-
Posts
186 -
Joined
-
Last visited
Everything posted by Simpson3k
-
Is it only me or are the pants very short around the beltline at the originals? Barly enough jeans fabric there to hold the two legs together, no? Everything to maximize the ammount of shown belly or something? At the new imagines one can at least imagine that the pants continue under the shirts.
-
You know that for GPS there would be informations required to the playerchar about satelites still orbiting earth and responding. So perhaps you suggest a mod for a missle launch site first and a gps satelite factory? :> Unless you want to throw the last bit of lmmersion overboard and simply get a big boom without to much hassle ^^
-
Settlement Visitors and Altercations
Simpson3k replied to knifestrife98's topic in Fallout 4's Mod Ideas
Sim Settlement brings visitors to settlements but not with the mentioned action really... although i sometimes spot scavengers shooting around aimlessly as it seems. -
Yeah well i know that mod, but only because of a single low space stair problem i dont want to add so much stuff into my settlement workshop. I decided to take the spiral stair mod. Three different wooden stairs .. are good enough for now. Thanks for the reply though and sad to hear someone of the very few who modded elevators for the normal height wood, iron and concrete walls got removed from nexus and nobody yet decided to remake the work. Is there some kind of copyright in the idea that forbids to remake exactly the same or something?
-
Replace Idiot Savant perk sound with the Tim Allen grunt
Simpson3k replied to ShockandMaw's topic in Fallout 4's Mod Ideas
At least at settlement building it would be very fitting ^^ -
Reload Without Opening Transfer Menu
Simpson3k replied to GamingBigfoot's topic in Fallout 4's Mod Ideas
Pretty much the same problem, leaving the power armor from missing any object of interaction, hitting the interaction key/button is. The mod would require to split up two actions wich are bound to the same key, onto different keys. My guess is that those are hardcoded, otherwise i cannot comprehend it wasnt modded yet. Any other solution would mean that you cannot access a container/corpse when you have a weapon equiped that uses ammo, because the game will always try to reload instead. So you would have to unequip the weapon to loot any container. -
Could the author of craftable elevators make his single mod visible again please? Its fine if you decide to add your mod to a collection but that doesnt help to make your single version working with the translated esp file to german. You dont have to further support your file simply let it there as it is. Please... the only vanilla tileset height elevator that doesnt look like its taken out of a vault or an institute. Edit: Seems like that author left this games modding community completly Is there a modder who could do something similar than this ? https://www.nexusmods.com/fallout4/mods/7048 Only other mod that i could consider to use is the concrete elevators but.. none of my settlements is that hightech so it would look to strange.
-
Since i saw dogmeat standing on his rearlegs, paws up i was hoping for some more interaction options with him and dogs in general. Any chance that i can stroke a dogs head sometimes or scratch him behind the ear while we both hide sneaking behind a corner and he watches me with his big puppy eyes? :> Then getting some appreciating reaction from him perhaps.. And no this is no subtle attempt to request an animal porn mod :P I simple do like dogs in real and sometimes i just want to cuddle dogmeats head :)
-
Hey, so I'm done choosing a username, when do I get to enter it?
Simpson3k replied to NeatsTopFoo's topic in Site Support
I can understand the wish to change that name, for starwars the old repuplic i ended with "wasweisdennich" after i tried dozen of other stupid names after i had tried dozen of less stupid names after i had tried some cool names.. and finaly at release as i really loved the game i asked to change my account name but it wasnt possible.. But why now, five years after creation? -
Armorsmith Extended for the handmaiden by neiro
Simpson3k replied to Riftdragon's topic in Fallout 4's Mod Ideas
1. Bumping mod requests is against the rules 2. What do you want, do we have to investigate, search for that handmaiden mod ourself or could you perhaps add a link more infos... your signature picture tells us more than your mod request text... seriously? -
I am suprised this wasnt modded yet as i read about people complaining about this often at various forums. That Power armors always take a brand new fusion core when the last one got depleted, ignoring any half used fusion cores. Or is there some deeper sense behind this? Sure i could only take the 3 fusion cores with me that range from 25-89 percent and leave the stack of 50 100 percent FC´s at home but.. with my lack of attention i would all of a sudden sit at the other end of the map without any fusion cores because i didnt pay attention :> Please i dont know if its even possible but could anybody make a mod for this? Edit: i tried to search for similar older requests but gave up at scrolling through that list of subforums in the advanced search lol i dont live long enough for that anymore... perhaps as teenager i could have...
-
Hey, so I'm done choosing a username, when do I get to enter it?
Simpson3k replied to NeatsTopFoo's topic in Site Support
You obivously wrote into the field for the username that you are done choosing one? Thats like to write "ok i found the letter i wrote it onto" into a password field of your favorite forums login window. Well good luck. -
Hey, so I'm done choosing a username, when do I get to enter it?
Simpson3k replied to NeatsTopFoo's topic in Site Support
I refuse to accept that somebody can be that .. uhm less ressourcefull in the upper yard. So it must be a trollpost. -
I think what OP means is a single mod that includes all the items and the modified settlements.
-
Just for style or with changing the players vision, too? Is it even possible to add like infra red and show body signatures of nearby enemies body heat radiation? Otherwise it would be like the flashlight on the combat armor helmet a useless detail :>
- 3 replies
-
- #fallout 4
- mods
-
(and 3 more)
Tagged with:
-
Stealth Laser pistol from Project Nevada
Simpson3k replied to VigilantWarden's topic in Fallout 4's Mod Ideas
An entire new weapon type or only a suppressor added to the already in game laser weapon? Even though as sandman perk user i would love old faithfull with silencer but wouldnt that be balance breaking? (yeah solo game balance overboard) but still ... or i am thinking to much... uh sorry nevermind :> -
I know there are mods with massive new turrets with all kind of mounts but what i would think be fun to have in game are turrets that can be customized inside the game. You place one custom turret in a settlement and by default its empty, only the turret base with an empty stock or something. When you left click it an inventory opens and you can move a weapon from your inventory into the turrets inventory, to then make the turrent use that weapon. Perhaps ammo should be required aswell or not.. thats open for consideration to anyone who thinks he/she could do that mod.
-
Not a fan of bitcoin but some more payment options would be nice. Those two avaiable are almost prehistorical in one museum room with AOL and ICQ. At least some direct debit option even if its only a manual depit that i have to do by using your IBAN and BIC on my bank website.. Or Paysafe perhaps. I mean you really do something great with this Nexus site but perhaps you kind of block a flood of financial support yourself with the limited transaction options, ever concidered?
-
But how about to keep the last shown pip-boy page visible on the pip-boy when switching to third person?
-
Raven Rock / Enclave room pieces for Vault 88
Simpson3k replied to VigilantWarden's topic in Fallout 4's Mod Ideas
You coudnt by any chance find some smaller screenshots? :3- 3 replies
-
- settlement
- building
-
(and 3 more)
Tagged with:
-
This would be nice opportunity to finay craft something else than melee upgrades into Power Armor arms. Alternativly to actual firearms it could be something like a PD weaponsystem to aim at incomming grenades only to make them explode before reaching you.
-
1 shot Offhand pistol (Grenade slot)
Simpson3k replied to ordodementia's topic in Fallout 4's Mod Ideas
Dont want to ruin your idea but, lowering a rifle to get a grenade from the belt, pull the pin and throw it is one thing. Holding an offhand pistol in the hand all the time is something else. For that the game would have to differ between pistols and rifles to know if the offhand is actually free to permanently holding an offhand weapon. Otherwise you could hold a fatman in one hand and another firearm in the other.. wich is already far beyond immersion breaking, isnt it? ^^ -
Lets Make a Mod Like This Possible!
Simpson3k replied to stevefiggy's topic in Fallout 4's Mod Ideas
How about place a reciever connector something in a settlement that "produces" as much energy as is left from the surplus of the energy output of that big powerplant? So you turn, the red rocket station near Sanctuary hills into one Big power plant, full of fusion reactors or even those vault reactors after the vault 88 quest is done. Then you place an energy transmitter item connected to all those reactors, and this transmitter item is directly "sending" its energy output to every reciever in every settlement on the map that has one build. The design of both transmitter and reciever could be.. whatever you see fit.. if its a big tower with powerlines that vanish in the sunset.. or some pipes that dissaper into the ground.. -
Well it could be a survial punishment for death.. amnesia.. dropping down one level, loosing the last gained perk and everything.
- 4 replies
-
- level
- levelling down
-
(and 3 more)
Tagged with:
-
Sounds great for the immersion. Like those minutemen patrols but selfmade. But keep in mind that those patrols kind of kill mobs on their way wich you could like to kill yourself for exp. So at some point after covering to much of the commonwealth with your patrols.. only indoor areas remain for you to clear for the next level :>