> wooden castle -> stone houses -> stone walls -> stone castle and so on. Player houses might be expandable by building stables, sheep/cow enclosures or what not. To keep it as simple as possible. No building everywhere. Only that original game houses and modded in houses have a bigger "floor plan" where the house takes up eg 1 quarter and the player might pick different addons for the other 3 quarters of the floor plan ... Greater variety in weapons and their enchantments. Runes and runewords? Or somethings similar. More player options for costumization of weapons and magic. And I really hate the ugly daedric armor being the "best". Why wouldnt a high high quality mithril armor be better than say. a mass "produced" low quality daedric armor? 2-4 possible romance side quests? + 8-12 companion/friend quests. Let os make a band of brothers/sisters? A thief gang? A dark brotherhood? A schooma dealer gang?`A holy knighthood? And so on. And seeing the vilja companion mod. Easier modding for people wanting to make companions. Allthough 2000+ lines of voice acting WILL offcourse take time and alot of effort. Different bodytypes. Drunken innkeepers do get beer bellies... Better multithreading! More things happening in the gameworld without the players actions. And finally a little thing I've often wondered about in roleplaying games. Why oh why do I have to be the greatest hero in the world? How about making it an option to be his squire. His helper... og just the inkeeper selling him beer but said inkeeper with beer belly does dressup in the weekends and goes bandit bounty hunting. Small quests for smaller characters? Just not to be the center of the world ALL the time. EDIT: Regarding multiplayer. I'm thinking a little coop like in left4dead campaign mode. A max of 1-3 other players so more people can host the games themselves. The guy hosting will still be the main character but his/her friends can take controll of the companions and fight as them. So a variety in companion "classes" would be a must. If the host player is the above mentioned inkeeper aka a lesser character than the hero then the other people might take over alot of other "open" characters. So it might end up as a sneaky thief friend trying to steal wine from the innkeeper and so on.
  16. @Albonaut: hehe it's no rush though. Oblivion has plenty of replay value for me with all the mods im trying out at the moment. Allthough oblivion is on hold due to my mouse arm being completely messed up by 2 days of excessive wii bowling (and I still suck !!!). Well I'd be gratefull if you did the mod :D But no matter what I hope youre mod computer gets up and running fine soon. As a computer enthusiast whose appartment is buried in pc wrecks I know that a non functioning computer is just a waste of space. lol
  17. 2nd and last bump. Just because I remembered that fallout 3 allready has a mole rat model that looks quite like the naked molerat (hetero cephalus glaber) and I wanted to point out that it doesn't have to be a pet with working fur armor just painted on armor. So I'm thinking that it would just require a naked mole rat plus fur armor around the midsection retexturing of the fallout mole rat imported to oblivion. :) But what do I know about modding (allmost nothing) soooo... Anyways I'm sorry for the rebump but as said I'd just really love to have this (to me) comical sidekick and my gf would laugh her panties off... and thats allways a good thing right?
  18. I just wanted to say I completely agree on this. Don't overclock unless you know what you're doing. I know quite a bit about it and even I've killed a few cpu's over the years. Basically it's way easier to just buy a new computer and not from wallmart or whatever. Find a trustworthy site that lets you configure your own computer but put it together for you. Then ask for some hardware advice on forums so you know what stuff to put together. I think it can be done pretty cheap these days for quite a good pc. However if this is out of the question ($$$ wise as it is for me ATM). Try reinstalling oblivion with maybe half the mods. Just my 5 oere as it's called here in Denmark. :)
  19. Well the Deliverance and/or Anduril (Aragorns from Anduril) are quite cool swords. Maybe a bit overpowered. Wait a min. I think only the Anduril one comes in a 2 handed version.
  20. Hi, I'm quite new at getting mods to run myself. But sofar I've reinstalled oblivion and mods 4-5 times now. Just to get it working right. At the moment I'm running the following mods. Kvatch rebuilt.esm UOP oblivion patch DLCShivering Isles UOP Shivering Isles patch Natural Weather HDR (all max taels) Natural Habitat Natural Water Window lighting system MaleBodyReplacer V4 DeliveranceFireEnchanted (just a sword) KohdiAnduril (another sword) Tyrael Armor (just an armor) Kvatch.esp DLCKnights (of the nine) UOPKnights Natural Vegetation Vilja Companion Neeshka Companion Pets of chorrol (not the petshop but might be the culprit?) Sonia Companion All of them "should" be the latest version. I'm also running QTP3 with the UOP patch for it. Made it into an omod. But doesn't show up in the load list. The same with the HGEC 1.21 mod. The latest approach I've been trying out is to either use the mods own OMOD or make it into an omod myself. Just to let modmanager handle allmost everything. Afterwards I used BOSS. This way of doing it has worked out reasonably well. A few rare quit CTD's and some strange problems with the Arren mod. Eg. his cats head is the only thing visible and I'm hearing a strange explosion sound every minute or so (lol). Basically I just wanted to say that reinstalling oblivion from scratch would probably be worth a try. Espcially if you can't get BOSS to work.
  21. Bump. Just to get the request viewed a bit more. Apologies if this violates any forum rules.
  22. Hi everyone. Not everyone will see the fun side of this but it's kind of an internal joke with a friend of mine. Currently I'm running the "Pets of Chorrol" mod. And only picking the rat. What I would looove to have in the game. Either as a micro mod for itself or adding to the pets of chorrol is the following weird creature. NMR1 NMR2 A.k.a. The naked mole rat (rufus from kim possible but just the real animal). For extra cookies from me and eternal thanks. Add a fur armor to the animal. It is a desert animal after all. EDIT: Basically I would think it's "just" a matter of retexturing the rat model with a luxury model adding big teeth to the model. Thanks in advance 78stonewobble PS. I hope someone else would want a huge toothed giant mole rat
  23. The first time I had to do the cleansing. I thought I had to kill Schemer... :(
  24. I mostly play for the immersion into half middleage half fantasy world. Mostly I like the "middleage" aspect but enjoys the magic addon to spruce it up a bit. Additionally I allmost play a character I can identify with and thats usually male... But regarding the immersion I found it a bit funny that there are so many "skimpy" female armors. They would ruin the immersion for me. I like "practical" or "realistic armors" better. On the other hand I'm a firm believer of "to each his/her own". Whatever makes people tick. Gamewise or otherwise. :)
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