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Chunhwa

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Everything posted by Chunhwa

  1. I've always felt that the Summon Spectral Assassin power you get from the Dark Brotherhood questline is pretty poorly implemented. You can't dismiss him without killing him yourself, he can't sneak and he's awfully weak as well. However, he has some of the best location-specific dialogue in the game and is an old friend from Oblivion. If possible, I'd like the spell to simply summon an invisible, un-interactable, non-combat version of him and glue him to your back so that you'll occasionally hear his comments in your head without him getting in the way of your various assassin activities. Being able to recast the spell to dismiss him would also be nice. Much love if anyone can actually make this happen.
  2. After seeing two alternate card arts for Elder Scrolls: Legends, I realized that the very cool looking armor the character is wearing is actually a mashup of existing armor in Skyrim. https://images.uesp.net/4/42/LG-cardart-Nord_Firebrand_Alt.png https://images.uesp.net/5/53/LG-cardart-Raiding_Party_Alt.png As you can see, it looks like he's wearing the Studded Armor chest with the belt section of the Steel Armor, the pauldron flipped to the right shoulder and replaced with Steel Armor shoulder fur, and pants from the Stormcloak Armor underneath a Scaled skirt. If anyone halfway decent at this sort of thing could please put this together, you'd make my day. My own modding ability is limited to minor tinkering with item attributes in the construction kit. Working with meshes is far beyond me or I'd do this myself.
  3. It's far too easy to become vastly overleveled in this game by just being thorough and exploring. It's extremely boring when I enter a new zone, only to find that because I cleared the last one completely, everything is now five levels below me. I'd greatly appreciate it if someone could somehow unlock the enemy scaling so that it has no cap, meaning that enemies will always be the same level as the player. I realize that it wouldn't be a perfect system either, but it would be a LOT better than this boring mess.
  4. I've always wanted this as well. I settled for using SXP, a mod that makes leveling experience point-based. You get exp for completing quests and killing enemies (no matter how you or your followers kill them), and then you can use that exp on any skill you like. Probably less immersive than the do-it-to-improve-it system, but that's a small sacrifice for the sake of being able to play how you want without feeling like you're missing out on leveling up.
  5. It would be nice if after completing the quest Rise in the East, in which you do a great favor for the East Empire Trading Company, you would be allowed access to their warehouse in Solitude without having to trespass. Taking items within could still be considered stealing, but simply entering as a known friend of the EETC shouldn't be a crime. As a side note, this would be an especially useful mod for those who use Morrowloot. The warehouse contains a very useful artifact that, for roleplayers, would mainly be used by those who wouldn't break the law.
  6. Since Brehanin has unfortunately retired from modding, I can't really ask him about this. I'm using the Better Vampires mod and I was wondering if it would be possible to patch it so that killing an enemy with vampiric drain in human form could count as feeding and advance your vampire rank. It wouldn't need to restore blood points or give the big heal that normal feeding does, just increase the rank progress. Better Vampires already has options for warriors and assassins to feed offensively, and I feel like this would give mages a solid option as well. Thanks for your consideration.
  7. I do believe you've replied to the wrong thread, haha.
  8. Most of us remember the Staff of Magnus from past games as a defensive tool to protect yourself from magic and restore your own power. In Skyrim however, it's been changed to simply damage the enemy's magicka and health. I would very much appreciate it if someone were to create a version closer to the Staff of Magnus we're used to. Upon use, it would grant the player 100% spell absorption for as long as the button is held down and the staff's charge remains. In addition, it would restore the player's health by a small amount over time while in use - say, half the rate of the basic healing spell. These effects could have no visual effect at all and I'd be very happy with it, but if you're feeling fancy, the swirling ward effect that the Eye of Magnus creates during the college questline could appear around the player. Also, this would need to be added as a second distinct item, and withheld from the player until the college questline is complete, at which point it would automatically be swapped in. This is because the original staff's effect is needed in order to complete the questline. Thanks for considering this idea, I hope one of you picks it up.
  9. I realize this would take a good bit of effort and is probably a long-shot, but if any industrious mod authors are looking for a new unique item idea, I believe I have a good one. The Dark Lantern would be a daedric artifact of Nocturnal, held in the off-hand like a torch. Appearance-wise, the metal would be darkened to give the appearance of being made of ebony. There would be no flame within. As for what it would actually do, instead of giving off light it would automatically extinguish any light sources within about 20-30 feet of the player while held, until the player moves out of that range. At which point they would re-light themselves. It would not affect natural light, just torches/braziers/bonfires etc. As for how it would be acquired, I suggest placing it in the Twilight Sepulcher, in the room filled with light that harms you if you step into it. Perhaps sitting in the middle of a patch of light and requiring some trick to obtain without dying. Anyway, thanks for your consideration and I hope someone decides to take this up.
  10. I'm happy to hear that, thanks for picking this up.
  11. Thank you for that. I was only able to get the iris to appear properly, as I'm texturing-illiterate and don't even know what an alpha channel is, but that iris did look quite decent ingame. If nobody else does I may educate myself and try to make a really high quality version of this.
  12. Here's an idea that I think would be rather neat for players that want to embrace their new role after finishing the dragonborn questline. I don't know much about making eye textures, but if one could somehow shrink Hermaeus Mora's main eye seen here http://images.uesp.net/b/b4/DB-npc-Hermaeus_Mora.jpg and slap it onto the player's eyes, that'd be cool.
  13. Many people are having the same problem, myself included. See: http://forums.nexusmods.com/index.php?/tracker/issue-8197-download-problem-no-file-exists-for-this-id/
  14. Hello. If it's not too much trouble, I would very much appreciate a mod to change the other dragon priest masks to use the hood on Miraak's mask, so that they would look better with his robes. Thanks for considering.
  15. Currently it's possible to do this manually by typing "fw 105941" into the console every time I transform into a werewolf, but I was hoping for it to be possible to have a mod do this automatically, as it's kind of a hassle. Would add a nice bit of flavor to the transformations and I'd be very appreciative if someone could make this.
  16. Hey there, was browsing through all the moon-related mods and was surprised to see this hasn't been done yet. Would really love it if someone would make a mod to swap the normal moon with the Bloodmoon as seen in Bloated Man's Grotto during the quest ill met by moonlight. Would add a bit of extra flavor for us werewolves.
  17. Vampiric Drain in its current state is extremely underpowered and costs far too much magicka. I'd very much appreciate it if someone could make a mod that changed it to absorb 5/10/15/20 HP AND stamina per second, and allowed it to benefit from the novice destruction perk to reduce its magicka cost. This would still not be overpowered, yet would make the spell actually useful and give players who don't use illusion or sneak a reason to play a vampire. Hopefully someone will consider making this, thanks for reading.
  18. I go discover Shardrock, Shetcombe, and Lord Drad's estate. I then pick the farms clean from those places as well as the Surilie Vineyard several times over and level alchemy to 100. This only takes an hour or two and I make a bunch of money plus have access to master level alchemy right off the bat.
  19. Sorry, I should have clarified - two-handed weapons. The game hides them when you sit down, likely so that they won't clip into the backs of many chairs.
  20. If it's possible, I'd appreciate it if someone who knows how could make a mod to stop the hiding of your weapon when you sit down. I realize this will likely cause clipping issues, but I have a hunch that when used with Actors in Madness it would finally allow us to use Sheogorath's sitting with cane animations.
  21. You really don't know what you're missing without staves. The Sanguine Rose, Skull of Corruption and hell your mage's staff with a paralyze enchant are your best friends on harder difficulties. They don't cost a single gold coin to keep up if you took 5 minutes to get Azura's Star, too. Soul Trap whatever comes out of the rose, you get the soul when the summon wears off.
  22. If you're a pure mage, that's what a staff is for. Well, one of the things they're for. Hell, I like to keep a mini-collection of useful staves on me at all times. They're more than worth their weight in usefulness.
  23. For a long while I never really read non-quest related books, but on a whim I decided to read the copy of Immortal Blood at the Ayleid well across from the Imperial Sewer exit. I was pleasantly surprised. For those who haven't read it, here's my favorite part, the ending: So, what are your favorite ingame books?
  24. Yep, but the bounty has to be under 1000.
  25. I'm a fan of the Better Hand to Hand mod found here: http://tesnexus.com/downloads/file.php?id=3290. I've been using it for a long time and it feels very balanced. Increased damage to be a little less than that of a melee weapon (because your fists drain fatigue), block absorption increased to that of blocking with a melee weapon and no shield, slightly increased range and a higher chance of disarm on the sideways power attack. Very early on (like levels 1-5) it may feel a tad stronger than using a weapon but it quickly changes and can be remedied by simply adjusting the difficulty during those first few levels.
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