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Murielkai

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Everything posted by Murielkai

  1. Hmm, used the nvidia inspector to activate/force AA's and it seems to diminish godrays effects in game. I guess mabe you cannot have the best of both worlds?
  2. Thats fantastic, thanks. I have an older system. Voodoo firebird with nvidia 9800 x2 with sli but it runs the game great. I only want the godrays effect from OBGE, really. I kept reading that AA would mess it up in one way or another, I hope this works out.
  3. There are two AA shaders it looks like, cellshader+AA and normal AA. On the normal AA shader it reads "disable Show Depth Mask" or something like that. What is "show depth mask"? All I really want out of OBGE is godrays and I am second guessing whether it is worth giving up AA... Any suggestions? Forcing AA doesn't seem to be working on my nvidia cards. Thanks for insight.
  4. So does Cheydinhal Petshop cause an error with the custom race starter that comes with the Unofficial Oblivion Patch mod? I am not using the custom race fix mod, just relying on the UOP custom race starter (which seems to work fine without the petship esp activated) but its not working with the petshop. Is this a known issue? Wrye Bash warns me about using the custom race mod alone side of UOP. Should I try using both?
  5. I have everything installed correctly (as far as I know). I've used obge v2 in the past many times and made a shader list but this time I am using versiion 3 (latest) and am unsure if a list is needed. I was under the impression that the in game support does all the work...? My shader list file is there but currently empty. When I log into game and hit ~ I can see the shaders are loading but everytime I try to use the ingame support to "toggle" them on it only says "toggled off" over and over. If I need a shader list, where would I find a list of the correctly spelled shaders or an example of what to place inside the shaderlist file? Here is my obge ini, any insight into this matter would be greatly appreciated, thank you. [DepthBuffer] bUseDepthBuffer=1 bUseRAWZfix=1 [Effects] bUseEffectList=1 sEffectDirectory=data\shaders\ sEffectListFile=data\shaders\shaderlist.txt bUseLegacyCompiler=0 bOptimize=0 bRenderHalfScreen=0 bPurgeOnNewGame=0 bNoShadersInMenus=0 bTailEffects=0 [screenBuffers] iBufferTexturesNumBits=0 iBufferRawZDepthNumBits=0 iReflectionMapSize=0 iWaterHeightMapSize=0 iWaterDisplacementMapSize=0 iAutoGenerateMipMaps=2 iBufferZDepthNumBits=0 [serialization] bSaveData=1 bLoadData=1 [PluginInterOp] bEnableInterOp=0 [General] bEnabled=1 [shaders] bUseShaderOverride=1 bUseLegacyCompiler=0 bSaveShaderOverride=1 bCompileSources=0 bRuntimeSources=0 bOptimize=0 bMaximumSM=0 bUpgradeSM1X=0 sShaderOverrideDirectory=data\shaders\override\ [Textures] bPurgeOnNewGame=0
  6. Yea that is pretty much what I was looking for. Something like that for shoulders and gloves to make them simple disappear. That way you can wear and enchant shoulders/gloves but not have to see them at all.
  7. Anyone got a link to a set of invisible or transparent armor? Particularly gloves and shoulders but I recall there used to be a whole set of light/heavy invisible armor (armor with no visible appearance for use with clothing etc...). Thank you for any insight you might offer.
  8. I have Real Time Settler installed in my fallout 3 and everytime I log out it spams me out with a black and white save. Is there something I can do to prevent this? I figured I might be in the middle of something pertaining to RTS and its saving for a reason but I'm not sure how to stop it. Any advice would be greatly appreciated, thanks!
  9. Hey guys, its been a while but I finally decided to mod fallout 3 again. I'm having only one minor problem atm, my motorcycle textures on my Fallout Wanderers Edition alternative fast travel bike are fluctuating randomly depending on what angle im looking at it from. I've done a bit of my own troubleshooting but haven't came up with anything yet. Fresh install of fallout 3 patched to 1.7 with all DLC and only FWE 6.03 running. Still no textures for the motorcycle. =( It seems as though its a problem with FWE itself but i redownloaded it from nexus and did a fresh install of it also.
  10. I just beat the game for the first time however and the control panel on project purity said that "children cannot use this" when I went to enter the 2-1-6 code so I had to sacrifice Sarah. That makes me a sad panda. Is there a fix for this? I am using the Shojo race with CotW and running the GoTY edition with all DLC. Thanks!
  11. Alien power cell codes I have so far, ff001534 (from getbaseoject in fose) and this from wiki 00029364. Im seeing you need to enter a mod load order number also. I'm guessing it goes by ESM's so Zeta is 05? So how do I put all these numbers together and get them to work? Please help! Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm HairPack.esm CRAFT.esm CALIBR.esm Project Beauty.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm StreetLights.esm Shojo Race.esm EnhancedChildren.esm AliciasCuteShop.esm Sharing and Caring Companions.esm DarNifiedUIF3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp SomePoses.esp UndergroundHideout.esp AliciasCuteShopDoorOverride.esp 99+2.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Project Beauty.esp FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp Gantz stuff.esp Amy_Armor.esp Gloria Armor.esp Ladyoutfit1.esp DIM TYPE3 conversions.esp Childhood Beginning.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE with WeaponModKits.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Project Beauty.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Project Beauty + FWE.esp Mart's Mutant Mod - Master Menu Module.esp 1PipboyPDA.esp Shojo Companions.esp Fellout-pipboylight.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Merged Patch.esp Total active plugins: 72 Total plugins: 72
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