Jump to content

Chunhwa

Supporter
  • Posts

    29
  • Joined

  • Last visited

Nexus Mods Profile

About Chunhwa

Chunhwa's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I've always felt that the Summon Spectral Assassin power you get from the Dark Brotherhood questline is pretty poorly implemented. You can't dismiss him without killing him yourself, he can't sneak and he's awfully weak as well. However, he has some of the best location-specific dialogue in the game and is an old friend from Oblivion. If possible, I'd like the spell to simply summon an invisible, un-interactable, non-combat version of him and glue him to your back so that you'll occasionally hear his comments in your head without him getting in the way of your various assassin activities. Being able to recast the spell to dismiss him would also be nice. Much love if anyone can actually make this happen.
  2. After seeing two alternate card arts for Elder Scrolls: Legends, I realized that the very cool looking armor the character is wearing is actually a mashup of existing armor in Skyrim. https://images.uesp.net/4/42/LG-cardart-Nord_Firebrand_Alt.png https://images.uesp.net/5/53/LG-cardart-Raiding_Party_Alt.png As you can see, it looks like he's wearing the Studded Armor chest with the belt section of the Steel Armor, the pauldron flipped to the right shoulder and replaced with Steel Armor shoulder fur, and pants from the Stormcloak Armor underneath a Scaled skirt. If anyone halfway decent at this sort of thing could please put this together, you'd make my day. My own modding ability is limited to minor tinkering with item attributes in the construction kit. Working with meshes is far beyond me or I'd do this myself.
  3. It's far too easy to become vastly overleveled in this game by just being thorough and exploring. It's extremely boring when I enter a new zone, only to find that because I cleared the last one completely, everything is now five levels below me. I'd greatly appreciate it if someone could somehow unlock the enemy scaling so that it has no cap, meaning that enemies will always be the same level as the player. I realize that it wouldn't be a perfect system either, but it would be a LOT better than this boring mess.
  4. I've always wanted this as well. I settled for using SXP, a mod that makes leveling experience point-based. You get exp for completing quests and killing enemies (no matter how you or your followers kill them), and then you can use that exp on any skill you like. Probably less immersive than the do-it-to-improve-it system, but that's a small sacrifice for the sake of being able to play how you want without feeling like you're missing out on leveling up.
  5. It would be nice if after completing the quest Rise in the East, in which you do a great favor for the East Empire Trading Company, you would be allowed access to their warehouse in Solitude without having to trespass. Taking items within could still be considered stealing, but simply entering as a known friend of the EETC shouldn't be a crime. As a side note, this would be an especially useful mod for those who use Morrowloot. The warehouse contains a very useful artifact that, for roleplayers, would mainly be used by those who wouldn't break the law.
  6. Since Brehanin has unfortunately retired from modding, I can't really ask him about this. I'm using the Better Vampires mod and I was wondering if it would be possible to patch it so that killing an enemy with vampiric drain in human form could count as feeding and advance your vampire rank. It wouldn't need to restore blood points or give the big heal that normal feeding does, just increase the rank progress. Better Vampires already has options for warriors and assassins to feed offensively, and I feel like this would give mages a solid option as well. Thanks for your consideration.
  7. I do believe you've replied to the wrong thread, haha.
  8. Most of us remember the Staff of Magnus from past games as a defensive tool to protect yourself from magic and restore your own power. In Skyrim however, it's been changed to simply damage the enemy's magicka and health. I would very much appreciate it if someone were to create a version closer to the Staff of Magnus we're used to. Upon use, it would grant the player 100% spell absorption for as long as the button is held down and the staff's charge remains. In addition, it would restore the player's health by a small amount over time while in use - say, half the rate of the basic healing spell. These effects could have no visual effect at all and I'd be very happy with it, but if you're feeling fancy, the swirling ward effect that the Eye of Magnus creates during the college questline could appear around the player. Also, this would need to be added as a second distinct item, and withheld from the player until the college questline is complete, at which point it would automatically be swapped in. This is because the original staff's effect is needed in order to complete the questline. Thanks for considering this idea, I hope one of you picks it up.
  9. I realize this would take a good bit of effort and is probably a long-shot, but if any industrious mod authors are looking for a new unique item idea, I believe I have a good one. The Dark Lantern would be a daedric artifact of Nocturnal, held in the off-hand like a torch. Appearance-wise, the metal would be darkened to give the appearance of being made of ebony. There would be no flame within. As for what it would actually do, instead of giving off light it would automatically extinguish any light sources within about 20-30 feet of the player while held, until the player moves out of that range. At which point they would re-light themselves. It would not affect natural light, just torches/braziers/bonfires etc. As for how it would be acquired, I suggest placing it in the Twilight Sepulcher, in the room filled with light that harms you if you step into it. Perhaps sitting in the middle of a patch of light and requiring some trick to obtain without dying. Anyway, thanks for your consideration and I hope someone decides to take this up.
  10. I'm happy to hear that, thanks for picking this up.
  11. Thank you for that. I was only able to get the iris to appear properly, as I'm texturing-illiterate and don't even know what an alpha channel is, but that iris did look quite decent ingame. If nobody else does I may educate myself and try to make a really high quality version of this.
  12. Here's an idea that I think would be rather neat for players that want to embrace their new role after finishing the dragonborn questline. I don't know much about making eye textures, but if one could somehow shrink Hermaeus Mora's main eye seen here http://images.uesp.net/b/b4/DB-npc-Hermaeus_Mora.jpg and slap it onto the player's eyes, that'd be cool.
  13. Many people are having the same problem, myself included. See: http://forums.nexusmods.com/index.php?/tracker/issue-8197-download-problem-no-file-exists-for-this-id/
  14. Hello. If it's not too much trouble, I would very much appreciate a mod to change the other dragon priest masks to use the hood on Miraak's mask, so that they would look better with his robes. Thanks for considering.
  15. Currently it's possible to do this manually by typing "fw 105941" into the console every time I transform into a werewolf, but I was hoping for it to be possible to have a mod do this automatically, as it's kind of a hassle. Would add a nice bit of flavor to the transformations and I'd be very appreciative if someone could make this.
×
×
  • Create New...