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a4nic8er

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Posts posted by a4nic8er

  1. It is right there in your first post.

     

    [Papyrus]

    <snip>

    iMinMemoryPageSize=100000

    iMaxMemoryPageSize=5000000

    iMaxAllocatedMemoryBytes=17000000000

     

    That is why you are getting SkyUI error 4.

    Change those 3 settings to the ones I gave you and error 4 will go away.

     

    If you spent some of the time wasted typing multicolour rants full of angst and emotes on actually trying the advice you are given, people like me would be less likely to think "I'm not going to bother helping this ignorant pig-headed fool again".

  2. Forgive me the necro, but...

    Looking into some issues of my own, I discovered that even new vanilla game saves contain the following Papyrus log error:

     

    warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property

     

     

    Tes5Edit reveals that this particular instance of the item (Editor ID) TG05KarliahInvisibilitySpell (FormID) 000D61E2 is injected into the TG06 "Hard Answers" [QUST:00021552] quest by Update.esm

     

    However,

    it is also referenced in TG05 "Speaking With Silence" [QUST:00021551] by Udpate.esm & Unofficial Dawnguard patch.esp

    and Patch1_9_UpdateQuest [QUST:010009A3] by Udpate.esm

     

    I also found references to pTG05KarliahInvisibilitySpell (note the lower case 'p' at beginning of name)

     

    I suspect this is the source of some issues people are having with Karliah "drinking her invisibility potion" during the 'Speaking with Silence' quest.

     

    Googling 'TG05KarliahInvisibilitySpell' and 'pTG05KarliahInvisibilitySpell' results in many peoples' posts of logs containing the same above quoted warning, or very similar. The fact that these posts are often seeking help for freezing and/or CTDs worries me. It seems the devs who created the Update.esm may have released a time-bomb into the wild.

  3. Since the USIP esp is the only esp in this mod, should we just omit this line entirely? I've been going through this list and am pretty new to Wrye Bash. Thanks.

    If you mean "Should I completely skip installing this mod?" the answer is no. You still want to install the resources in the mod which includes a lot of fixed meshes and a few fixed textures, and lip-sync files. Only the overwritten esp file needs to be left out (or you can install the esp file and let it get overwritten by the one in the supplimentals patch - but I prefer to have as few red + installs as possible).

  4. I did all meshes, trusting Oblivion - PyFFI Optimization Kit v7 to skip those that shouldn't be done. It seems to have worked perfectly fine for me, I have had no problems with animations or items (apart from a bad mesh included in one mod that had nothing to to with PyFFIing).

     

    I'm sorry, but I installed the PyFFI Optimization Kit without any trouble so I can't help with your specific problem. I have the PyFFI Optimization Kit (batch file and in/out folders AND everything else in that package) on a different drive too, so that is not an issue.

     

    No handlers could be found for logger "pyffi.utils.mathutils" <--- this seems to be your problem.

    For problems with any mod/tool/utility, you should seek help from the author via their mod's page as they are far more likely to have the knowledge and experience to interpret log results (and tell you what library/component you are missing).

  5. I have added some more information I found about Bashed Patch choices to the bottom of the Bashed Patch section in post #2, if that is any help to you guys.

     

    Are you both using version 292 of Wrye Bash ?

     

    I went back to using 291 before I even tried building a Bashed Patch with 292. Too many bugs for my liking, and perhaps 292 has broken aspects of the Bashed Patch building process.

  6. The "Item Interchange" esp files are not supposed to be merged into the Bashed Patch. The fact that a file may be "mergable" doesn't necessary mean that it should allways be merged. Item Interchange is a "hack" to force the Bashed Patch to import information by merging-yet-not-merging a few special esp files.

     

    To quote the Wrye Bash help file (click the "?" icon in the bottom toolbar)

    Item Interchange Mode

    • This is a hack designed to support Vacuity's Item Interchange Mode. It's a "hack" because it's horribly inelegant and is inconsistent with the rest of bash patching approach. But it works and its simpler than rewriting a bunch of code to support a special case.

     

    • II Mode is triggered by the IIM tag – but only when the mod is being patch merged in. Probably. In any case, you should only use it for mods that are being patch merged. Such modes should be Filtered as well.

     

    • What it does:

     

    Prevents the records from the mod from being merged into the patch. I.e. although the patch is marked as "Merged" and is supposedly merged in, in fact it's not. Except for leveled list records. Those go in.

     

    • Prevents all patch components except for the leveled list merger and the inventory importer from even looking at the mod. Leveled list merger treats the mod in the usual way. However, the inventory import mod treats the mod record specially, ignoring all changes except inventory changes. The point of this is to cause Inventory Import to import only inventory. Thus II mods can "load" after the mod that they change and yet be guaranteed to only modify inventory.

     

    • Ugh. But it works for II. :sigh:

     

    If you look at the four "Item Interchange" esp files in Wrye Bash, three have "Deactivate" Tag, three have "IIM" Tag, and ALL have "Filter" tag.

     

    Merge Filtering

    • This is advanced option that allows records in a merged mod to be selectively filtered according to the current load list. E.g., suppose a patch mod modifies records from MMM and OOO. This feature can be used to discard the changes to MMM if MMM is not currently loaded. The advantage of this is that, rather than having two separate patch mods (one for MMM and one for OOO), it's possible to have just one patch mod for both.

     

    • Limitations

     

    This is an advanced option that can be taken advantage of by advanced modders – but beware, it can be a little confusing.

     

    This will only work for mods that are mergeable and are tagged with Filter.

     

    The mod being filtered must not be active at the time the patch is built.

     

    • Filtering is mostly limited to the top level.

     

    • E.g., if MMM is not loaded, then changes to MMM specific records will be skipped.

     

    • However, if a record has been changed so that it refers to a record from a mod that is not loaded – then that reference will (usually) not be filtered out. Hence the Bashed Patch will end up dependent on that mod after all.

     

    • Deep Filtering:

     

    • Entries in leveled lists will be filtered. E.g. if a leveled list has items from MMM, but MMM is not active, then the MMM entries will be discarded.

     

    • For creatures and NPCs, spells, factions and items will be filtered.

     

    Filtering is done according to the currently active mods. Hence, it is important when building the patch, to make sure that all desired mods are activated! It this isn't the case, then the patch is likely to end up not including changes from the filtered mod that it should include.

     

    So, the Filtering esp files MUST NOT BE ACTIVE when building the Bashed Patch.

    The esp files being affected by the filtering (MM, OOO, etc.) MUST BE ACTIVE (OR MERGED).

    The best way to ensure that is to deactivate the Item Interchange esp files (and any others that have the "Deactivate" Tag) before beginning to rebuild the Bashed Patch, so that you don't get asked in the pop-up (here is a hypothetical example)...

    The following mods are tagged 'Filter'. These should be deactivated before building the patch, and then merged into the patch during build.

    *Item interchange - Extraction.esp

    * Item interchange - Placement for FCOM.esp

    * Item interchange - Placement for Frostcrag.esp

     

    The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.

    *a4sEWVE_Full.esp

     

    Automatically deactivate those mods now?

    ...to which you MUST answer yes to deactivate the Item Interchange esp files (but that will also deactivate the other esp which, although it will be merged into the Bashed patch, needs to remain active).

     

    So EITHER you answer yes and then cancel the Rebuild of patch, reactivate a4sEWVE_Full.esp, start the Rebuild Patch again OR, say yes to disabling them all, continue with the Rebuild Patch, then reactivate a4sEWVE_Full.esp after the Bashed Patch is done.

     

    Most importantly, read the questions you are asked before you click on an answer. If you don't know the answer, go and read some more to find it.

  7. I'm getting the same CTD when leaving the sewers if the bashed patch. One thing that was different was that Oscuro's_Oblivion_Overhaul.esp was mergeable for me. Also, Item interchange - Placement for FCOM.esp is NOT mergeable for me, I think this is whats causing the crashes.

     

    • Item interchange - Placement for FCOM.esp:

     

    New record(s) in block(s): CREA, LVLI, NPC_.

    I wonder what package these records are refering to.

     

    I don't know how these could be different from yours, lol!

     

     

    I have deleted the bashed patch, activated the mods that can be (everything but all "item interchanges"), and the game now runs without problems.

     

    So, I'm doing something wrong with the bashed patch? I'm off to do reading on bashed patch... I need to understand this more, lol.

     

    [EDIT] - I cant find one post about this file being non-mergable. I mean, its supposed to be merged. Am I missing something? This kinda sux because that's a good mod, lol.

     

    This is the message I get when I "Mark Mergeable". Note the Oscuro's_Oblivion_Overhaul.esp and Item interchange - Placement for FCOM.esp

     

     

    Mergeable
    •  Oblivion Citadel Door Fix.esp
    
    
    
    •  FCOM_Francescos.esp
    
    
    
    •  FCOM_FrancescosItemsAddOn.esp
    
    
    
    •  Item interchange - Extraction.esp
    
    
    
    •  DLCSpellTomes - Unofficial Patch.esp
    
    
    
    •  FCOM_LothsBluntWeapons.esp
    
    
    
    •  Oscuro's_Oblivion_Overhaul.esp
    
    
    
    •  ArmamentariumLLVendors.esp
    
    
    
    •  FCOM_EntropicOrderRebalance.esp
    
    
    
    •  FCOM_SaferRoads.esp
    
    
    
    •  FCOM_LessRats.esp
    
    
    
    •  FCOM_NoReaversInGates.esp
    
    
    
    •  FCOM_NoAdventurersInGates.esp
    
    
    
    •  Mart's Monster Mod - Looting NPCs & Creatures.esp
    
    
    
    •  Mart's Monster Mod - No Undead Rise.esp
    
    
    
    •  Mart's Monster Mod - Less Reavers.esp
    
    
    
    •  Mart's Monster Mod - Slof Horses Complete.esp
    
    
    
    •  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
    
    
    
    •  FCOM_DiverseGuardUnity.esp
    
    
    
    •  FCOM_BobsGuardUnity.esp
    
    
    
    •  FCOM_HungersUnitySI.esp
    
    
    
    •  FCOM_MoreRandomSpawns.esp
    
    
    
    •  FCOM_MoreRandomItems.esp
    
    
    
    •  Mart's Monster Mod - Shivering Isles.esp
    
    
    
    •  ArmamentariumLL4OOO.esp
    
    
    
    •  ArmamentariumLLMagicOOO.esp
    
    
    
    •  MMM-Cobl.esp
    
    
    
    •  Artifacts - ArmaCompleteAddon.esp
    
    
    
    •  FCOM_Knights.esp
    
    
    
    •  Item interchange - Placement for Frostcrag.esp
    
    
    
    •  Item interchange - Option, Ingredients in Bulk, reduced.esp
    
    
    
    •  Mart's Monster Mod - Resized Races.esp
    
    
    
    Not Mergeable
    •  Francesco's Leveled Creatures-Items Mod.esm:
    
      Is esm.
    
      New record(s) in block(s): ALCH, ARMO, CELL, CLAS, CLOT, CREA, CSTY, ENCH, GLOB, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, WEAP.
    
    
    
    •  Francesco's Optional New Items Add-On.esm:
    
      Is esm.
    
      New record(s) in block(s): ARMO, CLOT, ENCH, LIGH, LVLI, SCPT, WEAP.
    
    
    
    •  Cobl Main.esm:
    
      Is esm.
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, AMMO, APPA, BOOK, CELL, CLOT, CONT, CREA, EFSH, ENCH, EYES, FACT, FLOR, GLOB, HAIR, INGR, LIGH, LVLI, MISC, NPC_, PGRD, QUST, RACE, REFR, SCPT, SOUN, SPEL, STAT, WEAP.
    
    
    
    •  Oscuro's_Oblivion_Overhaul.esm:
    
      Is esm.
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, AMMO, ARMO, BOOK, CELL, CLAS, CLOT, CONT, CREA, CSTY, DIAL, DOOR, EFSH, ENCH, FACT, GLOB, GRAS, IDLE, INFO, INGR, KEYM, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SLGM, SOUN, SPEL, STAT, WEAP.
    
    
    
    •  Mart's Monster Mod.esm:
    
      Is esm.
    
      New record(s) in block(s): AMMO, ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, EYES, FACT, GLOB, IDLE, INFO, INGR, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, QUST, RACE, SCPT, SGST, SOUN, SPEL, WEAP.
    
    
    
    •  FCOM_Convergence.esm:
    
      Is esm.
    
      Has BSA archive.
    
      New record(s) in block(s): ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, FACT, GLOB, LVLC, LVLI, LVSP, NPC_, PACK, QUST, SCPT, SOUN, SPEL, WEAP.
    
    
    
    •  Armamentarium.esm:
    
      Is esm.
    
      New record(s) in block(s): AMMO, ARMO, CELL, CONT, ENCH, LVLI, QUST, REFR, SCPT, SPEL, WEAP.
    
    
    
    •  Artifacts.esm:
    
      Is esm.
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACTI, ALCH, AMMO, ARMO, BOOK, CELL, CLOT, CONT, ENCH, FACT, LIGH, NPC_, PACK, PGRD, QUST, REFR, REGN, SCPT, STAT, WEAP.
    
    
    
    •  Cobl Races TNR.esp:
    
      Has 'NoMerge' tag.
    
    
    
    •  Cobl Races TNR SI.esp:
    
      Has 'NoMerge' tag.
    
    
    
    •  Unofficial Oblivion Patch.esp:
    
      New record(s) in block(s): ACRE, ACTI, CELL, CLAS, CLOT, CONT, CREA, DIAL, FACT, FURN, GLOB, INFO, LIGH, LVLI, MISC, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT.
    
    
    
    •  DLCShiveringIsles.esp:
    
      Has BSA archive.
    
      Empty mod.
    
    
    
    •  Unofficial Shivering Isles Patch.esp:
    
      New record(s) in block(s): ACTI, ARMO, BOOK, CELL, DIAL, GLOB, INFO, LAND, LIGH, PACK, PGRD, QUST, REFR, SCPT.
    
    
    
    •  Francesco's Optional Chance of Stronger Bosses.esp:
    
      New record(s) in block(s): CSTY, LVLC, NPC_.
    
    
    
    •  Francesco's Optional Chance of Stronger Enemies.esp:
    
      New record(s) in block(s): CSTY, LVLC, LVLI, NPC_.
    
    
    
    •  Francesco's Optional Chance of More Enemies.esp:
    
      New record(s) in block(s): LVLC.
    
    
    
    •  Francesco's Optional Leveled Guards.esp:
    
      New record(s) in block(s): CSTY, LVLI, MISC, NPC_, PACK, QUST, SCPT.
    
    
    
    •  FCOM_FrancescosNamedBosses.esp:
    
      New record(s) in block(s): CSTY, LVLC, LVLI, NPC_.
    
    
    
    •  Fran_Lv30Item_Maltz.esp:
    
      New record(s) in block(s): ARMO, ENCH, SOUN, WEAP.
    
    
    
    •  DLCHorseArmor.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACRE, BOOK, CELL, CONT, CREA, DIAL, DOOR, INFO, QUST, REFR, SCPT, SOUN.
    
    
    
    •  DLCHorseArmor - Unofficial Patch.esp:
    
      New record(s) in block(s): QUST, REFR, SCPT.
    
    
    
    •  DLCOrrery.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACTI, BOOK, DOOR, INFO, LIGH, LVLI, MISC, NPC_, PACK, QUST, REFR, SCPT, SOUN, SPEL, STAT.
    
    
    
    •  DLCOrrery - Unofficial Patch.esp:
    
      New record(s) in block(s): QUST, SCPT.
    
    
    
    •  DLCVileLair.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CELL, CLOT, CONT, DIAL, DOOR, ENCH, FACT, FLOR, FURN, INFO, INGR, KEYM, LIGH, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT, WEAP.
    
    
    
    •  DLCVileLair - Unofficial Patch.esp:
    
      New record(s) in block(s): CELL, CONT, INFO, QUST, REFR, SCPT, STAT.
    
    
    
    •  DLCMehrunesRazor.esp:
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, ARMO, BOOK, CELL, CLAS, CLOT, CONT, DOOR, EFSH, ENCH, FACT, FURN, INGR, KEYM, LIGH, LSCR, LVLC, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT, WEAP.
    
    
    
    •  DLCMehrunesRazor - Unofficial Patch.esp:
    
      New record(s) in block(s): DOOR, SCPT, WEAP.
    
    
    
    •  DLCSpellTomes.esp:
    
      New record(s) in block(s): ACHR, BOOK, CONT, LVLI, NPC_, PACK, REFR, SCPT, SPEL.
    
    
    
    •  DLCThievesDen.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACRE, ALCH, AMMO, ARMO, BOOK, CELL, CLOT, CONT, CREA, DIAL, ENCH, FACT, INFO, LVLC, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT, WEAP.
    
    
    
    •  DLCThievesDen - Unofficial Patch.esp:
    
      New record(s) in block(s): DOOR, QUST, REFR, SCPT.
    
    
    
    •  Cobl Glue.esp:
    
      New record(s) in block(s): BOOK, CONT, QUST, REFR, SCPT, STAT.
    
    
    
    •  Cobl Si.esp:
    
      New record(s) in block(s): CONT, REFR, SCPT.
    
    
    
    •  Bob's Armory Oblivion.esp:
    
      New record(s) in block(s): ARMO, CONT, REFR, WEAP.
    
    
    
    •  FCOM_BobsArmory.esp:
    
      New record(s) in block(s): LVLI, WEAP.
    
    
    
    •  Loth's Blunt Weapons for Npcs.esp:
    
      New record(s) in block(s): CONT, LVLI, REFR, STAT, WEAP.
    
    
    
    •  Oblivion WarCry EV.esp:
    
      New record(s) in block(s): ARMO, CELL, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, GLOB, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, RACE, REFR, SCPT, SGST, SOUN, SPEL, STAT, WEAP.
    
    
    
    •  FCOM_WarCry.esp:
    
      New record(s) in block(s): CREA, LVLC, LVLI.
    
    
    
    •  ArmamentariumArtifacts.esp:
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CONT, CREA, GLOB, LIGH, NPC_, QUST, REFR, SCPT, SPEL, STAT.
    
    
    
    •  OOO 1.32-Cobl.esp:
    
      New record(s) in block(s): MISC, QUST, SCPT.
    
    
    
    •  Mart's Monster Mod - Additional Enemy NPC Vars.esp:
    
      New record(s) in block(s): CLAS, LVLC, LVLI, NPC_.
    
    
    
    •  FCOM_Convergence.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): CREA, LVLC, NPC_.
    
    
    
    •  FCOM_RealSwords.esp:
    
      New record(s) in block(s): AMMO, ARMO, CLOT, ENCH, LVLI, SCPT, SPEL, WEAP.
    
    
    
    •  Mart's Monster Mod - More Wilderness Life No Gates.esp:
    
      New record(s) in block(s): REFR.
    
    
    
    •  Mart's Monster Mod - Extra Wounding.esp:
    
      New record(s) in block(s): ACTI, CLOT, QUST, REFR, SCPT, SPEL.
    
    
    
    •  Mart's Monster Mod - Zombies for Body Meshes.esp:
    
      New record(s) in block(s): ARMO.
    
    
    
    •  Mart's Monster Mod - Safer Quest Locations.esp:
    
      New record(s) in block(s): REFR.
    
    
    
    •  Mart's Monster Mod - Dungeons of MMM.esp:
    
      New record(s) in block(s): ACRE, CELL, CONT, PGRD, REFR.
    
    
    
    •  Mart's Monster Mod - Farm Animals.esp:
    
      New record(s) in block(s): REFR.
    
    
    
    •  Mart's Monster Mod - Diverse WaterLife.esp:
    
      New record(s) in block(s): ALCH, CREA, CSTY, INGR, LVLC, PACK, REFR, SCPT.
    
    
    
    •  FCOM_FriendlierFactions.esp:
    
      Has 'NoMerge' tag.
    
    
    
    •  OOO-WaterFish.esp:
    
      New record(s) in block(s): QUST, REFR, SCPT.
    
    
    
    •  Artifacts.esp:
    
      Has BSA archive.
    
    
    
    •  DLCBattlehornCastle.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, ARMO, BOOK, CELL, CONT, CREA, CSTY, DIAL, DOOR, ENCH, FACT, IDLE, INFO, KEYM, LVLI, NPC_, PACK, PGRD, QUST, REFR, SCPT, SOUN, SPEL, STAT, WEAP.
    
    
    
    •  DLCBattlehornCastle - Unofficial Patch.esp:
    
      New record(s) in block(s): PACK, QUST, REFR, SCPT, STAT.
    
    
    
    •  DLCFrostcrag.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, BOOK, CLOT, CONT, CREA, DOOR, ENCH, FACT, FLOR, KEYM, LIGH, LVSP, MISC, NPC_, PACK, PGRD, QUST, REFR, REGN, SCPT, SOUN, SPEL, STAT.
    
    
    
    •  DLCFrostcrag - Unofficial Patch.esp:
    
      New record(s) in block(s): QUST, SCPT.
    
    
    
    •  Knights.esp:
    
      Has BSA archive.
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CELL, CLOT, CONT, CREA, CSTY, DIAL, DOOR, EFSH, ENCH, FACT, GLOB, IDLE, INFO, KEYM, LAND, LIGH, LVLC, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SOUN, SPEL, STAT, WEAP, WRLD, WTHR.
    
    
    
    •  Knights - Unofficial Patch.esp:
    
      New record(s) in block(s): CLAS, QUST, REFR, SCPT, STAT.
    
    
    
    •  Mart's Monster Mod - City Defences.esp:
    
      New record(s) in block(s): CLAS, CSTY, LVLC, PGRD, REFR.
    
    
    
    •  Salmo the Baker, Cobl.esp:
    
      New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CLOT, CREA, KEYM, LIGH, NPC_, PACK, REFR, SCPT, STAT.
    
    
    
    •  Reset Your Status Page.esp:
    
      New record(s) in block(s): QUST, SCPT, SPEL.
    
    
    
    •  boh_dungeonbgone.esp:
    
      Has 'NoMerge' tag.
    
    
    
    •  Item interchange - Placement for FCOM.esp:
    
      New record(s) in block(s): CREA, LVLI, NPC_.
    
    
    
    •  Cobl Races.esp:
    
      New record(s) in block(s): INFO.
    
    
    
    •  Bashed Patch, 0.esp:
    
      Is Bashed Patch.
    
      Empty mod.
    

     

     

     

    I enabled the Items Interchanges to show the missing masterfiles. (If it matters)

    Active Mod List:

     

     

    Active Mod Files:
    00  Oblivion.esm
    01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
    02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
    03  Cobl Main.esm  [Version 1.73]
    04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    05  Mart's Monster Mod.esm  [Version 3.7b3p3]
    06  FCOM_Convergence.esm  [Version 0.9.9MB3]
    07  Armamentarium.esm  [Version 1.35]
    08  Artifacts.esm  [Version 1.1]
    09  Cobl Races TNR.esp  [Version 1.53]
    0A  Cobl Races TNR SI.esp  [Version 1.53]
    0B  Unofficial Oblivion Patch.esp  [Version 3.3.5]
    0C  Oblivion Citadel Door Fix.esp
    0D  DLCShiveringIsles.esp
    0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]
    0F  Francesco's Optional Chance of Stronger Bosses.esp
    10  Francesco's Optional Chance of Stronger Enemies.esp
    11  Francesco's Optional Chance of More Enemies.esp
    12  Francesco's Optional Leveled Guards.esp
    13  FCOM_Francescos.esp  [Version 0.9.9]
    14  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    16  Fran_Lv30Item_Maltz.esp
    17  Item interchange - Extraction.esp  [Version 0.76]
    ----> MISSING MASTER: Francesco's Optional New Creatures Add-On.esm
    ----> MISSING MASTER: Qarls_Harvest.esm
    ----> MISSING MASTER: Ulrim's Horses.esm
    ----> MISSING MASTER: Diverse Wisps - Base.esm
    ----> MISSING MASTER: Better Cities Resources.esm
    ----> MISSING MASTER: AliveWaters.esp
    ----> MISSING MASTER: Adult Books.esp
    ----> MISSING MASTER: CT-Com's Torch Compendium.esp
    ----> MISSING MASTER: Elder Scrolls Book Club - Oblivion.esp
    ----> MISSING MASTER: Happyhannah's Wines.esp
    ----> MISSING MASTER: More_Animals.esp
    ----> MISSING MASTER: More_Vegetables.esp
    ----> MISSING MASTER: Oblivion Collectible Cards.esp
    ----> MISSING MASTER: Q - More and Moldy Ingredients v1.1.esp
    ----> MISSING MASTER: Qarls_Harvest addon.esp
    ----> MISSING MASTER: FF_Real_Thirst.esp
    ----> Delinquent MASTER: DLCSpellTomes.esp
    ----> MISSING MASTER: Jade Dishes.esp
    ----> MISSING MASTER: ExnemRuneskulls.esp
    ----> MISSING MASTER: Mart's Monster Mod - Diverse Runeskulls.esp
    ----> MISSING MASTER: Mart's Monster Mod - Gems & Gem Dust.esp
    ----> MISSING MASTER: TIE.esp
    ----> MISSING MASTER: T.I.E4MODS.esp
    ----> MISSING MASTER: Qarls_Harvest addon_MMM.esp
    ----> MISSING MASTER: zCats & Rats.esp
    ----> MISSING MASTER: Jagnot- Imperial City Library V1.3.esp
    ----> MISSING MASTER: Lost Paladins of the Divines.esp
    ----> MISSING MASTER: PitcherPlantHarvestable.esp
    ----> MISSING MASTER: Lily of the Valley Nectar.esp
    ----> MISSING MASTER: Pitcher Plant and Lily Ingredients.esp
    18  DLCHorseArmor.esp
    19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
    1A  DLCOrrery.esp
    1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
    1C  DLCVileLair.esp
    1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
    1E  DLCMehrunesRazor.esp
    1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
    20  DLCSpellTomes.esp
    21  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    22  DLCThievesDen.esp
    23  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
    24  Cobl Glue.esp  [Version 1.73]
    25  Cobl Si.esp  [Version 1.63]
    26  Bob's Armory Oblivion.esp
    27  FCOM_BobsArmory.esp  [Version 0.9.9]
    28  Loth's Blunt Weapons for Npcs.esp
    29  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    2A  Oblivion WarCry EV.esp  [Version 1.08a]
    2B  FCOM_WarCry.esp  [Version 0.9.9MB5]
    2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    2D  ArmamentariumLLVendors.esp  [Version 1.35]
    2E  ArmamentariumArtifacts.esp  [Version 1.35]
    2F  OOO 1.32-Cobl.esp  [Version 1.72]
    30  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
    31  FCOM_Convergence.esp  [Version 0.9.9Mb3]
    32  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    33  FCOM_RealSwords.esp  [Version 0.9.9]
    34  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
    35  FCOM_SaferRoads.esp  [Version 0.9.9]
    36  FCOM_LessRats.esp  [Version 0.9.9]
    37  FCOM_NoReaversInGates.esp  [Version 0.9.9]
    38  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
    39  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
    3A  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
    3B  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
    3C  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
    3D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
    3E  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
    3F  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
    40  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
    41  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
    42  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
    43  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
    44  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    45  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    46  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    47  FCOM_FriendlierFactions.esp  [Version 0.9.9]
    48  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
    49  FCOM_MoreRandomItems.esp  [Version 0.9.9]
    4A  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
    4B  ArmamentariumLL4OOO.esp  [Version 2.01]
    4C  ArmamentariumLLMagicOOO.esp  [Version 1.35]
    4D  OOO-WaterFish.esp  [Version 1.34]
    4E  MMM-Cobl.esp  [Version 1.73]
    4F  Artifacts.esp  [Version 1.1]
    50  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
    51  DLCBattlehornCastle.esp
    52  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
    53  DLCFrostcrag.esp
    54  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
    55  Knights.esp
    56  Knights - Unofficial Patch.esp  [Version 1.1]
    57  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
    58  FCOM_Knights.esp  [Version 0.9.9Mb3]
    59  Salmo the Baker, Cobl.esp  [Version 3.09]
    5A  Reset Your Status Page.esp  [Version 0.0.8]
    5B  Item interchange - Placement for FCOM.esp  [Version 0.76]
    ----> MISSING MASTER: Cybiades.esm
    ----> MISSING MASTER: Qarls_Harvest.esm
    ----> MISSING MASTER: Enhanced Daedric Invasion.esm
    ----> MISSING MASTER: TamrielTravellers.esm
    ----> MISSING MASTER: DremoraCompanion.esm
    ----> MISSING MASTER: Better Cities Resources.esm
    ----> MISSING MASTER: More_Animals.esp
    ----> MISSING MASTER: More_Vegetables.esp
    ----> MISSING MASTER: Q - More and Moldy Ingredients v1.1.esp
    ----> MISSING MASTER: Wogs!.esp
    ----> MISSING MASTER: Crowded Cities 15.esp
    ----> MISSING MASTER: Crowded Cities 30.esp
    ----> MISSING MASTER: Crowded Roads.esp
    ----> MISSING MASTER: Crowded Roads Advanced.esp
    ----> MISSING MASTER: Crowded Roads Advanced less crowded.esp
    ----> MISSING MASTER: Choices and Consequences.esp
    ----> MISSING MASTER: C&C - The Blackwood Company.esp
    ----> MISSING MASTER: Adonnays Classical Weaponry.esp
    ----> MISSING MASTER: PersuasionOverhaul.esp
    ----> MISSING MASTER: Thieves Arsenal.esp
    ----> MISSING MASTER: TIE.esp
    ----> MISSING MASTER: T.I.E4MODS.esp
    ----> MISSING MASTER: ClocksOfCyrodiil.esp
    ----> MISSING MASTER: ClocksOfCyrodiilBC.esp
    ----> MISSING MASTER: ClocksOfCyrodiilOBC.esp
    ----> MISSING MASTER: ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
    ----> MISSING MASTER: Ivellon.esp
    ----> MISSING MASTER: Ancient_Goblin_City-4843.esp
    ----> MISSING MASTER: Blackrock_Mountain-4489.esp
    ----> MISSING MASTER: Lair_of_the_Hydra-4490.esp
    ----> MISSING MASTER: MiniCyrodiil.esp
    ----> MISSING MASTER: snowglobe.esp
    ----> MISSING MASTER: The Ayleid Steps.esp
    ----> MISSING MASTER: The_Dragon_Citadel-6178.esp
    ----> MISSING MASTER: The_Tower_of_the_Lich_King-4492.esp
    ----> MISSING MASTER: Unique Dungeons - Lichs Lair.esp
    ----> MISSING MASTER: Unique Dungeons - Lost Glory.esp
    ----> MISSING MASTER: CybiadesDungeon.esp
    ----> MISSING MASTER: The Lost Spires.esp
    ----> MISSING MASTER: TOTF.esp
    ----> MISSING MASTER: Blood&Mud.esp
    ----> MISSING MASTER: Lost Paladins of the Divines.esp
    ----> MISSING MASTER: xulStendarrValley.esp
    ----> MISSING MASTER: xulChorrolHinterland.esp
    ----> MISSING MASTER: xulAncientRedwoods.esp
    ----> MISSING MASTER: xulArriusCreek.esp
    ----> MISSING MASTER: xulRollingHills_EV.esp
    ----> MISSING MASTER: xulBrenaRiverRavine.esp
    ----> MISSING MASTER: xulImperialIsle.esp
    ----> MISSING MASTER: bartholm.esp
    ----> MISSING MASTER: Slof's Dogs.esp
    ----> MISSING MASTER: MidasSpells.esp
    ----> MISSING MASTER: Grandmaster of Alchemy.esp
    5C  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
    5D  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
    ----> MISSING MASTER: More_Vegetables.esp
    ----> MISSING MASTER: TIE.esp
    5E  Cobl Races.esp  [Version 1.52]
    5F  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
    60  Bashed Patch, 0.esp
    

     

     

    BOSS Screen

     

    Better Oblivion Sorting Software Log
    © Random007 & the BOSS development team, 2009-2011. Some rights reserved.
    CC Attribution-Noncommercial-No Derivative Works 3.0
    v1.7 (June 10, 2011)
    
       Use Dark Colour Scheme
       Hide Version Numbers
       Hide 'Ghosted' Label
       Hide Checksums
       Hide Messageless Mods
       Hide Ghosted Mods
       Hide All Mod Messages
       Hide Notes
       Hide Bash Tag Suggestions
       Hide Requirements
       Hide Incompatibilities
    
    −Masterlist Update
    
       masterlist.txt is already at the latest version. Update skipped.
    
    −Recognised And Re-ordered Plugins
    
       Oblivion.esm
           Note: Masterlist Revision: 2777 (Jun 16, 2011)
       Francesco's Leveled Creatures-Items Mod.esmVersion 4.5bSI
           Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Invent, NpcFaces, Relev, Scripts, Stats}}
       Francesco's Optional New Items Add-On.esmVersion 4.5bSI
       Cobl Main.esmVersion 1.73
           Note: Do not use Tamrielic Ingredients and COBL at the same time.
       Oscuro's_Oblivion_Overhaul.esmVersion 1.34 Beta 5
           Bash Tag suggestion(s): {{BASH:Actors.Spells, Graphics, Invent, Scripts, Stats, Relations}}
       Mart's Monster Mod.esmVersion 3.7b3p3
           Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}
       FCOM_Convergence.esmVersion 0.9.9MB3
           Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}}
       Armamentarium.esmVersion 1.35
           Bash Tag suggestion(s): {{BASH:Relev}}
       Artifacts.esmVersion 1.1
       Cobl Races TNR.espVersion 1.53
           Bash Tag suggestion(s): {{BASH:NpcFaces, NoMerge}}
           Requires: the Cobl Cosmetics Res 01 files installed.
       Cobl Races TNR SI.espVersion 1.53
           Bash Tag suggestion(s): {{BASH:NpcFaces, NoMerge}}
           Requires: the Cobl Cosmetics Res 01 files installed.
       Unofficial Oblivion Patch.espVersion 3.3.5
           Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
           Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version).
       Oblivion Citadel Door Fix.esp
       DLCShiveringIsles.esp
           Note: If using the russian GOTY edition, move this plugin before 'Unoffical Oblivion Patch.esp' to allow the UOP to make its quest fixes.
       Unofficial Shivering Isles Patch.espVersion 1.4.2
           Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}
       Francesco's Optional Chance of Stronger Bosses.esp
       Francesco's Optional Chance of Stronger Enemies.esp
           Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide
       Francesco's Optional Chance of More Enemies.esp
       Francesco's Optional Leveled Guards.esp
           Requires: Shivering Isles expansion.
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.Stats}}
       FCOM_Francescos.espVersion 0.9.9
           Requires: Francesco's Leveled Creatures-Items 4.5b.
       FCOM_FrancescosItemsAddOn.espVersion 0.9.9
           Requires: Francesco's Leveled Creatures-Items 4.5b.
           Requires: Francesco's supplementary addon package.
       FCOM_FrancescosNamedBosses.espVersion 0.9.9
           Requires: Francesco's Leveled Creatures-Items 4.5b.
       Fran_Lv30Item_Maltz.esp
           Requires: Francesco's Leveled Creatures-Items 4.5b.
       Item interchange - Extraction.espVersion 0.76Ghosted
           Bash Tag suggestion(s): {{BASH:Filter, Deactivate}}
           Requires: Bashed Patch.
       DLCHorseArmor.esp
           Bash Tag suggestion(s): {{BASH:Scripts}}
       DLCHorseArmor - Unofficial Patch.espVersion 1.0.6
           Bash Tag suggestion(s): {{BASH:C.Owner}}
       DLCOrrery.esp
           Bash Tag suggestion(s): {{BASH:Actors.AIPackages}}
       DLCOrrery - Unofficial Patch.espVersion 1.0.4
       DLCVileLair.esp
       DLCVileLair - Unofficial Patch.espVersion 1.0.6
           Bash Tag suggestion(s): {{BASH:Graphics}}
       DLCMehrunesRazor.esp
       DLCMehrunesRazor - Unofficial Patch.espVersion 1.0.5
           Bash Tag suggestion(s): {{BASH:Delev, Invent, Relev}}
       DLCSpellTomes.esp
           Bash Tag suggestion(s): {{BASH:Relev}}
       DLCSpellTomes - Unofficial Patch.espVersion 1.0.1
           Incompatible with: 'CDM-CGO Compatibility plugins'.
       DLCThievesDen.esp
           Bash Tag suggestion(s): {{BASH:C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}}
       DLCThievesDen - Unofficial Patch.espVersion 1.0.9
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}}
       Cobl Glue.espVersion 1.73
           Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp', or 'MMM_Cobl.esp' if using the latest version.
       Cobl Si.espVersion 1.63
           Requires: Shivering Isles expansion.
       Bob's Armory Oblivion.espVersion 1.1
           Requires: 'FCOM_BobsArmory.esp'.
           Contains dirty edits: 6 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide
       FCOM_BobsArmory.espVersion 0.9.9
           Requires: 'Bob's Armory Oblivion.esp'.
           Bash Tag suggestion(s): {{BASH:Relev, Delev}}
       Loth's Blunt Weapons for NPCs.esp
           Requires: 'FCOM_LothsBluntWeapons.esp'.
       FCOM_LothsBluntWeapons.espVersion 0.9.9
           Requires: 'Loths Blunt Weapons for NPCs.esp'.
       Oblivion WarCry EV.espVersion 1.08a
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats}}
           Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.
       FCOM_WarCry.espVersion 0.9.9MB5
           Bash Tag suggestion(s): {{BASH:Delev, Relev, Stats}}
           Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.
       Oscuro's_Oblivion_Overhaul.espVersion 1.34 Beta 5
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats}}
       OMOBS_SI.espVersion 2.0
           Bash Tag suggestion(s): {{BASH:NoMerge, Stats}}
       ArmamentariumLLVendors.espVersion 1.35
           Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.
       ArmamentariumArtifacts.espVersion 1.35
       OOO 1.32-Cobl.espVersion 1.72
           Bash Tag suggestion(s): {{BASH:Delev, Invent}}
       Mart's Monster Mod - Additional Enemy NPC Vars.espVersion 3.7b3p3
           Note: Can increase the chances of a CTD in a heavily modded game due to increased processor load.
       FCOM_Convergence.espVersion 0.9.9Mb3
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}
       FCOM_EntropicOrderRebalance.espVersion 0.9.9beta2
       FCOM_RealSwords.espVersion 0.9.9
           Bash Tag suggestion(s): {{BASH:Delev, Relev}}
       Mart's Monster Mod - More Wilderness Life No Gates.espVersion 3.7b3p3
           Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.
       FCOM_SaferRoads.espVersion 0.9.9
           Bash Tag suggestion(s): {{BASH:Delev, Relev}}
       FCOM_LessRats.espVersion 0.9.9
       FCOM_NoReaversInGates.espVersion 0.9.9
           Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both.
       FCOM_NoAdventurersInGates.espVersion 0.9.9
       Mart's Monster Mod - Extra Wounding.espVersion 3.7b3p3
       Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.7b3p3
       Mart's Monster Mod - No Undead Rise.espVersion 3.7b3p3
       Mart's Monster Mod - Less Reavers.espVersion 3.7b3p3
       Mart's Monster Mod - Zombies for Body Meshes.espVersion 3.7b3p3
       Mart's Monster Mod - Safer Quest Locations.espVersion 3.7b3p3
       Mart's Monster Mod - Dungeons of MMM.espVersion 3.7b3p3
       Mart's Monster Mod - Farm Animals.espVersion 3.7b3p3
       Mart's Monster Mod - Diverse WaterLife.espVersion 3.7b3p3f
       Mart's Monster Mod - Slof Horses Complete.espVersion 3.7b3p3
           Bash Tag suggestion(s): {{BASH:Actors.AIPackages, Graphics, Scripts}}
           Incompatible with: Slof's Horses, Slof's Extra Horses if not using a Bashed Patch.
       Mart's Monster Mod - Diverse Runeskulls Loot OOO.espVersion 3.7b3p3
           Requires: Oscuro's Oblivion Overhaul.
           Requires: MMMforOOO or FCOM.
           Incompatible with: MMM Gems & Gem Dust.
           Bash Tag suggestion(s): {{BASH:Delev}}
       FCOM_DiverseGuardUnity.espVersion 0.9.9
           Bash Tag suggestion(s): {{BASH:Actors.CombatStyle, Actors.Spells, Invent, Scripts}}
       FCOM_BobsGuardUnity.espVersion 0.9.9
           Requires: 'Bob's Armory Oblivion.esp'.
       FCOM_HungersUnitySI.espVersion 0.9.9
           Bash Tag suggestion(s): {{BASH:Factions, Graphics, Invent, Relev}}
           Requires: Shivering Isles expansion.
       FCOM_FriendlierFactions.espVersion 0.9.9
           Bash Tag suggestion(s): {{BASH:NoMerge, Relations}}
       FCOM_MoreRandomSpawns.espVersion 0.9.9
       FCOM_MoreRandomItems.espVersion 0.9.9
       Mart's Monster Mod - Shivering Isles.espVersion 3.7b3p3
           Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}
       ArmamentariumLL4OOO.espVersion 2.01
       ArmamentariumLLMagicOOO.espVersion 1.35
       OOO-WaterFish.espVersion 1.34 Beta 5
       MMM-Cobl.espVersion 1.73
           Bash Tag suggestion(s): {{BASH:Delev, Invent}}
       Artifacts.espVersion 1.1
       Artifacts - ArmaCompleteAddon.espVersion 1.0
       DLCBattlehornCastle.esp
       DLCBattlehornCastle - Unofficial Patch.espVersion 1.0.5
       DLCFrostcrag.esp
           Bash Tag suggestion(s): {{BASH:C.Name, C.Owner, Factions}}
       DLCFrostcrag - Unofficial Patch.espVersion 1.0.5
           Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tags
       Knights.esp
           Bash Tag suggestion(s): {{BASH:Actors.AIPackages, Factions, Relations}}
       Knights - Unofficial Patch.espVersion 1.1
           Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIPackages, Factions, Relations}}
       Mart's Monster Mod - City Defences.espVersion 3.7b3p3
       FCOM_Knights.espVersion 0.9.9Mb3
           Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}}
           Requires: DLC 'Knights.esp'.
       Salmo the Baker, Cobl.espVersion 3.09
           Bash Tag suggestion(s): {{BASH:C.Owner, Names, Invent, Factions, Actors.Stats, NPC.class, Actors.AIData, Actors.AIPackages, Graphics}}
           Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.
       Reset Your Status Page.espVersion 0.0.8
       boh_dungeonbgone.espGhosted
       Item interchange - Placement for FCOM.espVersion 0.78Ghosted
           Bash Tag suggestion(s): {{BASH:Delev, Filter, IIM, Invent, Relev, Deactivate}}
           Requires: Bashed Patch.
       Item interchange - Placement for Frostcrag.espVersion 0.76Ghosted
           Bash Tag suggestion(s): {{BASH:Filter, IIM, Invent, Deactivate}}
           Requires: Bashed Patch.
       Item interchange - Option, Ingredients in Bulk, reduced.espVersion 0.76Ghosted
           Requires: Bashed Patch.
       Cobl Races.espVersion 1.52
           Bash Tag suggestion(s): {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F, R.Description, R.Skills, R.Attributes-F, R.Attributes-M, R.ChangeSpells}}
           Note: Do not use with RBP.
       Mart's Monster Mod - Resized Races.espVersion 3.7b3p3
           Bash Tag suggestion(s): {{BASH:Body-Size-M, Body-Size-F, R.Relations}}
       Bashed Patch, 0.espVersion 6/16/2011 8:13:14 PMGhosted
    
    −Unrecognised Plugins
    
    Reorder these by hand using your favourite mod ordering utility.
    
       No unrecognised plugins.
    
    −Plugin Numbers
    
    Number of recognised plugins: 99
    Number of unrecognised plugins: 0
    Number of ghosted plugins: 6
    Total number of plugins: 99
    Execution Complete
    
    

     

    Some esp files may seem mergeable but are not, never, ever supposed to be activated while the Bashed Patch is being built or the game is running. The first pop-up when you click "Rebuild" gives you some info about those if they are active and asks if you want to deactivate them. The answer for mods that have the Deactivate Bash Tag is always yes, to disable.

     

    Mod components such as "Item interchange - Placement for FCOM.esp" (and any others that have {{BASH:Deactivate}} Tag) should never be active or your game will crash due to missing masters. Which is what you have got a lot of. ;)

  8. By the way, why did you single out OOO to not be included in the bashed patch?
    It is clearly stated in one or more of the FCOM links that some aspects of OOO should not be included in the Bashed Patch. Mainly Factions and Relations, from memory.

     

    As for active mods on my now somewhat final for now... hope that spoiler tags work correctly...

     

     

    Active Mod Files:

    00 Oblivion.esm

    01 All Natural Base.esm [Version 1.3]

    02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

    03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

    04 MD_Saddle_Master.esm

    05 Cobl Main.esm [Version 1.73]

    06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

    07 Mart's Monster Mod.esm [Version 3.7b3p3]

    08 TamrielTravellers.esm [Version 1.39c]

    09 FCOM_Convergence.esm [Version 0.9.9MB3]

    0A Armamentarium.esm [Version 1.35]

    0B Artifacts.esm [Version 1.1]

    0C Better Cities Resources.esm [Version 4.9.5]

    0D CM Partners.esm

    0E Cobl Races TNR SI.esp [Version 1.53]

    0F Unofficial Oblivion Patch.esp [Version 3.3.5]

    10 Oblivion Citadel Door Fix.esp

    11 DLCShiveringIsles.esp

    12 Unofficial Shivering Isles Patch.esp [Version 1.4.2]

    13 Better Cities .esp [Version 4.7.0]

    14 Francesco's Optional Chance of Stronger Bosses.esp

    15 Francesco's Optional Chance of Stronger Enemies.esp

    16 Francesco's Optional Chance of More Enemies.esp

    17 Francesco's Optional Leveled Quests-SI only.esp

    18 Francesco's Optional Leveled Guards.esp

    19 FranDarkSeducerWeapFix.esp

    1A FCOM_Francescos.esp [Version 0.9.9]

    1B FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

    1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

    1D Fran_Lv30Item_Maltz.esp

    1E FranOBSEConfig.esp [Version 0.5]

    1F Natural_Habitat_by_Max_Tael.esp

    20 All Natural.esp [Version 1.3]

    21 All Natural - SI.esp [Version 1.3]

    22 All Natural - MMM Patch.esp [Version 1.3]

    23 Enhanced Water v2.0 HD.esp

    24 Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]

    25 Symphony of Violence.esp

    26 All Natural - Real Lights.esp [Version 1.3]

    27 Akatosh Mount By Saiden Storm.esp

    28 Akatosh Mount Earn The Wyrm.esp

    29 ClocksOfCyrodiil.esp

    2A ClocksOfCyrodiilNoArcane.esp

    2B ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

    2C Days&Months.esp

    2D ImprovedSigns.esp

    ++ Item interchange - Extraction.esp [Version 0.76]

    2E ReneersNotesMod.esp

    2F moDem's City Life.esp

    30 moDem's City Life Vwalk.esp

    31 Get Wet - just droplets.esp

    32 Map Marker Overhaul.esp [Version 3.9]

    33 Map Marker Overhaul - SI additions.esp [Version 3.5]

    34 sr_super_hotkeys.esp [Version 0.54]

    35 DLCHorseArmor.esp

    36 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

    37 DLCOrrery.esp

    38 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

    39 DLCOrrery Vwalk.esp

    3A DLCVileLair.esp

    3B DLCVileLair - Unofficial Patch.esp [Version 1.0.6]

    3C DLCMehrunesRazor.esp

    3D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

    3E DLCMehrunesRazor Vwalk.esp

    3F DLCSpellTomes.esp

    40 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

    41 Book Jackets DLC.esp

    42 GrimbotsSpellTomes.esp

    43 Armamentium female.esp

    44 a4sFlamingNightmare3.esp [Version 3]

    45 Dude Wheres My Horse.esp

    46 MD Saddlebags v3.0.esp

    47 MD Saddlebags v3.0 Alternative Trader Script.esp

    48 DLCThievesDen.esp

    49 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

    4A DLCThievesDen Vwalk.esp

    4B ExnemRuneskulls.esp

    4C FCOM_ExnemRuneskulls.esp [Version 0.9.9]

    4D Cobl Glue.esp [Version 1.73]

    4E Cobl Si.esp [Version 1.63]

    4F Bob's Armory Oblivion.esp

    50 FCOM_BobsArmory.esp [Version 0.9.9]

    51 Loth's Blunt Weapons for Npcs.esp

    52 FCOM_LothsBluntWeapons.esp [Version 0.9.9]

    53 Oblivion WarCry EV.esp [Version 1.09]

    54 FCOM_WarCry.esp [Version 0.9.9MB5]

    55 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

    56 OOO-Water_Weeds.esp [Version 1.33]

    57 Oscuro's_Oblivion_Overhaul Vwalk.esp

    58 OMOBS_SI.esp [Version 2.0]

    59 OOO-Better_Priced_Clutter.esp

    5A ArmamentariumLLVendors.esp [Version 1.35]

    5B ArmamentariumArtifacts.esp [Version 1.35]

    5C OOO 1.32-Cobl.esp [Version 1.72]

    5D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

    5E FCOM_Convergence.esp [Version 0.9.9Mb3]

    5F FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

    60 FCOM_RealSwords.esp [Version 0.9.9]

    61 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]

    62 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]

    63 FCOM_SaferRoads.esp [Version 0.9.9]

    64 FCOM_LessRats.esp [Version 0.9.9]

    65 FCOM_NoReaversInGates.esp [Version 0.9.9]

    66 FCOM_NoAdventurersInGates.esp [Version 0.9.9]

    67 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

    68 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

    69 Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]

    6A Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]

    6B Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

    6C Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

    6D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

    6E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

    6F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]

    70 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

    71 TamrielTravellerAdvScript.esp [Version 1.39c]

    72 TamrielTravellers4OOO.esp [Version 1.39c]

    73 TamrielTravellersItemsCobl.esp [Version 1.39c]

    74 ShiveringIsleTravellers.esp [Version 1.39c]

    75 ShiveringIsleTravellers Vwalk.esp

    76 ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]

    77 FCOM_DiverseGuardUnity.esp [Version 0.9.9]

    78 FCOM_BobsGuardUnity.esp [Version 0.9.9]

    79 FCOM_HungersUnitySI.esp [Version 0.9.9]

    7A FCOM_FriendlierFactions.esp [Version 0.9.9]

    7B FCOM_MoreRandomSpawns.esp [Version 0.9.9]

    7C FCOM_MoreRandomItems.esp [Version 0.9.9]

    7D Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

    7E ArmamentariumLL4OOO.esp [Version 2.01]

    7F ArmamentariumLLMagicOOO.esp [Version 1.35]

    80 Fransfemale.esp

    81 Geomancy & Gem Dust OOO.esp

    82 MMM-Cobl.esp [Version 1.73]

    83 EVE_StockEquipmentReplacer4FCOM.esp

    84 Artifacts.esp [Version 1.1]

    85 ArtifactsFemaleArmor.esp

    86 Artifacts - ArmaCompleteAddon.esp [Version 1.0]

    87 DLCFrostcrag.esp

    88 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

    89 DLCFrostcrag Vwalk.esp

    8A Natural_Vegetation_by_Max_Tael.esp

    8B Harvest [Flora].esp [Version 3.0.0]

    8C Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

    8D Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

    8E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

    8F Pitcher Plant and Lily Ingredients.esp

    90 CompanionHorseSupport.esp

    91 CompanionHorseSupportFIX forCMPartners.esp

    92 DecoratorAssistant with OBSE v1.1.esp

    93 EVE_ShiveringIslesEasterEggs.esp

    94 Dungeon Actors Have Torches 1.6 CT.esp

    95 Exterior Actors Have Torches 1.3 DT.esp

    96 Soulgem Magic.esp [Version 1.0]

    97 Quest Award Leveller.esp

    98 Quest Award Leveller - Vile Lair.esp

    99 Quest Award Leveller - Mehrunes Razor.esp

    9A boh_dungeonbgone.esp

    9B JIM_Balanced_Doppleganger.esp

    9C MidasSpells.esp

    9D RealisticLeveling.esp

    ++ Item interchange - Placement for Frostcrag.esp [Version 0.76]

    ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]

    9E CM Partners.esp

    9F Moonshadow Elves - Sc.esp

    A0 CM Partners Vwalk.esp

    A1 CM Partners Special NPCs.esp

    A2 CM Partners Special NPCs Vwalk.esp

    A3 CM Partners NPC.esp

    A4 CM Partners NPC Vwalk.esp

    A5 CM Partners Extra NPCs.esp

    A6 CM Partners Extra NPCs Vwalk.esp

    A7 DAGimli.esp

    A8 DARaewyn.esp

    A9 Cobl Races.esp [Version 1.52]

    AA Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

    AB bgMagicEV.esp [Version 1.7EV]

    AC bgMagicEV Vwalk.esp

    AD bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

    AE bgMagicEVStartspells.esp [Version 1.68EV]

    AF bgMagicEVPaperChase.esp [Version 1.68EV]

    B0 Cobl Races - Balanced.esp [Version 1.52]

    B1 Better Cities Full.esp [Version 4.9.5]

    B2 Better Imperial City.esp [Version 4.9.5]

    B3 Better Cities Full Vwalk.esp

    B4 Better Imperial City Vwalk.esp

    B5 Better Cities - COBL.esp [Version 2.1]

    B6 Better Cities - Open Better Cities.esp [Version 4.9.5]

    B7 a4sEWVE_Full.esp

    B8 bgMagicShaderLifeDetect.esp [Version 1.68]

    B9 a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp

    BA Sensual Walks.esp

    BB Sensual Walks SI.esp

    BC Sensual Walks SI DS + GS.esp

    ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

    BD Bashed Patch, 0.esp

     

    I'm actually going through this whole process second time, refining the information, so I don't have a completed install to compare your list against right now.

    But I will be able to look at it in a few days, if you can be patient.

    I see some unmerged mods there that I would merge (like all the VWalks). And I would be wary of putting two mods that modify magic in together. Definitely wouldn't do that without reading up on them to be sure it was OK.

     

    The bashed issues I meantion tho occur even with JUST the FCOM and unofficial and DLCs activated, no more.

    Do you replace old Bashed Patch .esp with an empty one as I explained, before running BOSS and rebuilding the bashed patch? I do every time I rebuild it. Always best to build with a clean patch.

  9. However, I have had no luck with the Rebuild Bash Patch suggestion you have up. Doing it as described causes a guaranteed crash, either when making a new game or when leaving the dungeon for the first time.

     

    Conversely, if I rebuild the patch by only selecting the tweaks, races, merge all and import only the mods and tags that show up as purple, there is no crash.

     

    However, OOO and FCOM_Convergance are oddly deselected whenever I do this, not even with a green +. Does that mean that none of its contents is in the bashed patch and is that a problem?

     

    So far I have not found a good way to debug this other than rebuilding patch and adding an entry etc, but I do not have days for that. Do you have any light you can shine on this or techniques I can use to debug the CTDs?

    If the bashed patch is causing crashes, your installation is faulty, you are not building it correctly, or your load order is wrong or something.

     

    Are you sure you installed the uFCOM component mods correctly?

     

    Did you use BOSS to sort your load order? (I always use latest version of BOSS).

     

    Is BOSS installed correctly? (Different versions have different paths - you need to completely uninstall it before installing the latest version).

     

    Did you read the notes for each mod in the BOSS log? (especially immediately after the uFCOM group installation (where I wrote in big red letters "Now run BOSS and check the log for errors!")

     

    When building the Bashed Patch, read what each pop-up window asks before clicking yes or no. Read the descriptions of what each section of selections does (some mods will not be imported if they are neither active nor merged. Therefore some mods need to be active when building the bashed patch, if they aren't going to be fully merged, then deactivated after the Bashed Patch is built - this leaves them with a green + instead of a tick. Conversely, some mods must be deactivated before merging. Just setting all mods to active or inactive before building the Bashed Patch will cause problems).

     

    Some aspects of some mods MUST NOT be imported into the bashed patch (some OOO mods when used with FCOM).

     

    "Importing" and "Merging" are not the same thing.

     

    When asking for help, it is recommended that you include your Installers List and Mods List as it is impossible to advise you without knowing what mods you have installed, in what order, which mods are active, and in what load order.

  10. These "modified times" made things a bit confusing.

    This is in the PyFFI section "spoiler"

     

    #11: Used BulkFileChanger.exe to set all the new .bsa's Modified time to 12/31/2005 11:00:00 PM (same as originals and ArchiveInvalidationInvalidated!.bsa).

     

    my original ArchiveInvalidationInvalidated!.bsa is 1/1/2006 12:00:00AM

    I changed it to match that (1/1/2006 12:00:00AM), and then I cant remember which program changed it again (wrye bash I think) to 3/17/2006 12:00:00 AM.

    I have run and tested, all seems fine.

    Yea, this ArchiveInvalidation stuff can be confusing, I'm still not 100% sure I have got my head around it.

     

    Wrye Bash adds ArchiveInvalidationInvalidated!.bsa to the \oblivio\Data\ folder. Prior to Bash 292 that bsa had Modified time which was 23 days earlier than the Steam oblivion and DLC BSAs, which (if I understand correctly) sometimes gave me problems with textures. I may be wrong, it could have been something else (like another loose mesh or texture file that was dated earlier than the .bsa files). To be safe I now just like to make sure that ALL original Oblivion and DLC bsa files are dated the same as the ArchiveInvalidationInvalidated!.bsa which is how thay are after installing Wrye Bash 292 (all are Saturday, December 31, 2005, 11:00:00 PM).

     

    Any time a .bsa is repacked by OBMM, the Modified time will be set to current and need to be adjusted again. They can easily be checked by starting BulkfileChanger, selecting the whole bunch of them and dragg'n'dropping them into the BulkFileChanger window.

     

     

    I'm now building the uFCOM archives and I'm not sure if I'm doing the Frans portion right.

     

    "Next, unpack Optimized_Items_pack-34830.7z into \Bash Installers\Fran 4.5b\data\ folder, overwriting the BSA, then rename "FraNewItems.bsa" to "FCOM_Convergence_FraNewItems.bsa". I created "0801 Fran-4_5b-for_uFCOM-a4BAIN.7z" then moved it up to the "Bash Installers" folder and uninstalled the two Frans .exes."

     

    Install Order from first page:

    -- 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)

    -- 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Not Installed)

     

    So I extract the content within the exes, then overwrite the bsa with the optimized pack. Rename, create the archive, then extract the bsa, run through PyFFI, and make another seperate PyFFI version archive of the bsa?

     

    That sections install list doesnt list that archive nor does the install instructions.

    -- 019 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)

    -- 020 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)

    I'm guessing I just install the PyFFI right after the original install, but just wanted to point it out.

    I'm as confused as you are now, lol.

    I am actually on my second run through of this and didn't do the PyFFI the first time. That has led to the PyFFI information being before the uFCOM preparation info. I had better fix that.

     

    While it is necessary to run the Fran's .exe files to create our BAIN archive, once that is done we don't have to install any mods to PyFFI them.

     

    For mods with meshes contained in .bsa files I used 7-Zip to extract the .bsa files from those archives to \oblivion\Data\ folder, used OBMM to extract the contents of those .bsa files to \Oblivion-PyFFI_Optimization_Kit_v7\in\ folder, (renamed \oblivion\Data\"x.bsa" to "ORIGINAL_x.bsa") ran the PyFFI Kit .bat file, used OBMM to build a new "x.bsa" from the IN then OUT folders, set "x.bsa" Modified date/time to same as "ORIGINAL_x.bsa", 7-Zipped "x.bsa" into an archive with same number and name as the pre-PyFFI one, (appending "+ PyFFI_" to the name so that I can spot them all easier in correct order in a folder - if the PyFFI archive contains only .bsa files, I usually put "-bsa" somewhere in the archive name). Moved the archive to "Bash Installers" folder. Deleted "x.bsa", "ORIGINAL_x.bsa", and the contents of the IN and OUT folders.

     

    For mods that contain loose meshes (not .bsa files) I just extract the whole archive to the PyFFI IN folder, run the PyFFI Kit .bat file, 7-Zip the contents of the OUT folder ( using same naming method as above).

     

    The results of both these methods give us archives containing .bsa file(s) with some meshes replaced by PyFFI versions, and/or archives with replacemnent PyFFI meshes only (not containing any meshes that haven't been optimized).

     

     

    And, just to be clear, I'm going to be installing the PyFFI versions of everything that has a PyFFI version, right? I'm only keeping the originals incase something is wrong?

     

    BTW, thanks for taking the time to make this guide and answer my questions. It's crazy how old most oblivion mod topics are. It's nice to have the up-to-date info all in one place.

    I will be installing the PyFFI versions on top of the non-PyFFI versions, overwriting the .bsa files and meshes. Some mods, such as a couple of the large mesh replacers, I will use the PyFFI versions only, as the replacement contains the same number of meshes as the non-PyFFI one. Some others have only a single mesh.

     

    Some people prefer to install groups of mods and just PyFFI all the meshes in that group, archive those, uninstall and do the next group. I prefer to do each mod individually, so I can track problems and drop individual mods in and out of the installation easier.

  11. I'm not going to say whether it should or shouldn't be used, that decision is up to the individual.

     

    For me, the fact that it has a significant effect on memory usage was enough for me to decide not to. In your case the results may be different, you may have faster DDR3 RAM and/or less mods active than I do, less mesh and texture replacers, a 32-Bit OS, whatever. I suggest you try playing in windowed mode with Windows Task Manager running ("Always On Top" selected in options) with and then without the Streamline.esp activated. Load a wilderness save and run or ride along the same path, throughseveral cells and the same creatures/NPCs and see if your memory usage is affected by Streamline. Mine was, quite dramatically and Streamline was contributing to my hitting the 1.8GB memory limit and crashing (before I applied the 4GB patch and also purchased more RAM).

  12. Cheers, ElderMalaclypse

    nice to know this effort has been of use to someone.

     

    It took me so long to do it that, by the time I got to the end, some of the information on the first page had become outdated due to updates (e.g. Wrye bash). So I am now repeating the whole exercise again and will renumber and move a few sections to try and make the process more linear (simpler). I also intend to cover PyFFI mesh optimization, now that ulrim's kit has reached version 7 and seems fairly bullet proof.

     

    a4

  13. I thought FCOM_Convergence.esp would handle the stats on Fran's items. It overrides OMOBS on some items.

    So, if I don't choose MOBS stats in Fran's preinstall, I don't ever get MOBS/OMOBS stats for Fran's items? Grrr, the "F" in FCOM is for Fran's.

     

    Found this in the TESIV:POSitive FCOM install guide

    Fran 4.5b - Convert

     

    ◦(Recommended) Choose MOBS.

    >> notes: 1) Ensures Fran's new weapons get MOBS stats. 2) This is the only exception to FCOM's usage of OMOBS balancing.

     

    Another example of how easy it is to miss an important detail. :facepalm:

    Looks like I better go back to the beginning of post #2 ==uFCOM PREPARATION== and start again then, selecting the MOBS options for Fran's.

     

    \sigh

     

    *edit*

    Ok, that is done.

  14. Thank you, see there is so much info and attempts at FCOM arround that it's hard to sort out whats current, broken and what have you.

    Exactly what I thought when I started a new install (I didn't quite get all 160+ mods right last time). So I started a thread documenting my latest attempt, which may help you find some of the up-to-date facts you need. It isn't fully completed yet, and it is for a Steam version of Oblivion, but the first 3 posts cover the installation of uFCOM on a clean install - all the way through to the Bashed Patch.

     

    http://www.thenexusforums.com/index.php?/topic/379657-my-big-fat-complicated-modded-steam-oblivion-reinstall-adventure

  15. OMOBS Optional Combat Settings.esp should not be used because it's already included in OOO and Fran's.

    Oh, didn't know that. Thanks. I'll go back and fix that after I get some sleep. I'll look again at the BOSS log notes for it too and post in the thread for that if it isn't noted. I may have just skipped over it while reading.

     

    Sorry to hear that your last go didn't quite work for you. I'm planning to use QTP3 & BBC myself, as I did last time. I have never made it to Cloud Ruler Temple yet. Ever.

     

    I really like the new features in Wry Bash, such as being able to install OBSE script plugins. Glad my list helped. I don't know if the install order is correct, that's just how mine ended up over time after several manual installs.

     

    *edit*

    Trying to locate any documantation containing specific information about OMOBS Optional Combat Settings and OOO. Google turned up a couple of references to it in OOO OMOD install script discussions. The OOO_133_readme.pdf (v1.1) makes no mention of Optional Combat Settings, and only a brief reference to OMOBS.

    Weapon Rebalance

    Oscuros Oblivion Overhaul has its own weapon rebalance. The values and general feel of the rebalance are

    very close to what is specified by MOBS *.

     

    OOO uses similar values to MOBS in many instances, but it also departs from it in several other ways. Generally,

    the shorter range and slower speed of weapons is conserved as it was in MOBS, although there are some

    changes. Claymores are made faster, but less damaging, whereas battle axes are made slower and more

    damaging there are other important differences, especially in regards the new items. A few other differences

    are found in the speed of weapons that border 1.0 in MOBS some of those were changed to 1.0 in order for

    the faster swing sound to be used by the engine.

    Notably, Dwemer weapons are now as damaging as Elven weapons, but much heavier and cumbersome to use.

    Finally, the relative brittleness of glass weapons was increased even more they wear faster down, because

    they represented a rather large upgrade from Elven and Dwemer weapons in MOBS.

     

    Overall, you can expect the weapons to handle very similarly to MOBS excellently developed values.

     

    OOO does not include parts of MOBS, however, having to do with modified backwards speeds when using

    weapons. MOBS can be acquired as a stand-alone and it is perfectly compatible with OOO, however, its effects

    may be very drastic considering the much higher challenge that OOO presents compared to default Oblivion

    and most other gameplay mods.

    Note: The Oscuro version of MOBS is sometimes referred to as OMOBS.

     

    * MOBS (Medieval Oblivion (Equipment) Balance System) is a system developed by Jaga Telesin and Francesco,

    to which Oscuro also provided input, that expands the concepts introduced by Kalamars and Neilius weapon

    rebalance mods: shorter ranges, slower speeds, more weapon material differentiation, higher damage for two-

    handed weapons, etc.

     

    Aha, here is something. The "OMOBS.rtf" (in the .7z archive)...

    ===============

    Compatibility:

    ===============

     

    Francesco's Leveled Creatures-Items Mod--

    An older version of MOBS is already included in Francesco's as an optional component. You should install it anyways, as it also includes MOBS-type stats for weapons unique to Francesco's. You should not use the MOBS Optionial Combat Settings.esp with Frans or FCOM

     

    Oscuro's Oblivion Overhaul / FCOM--

    As stated above, use OMOBS instead of regular MOBS.

    You should not use the OMOBS Optionial Combat Settings.esp with OOO or FCOM

     

    That "You should not use the MOBS Optionial Combat Settings.esp with Frans or FCOM" sounds pretty definite.

     

    BUT: I did not install the Fran's optional MOBS component. I have installed stand-alone OMOBS.

     

    Loaded current install into TES4Edit to find conflicts & winners/losers. While there were quite a lot of different GMST numbers throughout, only two items in "MOBS Optionial Combat Settings.esp" were conflict losers.

    ---------------------------------------------------------------------------------------------------------------
    |  FormID   |      Editor ID				|  Vanilla	|   OWC	   | OMOBS-OCS  |   FCOM-Conv   |
    ---------------------------------------------------------------------------------------------------------------
    | 000CD3F4  |   fPerkSneakAttackMarksmanNoviceMult	| 2.000000	|   n/a	   | 1.500000   |    2.000000 * |
    | 000CD3F8  |   fPerkSneakAttackMarksmanApprenticeMult	| 3.000000	| 2.00000  | 2.000000   |    3.000000 * |
    ---------------------------------------------------------------------------------------------------------------
    

    Conclusion: Not worth the stress or hassle, follow the readme advice and don't install "MOBS Optionial Combat Settings.esp" with FCOM (although I would consider it if I was only installing OOO).

    p.s. "Always read the readme!" (ArmeniusLOD caught me out here). :facepalm:

     

    *edit2*

    Have uninstalled OMOBS Optional Combat Settings and updated the info in post 2 & results in post 3 accordingly.

     

    I'm hopeful the fact that I did not install the Fran's optional MOBS component won't have a detrimental effect. I am under the impression that using stand-alone OMOBS will give the OMOBS stats to all weapons in the game, including those added by other mods. Here's the Stats section of Bashed Patch results...

    Import Stats

     

    Source Mods/Files

    Francesco's Leveled Creatures-Items Mod.esm

    Oscuro's_Oblivion_Overhaul.esm

    Mart's Monster Mod.esm

    Unofficial Oblivion Patch.esp

    Unofficial Shivering Isles Patch.esp

    Oblivion WarCry EV.esp

    FCOM_WarCry.esp

    Oscuro's_Oblivion_Overhaul.esp

    OMOBS_SI.esp

    FCOM_Convergence.esp

    Mart's Monster Mod - Shivering Isles.esp

     

    Modified Stats

    Ammo: 86

    Oblivion.esm: 86

    Weapons: 1040

    Oblivion.esm: 1040

     

  16. @ jcgillikin

    Thanks for your vote of confidence. This will take me some time to finish though. It isn't the doing, it is the recording of the details that is slowing me down. As ArmeniusLOD pointed out, a lot of the information out there is outdated and it is easy to become misinformed. Sometimes even the sources you trusted in the past can become irrelevant as their contents become obsolete.

     

     

    @ ArmeniusLOD

    Your Bain Packages & Active Mod Files lists are very helpfull (so I have swiped them by quoting you in this post).

    Bain Packages:
    000 - ==Last==
    001 - ==UTILITIES==
    ++ 002 - Formid Finder 4.51-16704.7z (1E1A14D3) (Installed)
    ++ 003 - OBGEv2 Core-30054-4.7z (A5B83E57) (Installed)
    ++ 004 - OBGEv2 Shaders-30054.7z (D4A9AF8D) (Installed)
    ++ 005 - OBGEv2 Godrays Sunglare Fix-30054.7z (A483C933) (Installed)
    ++ 006 - RefScope 2.1.2-21862.7z (F531DCBC) (Installed)
    ++ 007 - Streamline 3.1-22170.7z (E6E804BA) (Installed)
    ++ 008 - Streamline 3.1 Patch-22170.7z (66E3A767) (Installed)
    009 - ==GAMEPLAY CHANGES & TWEAKS==
    ++ 010 - Armorers Advantage-26288.7z (F8305FD8) (Installed)
    ++ 011 - Deadlier Sneaking-1866.7z (119FAC94) (Installed)
    ++ 012 - Dude Where's My Horse 1.00-3861.7z (33F64B70) (Installed)
    ++ 013 - Enchantment Restore Over Time-9544.7z (85AB7925) (Installed)
    ++ 014 - Grandmaster of Alchemy v3-16441.7z (72EDE6C1) (Installed)
    ++ 015 - Legendary Abilities-19245.7z (7208EA8B) (Installed)
    ++ 016 - PiiiP - Enhanced Grabbing-19847.7z (3837B5D7) (Installed)
    ++ 017 - Progress-14304.7z (57DEFF12) (Installed)
    ++ 018 - Quest Award Leveller-13536.7z (9ED3C3EC) (Installed)
    ++ 020 - Regrowing Nirnroot 1.01-3585.7z (BE8CF8F3) (Installed)
    ++ 021 - SM Combat Hide v1.2-20303.zip (8D90E176) (Installed)
    ++ 022 - SM Encumberance & Fatigue-12074.7z (9A113B2A) (Installed)
    ++ 023 - SM Hand Combat-18834.7z (D2892FE3) (Installed)
    ++ 024 - SM Regional Bounty v1.22c-16137.zip (9B4385BB) (Installed)
    ++ 025 - SM Rest-20351.7z (6ADAA51D) (Installed)
    ++ 026 - Willful Resistance v4-11237.7z (59F0B5CF) (Installed)
    027 - ==OFFICIAL CONTENT==
    029 - ==NEW BUILDINGS & LANDS==
    ++ 030 - Frostcrag Reborn-9769.7z (4AA441D9) (Installed)
    ++ 031 - Frostcrag Reborn 3 Exterior Stairs Fix-38278.7z (09E148FC) (Installed)
    ++ 032 - Froscrag COBL addons-9769.7z (C9702E32) (Installed)
    033 - ==QUESTS==
    ++ 034 - Blood & Mud Dirt Deluxe Anglais-12016.7z (C5916128) (Installed)
    ++ 036 - Enhanced Daedric Invasion v1.3-9858.7z (621CE430) (Installed)
    ++ 041 - Lost Paladins of the Divines v2-35222.7z (3E133A51) (Installed)
    ++ 042 - Mighty Umbra v1.1-13398.7z (D0ADE027) (Installed)
    ++ 043 - The Mysteries of the Dulan Cult v1.3-7663.7z (630B4DB0) (Installed)
    ++ 044 - Origin of the Mages Guild v7.3.7z (41AB9B38) (Installed)
    ++ 045 - Ruined Tail's Tale-3027.7z (AB072B6F) (Installed)
    ++ 046 - RTT Weye Relocation Patch-34010.7z (DE3C6558) (Installed)
    ++ 048 - Ungarion's Memoirs 1 - The Welkynd Sword v1.5-4969.7z (FDA02E83) (Installed)
    049 - ==QUESTS - PyFFI==
    050 - ==COMPANIONS & NPCS==
    ++ 051 - Better Inns New Home Owners-29333.7z (F8C6F005) (Installed)
    ++ 054 - Mannimarco Revisited-14200.7z (A4650D2D) (Installed)
    ++ 055 - Populated Prisons 1.1-25232.7z (8223E996) (Installed)
    ++ 057 - Tamriel Travellers 1.39c-4387.7z (5D638B4A) (Installed)
    ++ 058 - PyFFI-Optimized Tamriel Travellers Meshes.7z (8ABA7F6F) (Installed)
    ++ 059 - Tamriel Travellers Advscript 1.40 Alpha.7z (7D25458A) (Installed)
    ++ 060 - Tamriel Travellers Cosmetic Cobl or RBP.7z (75E51E5E) (Installed)
    ++ 061 - Tamriel Travellers Horse Textures-16407.7z (7A376E4E) (Installed)
    063 - ==LARGE MESH REPLACERS==
    064 - ==Qarl's Texture Pack==
    ++ 065 - Qarl's Texture Pack 3 Redimized.7z (37657997) (Installed)
    ++ 066 - QTP3R-Patch.7z (7779A018) (Installed)
    ++ 067 - Optimized QTP3 Meshes - Fixed-26756.7z (8A16159E) (Installed)
    ++ 068 - Qarl's Textures for Blood&Mud-12029.7z (432758E9) (Installed)
    ++ 069 - Unofficial Oblivion Patch v3.2.0-5296.7z (BCBA7B56) (Installed)
    ++ 070 - QTP3 UOP32 Compatibility Patch-11261.7z (0BF0ACD5) (Installed)
    ++ 071 - Unofficial Shivering Isles Patch v1.4.0-10739.7z (79CE866D) (Installed)
    ++ 072 - Unofficial Official Mods Patch v15-9969.7z (59895567) (Installed)
    ++ 073 - Bomret's Texture Pack - Shivering Isles.7z (D801B651) (Installed)
    ++ 075 - SM Plugin Refurbish-11474.7z (BE4BCCA8) (Installed)
    076 - ==Better Cities==
    ++ 077 - Better Cities 4.9.7-16513.7z (C229EC7B) (Installed)
    ++ 078 - Better Cities Permanent Resources-16513.7z (E40E8173) (Installed)
    ++ 079 - Better Cities Resources 4.9.6-16513.7z (AABF6A9F) (Installed)
    080 - ==REALLY AEVWD==
    083 - ==AWLS==
    ++ 084 - Animated Window Lighting System v5.5.3-19628.7z (D33C0877) (Installed)
    ++ 085 - Unofficial Patch Supplementals v3.3.5-27710.7z (576BF6E0) (Installed)
    086 - ==OVERHAULS & CREATURE DIVERSITY==
    ++ 087 - Francesco's Leveled Creatures-Items Mod 4.5b.7z (817FBC9E) (Installed)
    ++ 088 - Francesco's Optional New Items Add-On Optimized BSA-34830.7z (B7F03D4C) (Installed)
    ++ 089 - Fran's Armor Addon v2-11483.7z (02E5FE6D) (Installed)
    ++ 090 - Fran's Lv. 30 Items Addon Maltz v1.0-15411.7z (38C9F425) (Installed)
    ++ 091 - Cyrodiil Upgrade Resource Pack v1.4.9.7z (ECA1A162) (Installed)
    ++ 092 - CURP Patch All to v2.5.7z (C3DA8B43) (Installed)
    ++ 093 - Oscuro's Oblivion Overhaul 1.33 Complete.7z (07EABAA7) (Installed)
    ++ 094 - Optimized OOO 1.33 Meshes-23202.7z (B61582B5) (Installed)
    ++ 095 - Oscuro's Oblivion Overhaul 1.34 Beta Patch 5-15256.7z (316172B2) (Installed)
    ++ 096 - Optimized OOO 1.34b5 Meshes-24511.7z (FE2EEE99) (Installed)
    ++ 097 - Oblivion WarCry EV 1.09 (no resources).7z (11F97E0A) (Installed)
    ++ 098 - Oblivion WarCry EV BSA.7z (75CA13AD) (Installed)
    ++ 099 - Bob's Armory 1.1 (no resources).7z (371868EF) (Installed)
    ++ 100 - Bob's Armory Oblivion Optimized BSA.7z (43BDD000) (Installed)
    ++ 101 - Loth's Blunt Weapons v3.0.1-12939.7z (E14D8906) (Installed)
    ++ 102 - Armamentarium Complete v1.35-18417.7z (003AAA54) (Installed)
    ++ 103 - Armamentarium Complete Resources-18417.7z (0C563558) (Installed)
    ++ 105 - Artifacts-25309.7z (77BB9A6F) (Installed)
    106 - ==Creature Diversity==
    ++ 107 - Mart's Monster Mod 3.7 beta3-17784.7z (FDB3E6E1) (Installed)
    ++ 108 - MMM 3.7 beta3 BSA.7z (61965A13) (Installed)
    ++ 109 - MMM - DLCHorseArmor Slof's Complete patch-22771.7z (A8106048) (Installed)
    ++ 110 - MMM Diverse Water Life Update.7z (5FDE93E5) (Installed)
    111 - ==OVERHAULS - Late==
    ++ 112 - Common Oblivion v1.72-21104.7z (BFECAEE3) (Installed)
    ++ 113 - Cobl Cosmetics Resources 01-21104.7z (C1254BEC) (Installed)
    ++ 114 - COBL - Loot-Drop-Merchant changes Proposal-21104.7z (A95C9B6F) (Installed)
    ++ 115 - MMM-Cobl.7z (9478B271) (Installed)
    ++ 116 - MMM Runeskull Rebalance Beta 2.7z (6632EF91) (Installed)
    ++ 117 - PyFFI-Optimized COBL Meshes.7z (6BC5568E) (Installed)
    ++ 118 - Race Balancing Project.7z (022A98D4) (Installed)
    ++ 119 - Race Balancing Project - Installation Files.7z (BE912B9F) (Installed)
    ++ 120 - Race Balancing Project 10,5 - Ohmes-raht Voice Set.7z (46011BCD) (Installed)
    ++ 121 - FCOM Convergence v0.9.9 (no resources)-12249.7z (FFBE59DA) (Installed)
    ++ 122 - Unofficial FCOM Convergence BSA.7z (AFA04003) (Installed)
    ++ 123 - FCOM - Entropic Order Rebalance.7z (7EB6028A) (Installed)
    ++ 124 - Unofficial FCOM Convergence Patch.7z (62B956CB) (Installed)
    ++ 125 - FCOM WarCry 1.09.7z (4B541396) (Installed)
    ++ 126 - OMOBS Shivering Isles-28537.7z (77C8070E) (Installed)
    ++ 127 - Updated Official DLC MOBS-19203.7z (198186EC) (Installed)
    128 - ==OVERHAULS & CREATURE DIVERSITY - PyFFI==
    129 - ==NEW ITEMS==
    130 - ==NEW ITEMS - Robert Conversion Requirements==
    131 - ==NEW ITEMS - General==
    ++ 132 - KD Circlets OOO 1.32 Optimized - Version 1.2-10670.7z (4F953134) (Installed)
    ++ 133 - Xiamara's New Amulets v1-13360.7z (1702AD0C) (Installed)
    ++ 134 - Xiamara's New Amulets - OOO, FCOM-24432.7z (2F8C2632) (Installed)
    135 - ==NEW ITEMS - AlienSlof==
    ++ 136 - Slof's Oblivion Goth Shop I-24564.7z (712C687C) (Installed)
    ++ 137 - Slof's Oblivion Robe Trader-24320.7z (9EA0681C) (Installed)
    138 - ==NEW ITEMS - PyFFI==
    ++ 139 - PyFFI-Optimized KD Circlets Meshes.7z (914650AD) (Installed)
    ++ 140 - PyFFI-Optimized Slof's Goth Shop I Meshes.7z (DC4D33C9) (Installed)
    ++ 141 - PyFFI-Optimized Slof's Oblivion Robe Trader Meshes.7z (D947FEAA) (Installed)
    142 - ==UNIQUE LANDSCAPES==
    ++ 143 - Unique Landscapes Compilation 1.65-19370.7z (89DE1D36) (Installed)
    ++ 144 - Unique Landscapes - Blood&Mud patches v1.1-13834.7z (743CB158) (Installed)
    ++ 145 - UL - Frostcrag Reborn - Snowdale patch v1.3-13834.7z (6778B185) (Installed)
    ++ 146 - UL MMM More Wilderness Life - Rolling Hills patch v1.0-13834.7z (E7ABBB61) (Installed)
    ++ 147 - UL MMM More Wilderness Life - The Heath patch v3.0-13834.7z (E5B24988) (Installed)
    ++ 148 - Unique Landscapes OOO - Cliffs of Anvil patch v1.1-13834.7z (CD3CB768) (Installed)
    ++ 149 - Unique Landscapes OOO - Snowdale patch v1.0-13834.7z (A0664E0A) (Installed)
    150 - ==CITY & WORLD AESTHETICS==
    151 - ==CITY & WORLD AESTHETICS - Early==
    ++ 152 - All Natural-18305.7z (525AF603) (Installed)
    ++ 153 - Cities Alive at Night-11434.7z (5DAB7953) (Installed)
    ++ 154 - Clocks of Cyrodiil-11778.7z (D179B0E8) (Installed)
    ++ 155 - PyFFI-Optimized Clocks of Cyrodiil Meshes.7z (76917C3E) (Installed)
    ++ 156 - Clocks of Cyrodiil Texture Replacer by SNG-20530.7z (3E7ABDD8) (Installed)
    ++ 157 - Distant Chapel Bells v1.0-12993.7z (6E8D2ABC) (Installed)
    ++ 158 - Enhanced Vegetation - Plugins v1.1-23783.7z (D1FDD199) (Installed)
    ++ 159 - Enhanced Vegetation - High Res Textures v1.1-23783.7z (68E73E25) (Installed)
    ++ 162 - Kvatch Reclaimed-30511.7z (187BF26F) (Installed)
    ++ 164 - More Immersive Sound Edited-19038.7z (ECEEFF64) (Installed)
    ++ 165 - Realistic Water v3-37794.7z (4819B275) (Installed)
    166 - ==USER INTERFACE==
    167 - ==DarkUI==
    ++ 168 - DarkUI'd DarN 1.6 Manual Version-11280.7z (1ED2D2BA) (Installed)
    ++ 169 - DarkUI Persuasion Gizmo-9886.7z (BA51C2B5) (Installed)
    ++ 170 - Dark UI Supplemental Pack-6795.7z (DAA49EA1) (Installed)
    ++ 172 - Elven Map Redux-3002.7z (9895E18B) (Installed)
    ++ 173 - Elven Map for Shivering Isles v1.1b-35608.7z (7095D7A5) (Installed)
    ++ 174 - Dialog Buttons-9149.7z (26EC7EF9) (Installed)
    ++ 175 - Super Hotkeys-22326.7z (88D642E8) (Installed)
    ++ 176 - Toggleable Quantity Prompt v3.2.0-12859.7z (FFF82844) (Installed)
    177 - ==UI-Modifying Game Tweaks==
    ++ 178 - Enhanced Economy-25078.7z (581E306F) (Installed)
    ++ 179 - Less Annoying Magic Experience EV 1.7.7z (5F151FEF) (Installed)
    ++ 180 - nGCD-14065.7z (BE7A953E) (Installed)
    ++ 182 - Integration - The Stranded Light.7z (D56FA9BA) (Installed)
    ++ 184 - Integration - Unique Clothes.7z (36A6DD6F) (Installed)
    ++ 185 - Better Telvanni Normals-30497.7z (56422DE7) (Installed)
    186 - ==TEXTURE REPLACERS==
    ++ 187 - Bomret's Detailed Normal Maps for Vanilla Version 1.1-18430.7z (93950EE6) (Installed)
    ++ 188 - Better Tiling Textures for Qarl's Texture Pack.7z (4721AEEE) (Installed)
    ++ 189 - Reduced LOD Qarl's Normal Maps 2048-11441.7z (E97EA021) (Installed)
    ++ 191 - Blade9722 2048x2048 LOD Border Regions-5147.7z (7F676EAA) (Installed)
    ++ 192 - Koldorn's LOD Noise Replacer-9952.7z (F15C44C4) (Installed)
    ++ 193 - Detailed Terrain - Beta II Textures-15245.7z (5FC1433B) (Installed)
    ++ 194 - Detailed Terrain Texture Pack - Shivering Isles-15245.7z (A5DEE278) (Installed)
    ++ 195 - Detailed Terrain Texture Pack - Unique Landscapes-15245.7z (729F2669) (Installed)
    ++ 196 - MEAT 0.1-14660.7z (F919BA95) (Installed)
    ++ 197 - Alluring Potion Bottles v3-33531.7z (26961738) (Installed)
    ++ 198 - Alluring Wine Bottles-34111.7z (40FE56AE) (Installed)
    ++ 199 - Alluring Potion and Wine Bottles v3 for OOO-34219.7z (9C876849) (Installed)
    ++ 200 - Armor and Clothing Redone-27414.7z (563BE7CE) (Installed)
    ++ 201 - Better Letters v1.2-5392.7z (B0F1DE28) (Installed)
    ++ 202 - Better Looking Tools v1.2.7z (13B10721) (Installed)
    ++ 203 - Better Night Sky v1.2-2234.7z (602B7A77) (Installed)
    ++ 204 - Better Staff Textures-3646.7z (E1AE6FAE) (Installed)
    ++ 205 - Cali Female Finery Textures-26850.7z (029589D6) (Installed)
    ++ 206 - Coloured Enemy Health-3774.7z (FEC093E2) (Installed)
    ++ 207 - Cropped Hair REDONE v1.1-27814.7z (8D3F42F2) (Installed)
    ++ 208 - Enhanced Daedric Artifacts Normal Maps-263.7z (55C493F2) (Installed)
    ++ 209 - Enhanced Daedric Normal Maps-242.7z (728257A3) (Installed)
    ++ 210 - Enhanced Dwarven Normal Maps-246.7z (72C569B1) (Installed)
    ++ 211 - Enhanced Ebony Normal Maps-249.7z (5BB4B46F) (Installed)
    ++ 212 - Enhanced Glass & Elven Normal Maps-251.7z (EEA8734E) (Installed)
    ++ 213 - Enhanced Madness Normal Maps-273.7z (A0C8E409) (Installed)
    ++ 214 - Enhanced Spellbreaker Normal Map-255.7z (F831D910) (Installed)
    ++ 215 - Fearabbit's Better Goldware-27825.7z (47D53437) (Installed)
    ++ 216 - Fearabbit's Better Silverware-27825.7z (98A77F98) (Installed)
    ++ 217 - Fine Weapons-7317.7z (07CD4CE6) (Installed)
    ++ 218 - Forge New Textures 1.1-30555.7z (C48360E1) (Installed)
    ++ 219 - Forge New Textures - All Natural Fixed-30555.7z (64132330) (Installed)
    ++ 220 - Glass Armor & Weapon Retex.7z (A495023F) (Installed)
    ++ 221 - Grimbots Spell Tomes-16247.7z (3212FDB5) (Installed)
    ++ 222 - High Resolution Hay Bail Textures-27138.7z (CBB14A27) (Installed)
    ++ 223 - HiRes Iron Armor-30386.7z (3102BA49) (Installed)
    ++ 224 - HiRes Oblivion Textures v1.1-27887.7z (172E521B) (Installed)
    ++ 225 - HiRes Staves 1.1-29412.7z (5901232A) (Installed)
    ++ 226 - Improved Doors and Flora-8298.7z (89C5A121) (Installed)
    ++ 227 - Improved Doors and Flora - PyFFI-Optimized Meshes.7z (E9AFADA6) (Installed)
    ++ 228 - Improved Fires and Flames 1.0-38061.7z (6435ED81) (Installed)
    ++ 229 - Improved Fires and Flames Optional Torch 1.1-38061.7z (96005984) (Installed)
    ++ 230 - Improved Fruits,Vegetables and Meats-10487.7z (9FA8942E) (Installed)
    ++ 231 - Improved Fruits, Vegetables and Meats - PyFFI-Optimized Meshes.7z (45B677C9) (Installed)
    ++ 232 - Improved Signs Complete-9498.7z (7B1F6919) (Installed)
    ++ 233 - Improved Signs - PyFFI-Optimized Meshes.7z (0A5803B1) (Installed)
    ++ 234 - Improved Soulgems-4611.7z (A66FE30A) (Installed)
    ++ 235 - Improved Trees and Flora-8500.7z (13A4054B) (Installed)
    ++ 236 - Improved Trees and Flora 2-11891.7z (F595B7CF) (Installed)
    ++ 237 - Improved Trees and Flora 2 - PyFFI-Optimized Meshes.7z (1D1AF375) (Installed)
    ++ 238 - Kafei's Better Amulet Replacer v1.0-4126.7z (4F9E1B7A) (Installed)
    ++ 239 - Kafei's Better Ring Replacer-4107.7z (4CBE7B70) (Installed)
    ++ 240 - Koldorn's Alternate Auroran Texture (greenish)-9583.7z (BEDB1A6B) (Installed)
    ++ 242 - Mythic Animals High Res-29638.7z (AA74E6EF) (Installed)
    ++ 243 - Mythic Creatures-29569.7z (09DD4847) (Installed)
    ++ 244 - MZ Shields-10376.7z (73611438) (Installed)
    ++ 245 - Phoenix Amon's Book Jackets Oblivion High Res.7z (A94A066D) (Installed)
    ++ 250 - Real Lava 1.3-6854.7z (A6E09306) (Installed)
    ++ 251 - Real Night Sky 2-16617.7z (0281F4A9) (Installed)
    ++ 255 - Shivering Book Jackets-16247.7z (ABF9FA04) (Installed)
    ++ 256 - Sigil Stone Icon Fix-32724.7z (393AC2AA) (Installed)
    ++ 257 - UC Furniture Retexture-6066.7z (F96CEF44) (Installed)
    ++ 258 - Unique Signs-25314.7z (FC0A6D23) (Installed)
    ++ 259 - Vanilla Hair Replacer-11954.7z (F0F70596) (Installed)
    ++ 260 - Visually Enchanted Customizer Fixed-8490.7z (8DDEAC77) (Installed)
    261 - ==MISCELLANEOUS REPLACERS==
    ++ 262 - Fran's Patches-17621.7z (43307CFF) (Installed)
    ++ 266 - OOO Harvest Containers Filter patch for mods-35127.7z (22302103) (Installed)
    ++ 267 - Harvest Flora v3.0.1-2037.7z (38D1E8B0) (Installed)
    ++ 269 - Non-plastic Clouded Crystal Balls-20019.7z (9634558E) (Installed)
    275 - ==MISCELLANEOUS REPLACERS - PyFFI==
    276 - ==ANIMATION REPLACERS & IDLE ANIMATIONS==
    277 - ==RACES & COSMETICS==
    ++ 278 - Ren's Beauty Pack-4431.7z (21195DF3) (Installed)
    279 - ==HGEC==
    ++ 280 - HGEC Body v1.21-15802.7z (FC6F0D45) (Installed)
    ++ 281 - EVE for Francesco BAIN Installer update-24078.7z (736691AE) (Installed)
    ++ 282 - EVE for Oscuro Oblivion Overhaul 1.33 BAIN-24078.7z (1FEE0F34) (Installed)
    ++ 283 - EVE for Martigen Monster Mod BAIN-24078.7z (C5BFDAE2) (Installed)
    ++ 284 - EVE for Armamentarium BAIN Installer update-24078.7z (2EC6ADAA) (Installed)
    ++ 285 - EVE for Artifacts Beta 0.55-24078.7z (B925A6FE) (Installed)
    ++ 286 - EVE HGEC BodyStock and Clothing Wrye Bash BAIN-24078.7z (4C684974) (Installed)
    ++ 287 - EVE Stock Equipment Replacer for FCOM 1.4-24078.7z (761D67A5) (Installed)
    288 - ==Robert's Mods==
    ++ 295 - Robert's Male Body v5-25365.7z (1B0FADA1) (Installed)
    ++ 296 - Robert M - Armamentarium Armor-18943.7z (45AF012A) (Installed)
    ++ 297 - Robert M - Artifacts Armor-25309.7z (2C84F5D0) (Installed)
    ++ 298 - Robert M - Fran Armor (Muscular)-15097.7z (3444DC75) (Installed)
    ++ 299 - Robert M - OOO Armor (Muscular)-14984.7z (533DB61E) (Installed)
    ++ 300 - Robert M - MMM Armor (Muscular)-15096.7z (1E8FED6D) (Installed)
    ++ 301 - Robert v5 Muscular Clothing and Armor Replacer Fix v1.1-33779.7z (12F6B035) (Installed)
    302 - ==Skeletal Replacements==
    ++ 303 - Coronerra's Maximum Compatibility Skeletons-27945.7z (866BFD88) (Installed)
    304 - ==RACES & COSMETICS - PyFFI==
    305 - ==BODY & FACE TEXTURES==
    ++ 306 - COBL Xivilai HGEC HighRes Textures-33377.7z (2F827E34) (Installed)
    ++ 307 - Enayla's New Face Textures-14805.7z (ABDD1165) (Installed)
    ++ 309 - Improved Argonian Facial Textures-6611.7z (2396DCF1) (Installed)
    ++ 310 - Improved Facial Textures-5643.7z (7E98DEC4) (Installed)
    ++ 311 - Kendo2 Orc Textures-30425.7z (B576C9C5) (Installed)
    ++ 312 - Smooth Egt by CapsAdmin-21608.7z (90F8CB1C) (Installed)
    ++ 313 - Slof's Seamless Dremora Textures-26810.7z (95D6BD6B) (Installed)
    314 - ==ORIGINAL FILES==
    315 - ==MY PACKAGES==
    ++ 316 - Cleaned Plugins.7z (05044612) (Installed)
    

     

     

    Active Mod Files:
    00  Oblivion.esm
    01  All Natural Base.esm  [Version 1.3]
    02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
    03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
    04  Cobl Main.esm  [Version 1.73]
    05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    06  Mart's Monster Mod.esm  [Version 3.7b3p3]
    07  Enhanced Daedric Invasion.esm
    08  CyrodiilUpgradeResourcePack.esm
    09  TamrielTravellers.esm  [Version 1.39c]
    0A  FCOM_Convergence.esm  [Version 0.9.9MB3]
    0B  Armamentarium.esm  [Version 1.35]
    0C  Artifacts.esm  [Version 1.1]
    0D  Better Cities Resources.esm  [Version 4.9.5]
    0E  CURP_Controller.esm
    0F  Progress.esm  [Version 2.2]
    **  Cobl Races TNR.esp  [Version 1.53]
    **  Cobl Races TNR SI.esp  [Version 1.53]
    10  Unofficial Oblivion Patch.esp  [Version 3.3.5]
    11  DLCShiveringIsles.esp
    12  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]
    13  SM Plugin Refurbish - SI.esp  [Version 1.30]
    14  Better Cities .esp  [Version 4.7.0]
    15  Francesco's Optional Chance of Stronger Bosses.esp
    16  Francesco's Optional Chance of Stronger Enemies.esp
    17  Francesco's Optional Chance of More Enemies.esp
    18  Francesco's Optional Leveled Guards.esp
    ++  Francesco's Dark Seducer Weapons Patch.esp
    ++  FCOM_Francescos.esp  [Version 0.9.9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    1A  Fran Armor Add-on.esp
    1B  Fran_Lv30Item_Maltz.esp
    1C  All Natural.esp  [Version 1.3]
    1D  All Natural - SI.esp  [Version 1.3]
    ++  All Natural - MMM Patch.esp  [Version 1.3]
    1E  Realistic Water.esp
    1F  MIS.esp
    20  MIS New Sounds Optional Part.esp
    21  Distant Chapel Bells.esp
    22  All Natural - Real Lights.esp  [Version 1.3]
    23  Cities Alive At Night.esp
    24  WindowLightingSystem.esp
    25  Book Jackets Oblivion.esp
    26  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
    27  ImprovedSigns.esp
    ++  Item interchange - Extraction.esp  [Version 0.76]
    ++  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]
    28  Willful Resistance.esp  [Version 4.0]
    29  Enhanced Economy.esp  [Version 5.2.2]
    2A  Populated Prisons.esp
    2B  FormID Finder4.esp
    2C  Streamline 3.1.esp
    2D  sr_super_hotkeys.esp  [Version 0.54]
    2E  DLCHorseArmor.esp
    2F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
    ++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]
    30  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]
    31  DLCOrrery.esp
    32  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
    33  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
    34  DLCVileLair.esp
    35  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
    ++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
    36  DLCMehrunesRazor.esp
    37  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
    38  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]
    39  DLCSpellTomes.esp
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    **  Book Jackets DLC.esp
    **  GrimbotsSpellTomes.esp
    ++  MaleBodyReplacerV4.esp
    ++  FineWeapons.esp
    **  mz_Shields.esp
    **  mz_Shields_SI.esp
    3A  XiaNewAmuletsV1.esp
    **  Armamentium female.esp
    3B  Dude Wheres My Horse.esp
    3C  DLCThievesDen.esp
    3D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
    3E  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]
    3F  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]
    ++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]
    ++  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta]
    40  Slof's Oblivion Robe Trader.esp
    41  Cobl Glue.esp  [Version 1.73]
    42  Cobl Si.esp  [Version 1.63]
    43  Bob's Armory Oblivion.esp
    44  FCOM_BobsArmory.esp  [Version 0.9.9]
    45  Loth's Blunt Weapons for Npcs.esp
    ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    46  Oblivion WarCry EV.esp  [Version 1.09]
    47  FCOM_WarCry.esp  [Version 0.9.9MB5]
    48  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    ++  OOO-Water_Weeds.esp  [Version 1.33]
    49  OOO-No_Guild_Ownership.esp  [Version 1.33]
    ++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
    ++  OOO_XiaNewAmulets Addon - LLOnly.esp  [Version 0.5]
    4A  Alluring Potion Bottles v3.esp
    4B  Alluring Wine Bottles.esp
    **  OMOBS_SI.esp  [Version 2.0]
    ++  ArmamentariumLLVendors.esp  [Version 1.35]
    4C  ArmamentariumArtifacts.esp  [Version 1.35]
    4D  OOO 1.32-Cobl.esp  [Version 1.72]
    4E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
    4F  FCOM_Convergence.esp  [Version 0.9.9Mb3]
    ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    50  FCOM_RealSwords.esp  [Version 0.9.9]
    51  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
    52  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
    53  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
    54  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
    55  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
    56  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
    57  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
    ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
    ++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]
    58  TamrielTravellers4OOO.esp  [Version 1.39c]
    **  TamrielTravellersItemsNPC.esp  [Version 1.39c]
    59  TamrielTravellersItemsCobl.esp  [Version 1.39c]
    5A  ShiveringIsleTravellers.esp  [Version 1.39c]
    **  TamrielTravellersHorseTextures.esp  [Version 2]
    ++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
    ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    5B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
    5C  FCOM_MoreRandomItems.esp  [Version 0.9.9]
    ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
    **  Fransfemale.esp
    5D  OOO-WaterFish.esp  [Version 1.34]
    ++  MMM-Cobl.esp  [Version 1.73]
    **  EVE_StockEquipmentReplacer4FCOM.esp
    **  EVE_StockEquipmentReplacer for OOO.esp
    **  EVE_StockEquipmentReplacer4MMM.esp
    5E  Artifacts.esp  [Version 1.1]
    **  ArtifactsFemaleArmor.esp
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
    5F  Kvatch Reclaimed.esp
    60  Slof's Oblivion Goth Shop.esp
    61  BetterInns + NewHomeOwners.esp  [Version 1.2]
    62  BetterInns - COBL PATCH.esp
    63  VaultsofCyrodiilBC.esp
    64  DLCBattlehornCastle.esp
    65  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
    66  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]
    67  DLCFrostcrag.esp
    68  DSoSFrostCragRebornExteriorStairsFix.esp
    69  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]
    6A  FrostcragRebornCobl.esp
    6B  Knights.esp
    6C  Knights - Unofficial Patch.esp  [Version 1.1]
    **  EVE_KnightsoftheNine.esp
    ++  SM Plugin Refurbish - Knights.esp  [Version 1.06]
    **  DLC_MOBS.esp
    6D  RTT.esp
    6E  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
    6F  Mighty Umbra.esp
    70  Ungarion1TheWelkyndSword.esp  [Version 1.4]
    71  Blood&Mud.esp
    72  Blood&Mud - EE patch.esp  [Version 4.2]
    73  Lost Paladins of the Divines.esp
    74  Origin of the Mages Guild.esp  [Version 7.3]
    75  The Mystery of the Dulan Cult.esp
    76  MannimarcoRevisited.esp
    77  MannimarcoRevisitedOOO.esp  [Version 0.1]
    ++  FCOM_MightyUmbra.esp  [Version 0.9.9]
    78  FCOM_Blood&Mud.esp  [Version 0.9.9]
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3]
    ++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]
    ++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
    79  FCOM_OMG.esp  [Version 0.9.9]
    ++  FCOM_OMGSRT.esp  [Version 0.9.9]
    7A  FCOM_DulanCult.esp  [Version 0.9.9]
    7B  Enhanced Daedric Invasion.esp
    ++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]
    7C  xuldarkforest.esp  [Version 1.0.5]
    7D  xulStendarrValley.esp  [Version 1.2.2]
    7E  xulTheHeath.esp
    7F  MMMMWL-TheHeath patch.esp
    80  XulEntiusGorge.esp
    81  xulFallenleafEverglade.esp  [Version 1.3.1]
    82  xulColovianHighlands_EV.esp  [Version 1.2.1]
    83  xulChorrolHinterland.esp  [Version 1.2.2]
    84  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
    85  xulBravilBarrowfields.esp  [Version 1.3.3]
    86  xulLushWoodlands.esp  [Version 1.3.1]
    87  xulAncientYews.esp  [Version 1.4.3]
    88  xulAncientRedwoods.esp  [Version 1.6]
    89  xulCloudtopMountains.esp  [Version 1.0.3]
    8A  xulArriusCreek.esp  [Version 1.1.3]
    8B  xulPatch_AY_AC.esp  [Version 1.1]
    8C  xulRollingHills_EV.esp  [Version 1.3.3]
    8D  MMMMWL-RollingHills patch.esp
    8E  xulPantherRiver.esp
    8F  Blood&Mud-PantherRiver patch.esp
    90  xulRiverEthe.esp  [Version 1.0.2]
    91  xulBrenaRiverRavine.esp  [Version 1.1]
    92  xulImperialIsle.esp  [Version 1.6.7]
    93  xulBlackwoodForest.esp  [Version 1.1.0]
    94  xulCheydinhalFalls.esp  [Version 1.0.1]
    95  Blood&Mud-CheydinhalFalls patch.esp
    96  xulAspenWood.esp  [Version 1.0.2]
    97  xulSkingradOutskirts.esp  [Version 1.0.1]
    98  xulSnowdale.esp  [Version 1.0.2]
    99  FrostcragReborn-Snowdale patch.esp
    9A  OOO-Snowdale Patch.esp
    9B  xulCliffsOfAnvil.esp  [Version 1.12]
    9C  OOOCliffsofAnvilPatch.esp  [Version 1.1]
    9D  xulSilverfishRiverValley.esp  [Version 1.0]
    9E  Salmo the Baker, Cobl.esp  [Version 3.08]
    ++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
    9F  Better Cities - House price patch.esp  [Version 1.0]
    A0  Harvest [Flora].esp  [Version 3.0.0]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    A1  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    ++  Real Lava 1.3.esp
    A2  Cliff_BetterLetters.esp  [Version 1.2]
    A3  EVE_ShiveringIslesEasterEggs.esp
    ++  Improved Fires and Flames - Increased Sound.esp
    A4  ImprovedSoulgems.esp  [Version 1.11]
    ++  ScriptIcon_Replacer.esp
    ++  Enhanced Vegetation [100%].esp
    A5  Toggleable Quantity Prompt.esp  [Version 3.2.0]
    A6  Enhanced Economy - House prices.esp  [Version 1.0]
    A7  Quest Award Leveller.esp
    ++  Quest Award Leveller - Battlehorn Castle.esp
    ++  Quest Award Leveller - Vile Lair.esp
    ++  Quest Award Leveller - Mehrunes Razor.esp
    ++  Quest Award Leveller - Knights of the Nine.esp
    A8  SM Encumbrance and Fatigue.esp  [Version 2.6]
    A9  SM Rest.esp
    AA  RefScope.esp  [Version 2.1.2]
    AB  EnchantmentRestore.esp
    ++  EnchantmentRestore_Wells.esp
    AC  SM Combat Hide.esp  [Version 1.2]
    AD  Deadlier Sneaking 1.1.esp
    AE  SM Bounty.esp  [Version 1.22c]
    ++  CoblDeathFix.esp  [Version 1.20]
    AF  Enhanced Grabbing.esp  [Version 0.5]
    B0  Armorer's Advantage.esp
    B1  SM Hand Combat.esp  [Version 1.0]
    B2  nGCD.esp
    B3  nGCD Oghma Infinium.esp
    ++  nGCD Skeleton Key.esp
    B4  ProgressMBSP.esp  [Version 2.0]
    B5  ProgressSBSP.esp  [Version 1.0]
    B6  ProgressRBSP.esp  [Version 1.0]
    B7  ProgressRacial.esp
    B8  ProgressArmorer.esp  [Version 1.0]
    ++  Immediate Character Generation.esp
    B9  Legendary Abilities-Reflect MOJ.esp  [Version 2.0]
    BA  Grandmaster of Alchemy.esp
    ++  Item interchange - Placement for FCOM.esp  [Version 0.76]
    ++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]
    ++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]
    BB  _Ren_BeautyPack_full.esp
    BC  bgBalancingEVCore.esp  [Version 10.52EV-D]
    ++  EVE_KhajiitFix.esp
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
    **  TamrielTravellers Cosmetics Cobl or RBP.esp
    BD  bgMagicEV.esp  [Version 1.7EV]
    ++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
    ++  bgMagicItemSigil.esp  [Version 1.68EV]
    BE  bgMagicBonus.esp  [Version 1.7EV]
    ++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
    BF  bgMagicEVPaperChase.esp  [Version 1.68EV]
    ++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
    ++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]
    ++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]
    **  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]
    ++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]
    C0  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]
    ++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]
    **  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]
    C1  bgIntegrationEV.esp  [Version 1.0]
    ++  bgIntegrationEV - Unique Clothes.esp  [Version 1.0]
    C2  Better Cities Full - B&M Edition.esp  [Version 4.9.5]
    C3  Better Imperial City.esp  [Version 4.9.5]
    C4  Better Cities - All Natural.esp  [Version 4.9.5]
    C5  Better Cities B&M - Unique Landscape Barrowfields.esp  [Version 4.9.5]
    C6  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
    C7  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]
    C8  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]
    C9  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.9.1]
    CA  Better Imperial City - OMG.esp  [Version 4.7.0]
    CB  Better Cities - COBL.esp  [Version 2.1]
    CC  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]
    ++  Disable Tutorial Text.esp
    **  bgMagicEVShader.esp  [Version 1.7EV]
    ++  bgMagicShaderLifeDetect.esp  [Version 1.68]
    CD  bgMagicLightningbolt.esp
    ++  Visually Enchanted Fire 3.esp
    ++  Visually Enchanted Frost 2.esp
    ++  Visually Enchanted Shock 1.esp
    CE  Visually Enchanted SoulTrap 1.esp
    **  FCOM_Archery.esp  [Version 0.9.9]
    ++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
    ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    ++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]
    **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
    CF  Bashed Patch, 0.esp
    D0  Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp
    

    The more I see (containing relevant components, of course) the better understanding I get, and I often use other people's lists as reference when I attempt problem solving.

    Your point about restoring a clean Bashed Patch is well raised too, thanks for the reminder. I must remember to place that information at the relevant positions.

     

    I have decided to proceed with installing uFCOM on a fresh install as CorePC recommends, adding all other mods after. We will see what problems or conflicts that brings, if any.

    I may then do a TESIV:POSitive Template install. To see if that produces any different results.

     

     

    You can mention this attempt to whomever you wish, I am happy to share. However, it won't really be of much use until it is completed.

  17. I need to do a bit more reading before I try to get my head around the .BSA decisions I have to make. I am reluctant to use the testing/beta BSAs as I want to K.I.S.S. as much as possible by using the complete component archives (as I did last time). I still have several BAIN archives I created with the component .BSAs renamed for FCOM, but some are sure to be outdated now. I will need to work out whether to go through the same .BSA renaming steps, or if TheNiceOne's MMM OMOD Installer 1.6.1 and FCOM OMOD Installer 1.1 do all or part of that renaming. I will return to using the TESIV:POSItive template and install the FCOM/overhaul components accordingly in my final install. I think I will try an install of just the FCOM parts first though, as a practice run to figure it out.

     

    I have yet to finish the game even once. I got hooked on installing mods and have never managed to complete it. I know what you mean about :wallbash: I burned myself out on that last install and wandered off for a few months myself to overdose on a PvP FPS Shooter. Now that I've returned to oblivion, with a new hunger for it, I-MUST-MOD-IT-RIGHT before I can be happy to play it.

     

    I shall review my previous install notes and make a new list of all the mods I propose to install and stick it on here somewhere in a few days.

  18. Cheers ArmeniusLOD, your replies are a great help.

     

    You are indeed correct that I desire the most up-to-date experience possible. I am in the habit of reading everything I can find on a mod while noting discrepancies and contradictions. As you can see this often adds to my confusion when I stumble accross statements such as Arthmoor made early in his UOP-S mod's official thread. Your previous reply has already helped convinced me to use Arthmoor's Supplimentals.

     

    The UESP page should not be followed because the last meaningful edit of pertinent information came in August of 2009, more than a year before the latest update to FCOM and the creation of UFCOM. Actually the last official FCOM release dropped support for the LITE version of OOO, so this is reason enough not to entirely trust this information. The most up-to-date information will always be the thread on the BethSoft forums, and if you have any questions there are people who are more than happy to answer them in that thread. It's the same situation with the TESIV:POSitive page. The information there is only pertinent to the time the author of the website installed FCOM for himself.

     

    MMM is required because it is the 'M' in FCOM (Fran's+WarCry+OOO+MMM).

     

    As to your point about the OOO package, I converted both of them to BAIN complex packages, but I kept the 1.34b5 patch separate from 1.33 complete. It works fine for me this way.

     

    And take it from me: I run FCOM with all the latest versions of the mods mentioned in the BethSoft thread and it runs better than it ever has.

     

    If you're interested, here is my BAIN package list. I'm not running FCOM right now because I want to experiment with some configuration stuff for other mods. It's difficult to do so the way FCOM drastically changes the game. I used TESIV:POSitive as a template and rearranged things according to updated documentation and my own experience/needs.

     

     

    Bain Packages:

    I am glad now that I placed all those sources temporarily on post #2.

     

    OK, Full version of OOO is compulsory. In a way, now that I know that and the choice is removed, it makes things a bit easier. One less confusion is a good thing.

    I had assumed (incorrectly, I now realise) that the information in the UESP FCOM Wiki & FAQ was still as pertinent as that in the FCOM: Convergence site at devnull.sweetdanger.net, linked to by CorePC in his [RELz] FCOM Convergence and UFCOM threads at the Bethsoft forums. I appears that the "DO DO THIS", "DON'T DO THAT", & "DO THESE IN THIS ORDER" details have changed quite a bit from FCOM to uFCOM.

     

    I do know MMM is required. I noted the "(required)" was removed from the install list in CorePC's latest info and highlighted it to remind myself to include that detail in the final information I publish here.

    (see Comparison Table of FCOM install order changes (2009-2011) which I have moved to the top of 2nd post). Yea, I am bit of a pedant, heh.

     

    I am intending to go with the OOO 1.33 OMOD and 1.34b5 BAIN patch but will use OBMM to install MMM and FCOM purely because CorePC recommends TheNiceOne's MMM OMOD Installer 1.6.1 and FCOM OMOD Installer 1.1 to "make things easier". I tried a pure BAIN install of FCOM and all components/related mods last time and, judging by the results, was obviously not quite up to the task. Close. It all worked, but not perfectly. I lack in-depth understanding of all the intricacies, so I will rely on the expertise of others who invested time and effort creating OMOD scripts.

     

    Looking at your BAIN Package list, a new doubt created. It is very similar in structure to my last install with regard to the mod group order. I also used TESIVPOSItive as a template. Now the latest recommendation seems to be that a clean install with just DLCs & UOPs is the best basis for a uFCOM install. Does the old understanding of install order no longer hold true? That Overhauls should always install AFTER certain other mods such as Utilites, Gameplay Tweaks, Companions & NPCs, New Buildings & Locations, Large Mesh Replacers (especially), and Quest mods? Or have I misunderstood again and should I therefore go and install those groups BEFORE I start the actual uFCOM install?

     

    Thanks very much for your time. While I don't believe I am stupid, I do tend towards a slow-but-sure approach, so it can take a while to get the correct information in to my head. We could be here for weeks. Hah.

  19. @ luxwing0go

    Thanks for the kind thoughts.

    I run the game at 1440x900 with all settings on high and I enjoy the eye candy and distant stuff (lands, trees, etc). My CTDs weren't terribly frequent and were probably the game just running out of memory resources or overrunning buffers over time, as it does when heavily modded. Well, apart from the IC waterfront CTDs. I will leave Apachii Goddess Store out this time, initially at least.

     

    I tried disabling the Streamline esp (and others) but the only effect was a decrease in performance and FPS (plus it is my main game save method, apart from manual saves, as I have all autosaves disabled in oblivion.ini). I will record my Streamline settings as I progress through this excercise.

     

    @ ArmeniusLOD

    Oh dear. Was it really necessary to quote my entire first post? That quote is going to become obsolete, will be missing (and may contain misleading or incorrect) information, as I will be editing the original several more times. Never mind. On to the points you raised.

     

    Wrye Bash BAIN is my preferred mod installation method, but some mods are only available in OMOD format so OBMM is also required. This install is far too complex to be done with OBMM alone, Bashed Patch is a must. Some of the mods I installed using BAIN last time, will be replaced by OMOD versions this time due to the release of more recent OMOD scripts.

     

    I am still wrestling with the details of the OOO+MMM+ObWarCry+Fran+TT+COBL+FCOM, et al, install. It is very frustrating and difficult to find accurate and up to date information, as all later sources of information refer to older sources that contain some outdated aspects which are not dealt with in a structured way by the newer sources. So there is a lot of going round in circles and rereading, trying to determine the correct relationships between the many available parts, and figure out what is obsolete.

     

    I wanted to refrain from using MOBS or OMOBS but, it seems, that OMOBS is virtually compulsory if installing both OOO and FCOM.

    I still think it would be unwise to install UOP Supplimentals. As an explanation why, in my frst post I linked to Arthmoor's statement in the Unofficial Oblivion Patch Supplementals Official thread...

    I'm leaving the MOBS version up to someone else to deal with as I don't use FCOM and am not familiar enough with the way its changes affect things to go messing with previous MOBS versions.
    Which made me think that UOP Supplimentals was non-compliant with MOBS/OMOBS and FCOM.

    I will read your middle paragraph again and try to figure out what to do. Damn all these intricate relationships between mods, sometimes they make my brain hurt.

    *edit*

    \FACEPALM

    It says right there on the Unofficial Oblivion Patch Supplementals description page at TESNexus "MOBS users - download this as well."

     

    Most CTDs were as you described, but there were some individual repeatable ones and other little glitches that made the game less than perfect. I want perfect, or as close as I can get. ;)

    I have been using OSR in my previous builds and found it gave a noticeable improvement to performance. This improvement can be increased when it is used in tandem with Streamline, as long as both are initiated with the correct parameters.

     

    I thank you both for your input.

  20. ==================================================================

    Patches & Making Them Do What You Want Them To:

    ==================================================================

     

    Warning:

    Not for the faint-hearted or uninitiated, attempting the following procedures can totally screw up your game installation if you get them wrong!

     

    I sometimes find little discrepancies that annoy me, and I seek out ways to rectify them.

    For example, take the Dark Green Glass Armor mod used to change the color of glass armour, weapons, & ammunition from bright snot green...

    http://a4nic8er.com/images/TES4/TES4_GrnArm01.jpg

    ...to a dark green. It has some issues.

    To use it with Frans (and FCOM) it needs to be patched. This is quite simple, I extract it to a folder and overwrirte the esp with the one from Dark_Green_Glass_Comp-17621 then rename the folder "Dark_Green_Glass_Armor4FRAN-2996+17621" and 7-Zip the contents to create "Dark_Green_Glass_Armor4FRAN-2996+17621.7z"

     

    After installing that With Wry Bash, I go to the Mods tab, activate "Darkgreen Glass Armor.esp", run BOSS, check that the file now has "Graphics" tag and manually tag it with "NoMerge" (because I don't ever want to merge it and overwrite any OOO/FCOM stats, I only want the graphics imported). Then I rebuild Bashed Patch (selecting the mod in "Import Graphics" section).

     

    http://a4nic8er.com/images/TES4/TES4_GrnArm02.jpg

     

    Oh bugger, the helmet fails to get the effect and is still bright snot green. In Wrye Bash I right-click over any mod > File > "New Mod..." which creates a "New Mod.esp", and activate it (or you can copy "Blank.esp" from \oblivion\Mopy\Extras\ folder to \oblivion\Data\ folder). I then open the oblivion/Data/ folder, find "New Mod.esp" (or "Blank.esp") and rename it "a4Override-GRAPHICS.esp". Next, in \oblivion\Data\BOSS\ folder I create "userlist.txt" and add this to it...

    ADD: a4Override-GRAPHICS.esp

    BEFORE: Bashed Patch, 0.esp

    APPEND: % {{BASH:Graphics,NoMerge}}

    (which tells BOSS to recognise my esp and always place it before my Bashed patch and also to add Bash Tags to the esp in Wrye Bash and a message to the log file).

     

    Now I exit Wrye Bash and run TES4Edit (which will, as default, have the current load order you last used in Wrye Bash and/or the game) and also select "Darkgreen Glass Armor.esp" & the "Override-GRAPHICS.esp" (making them active in TES4Edit, but not affecting the Wrye Bash or game load order). Don't select any Mod Groups in the second pop-up window. Once TES4Edit has taken it's time to load, I click on the + to left of "Darkgreen Glass Armor.esp" and the + to left of "Armor". The culprit is at the top of that list - FormID 0003633F. Click on that FormID # to change the right panel view to If you look in the right hand window you will see that "Oblivion WarCry EV.esp" wins the "MODL - Model Filename conflict" and is imported into the Bashed patch.

     

    I click on that FormID number in the left panel and then right-click > "Copy as override into..." (have to say yes to the pop-up) and select "a4Override-GRAPHICS.esp" then exit TES4Edit, answering yes to save the "Override-GRAPHICS.esp". This should also add Darkgreen Glass Armor.esp" as a master for "Override-GRAPHICS.esp".

     

    Tip: Each time you edit a mod with TES4Edit it creates a backup with the format "modname.esp.backup.year_month_day_hour-minutes_seconds" (i.e."a4Override-GRAPHICS.esp.backup.2011_05_21_14_59_31"). To restore that earlier version simply go to your ]oblivion\Data\ folder, delete the current mod file and rename the backup by removing everything after ".esp" from the name. You will have to rebuild your Bashed Patch if you change mod files, or the game will not recognise the changes and will try to load the data in the older Bashed Patch. If you do a lot of editing, it pays to clean up frequently and delete the backups you no longer need.

     

    Next, I start Wrye Bash and tag "a4Override-GRAPHICS.esp" with "NoMerge" & "Graphics" tags. I don't want to inadvertantly merge any stats or prices into the bashed patch, I only want to import the graphics from this esp file.

     

    Run BOSS.

    Rebuild Bashed Patch (be sure to select the "Override-GRAPHICS.esp" in the "Import Graphics" section).

    Exit Wrye Bash.

    Check it out with TES4Edit. (the "Override-GRAPHICS.esp" wins the "MODL - Model Filename" conflict & "Oscuro's_Oblivion_Overhaul.esp" wins the "Data - value" conflict).

    Play.

    http://a4nic8er.com/images/TES4/TES4_GrnArm03.jpg

     

    I use this method to correct other small errors when I discover them. I will add some more here as I deal with them.

    ---------------

    Here is another one

     

    I use Harvest_Flora_v3_0_1-2037.zip and Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z.

    Harvest Flora uses a script to handle an error with the original oblivion Pitcher Plant having no ingredient. Unfortunately, this and a script in the UOP which also fixes this error do so by making Pitcher Plants unharvestable. Here's how I make them harvestable again.

     

    I create a new esp, rename it "a4Override-SCRIPTS.esp", activate it and start TES4Edit.

     

    In left panel find and expand + "Harvest [Flora].esp" + Flora and scroll down to FormID 00189D78 Pitcher Plant (the only red one). We see, in the right panel, that "HarvestFloraOff [sCPT:46006A8A]" wins the conflict and is imported into Bashed patch, (directly above "Pitcher Plant Nectar" [iNGR:4A000CE6]) but we don't want that script to win (nor "UOPPitcherPlantFixScript [sCPT:090498B7]" from the UOP).

     

    In the left panel, right-click on the 00189D78 Pitcher Plant FormID # > "Copy as override into..." the "Override-SCRIPTS.esp" (answering yes to add "Harvest [Flora].esp" as a master).

    In the left panel, left-click on the FormID # above or below the Pitcher Plant (Morning Glory or Primrose). In right panel, right click "HarvestFloraAnim [sCPT:61000CE6]" (in the SCRI - Script row, "Harvest [Flora].esp" column) and select edit. Answer yes, then right-click > "copy" the value from the pop-up and then click the cancel button to close the pop-up.

     

    In the left panel scroll down and find the Override-SCRIPTS.esp, expand Flora, and left-click the Pitcher Plant. In the right panel, right-click "HarvestFloraOff [sCPT:61006A8A]" (in the SCRI - Script row, "Override-SCRIPTS.esp" column) and select edit, then right-click > "paste" the value into the pop-up and click the OK button to close the pop-up.

     

    Now left-click and drag-and-drop "Pitcher Plant Nectar" [iNGR:4A000CE6] from "Pitcher Plant and Lilly Ingredients.esp" column, (PFIG - Ingredient row) to "a4Override-SCRIPTS.esp", (PFIG - Ingredient row) (answering yes to add "Pitcher Plant and Lilly Ingredients.esp" to masters).

     

    Close TES4Edit, saving your "Override-SCRIPTS.esp" (should be the only file on the list to save - or we did something wrong).

     

    I add this to "userlist.txt" ...

    ADD: a4Override-SCRIPTS.esp

    BEFORE: Bashed Patch, 0.esp

    APPEND: % {{BASH:NoMerge,ScriptContents,Scripts}}

    Run BOSS

     

    Rebuild Bashed Patch, selecting the "Override-SCRIPTS.esp" in the "Import Script Contents" & "Import Scripts" sections (I also select "Harvest Chance [100%]" in "Tweak Assorted").

     

    Check it out with TES4Edit (the "Override-SCRIPTS.esp" wins the "SRI - Script" conflict & "PFIG - Ingredient" conflict). The "PFIG - Ingredient" would be blank if we didn't do the "Script Contents" section of this adjustment, making the Pitcher Plants harvestable but they would give no ingredients.

    ---------------

     

    =========================================================

     

    ==============

    TWEAKING:

    ==============

     

    =========================================================

     

    After reading the following sources

    http://www.tweakguides.com/Oblivion_8.html

    http://tesivpositive.animolious.com/?page=oblivion_ini_tweaks

    http://www.oblivionmodwiki.com/index.php/Tweak_Oblivion

    http://www.atomicmpc.com.au/Tools/Print.aspx?CIID=36546

    http://www.oldblivion.com/?page=docs&title=oblivion.ini

    here are the tweaks I sometimes use (some improve performance, while others alter graphics settings to my personal preferences and have a negative impact on performance):

     

    --------------------------

    ATI-specific tweaks:

    Download and install ATI Tray Tools, then adjust 'Flip queue size' from '3' to '2' to reduce the number of frames rendered ahead (setting to '1' causes lag with "Storms & Sounds" lightning).

     

    nVidea-specific tweaks:

    Download and install Coolbits. Then, in your driver properties, navigate to Performance & Quality Settings > Additional Direct3D Settings, then set Frames to render ahead from '3' to '1' (untested, included for nVidea card users).

     

    --------------------------

    sr_Oblivion_Stutter_Remover.ini

     

    Master = {

    • bReplaceHeap = 1

    FPS_Management = {

    • bAllowSlowMotion = 1
      MaximumFPS = 30
      MinimumFPS = 10

    Heap = {

    • iHeapSize = 512
      (tried setting this at 1024 but would sometimes CTD on fast travel)

    Disable VSync and let OSR manage the framerate, since it is more efficient at doing it through the CPU cycles?

     

    --------------------------

    Oblivion.ini

     

    Graphics tweaks (some need TES4LODGen to be run before the changes can be seen in game):

     

    • [General]
      • uGridDistantTreeRange=20
        Default=15. Sets the visibility of distant trees. High values will reduce performance and increase area loading times.
         
      • uGridDistantCount=22
        Default=25. Lower = higher fps, but less than 22 cuts off parts of IC when viewed from Frostcrag.
         
      • uGridsToLoad=5
        Default=5. Controls the distance at which LOD objects and textures are scaled to their full quality. If increased, upping iPreloadSizeLimit is required to prevent crashing due to the extra grids in memory. Grids, being a multiple of cells, take a chunk of memory each.
         
        Note: If set above 5, [Water] uNumDepthGrids may need to be decreased to =1 (making water less transparent).
         
        The results of this are also affected by the size of the textures you have installed:

        • Default Oblivion + uGridsToLoad=7: ~230M
        • 2048x2048 textures + uGridsToLoad=7: ~303M
        • 4096x4096 textures + uGridsToLoad=7: ~430M

    • [Display]
      • bAllow30Shaders=1
        Allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it. *3
         
      • bDoCanopyShadowPass=1
        =0 turns off tree shadows.
         
      • bUseRefractionShader=1
        =0 disables most particle effects for Oblivion Gates and summoned creatures.
         
      • bShadowsOnGrass=0
        Disables shadows on grass.
         
      • fGrassStartFadeDistance=7000.0000
        Default=2000.0000. Sets the distance at which grass starts to fade.
      • fGrassEndDistance=8000.0000
        Default=3000.0000. Sets the distance at which grass ends.
        Note: These settings appear to be overruled by the ones in the [Grass] section, below.

    • [Water]
      • uNumDepthGrids=2
        Default=3. Sets depth of water visibility. Lower = less transparent, better FPS.
        Note: If [General] uGridsToLoad is set above =5, this may have to be set to =1.

    • [interface]
      • fDlgFocus=6.3000
        Default=2.1000. Sets distance when in conversations with NPCs

    • [speedTree]
      • iTreeClonesAllowed=2
        Default=1. Sets the number of possible tree clones (copies of the same basic tree type) which are generated. The higher the value, the greater the potential to improve FPS and stuttering by reducing texture types and processing time.
         
      • iCanopyShadowScale=1024
        Default=512. Determines the appearance of tree shadow textures. Lower = finer but more tiling, higher can = less FPS.
         
      • bForceFullLOD=1
        Default=0. Forces higher level of detail on trees, may have a small performance impact.

     

    • [Grass]
      • iMinGrassSize=120
        Default=80. Controls the density of grass clumps. Higher the value, the less tightly packed grassy areas will be, resulting in more empty spaces in grassland less FPS decrease in heavily grassed areas.
        Note: This setting is overwritten if Wrye Bash INI Edits "Grass, Fade 4k-5k [Oblivion].ini" or "Grass, ~Fade 2k-3k [Oblivion].ini" are used later.
         
      • fGrassEndDistance=5000.0000
      • fGrassStartFadeDistance=4000.0000
        Note: You can lower either or both of these values to increase performance, and also by reducing the difference between the FadeDistance and EndDistance.
        Note: These settings are overwritten if Wrye Bash INI Edits "Grass, Fade 4k-5k [Oblivion].ini" or "Grass, ~Fade 2k-3k [Oblivion].ini" are used later.
         
      • iGrassDensityEvalSize=4
        Default=2. Affects density via clump size/spacing. It seems that the higher the number, the less grass tufts per clump and more distance between clumps.
         
      • iMaxGrassTypesPerTexure=2
        Default=2. Sets the number of unique grass types per terrain texture (1 to 4). 4 should let you see all types. Affects performance: Higher number = lowerFPS.

    • [blurShaderHDRInterior]
      • fBrightScale=1.7500
        Default 2.2500. Sets the brightness of HDR lighting effects in interior cells.
         
      • fBlurRadius=6.0000
        Default=7.0000. Sets the radius of HDR lighting effects in interior cells.

     

    Audio tweaks:

     

    • [Audio]
      • bDSoundHWAcceleration=1
        Setting to 0 disables hardware sound acceleration. Reduces audio quality, may prevent some crashes.
         
      • iMaxImpactSoundCount=64
        Sets the maximum number of channels used for sound effects. Can crash your system if set too low, particularly with hardware acceleration enabled.

     

    Memory tweaks:

     

    • [General]
      • iPreloadSizeLimit=262144000 (250MB).
        Default=26214400 (25MB). 104857600=(100MB). Sets the maximum amount of data (in bytes) that can be loaded into memory whenever the game loads an area. Make sure to raise your Cell Buffer values accordingly.
         
      • uInterior Cell Buffer=12
        Default=3. Controls the maximum amount of interior cells that can be stored in RAM/Video RAM at one time.
         
      • uExterior Cell Buffer=144
        Default=36. Controls the maximum amount of exterior cells that can be stored in RAM/Video RAM at one time.
         
      • bPreemptivelyUnloadCells=0
        Set to 0 to take advantage of additional memory allocation, or if set to 1 it will actively work against the benefits of the other memory tweaks.

     

    Multi-core CPU Multithreading tweaks:

     

    • [General]
      • bUseThreadedBlood=1
        Default=0
      • bUseThreadedMorpher=1
        Default=0
      • bUseThreadedTempEffects=1
        Default=0
      • bUseThreadedParticleSystem=1
        Default=0

    • [HAVOK]
      • iNumHavokThreads=10
        Default=1. (tweak guides suggest 3 or 5) *4
         

    • [OPENMP]
      • iThreads=9
        Default=3. (tweak guides suggest 9 or 10) *4
        Sets a limit to the maximum number of threads in the pool, not the number of threads that will run continuously. You don't suddenly get Uber Performance by setting a high value here, you only allow Oblivion to use more threads if they will be of benefit.
         
      • iOpenMPLevel=30
        Default=10. Presumably sets the priority of the threads, for which 10 is 'Above normal' in Windows. Best not to touch this, too low and you'll hinder the performance of the threads, too high and you'll hinder the performance of everything else.

    • [Pathfinding]
      • bUseBackgroundPathing=1
        Default=1.

     

    Loading tweaks:

     

    • [backgroundLoad]
      • bBackgroundLoadLipFiles=1
        Default=0
      • bLoadBackgroundFaceGen=1
        Default=0
      • bSelectivePurgeUnusedOnFastTravel=1
        Default=0
      • bUseBackgroundFileLoader=1
        Default=0. Setting to =1 increases loading times!

     

    *3 Check the "RendererInfo.txt" file in your \My Games\Oblivion directory to see if your card supports 3.0 Shaders.

    To force the game to use 3.0 Shaders after making the above "Oblivion.ini" change, you will also need to look at your RenderInfo.txt file again, and on the last line of the file check which shader package it uses (e.g. Shader Package : 17). Then go to the \Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage017.sdp to shaderpackage017._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses (e.g. rename it to shaderpackage017.sdp in this example). This will force Oblivion to use the Shader Model 3.0 shaders in the game, which may increase (or reduce) performance.

     

    *4

    As the defaullt settings for iThreads is 3x iNumHavokThreads I decided to make any adjustments accordingly; =3 & =9, or =4 & =12, or =5 & =15.

    I am now using =10 & =30, as I have increased [General] iPreloadSizeLimit 10x and applied the 4GB_patch.

    Note: (Windows 32 bit) Each thread's stack occupies 64KB of address space even if only 4KB of it is used.

    http://blogs.technet.com/b/markrussinovich/archive/2009/07/08/3261309.aspx

     

    --------------------------

    Console tip:

    If performance is sluggish use console command "setdebugtext 5" to check the CPU time allocated to the processing of scripts (is around 0.2% in unmodded game). If you’re quick with the console key to pause the display you’ll see the total number of scripts being executed.

     

    =========================================================

     

    =====================

    MEMORY USAGE:

    =====================

     

    WARNING:

    This section is only relevant for 64-bit operating systems. Do not attempt this f you have a 32-bit version of Windows. Furthermore, I take no responsibility for any game or program not working or if your computer blows up (neither should happen but if it does, you can't blame me).

     

    After installing the meshes and textures in the ==COSMETIC, RACE, & BODY MODS== section, I was reaching the 32-bit 1.8GB memory ceiling and experiencing CTDs. I decided to apply the 4GB_Patch.

     

    I am very grateful to kynalvarus for doing all the hard work (and posting his results on Bethsoft & Steam forums) thereby making this so easy.

     

    1 - Applied the patch to "Oblivion.exe"

    2 - Applied the patch to "GameOverlayRenderer.dll" (NOT "GameOverlayRenderer64.dll" which will already have LAA tag). This step is vital for the Steam version, not required for non-Steam version.

    3 - Rebooted.

    4 - Started Oblivion, which started Steam

    5 - Steam began to "Update Steam installation" and took a minute to do so.

    6 - Oblivion started.

    7 - Loaded a saved game, which was created shortly before a prior CTD.

    8 - Continued playing and got to 2.1GB memory usage without crashing.

    The game has not yet exceeded that 2.1GB, as cell purging frequently drops it back below 1.5GB.

     

    Update: I discovered that, in order to make this patch "stick", I have to always put Steam into Offline Mode before I launch Oblivion, as "GameOverlayRenderer.dll" now gets replaced with a non-patched version the next time Steam connects and updates. I created a copy of the patched version and renamed it "GameOverlayRenderer.dll.4GB" for when I have to replace the .dll after I play any Steam games in Online Mode. I find it is quite easy to notice the performance drop in Oblivion when an unpatched version of the .dll is operating.

     

    =========================================================

     

    =====================

    FINAL WORDS:

    =====================

     

    After a month spent playing Steam version modded as described above, experiencing occaisional stutter/lag (caused by script processing) and fairly regular crash-to-desktop (usually when riding a mount fast in the wilderness), I decided to conduct two further experiments.

     

    First up, I changed the install order to comply stictly with the TESIV:POSItive template (as shown at TESCCosi, Oblivion:A General Order for Installing Mods). This resulted in very frequent crashes when entering interior cells (buildings, caves, forts, etc.) and no reduction in the script processing stutters/lag.

     

    Second, I backed up my Wrye Bash settings, archived the Steam Oblivion files (ESM, BSAs, the DLCs, DLC resources & DLCList.txt, etc.) and completely uninstalled the Steam version of Oblivion. I then installed Oblivion 5th Anniversary Edition and reinstalled the tools and mods as described in the above posts (using the original files from the Steam version). The results were quite astounding. I have been unable to cause the game to crash through normal play, there is no stuttering/lag at all!

     

    I have deduced that the method that Valve implemented OBSE scripting by ensuring that it is only run via their Steam Game Overlay severely compromises the performance (even if the GameOverlayRenderer.dll is 4_GB patched) and a heavily moded Steam version of Oblivion will never run as well as a Bethesda version. Who is to blame, Valve for screwing up OBSE, or Bethesda for allowing them to?

     

    My conclusion (and experience) is that the Steam GOTY is fine to play if you only intend to use a few mods for cosmetics, etc. but not for a highly modded game with a lot of OBSE scripting. The truth is that using a Bethesda Softworks disk install is far superior to the Steam version if you install a lot of mods. In the six months since I installed the 5th Anniversary version (and permanently mounted the DVD with VirtualCloneDrive) I have not experienced any stuttering nor had a single crash.

     

    BAIN Packages

    Bain Packages:
    ++ 000 - 000A DFLT-OblivionGOTY_ESPs+BSAs.7z (D34795BA) (Installed)
    ++ 001 - 000B PyFFIed_Obliv+DLC-mesh-BSAs.7z (B47FCD18) (Installed)
    ++ 002 - 000C CLEANED DLC ESPS.7z (B4B2839D) (Installed)
    ++ 003 - 000D Oblivion_INI-Edits-BAIN.7z (34B9C47D) (Installed)
    ++ 004 - 000E Oblivion_INI-Edits_GAMMA-BAIN.7z (0B5E942D) (Installed)
    005 - ==00 UTILITIES==
    ++ 006 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
    ++ 007 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
    ++ 008 - 0002a a4_OSR-ini.7z (1CFEC18E) (Installed)
    ++ 009 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
    ++ 010 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
    -- 011 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Not Installed)
    ++ 012 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
    -- 013 - 0007 Formid_Finder_451-16704.7z (1E1A14D3) (Not Installed)
    -- 014 - 0008 Actor_details_1p3-29127.7z (A33EDA29) (Not Installed)
    015 - ==0009 OMOD = ConScribe 8_0==
    016 - ==01 LARGE MESH REPLACERS==
    ++ 017 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
    ++ 018 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
    ++ 019 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Installed)
    ++ 020 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
    ++ 021 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Installed)
    ++ 022 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
    ++ 023 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
    ++ 024 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
    ++ 025 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
    026 - ==02 UNOFFICIAL PATCHES==
    ++ 027 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
    ++ 028 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
    ++ 029 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
    ++ 030 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
    ++ 031 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
    ++ 032 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
    ++ 033 - 0204 Unofficial_Patch_Supplementals-27710-3-3-6_CL.7z (B13614CC) (Installed)
    ++ 034 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-6.7z (4E6A4E8E) (Installed)
    ++ 035 - 0205 DLC_MOBS-19203-1-02.zip (198186EC) (Installed)
    036 - ==03 uFCOM INSTALLATION==
    ++ 037 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (E9DDE495) (Installed)
    ++ 038 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Installed)
    ++ 039 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Installed)
    ++ 040 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Installed)
    ++ 041 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Installed)
    ++ 042 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Installed)
    ++ 043 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Installed)
    ++ 044 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Installed)
    ++ 045 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Installed)
    ++ 046 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Installed)
    ++ 047 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Installed)
    ++ 048 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Installed)
    ++ 049 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Installed)
    ++ 050 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Installed)
    ++ 051 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Installed)
    ++ 052 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Installed)
    ++ 053 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Installed)
    ++ 054 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Installed)
    ++ 055 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Installed)
    ++ 056 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Installed)
    ++ 057 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Installed)
    ++ 058 - 0310 Cobl_172-21104.7z (BFECAEE3) (Installed)
    ++ 059 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Installed)
    ++ 060 - 0310a Loot-Drop-Merchant_changes_Proposal_CL-21104.7z (3C733749) (Installed)
    ++ 061 - 0310b MMM-Cobl.7z (9478B271) (Installed)
    -- 062 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
    ++ 063 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Installed)
    ++ 064 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Installed)
    ++ 065 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Installed)
    ++ 066 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Installed)
    067 - ==FRAN PATCHES== ==
    ++ 068 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Installed)
    ++ 069 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Installed)
    ++ 070 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Installed)
    ++ 071 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Installed)
    ++ 072 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Installed)
    073 - ==OOO PATCHES==
    ++ 074 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Installed)
    ++ 075 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Installed)
    ++ 076 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Installed)
    077 - ==FCOM PATCHES== ==
    ++ 078 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Installed)
    ++ 079 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Installed)
    ++ 080 - 0342 Lich Textures.7z (771B3B06) (Installed)
    081 - ==04 GAMEPLAY TWEAKS==
    ++ 082 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Installed)
    ++ 083 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Installed)
    ++ 084 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Installed)
    ++ 085 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_CL-15609.7z (47E988FF) (Installed)
    ++ 086 - 0404 Days_And_Months-3504.rar (149D8E9F) (Installed)
    ++ 087 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Installed)
    ++ 088 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Installed)
    ++ 089 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Installed)
    ++ 090 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Installed)
    ++ 091 - 0409 Regrowing_Nirnroot_1dot01-3585.zip (BE8CF8F3) (Installed)
    092 - ==05 COMPANIONS, MOUNTS & NPCS==
    ++ 093 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Installed)
    ++ 094 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Installed)
    ++ 095 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Installed)
    ++ 096 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Installed)
    ++ 097 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Installed)
    ++ 098 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Installed)
    ++ 099 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Installed)
    ++ 100 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Installed)
    ++ 101 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Installed)
    ++ 102 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Installed)
    ++ 103 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Installed)
    ++ 104 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Installed)
    105 - ==06 NEW LANDS & BUILDINGS== ==
    ++ 106 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN_CL.7z (E6D363AD) (Installed)
    ++ 107 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Installed)
    ++ 108 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Installed)
    ++ 109 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Installed)
    ++ 110 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN_CL.7z (77BA441E) (Installed)
    ++ 111 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Installed)
    ++ 112 - 0602b  Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Installed)
    ++ 113 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Installed)
    ++ 114 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Installed)
    115 - ==07 RAEVWD==
    ++ 116 - 0701 RAEVWD-20053-1-9-2.7z (73FB4AA0) (Installed)
    ++ 117 - 0701+ PyFFI_RAEVWD-20053-1-9-2.7z (E8C16AE2) (Installed)
    ++ 118 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Installed)
    ++ 119 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053-1.7z (51740C0F) (Installed)
    ++ 120 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Installed)
    ++ 121 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Installed)
    ++ 122 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Installed)
    ++ 123 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Installed)
    ++ 124 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Installed)
    ++ 125 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Installed)
    126 - ==08 QUESTS==
    ++ 127 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Installed)
    ++ 128 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Installed)
    ++ 129 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Installed)
    ++ 130 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Installed)
    ++ 131 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Installed)
    ++ 132 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Installed)
    ++ 133 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (AB5BA4AA) (Installed)
    ++ 134 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Installed)
    ++ 135 - 0805 Kvatch_Rebuilt_20-15412.7z (348B744D) (Installed)
    ++ 136 - 0805+ PyFFI_Kvatch_Rebuilt_20-BSA.7z (8E65545B) (Installed)
    ++ 137 - 0805a Kvatch_Rebuilt_20_esp-CLEANED.7z (D127764D) (Installed)
    138 - ==09 OVERHAULS - Late==
    ++ 139 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Installed)
    ++ 140 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Installed)
    -- 141 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
    -- 142 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Not Installed)
    ++ 143 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed)
    ++ 144 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Installed)
    145 - ==10 CITY & WORLD AESTHETICS==
    ++ 146 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Installed)
    ++ 147 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Installed)
    ++ 148 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Installed)
    ++ 149 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Installed)
    ++ 150 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Installed)
    ++ 151 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Installed)
    ++ 152 - 1005a Better_Cities_5-0-7-16513-5-0-7.7z (D988CD10) (Installed)
    ++ 153 - 1005aa BetterCities_5-0-7-BetterImperialCity_esp-CLEANED.7z (CA4A0499) (Installed)
    ++ 154 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Installed)
    ++ 155 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Installed)
    ++ 156 - 1005c Better_Cities_Resources_5-0-0-16513-5-0-0.7z (C0C30211) (Installed)
    ++ 157 - 1005c+ PyFFI_Better_Cities_Resources_5-0-0-16513-BSA+.7z (894376A0) (Installed)
    ++ 158 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Installed)
    ++ 159 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Installed)
    ++ 160 - 1007 All_Natural-18305.7z (525AF603) (Installed)
    ++ 161 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Installed)
    162 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
    ++ 163 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Installed)
    ++ 164 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Installed)
    ++ 165 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Installed)
    ++ 166 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Installed)
    ++ 167 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Installed)
    168 - ==12 USER INTERFACE==
    ++ 169 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Installed)
    ++ 170 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Installed)
    171 - ==1203 OMOD = DarNified UI 1_3_2==
    ++ 172 - 1203a a4sDarNified_menu.7z (B2A4C365) (Installed)
    ++ 173 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Installed)
    ++ 174 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (EBFBD54F) (Installed)
    175 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
    ++ 176 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Installed)
    177 - ==1302 OMOD = RealisticLeveling 1_13==
    178 - ==1303 OMOD = Enhanced Economy 5_4_2==
    179 - ==1304 OMOD =  Display Stats 2_0_1==
    ++ 180 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Installed)
    ++ 181 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Installed)
    ++ 182 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Installed)
    ++ 183 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Installed)
    -- 184 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Not Installed)
    ++ 185 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Installed)
    186 - ==14 TEXTURE & SHADER REPLACERS==
    ++ 187 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Installed)
    ++ 188 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Installed)
    ++ 189 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Installed)
    ++ 190 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Installed)
    ++ 191 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Installed)
    ++ 192 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Installed)
    ++ 193 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Installed)
    ++ 194 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Installed)
    ++ 195 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Installed)
    ++ 196 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Installed)
    ++ 197 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Installed)
    ++ 198 - 1451 Initial_Glow-5138.rar (E03EBA12) (Installed)
    ++ 199 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Installed)
    200 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
    ++ 201 - 1501 MMM_Pelt_Extension_v12-15537.rar (AF7AAFB3) (Installed)
    202 - ==16 COSMETIC, RACE, & BODY MODS==
    ++ 203 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Installed)
    ++ 204 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Installed)
    ++ 205 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Installed)
    ++ 206 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Installed)
    ++ 207 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Installed)
    ++ 208 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Installed)
    ++ 209 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Installed)
    ++ 210 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Installed)
    ++ 211 - 1604 Robert_Male_Muscular_OOO_Armor_CL-14984.7z (9595CB06) (Installed)
    ++ 212 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Installed)
    ++ 213 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Installed)
    ++ 214 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Installed)
    ++ 215 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Installed)
    ++ 216 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Installed)
    ++ 217 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Installed)
    ++ 218 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Installed)
    ++ 219 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Installed)
    ++ 220 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Installed)
    ++ 221 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Installed)
    ++ 222 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Installed)
    ++ 223 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Installed)
    ++ 224 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (E890C31B) (Installed)
    ++ 225 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Installed)
    ++ 226 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Installed)
    ++ 227 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Installed)
    ++ 228 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (2363F12A) (Installed)
    -- 229 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Not Installed)
    230 - ==17 ANIMATION REPLACERS & POSERS==
    231 - ==1701 OMOD = Sensual Walks Animations Installer 7_1==
    ++ 232 - 1701a Sensual_Walks_7_8_1-BAIN-28223-1.7z (E276ED73) (Installed)
    ++ 233 - 1702 Seductive_Idles_1.1.zip_CL-11105.7z (B4642AA7) (Installed)
    -- 234 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
    -- 235 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
    -- 236 - 1752+ PyFFI_CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (C6F50152) (Not Installed)
    -- 237 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
    -- 238 - 1753+ PyFFI_CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (4BA86C92) (Not Installed)
    -- 239 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
    240 - ==18 BBB ARMOUR & CLOTHES==
    241 - ==1801a OMOD = FB_DC_Mega_Pack_OMOD 1_8==
    ++ 242 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Installed)
    ++ 243 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Installed)
    ++ 244 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Installed)
    ++ 245 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Installed)
    ++ 246 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Installed)
    ++ 247 - 1804  HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Installed)
    ++ 248 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Installed)
    ++ 249 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Installed)
    ++ 250 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Installed)
    ++ 251 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Installed)
    ++ 252 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Installed)
    ++ 253 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Installed)
    ++ 254 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Installed)
    ++ 255 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Installed)
    ++ 256 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Installed)
    ++ 257 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Installed)
    ++ 258 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Installed)
    ++ 259 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Installed)
    ++ 260 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Installed)
    ++ 261 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Installed)
    ++ 262 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Installed)
    ++ 263 - 1812 HGEC_KunaiGarter.7z (3D87E190) (Installed)
    264 - ==1900 a4's Patches + Hacks==
    ++ 265 - 1901 a4-OVERRIDES.7z (8C01FBAB) (Installed)
    266 - ==Last==
    -- 267 - _9_dodgy-anims.7z (209CA9EA) (Not Installed)
    -- 268 - _133_DODGY-ANIMS_male.7z (C54A0836) (Not Installed)
    -- 269 - _131_VANILLA-ANIMS_male.7z (C98D9D1B) (Not Installed)
    

    Active Mod Files

    Active Mod Files:
    00  Oblivion.esm
    01  All Natural Base.esm  [Version 1.3]
    02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
    03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
    04  Cobl Main.esm  [Version 1.73]
    05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    06  Mart's Monster Mod.esm  [Version 3.7b3p3]
    07  TamrielTravellers.esm  [Version 1.39c]
    08  FCOM_Convergence.esm  [Version 0.9.9MB3]
    09  Armamentarium.esm  [Version 1.35]
    0A  MD_Saddle_Master.esm
    0B  Artifacts.esm  [Version 1.1]
    0C  Kvatch Rebuilt.esm
    0D  Better Cities Resources.esm  [Version 5.0.7]
    0E  CM Partners.esm
    **  Cobl Races TNR.esp  [Version 1.53]
    **  Cobl Races TNR SI.esp  [Version 1.53]
    0F  Unofficial Oblivion Patch.esp  [Version 3.3.6]
    10  Oblivion Citadel Door Fix.esp
    11  DLCShiveringIsles.esp
    12  Unofficial Shivering Isles Patch.esp  [Version 1.4.3]
    13  Better Cities .esp  [Version 4.7.0]
    14  Francesco's Optional Chance of Stronger Bosses.esp
    15  Francesco's Optional Chance of Stronger Enemies.esp
    16  Francesco's Optional Chance of More Enemies.esp
    17  Francesco's Optional Leveled Quests-SI only.esp
    18  Francesco's Optional Leveled Guards.esp
    ++  FranDarkSeducerWeapFix.esp
    ++  FCOM_Francescos.esp  [Version 0.9.9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    1A  Fran_Lv30Item_Maltz.esp
    1B  FranOBSEConfig.esp  [Version 0.5]
    1C  Natural_Habitat_by_Max_Tael.esp
    1D  All Natural.esp  [Version 1.3]
    1E  All Natural - SI.esp  [Version 1.3]
    ++  All Natural - MMM Patch.esp  [Version 1.3]
    1F  Enhanced Water v2.0 HD.esp
    ++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]
    ++  Symphony of Violence.esp
    ++  Diverse Voices.esp  [Version 0.1a]
    20  Storms & Sound.esp
    21  All Natural - Real Lights.esp  [Version 1.3]
    22  WindowLightingSystem.esp
    23  Akatosh Mount By Saiden Storm.esp
    24  Akatosh Mount Earn The Wyrm.esp
    25  Book Jackets Oblivion.esp
    26  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
    27  Days&Months.esp
    28  ImprovedSigns.esp
    ++  Item interchange - Extraction.esp  [Version 0.76]
    ++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]
    29  ReneersNotesMod.esp
    2A  Enhanced Economy.esp  [Version 5.4.2]
    2B  moDem's City Life.esp
    **  moDem's City Life Vwalk.esp
    2C  Display Stats.esp  [Version 2.0.1]
    2D  Get Wet - just droplets.esp
    2E  Map Marker Overhaul.esp  [Version 3.9]
    2F  Map Marker Overhaul - SI additions.esp  [Version 3.5]
    30  sr_super_hotkeys.esp  [Version 0.54]
    31  DLCHorseArmor.esp
    32  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
    33  DLCOrrery.esp
    34  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
    **  DLCOrrery Vwalk.esp
    35  DLCVileLair.esp
    36  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
    37  DLCMehrunesRazor.esp
    38  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
    **  DLCMehrunesRazor Vwalk.esp
    39  DLCSpellTomes.esp
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    ++  GrimbotsSpellTomes+SIBookJackets.esp
    **  Darkgreen Glass Armour.esp
    3A  DarkIllusionArmor.esp
    3B  homura outfit HGEC-fixed.esp
    3C  LadyDeath.esp
    3D  NexonsArmoryENG.esp
    3E  SentientWeapon.esp  [Version 3]
    3F  SG005_DHuntress.esp
    **  Armamentium female.esp
    40  FB_DC_Mega_Pack_OMOD_BC1.esp
    41  HGEC_Companionmail.esp
    42  HGEC_KunaiGarter.esp  [Version 1.0]
    43  R18PN - Leere Armor.esp
    44  R18PN - Schatten lauf Amr.esp
    45  a4sFlamingNightmare3.esp  [Version 3]
    46  Dude Wheres My Horse.esp
    47  MD Saddlebags v3.0.esp
    48  MD Saddlebags v3.0 Alternative Trader Script.esp
    49  DLCThievesDen.esp
    4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
    **  DLCThievesDen Vwalk.esp
    4B  ExnemRuneskulls.esp
    ++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
    4C  Slof's Oblivion Robe Trader.esp
    4D  Cobl Glue.esp  [Version 1.73]
    4E  Cobl Si.esp  [Version 1.63]
    4F  Bob's Armory Oblivion.esp
    50  FCOM_BobsArmory.esp  [Version 0.9.9]
    51  Loth's Blunt Weapons for Npcs.esp
    ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    52  Oblivion WarCry EV.esp  [Version 1.09]
    53  FCOM_WarCry.esp  [Version 0.9.9MB3]
    54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    55  Vanilla House Prices for OOO.esp
    **  Oscuro's_Oblivion_Overhaul Vwalk.esp
    **  OMOBS_SI.esp  [Version 2.0]
    ++  OOO-Better_Priced_Clutter.esp
    ++  ArmamentariumLLVendors.esp  [Version 1.35]
    56  ArmamentariumArtifacts.esp  [Version 1.35]
    57  OOO 1.32-Cobl.esp  [Version 1.72]
    58  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
    59  FCOM_Convergence.esp  [Version 0.9.9Mb3]
    ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    5A  FCOM_RealSwords.esp  [Version 0.9.9]
    5B  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
    ++  FCOM_SaferRoads.esp  [Version 0.9.9]
    ++  FCOM_LessRats.esp  [Version 0.9.9]
    ++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
    ++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
    5C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
    5D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
    5E  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
    5F  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
    60  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
    61  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
    62  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
    ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
    ++  TamrielTravellerAdvScript.esp  [Version 1.39c]
    63  TamrielTravellers4OOO.esp  [Version 1.39c]
    **  TamrielTravellers4OOO Vwalk.esp
    64  TamrielTravellersItemsCobl.esp  [Version 1.39c]
    65  ShiveringIsleTravellers.esp  [Version 1.39c]
    **  ShiveringIsleTravellers Vwalk.esp
    ++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
    ++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
    ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    **  FCOM_FriendlierFactions.esp  [Version 0.9.9]
    66  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
    67  FCOM_MoreRandomItems.esp  [Version 0.9.9]
    ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
    **  Fransfemale.esp
    ++  MMM Pelt Extension.esp
    68  Geomancy & Gem Dust OOO (No Spell Change).esp
    69  OOO-WaterFish.esp  [Version 1.34]
    ++  MMM-Cobl.esp  [Version 1.73]
    **  EVE_StockEquipmentReplacer4FCOM.esp
    6A  Artifacts.esp  [Version 1.1]
    **  ArtifactsFemaleArmor.esp
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
    6B  Kvatch Rebuilt.esp
    **  Kvatch Rebuilt Vwalk.esp
    6C  Valenwood Improved.esp  [Version 1.02.0]
    6D  DLCBattlehornCastle.esp
    6E  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
    6F  DLCFrostcrag.esp
    70  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
    **  DLCFrostcrag Vwalk.esp
    71  Knights.esp
    72  Knights - Unofficial Patch.esp  [Version 1.1.1]
    **  Knights Vwalk.esp
    **  EVE_KnightsoftheNine.esp
    **  DLC_MOBS.esp
    73  TOTF.esp
    **  TOTF Vwalk.esp
    74  RTT.esp
    **  RTT Vwalk.esp
    75  The Lost Spires.esp
    **  The Lost Spires Vwalk.esp
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3]
    ++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
    76  ElsweyrAnequina.esp
    ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
    **  ElsweyrAnequina Vwalk.esp
    77  Reaper's Esmeralda's Desert Manor.esp
    78  Elsweyr plantations & co..esp
    79  ElsweyrValenwoodImprovedPatch.esp
    7A  Natural_Vegetation_by_Max_Tael.esp
    7B  Harvest [Flora].esp  [Version 3.0.0]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    7C  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    7D  Pitcher Plant and Lily Ingredients.esp
    7E  Cliff_BetterLetters.esp  [Version 1.2]
    7F  CompanionHorseSupport.esp
    80  CompanionHorseSupportFIX forCMPartners.esp
    81  DecoratorAssistant with OBSE v1.1.esp
    82  EVE_ShiveringIslesEasterEggs.esp
    83  Dungeon Actors Have Torches 1.6 CT.esp
    84  Exterior Actors Have Torches 1.3 DT.esp
    85  Kosai's Welkynd Armor.esp
    86  Soulgem Magic.esp  [Version 1.0]
    87  Storms & Sound - The Lost Spires.esp
    88  Storms & Sound - Better Cities.esp
    89  Quest Award Leveller.esp
    ++  Quest Award Leveller - Battlehorn Castle.esp
    ++  Quest Award Leveller - Vile Lair.esp
    ++  Quest Award Leveller - Mehrunes Razor.esp
    ++  Quest Award Leveller - Knights of the Nine.esp
    8A  JIM_Summon_Doppleganger.esp
    8B  RealisticLeveling.esp
    8C  SeductiveIdles.esp
    ++  Item interchange - Placement for FCOM.esp  [Version 0.76]
    ++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
    ++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
    8D  CM Partners.esp
    8E  a4s Moonshadow Elves - NoSc.esp
    **  CM Partners Vwalk.esp
    8F  CM Partners Special NPCs.esp
    **  CM Partners Special NPCs Vwalk.esp
    90  CM Partners NPC.esp
    **  CM Partners NPC Vwalk.esp
    91  CM Partners Extra NPCs.esp
    **  CM Partners Extra NPCs Vwalk.esp
    92  DAGimli.esp
    93  DARaewyn.esp
    94  Cobl Races.esp  [Version 1.52]
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
    95  bgMagicEV.esp  [Version 1.7EV]
    **  bgMagicEV Vwalk.esp
    ++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
    ++  bgMagicEVStartspells.esp  [Version 1.68EV]
    96  bgMagicEVPaperChase.esp  [Version 1.68EV]
    97  Better Cities Full.esp  [Version 5.0.7]
    98  Better Imperial City.esp  [Version 5.0.0]
    99  Better Cities Full FPS Patch.esp  [Version 5.0.7]
    ++  Better Cities Resources Vwalk.esp
    9A  Better Cities - All Natural.esp  [Version 4.9.5]
    9B  Better Cities - Ruined Tail's Tale.esp  [Version 5.0.0]
    9C  Better Cities - Knights of the Nine.esp  [Version 4.9.8]
    9D  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]
    9E  Better Imperial City FPS Patch.esp  [Version 5.0.0]
    9F  Better Cities - The Lost Spires.esp  [Version 5.0.0]
    A0  Better Cities - COBL.esp  [Version 2.1]
    ++  Better Cities - Open Better Cities.esp  [Version 4.9.5]
    A1  [GFX]_Initial_Glow-all.esp
    A2  [GFX]_Initial_Glow-creatures.esp
    ++  a4sTorchLight.esp
    A3  a4sEWVE_Full.esp
    ++  bgMagicShaderLifeDetect.esp  [Version 1.68]
    A4  a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp
    ++  Sensual Walks.esp
    ++  Sensual Walks SI.esp
    ++  Sensual Walks SI DS + GS.esp
    **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
    A5  a4-QuestAwardsChest.esp
    **  a4Override-GRAPHICS.esp
    A6  a4Override-POSITION.esp
    **  a4Override-SCRIPTS.esp
    A7  a4Override-SETTINGS.esp
    ++  a4Override-SHADOWMERE.esp
    A8  Bashed Patch, 0.esp
    A9  Elsweyr Color Map.esp
    

     

    =========================================================

  21. =========================================================

    ==11 SOUNDS & AUDIO ENHANCEMENTS==

     

    1101 OblivionStereoSoundOverhaul_a4BAIN.7z (Data folder needs to be moved up one level in the archive)

     

    1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z The two main files and all DLC support packs (with the SI esp) in one archive.

     

    1103 Symphony_of_Violence_0_5-13987.rar

     

    1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (OBSE SI esp Cleaned: 45 ITM, 0 UDR).

    Files: 159

    Configured: 149 (75,420 KB)

    Matched: 149

    Missing: 0

    Conflicts: 0

     

    == Configured Files

    Storms & Sound - Better Cities.esp

    Storms & Sound - The Lost Spires.esp

    Storms & Sound.esp

    Docs\Storms & Sound Patches_readme.rtf

    Docs\Storms & Sound.txt

    meshes\InvisibleMesh\null.nif

    meshes\magiceffects\fireball2.nif

    meshes\magiceffects\shockbolt.nif

    sound\fx\ambient\amb_rain_lp.wav

    sound\fx\ambient\amb_rainstorm_lp.wav

    etc.

     

    =========================================================

    ==12 USER INTERFACE==

     

    1201 Color_Map_Mod_zipversion-1951.zip

     

    1202 Elsweyr_Color_Map_v1x0-28432.zip

     

    1203 DarNified_UI_132_OMOD-10763.zip OMOD. Use OBMM to install, less daunting than the BAIN version. *2

    Extract the omod file from the zip into OBMM's omod directory (I moved mine to \STEAM\steamapps\common\Oblivion Mods\OMODs - beside my "Bash Installers" folder).

    Start OBMM and make sure "Allow additional script types" is selected in settings.

    Double-click on the "DarNified UI 1.3.2" omod and make your choices. Tip: READ THE README!

    My choices are...

    - Select Components

    Ctrl+LMB Select: "Barter Pack", "Level Up Menu". Then click on "Invert" (meaning those items are now the only ones unselected). I will be installing Enhanced Economy & Realistic Leveling mods.

    Click "OK" button.

    Ctrl+LMB Select: "Custom Font 1", "Documentation", "Colored local Map" (leaving "Classic Inventory" & "No Quest Added popup" deselected).

    Click "OK" button.

    Choose: "Ringbearer_22"

    Click "OK" button.

    Choose: "Large"

    Click "OK" button.

    Click "Yes" button for each "Oblivion.ini" edit pop-up (or hold Ctrl key while clicking "Yes" to accept all of them).

    Exit OBMM

    - OR -

    1203 DarNified_UI_132-BAIN-22170.7z Very complex, with Oblivion.ini edits included.

    Extract "Package.txt" from the archive and read it!

     

    I selected:

    00 Core

    01 Font 1 variants

     

    Then went to Wrye Bash "INI Edits" Tab and right-clicked > "Apply" on "Fonts 1, Ringbearer 22.ini" (which turned "Fonts, ~Default [Oblivion].ini" yellow.

     

    I did not apply either of the "Fonts 234, DarN x.ini" files as these are for books (I use a Bashed Patch "Tweak Assorted" setting to DarNify those).

     

    I have, several times, and I still can't get this installed and set up without causing the game to crash. Which is why I gave up on it and went back to using the omod installer. It gives me the options to not install any levelup menu or barter changes, and it works straight out of the box.

    1203a a4sDarNified_menu.7z ("\menus\prefabs\darn\hudmainmenu_config.xml" with my preferred settings for DarN UI)

     

    1204 Map_Marker_Overhaul_3_9-26389.rar BAIN

    If using BAIN, "Has extra folders" must be enabled, and check that the ini file is installed to the data\ini folder.

    Y = "00 Core"

    Y = "01 Adny's Icons"

    Y = "02 SI additions"

    1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z My default and character-specific ini files.

     

    =========================================================

    ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==

     

    1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar

     

    1302 RealisticLeveling-1_13-13879.7z OMOD. It is just so much easier this way.

    Place the 7z archive into OBMM's omod directory.

    Start OBMM > [Create] > [Add archive] > navigate to OBMM's omod directory & select the 7z archive > [Create omod].

    Double-click on the "RealisticLeveling 1.13" omod and make your choices. Tip: READ THE README!

    Tip: Each choice window has a clickable "Description" button that shows what the currently highlighted option does.

    My choices were...

    Click "Yes" button for "Install levelup menu?" popup window (because we didn't install the one from DarN UI).

    - Verbose Leveling (recommended)

    - Medium (65)

    - Unlimited (100)

    Note: This mod lowers every new character's base Attribute points by 60 to 260 (instead of 320) by removing 5 points each from Strength & Intelligence and 10 points from all other attributes (except Luck, which it doesn't touch). This can make the game significantly more difficult at lower levels, especially when combined with overhaul mods.

     

    1303 Enhanced_Economy_5_2_2-25078-5-2-2.rar OMOD. Again, easiest way to install a very complex mod.

    Create the omod, READ THE README, and make your choices.

    I chose...

    Detailed with description.

     

    + YES:

    - Detailed dynamic barter gold settings (2.0, 800, 1.5, 500 (Bashed Patch - Tweak Settings can also adjust this), Sell any item, 0.3, 0.2, 0.8, 1.5, 12, 10-95 (Cuth. Merch.), 300-150 (Cuth. Merch.))

    - Automatic haggling

    - Value-based mercantile leveling (Mode 1 (rounding up), 1.5, 1.5)

    - Merchant quests (Item popup + 1st time, 1.5, 1.3, Quest items, 10% reward, 400 gold)

    - Less barter chatter (4 (half), 20)

    - Local economy (75% effect, 75% effect)

    - Oblivion crisis global economy effect (No, -5, -5, -0.2, 0.5, 10)

    - Repricing of services and more (Don't set, All except potions =0.9)

     

    + NO:

    - No 100% transactions

    - Real values

    - House prices (has no vanilla prices - will use OOO patch mod instead)

    - House taxes (no thanks)

    - Illegal looting (OOO covers this well enough)

    - Gold Adjustment (too tempting)

    - Item removal (less loot?)

    - Repricing of magical equipment (Bashed Patch - Tweak Settings)

    - Repricing of crime bounties (Bashed Patch - Tweak Settings)

    - Mod patches

     

    Note: Access menu/reset with R key while in inventory menu. Edit configuration in "\oblivion\Data\ini\Enhanced Economy.ini"

     

    1304 Display Stats 1.3.1.omod OMOD

    I am using version 1.3.1 because version 2.0.1 can still cause CTD in some circumstances.

    I chose the "Darnified UI" option, and yes to Overwrite Files "menus\main\magic_popup_menu.xml - 1203 darnified ui 1.3.2.omod"

     

    *2 By using OBMM to install all the mods in this group that have conflicts with each other (and DarNified UI OMOD install), I avoid having untrackable conflicts in Wrye Bash that would be present if some were OMODs and others were BAIN. If that were the case and (for example, if I had installed DarNified UI BAIN) I was to "Anneal" the DarNUI install because it was red and had mismatched file(s), it would break one or more of the OMOD installations in this group.

     

    1305 Soulgem_Magic_1_0-35393.rar

    The archive Can be used to create an omod, but the default ini settings are fine for me so I use it as a BAIN installer.

     

    1306a Companion_Horse_Support_V_2-28742.rar

    1306b FIX_for_CM-Partners_Mod-28742.rar

     

    1307a MD_Saddlebags_3_RC1-2008.7z (Cleaned: 0 ITM, 0 UDR)

    1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip

     

    =========================================================

    ==14 TEXTURE & SHADER REPLACERS==

     

    1401 Heavens-a4BAIN.7z

    My prefered night skies/nebula/moons from Real Night Sky, Night Sky Fire & Ice 3, & Better Night Sky.

     

    1402 BeamingSunglare-a4BAIN.7z Created a BAIN package from the Beaming_Sunglare_v12.zip" file (TESNexus only has v1.1)

    Can use both Normal & NatEnv versions together (Original or Sharp). Run TES4LODGen to see changes.

    N = 01 Original Glare (v1.1)

    N = 01 Original Glare (v1.1) NatEnv

    Y = 01 Sharp Glare (v1.2)

    Y = 01 Sharp Glare (v1.2) NatEnv

     

    Renamed Readme.txt to BeamingSunglare_Readme.txt

     

    1403 LODnoiseReplacerFINAL-a4BAIN.7z

    N= 01 Light

    Y = 01 Medium

    N = 01 Strongest

     

    1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z

     

    1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z

    Grimbots_Spell_Tomes-16247.7z & Shivering_Book_Jackets-16247 resources combined and the two esp files merged (with TES4Gecko) into "GrimbotsSpellTomes+SIBookJackets.esp"

    BOSS "userlist.txt"

     

    ADD: GrimbotsSpellTomes+SIBookJackets.esp

    AFTER: DLCSpellTomes.esp

    APPEND: % {{BASH:Graphics}}

     

    1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN With my "Book Jackets Alternates" preferences.

    Chose non-BP esp (Cleaned: 8 ITM, 234 UDR)

     

    1414 Improved+Weathered_Signs-a4BAIN.7z ImprovedSignsComplete-9498.7z & LBM_Weathered_Direction_Signs_1.3.7z-4165.7z combined (with weathered Signs resources over Improved Signs). Three conflicts, will need to check them out (may need to move this up the install order)...

    = Lower ========================================

    ==11== 0103 QTP3Redimized+Patch-a4BAIN.7z

    textures\architecture\bravil\woodplanks02.dds

    textures\architecture\bravil\woodplanks02_n.dds

     

    ==12== 0103a QTP3R-Reduced_Lite-26038.7z

    textures\architecture\bravil\woodplanks02.dds

     

    ==14== 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z

    Textures\Clutter\FightersGuild\FightersGuildSignEdge01_n.dds

     

    1451 Initial_Glow-5138.rar

    Choose "[GFX]_Initial_Glow-all.esp" OR "[GFX]_Initial_Glow-self.esp" (can also choose optional "[GFX]_Initial_Glow-creatures.esp")

    Note: Esp(s) MUST remain activated for shader effects to work.

     

    1452 a4sEWVE_BAIN-35140.7z

    Choose "a4sEWVE_Full.esp" for all, OR whichever of the individual esps you want.

    Note: Esp(s) MUST remain activated for shader effects to work.

     

    =========================================================

    ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==

     

    I don't have any, but if I did I would install them here.

     

    =========================================================

    ==16 COSMETIC, RACE, & BODY MODS==

     

    1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z

    1601a 1st-person_fixes-14982.7z

     

    1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z

     

    1603 Robert_Muscular_Fran_Armor-15097.7z

     

    1604 Robert_Male_Muscular_OOO_Armor-14984.7z

    -edit- This mod contains a bad mesh! The "meshes\armor\TheSilverDragonOrder\m\cuirass.nif" causes a CTD when entering Ri'Zakar's room during "The Hist" Fighters Guild quest. It can also crash CS and NifSkope. Delete it from the archive before installing.

    -endedit-

     

    1605 Robert_Muscular_MMM_Armor-15096.7z

     

    1606 Artifacts_Roberts_Male-25309.7z

     

    1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z

     

    1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (Elsweyr Anequina - Races patch for HGEC and RobertM bodies)

     

    1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z

    Don't install the esp file.

     

    1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z

    Choose ONLY ONE StockEquipmentReplacer.esp (Vanilla OR MMM OR OOO OR 4FCOM).

    Files: 2,710

    Configured: 1,989 (1,074,545 KB)

    Matched: 656

    Missing: 1,086

    Conflicts: 247

     

    == Configured Files

    a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp

    Armamentium female.esp

    ArtifactsFemaleArmor.esp

    EVE_KnightsoftheNine.esp

    EVE_ShiveringIslesEasterEggs.esp

    EVE_StockEquipmentReplacer4FCOM.esp

    Fransfemale.esp

    Docs\BBB_HGEC+EVE+Rbrts+Stock-BAIN_readme.rtf

    Meshes\armor\amber\f\boots.nif

    Meshes\armor\amber\f\cuirass.nif

    etc.

    Note: If you PyFFI the meshes in this Body Replacer mod, delete the "Characters" folder from every "Meshes" folder (in & "00 CORE FILES" "00Mxx xxxx" folders) in the PyFFIed results before creating an archive (to avoid black body textures on corpses).

     

    1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z

    Requires: 'FCOM_SlofsRobeTrader.esp'- go back and Anneal that in.

     

    1622 Raewyn_updated_v1_2_CM_Partner-12134.7z

     

    1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z "Main files" & both "Updates"

    Made a custom BAIN package using the non-tattooed textures (edited "MoonshadowFace_(NoTattoo)" texture with GIMP to remove forehead tattoo).

    Edited "Moonshadow Elves - NoSc.esp" with CS to make males heavier, and remove both "Reflect" abilities" (bumped "Absorb Spells" to 10%).

    Tip: Don't use "Moonshadow Elves - Sc.esp" (the scripted .esp file) unless you want massive save-game bloating.

     

    If you now find that the game is crashing after a few minutes of run time, you should have PyFFI optimised your meshes!

     

    =========================================================

    ==17 ANIMATION REPLACERS & POSERS==

     

    1701 Sensual_Walks_Animations_Installer-28223.7z (the two "Optional files").

    Extract "Sensual Walks Animations Installer 7.1.omod" to OBMM OMODs folder and install it with OBMM.

    I chose:

    "All BBB female walk animations"

    "Use displayed mapping"

    1701a Sensual_Walks_BAIN-28223.7z

    Right-click the installer > Wizard

    Select "Apply these selections" > Finish

    Check "112 Banansplit Better Cities v4.9.7 - Full" is selected (Wizard might not detect it)

    Check "114 Banansplit Better Cities v4.9.7 - Imperial City" is selected (Wizard might not detect it)

    Check "274 Tamriel Travellers - OOO" is selected (Wizard might not detect it)

    Right-click the installer > Install

     

    1702 Seductive_Idles_1.1.zip-11105.7z (Cleaned 3 ITM, 0 UDR)

     

    Wrye Bash Mods Tab > Ctrl+A > Right-click > Mark Mergable

    Activate, BOSS, Rebuild Bashed Patch

     

    1751 CTAddpose_v_1-13220.7z

     

    1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z

     

    1753 OSR Poses + OSR Poses - Translated = CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z

     

    1754 ActorsInEmotions-15124.zip

     

    Note: I Bash Tag all these poser mods with 'NoMerge. 'After testing that they are installed and working correctly, I only activate the poser mods when I want to use them.

     

    =========================================================

    ==18 BBB ARMOUR & CLOTHES==

     

    1801a FB_DC_Mega_Pack_OMOD 1.8.omod OMOD

    1801b Saayas BBB Compilation "Dark Crusader" = BBB_for_DarkCrusader-a4BAIN.7z

    Where: Chest out front of The Best Defense, IC Market.

     

    1802 BBB_HomuraBlack-Fixed-38838-1.7z

    Where: Chest in Anvil Castle Courtyard

     

    1803 Buiess Armors for HGEC + Saayas BBB Compilation "Buies Mengmo and Rachel" = BuiessArmors1_HGEC_EcBBB-a4BAIN.7z E-cup

    Where: Chest in A Fighting Chance, IC Market.

     

    1804 HGEC_Companionmail + Saayas BBB Compilation "Companionmail" = HGEC_Companionmail_EcBBB-a4BAIN.7z E-cup

    Where: An old chest on the porch at Benirus Manor in Anvil.

     

    1805 HGEC Agea Karan Armor + Saayas BBB Compilation "Agea Karan" = AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z D-cup

    Where: Relinquery in boss chamber of Vilverin.

     

    1806 SG Button Armors + SG Slit Armors + SG Demon Huntress + Saayas BBB Compilation "Neovinci Pack" = NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z E/H-cup (plus my optional edited .esps with chests repositioned for BBC).

    http://a4nic8er.com/images/TES4/NeovinciPack-2+3+5_BBB+BBC-a4BAIN.png

    (I only install the Demon Huntress, and only the full suits have BBB)

    Where: IC Market, south wall, west of south gate.

     

    1807 NexonsArmoryENGv101 + Saayas BBB Compilation "Nexon Sorceress" = NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z C-cup

    Where: Ayleid Chest behind the big statue in front of A Fighting Chance, IC Market (under the stairs if BBC).

     

    1808 R18PN Armor and Dress + Saayas BBB Compilation "R18PN Dancer Dress" = R18PN_Armor+Dress_DcBBB-a4BAIN.7z D-cup

    (I sometimes use the armor, but only the dress has BBB).

    Where: Chests on wall in front of Arena entrance (to right as you come through gate).

     

    1809 HGEC Dark Illusion Armor (& Patch) + Saayas BBB Compilation "Dark Illusion" = HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z D-cup

    Where: In Piukanda and you have to kill some baddies who are wearing it.

     

    1810 R18PN 06 - Schatten lauf Armor for HGEC + Saayas BBB Compilation "Schatten Lauf" = SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z E-cup

    Where: Chest on wall in front of Arena entrance (to right as you come through gate).

     

    1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z D-cup

    Where: IC Palace District, Coffin SW wall behind graves (mid-way between S & W gates).

     

    1812 HGEC_KunaiGarter

     

    =========================================================

     

    ============

    All DONE:

    ============

     

    My completed Installers Packages List

    Bain Packages:
    000 - ==00 UTILITIES==
    ++ 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
    ++ 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
    ++ 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
    ++ 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
    ++ 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Installed)
    ++ 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
    007 - ==01 LARGE MESH REPLACERS==
    ++ 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
    ++ 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
    ++ 010 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Installed)
    ++ 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
    ++ 012 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Installed)
    ++ 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
    ++ 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
    ++ 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
    ++ 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
    017 - ==02 UNOFFICIAL PATCHES==
    ++ 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
    ++ 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
    ++ 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
    ++ 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
    ++ 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
    ++ 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
    ++ 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)
    ++ 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Installed)
    026 - ==03 uFCOM INSTALLATION==
    ++ 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Installed)
    ++ 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Installed)
    ++ 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Installed)
    ++ 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Installed)
    ++ 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Installed)
    ++ 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Installed)
    ++ 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Installed)
    ++ 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Installed)
    ++ 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Installed)
    ++ 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Installed)
    ++ 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Installed)
    ++ 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Installed)
    ++ 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Installed)
    ++ 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Installed)
    ++ 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Installed)
    ++ 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Installed)
    ++ 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Installed)
    ++ 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Installed)
    ++ 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Installed)
    ++ 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Installed)
    ++ 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Installed)
    ++ 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Installed)
    ++ 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Installed)
    ++ 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Installed)
    ++ 051 - 0310b MMM-Cobl.7z (9478B271) (Installed)
    ++ 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Installed)
    ++ 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Installed)
    ++ 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Installed)
    ++ 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Installed)
    ++ 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Installed)
    057 - ==FRAN PATCHES== ==
    ++ 058 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Installed)
    ++ 059 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Installed)
    ++ 060 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Installed)
    ++ 061 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Installed)
    ++ 062 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Installed)
    063 - ==OOO PATCHES==
    ++ 064 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Installed)
    ++ 065 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Installed)
    ++ 066 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Installed)
    067 - ==FCOM PATCHES== ==
    ++ 068 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Installed)
    ++ 069 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Installed)
    070 - ==04 GAMEPLAY TWEAKS==
    ++ 071 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Installed)
    ++ 072 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Installed)
    ++ 073 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Installed)
    ++ 074 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Installed)
    ++ 075 - 0404 Days_And_Months-3504.rar (149D8E9F) (Installed)
    ++ 076 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Installed)
    ++ 077 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Installed)
    ++ 078 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Installed)
    ++ 079 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Installed)
    080 - ==05 COMPANIONS, MOUNTS & NPCS==
    ++ 081 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Installed)
    ++ 082 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Installed)
    ++ 083 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Installed)
    ++ 084 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Installed)
    ++ 085 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Installed)
    ++ 086 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Installed)
    ++ 087 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Installed)
    ++ 088 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Installed)
    ++ 089 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Installed)
    ++ 090 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Installed)
    ++ 091 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Installed)
    ++ 092 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Installed)
    093 - ==06 NEW LANDS & BUILDINGS== ==
    ++ 094 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN_CL.7z (E6D363AD) (Installed)
    ++ 095 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Installed)
    ++ 096 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Installed)
    ++ 097 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Installed)
    ++ 098 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Installed)
    ++ 099 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Installed)
    ++ 100 - 0602b  Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Installed)
    ++ 101 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Installed)
    ++ 102 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Installed)
    103 - ==07 RAEVWD==
    ++ 104 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Installed)
    ++ 105 - 0701+ PyFFI_RAEVWD-20053-1-9-1.7z (08B2CBD6) (Installed)
    ++ 106 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Installed)
    ++ 107 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Installed)
    ++ 108 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Installed)
    ++ 109 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Installed)
    ++ 110 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Installed)
    ++ 111 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Installed)
    ++ 112 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Installed)
    ++ 113 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Installed)
    114 - ==08 QUESTS==
    ++ 115 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Installed)
    ++ 116 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Installed)
    ++ 117 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Installed)
    ++ 118 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Installed)
    ++ 119 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Installed)
    ++ 120 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Installed)
    ++ 121 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Installed)
    ++ 122 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Installed)
    123 - ==09 OVERHAULS - Late==
    ++ 124 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Installed)
    ++ 125 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Installed)
    -- 126 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
    ++ 127 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Installed)
    ++ 128 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed)
    ++ 129 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Installed)
    130 - ==10 CITY & WORLD AESTHETICS==
    ++ 131 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Installed)
    ++ 132 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Installed)
    ++ 133 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Installed)
    ++ 134 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Installed)
    ++ 135 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Installed)
    ++ 136 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Installed)
    ++ 137 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Installed)
    ++ 138 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Installed)
    ++ 139 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Installed)
    ++ 140 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Installed)
    ++ 141 - 1005c+ PyFFI_Better_Cities_Resources_4-9-6-16513-BSAs.7z (B2009BA5) (Installed)
    ++ 142 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Installed)
    ++ 143 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Installed)
    ++ 144 - 1007 All_Natural-18305.7z (525AF603) (Installed)
    ++ 145 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Installed)
    146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
    ++ 147 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Installed)
    ++ 148 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Installed)
    ++ 149 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Installed)
    ++ 150 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Installed)
    ++ 151 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Installed)
    152 - ==12 USER INTERFACE==
    ++ 153 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Installed)
    ++ 154 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Installed)
    -- 155 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
    ++ 156 - 1203a a4sDarNified_menu.7z (B2A4C365) (Installed)
    ++ 157 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Installed)
    ++ 158 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (EBFBD54F) (Installed)
    159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
    ++ 160 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Installed)
    ++ 161 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Installed)
    ++ 162 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Installed)
    ++ 163 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Installed)
    ++ 164 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Installed)
    ++ 165 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Installed)
    ++ 166 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Installed)
    167 - ==14 TEXTURE & SHADER REPLACERS==
    ++ 168 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Installed)
    ++ 169 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Installed)
    ++ 170 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Installed)
    ++ 171 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Installed)
    ++ 172 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Installed)
    ++ 173 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Installed)
    ++ 174 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Installed)
    ++ 175 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Installed)
    ++ 176 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Installed)
    ++ 177 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Installed)
    ++ 178 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Installed)
    ++ 179 - 1451 Initial_Glow-5138.rar (E03EBA12) (Installed)
    ++ 180 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Installed)
    181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
    182 - ==16 COSMETIC, RACE, & BODY MODS==
    ++ 183 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Installed)
    ++ 184 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Installed)
    -- 185 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
    ++ 186 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Installed)
    ++ 187 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Installed)
    ++ 188 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Installed)
    ++ 189 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Installed)
    ++ 190 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Installed)
    ++ 191 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Installed)
    ++ 192 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Installed)
    ++ 193 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Installed)
    ++ 194 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Installed)
    ++ 195 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Installed)
    ++ 196 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Installed)
    ++ 197 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Installed)
    ++ 198 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Installed)
    ++ 199 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Installed)
    ++ 200 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Installed)
    ++ 201 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Installed)
    ++ 202 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Installed)
    ++ 203 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Installed)
    ++ 204 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (E890C31B) (Installed)
    ++ 205 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Installed)
    ++ 206 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Installed)
    ++ 207 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Installed)
    ++ 208 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (E1E9BFA7) (Installed)
    ++ 209 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Installed)
    210 - ==17 ANIMATION REPLACERS & POSERS==
    ++ 211 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Installed)
    ++ 212 - 1702 Seductive_Idles_1.1.zip_CL-11105.7z (B4642AA7) (Installed)
    ++ 213 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Installed)
    ++ 214 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Installed)
    ++ 215 - 1752+ PyFFI_CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (C6F50152) (Installed)
    ++ 216 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Installed)
    ++ 217 - 1753+ PyFFI_CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (4BA86C92) (Installed)
    ++ 218 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Installed)
    219 - ==18 BBB ARMOUR & CLOTHES==
    ++ 220 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Installed)
    -- 221 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
    ++ 222 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Installed)
    ++ 223 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Installed)
    ++ 224 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Installed)
    ++ 225 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Installed)
    ++ 226 - 1803+ PyFFI_BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (7717D098) (Installed)
    ++ 227 - 1804  HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Installed)
    ++ 228 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Installed)
    ++ 229 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Installed)
    ++ 230 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Installed)
    ++ 231 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Installed)
    ++ 232 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Installed)
    ++ 233 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Installed)
    ++ 234 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Installed)
    ++ 235 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Installed)
    ++ 236 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Installed)
    ++ 237 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Installed)
    ++ 238 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Installed)
    ++ 239 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Installed)
    ++ 240 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Installed)
    ++ 241 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Installed)
    ++ 242 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Installed)
    243 - ==Last==
    -- 244 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed)
    

     

    Plus these OMODs:

    1203 DarNified UI 1.3.2.omod

    1302 RealisticLeveling 1.13.omod

    1303 Enhanced Economy 5.3.omod

    1304 Display Stats 1.3.1.omod

    1701 Sensual Walks Animations Installer 7.1.omod

    1801a FB_DC_Mega_Pack_OMOD 1.8.omod

     

     

    My final Active Mods List

    Active Mod Files:
    00  Oblivion.esm
    01  All Natural Base.esm  [Version 1.3]
    02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
    03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
    04  Cobl Main.esm  [Version 1.73]
    05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    06  Mart's Monster Mod.esm  [Version 3.7b3p3]
    07  TamrielTravellers.esm  [Version 1.39c]
    08  FCOM_Convergence.esm  [Version 0.9.9MB3]
    09  Armamentarium.esm  [Version 1.35]
    0A  MD_Saddle_Master.esm
    0B  Artifacts.esm  [Version 1.1]
    0C  Better Cities Resources.esm  [Version 4.9.5]
    0D  CM Partners.esm
    **  Cobl Races TNR.esp  [Version 1.53]
    **  Cobl Races TNR SI.esp  [Version 1.53]
    0E  Unofficial Oblivion Patch.esp  [Version 3.3.5]
    0F  Oblivion Citadel Door Fix.esp
    10  DLCShiveringIsles.esp
    11  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]
    12  Better Cities .esp  [Version 4.7.0]
    13  Francesco's Optional Chance of Stronger Bosses.esp
    14  Francesco's Optional Chance of Stronger Enemies.esp
    15  Francesco's Optional Chance of More Enemies.esp
    16  Francesco's Optional Leveled Quests-SI only.esp
    17  Francesco's Optional Leveled Guards.esp
    ++  FranDarkSeducerWeapFix.esp
    ++  FCOM_Francescos.esp  [Version 0.9.9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    19  Fran_Lv30Item_Maltz.esp
    1A  FranOBSEConfig.esp  [Version 0.5]
    1B  Natural_Habitat_by_Max_Tael.esp
    1C  All Natural.esp  [Version 1.3]
    1D  All Natural - SI.esp  [Version 1.3]
    ++  All Natural - MMM Patch.esp  [Version 1.3]
    1E  Enhanced Water v2.0 HD.esp
    ++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]
    ++  Symphony of Violence.esp
    ++  Diverse Voices.esp  [Version 0.1a]
    1F  Storms & Sound.esp
    20  All Natural - Real Lights.esp  [Version 1.3]
    21  WindowLightingSystem.esp
    22  Akatosh Mount By Saiden Storm.esp
    23  Akatosh Mount Earn The Wyrm.esp
    24  Book Jackets Oblivion.esp
    25  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
    26  Days&Months.esp
    27  ImprovedSigns.esp
    ++  Item interchange - Extraction.esp  [Version 0.76]
    28  ReneersNotesMod.esp
    29  Enhanced Economy.esp  [Version 5.2.2]
    2A  moDem's City Life.esp
    **  moDem's City Life Vwalk.esp
    2B  Display Stats.esp  [Version 1.3.1]
    2C  Get Wet - just droplets.esp
    2D  Map Marker Overhaul.esp  [Version 3.9]
    2E  Map Marker Overhaul - SI additions.esp  [Version 3.5]
    2F  sr_super_hotkeys.esp  [Version 0.54]
    30  DLCHorseArmor.esp
    31  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
    32  DLCOrrery.esp
    33  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
    **  DLCOrrery Vwalk.esp
    34  DLCVileLair.esp
    35  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
    36  DLCMehrunesRazor.esp
    37  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
    **  DLCMehrunesRazor Vwalk.esp
    38  DLCSpellTomes.esp
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    ++  GrimbotsSpellTomes+SIBookJackets.esp
    39  AAbuiesdaqun.esp
    **  Darkgreen Glass Armour.esp
    3A  DarkIllusionArmor.esp
    3B  homura outfit HGEC-fixed.esp
    3C  LadyDeath.esp
    3D  NexonsArmoryENG.esp
    3E  SentientWeapon.esp  [Version 3]
    3F  SG005_DHuntress.esp
    **  Armamentium female.esp
    40  FB_DC_Mega_Pack_OMOD_BC1.esp
    41  HGEC_Companionmail.esp
    42  R18PN - Leere Armor.esp
    43  R18PN - Schatten lauf Amr.esp
    44  a4sFlamingNightmare3.esp  [Version 3]
    45  Dude Wheres My Horse.esp
    46  MD Saddlebags v3.0.esp
    47  MD Saddlebags v3.0 Alternative Trader Script.esp
    48  DLCThievesDen.esp
    49  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
    **  DLCThievesDen Vwalk.esp
    4A  ExnemRuneskulls.esp
    ++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
    4B  Slof's Oblivion Robe Trader.esp
    4C  Cobl Glue.esp  [Version 1.73]
    4D  Cobl Si.esp  [Version 1.63]
    4E  Bob's Armory Oblivion.esp
    4F  FCOM_BobsArmory.esp  [Version 0.9.9]
    50  Loth's Blunt Weapons for Npcs.esp
    ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    51  Oblivion WarCry EV.esp  [Version 1.09]
    52  FCOM_WarCry.esp  [Version 0.9.9MB3]
    53  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    54  Vanilla House Prices for OOO.esp
    **  Oscuro's_Oblivion_Overhaul Vwalk.esp
    **  OMOBS_SI.esp  [Version 2.0]
    ++  OOO-Better_Priced_Clutter.esp
    ++  ArmamentariumLLVendors.esp  [Version 1.35]
    55  ArmamentariumArtifacts.esp  [Version 1.35]
    56  OOO 1.32-Cobl.esp  [Version 1.72]
    57  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
    58  FCOM_Convergence.esp  [Version 0.9.9Mb3]
    ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    59  FCOM_RealSwords.esp  [Version 0.9.9]
    5A  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
    ++  FCOM_SaferRoads.esp  [Version 0.9.9]
    ++  FCOM_LessRats.esp  [Version 0.9.9]
    ++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
    ++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
    5B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
    5C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
    5D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
    5E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
    5F  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
    60  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
    ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
    ++  TamrielTravellerAdvScript.esp  [Version 1.39c]
    61  TamrielTravellers4OOO.esp  [Version 1.39c]
    **  TamrielTravellers4OOO Vwalk.esp
    62  TamrielTravellersItemsCobl.esp  [Version 1.39c]
    63  ShiveringIsleTravellers.esp  [Version 1.39c]
    **  ShiveringIsleTravellers Vwalk.esp
    ++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
    ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    **  FCOM_FriendlierFactions.esp  [Version 0.9.9]
    64  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
    65  FCOM_MoreRandomItems.esp  [Version 0.9.9]
    ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
    **  Fransfemale.esp
    66  Geomancy & Gem Dust OOO (No Spell Change).esp
    67  OOO-WaterFish.esp  [Version 1.34]
    ++  MMM-Cobl.esp  [Version 1.73]
    **  EVE_StockEquipmentReplacer4FCOM.esp
    68  Artifacts.esp  [Version 1.1]
    **  ArtifactsFemaleArmor.esp
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
    69  Valenwood Improved.esp  [Version 1.02.0]
    6A  DLCBattlehornCastle.esp
    6B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
    6C  DLCFrostcrag.esp
    6D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
    **  DLCFrostcrag Vwalk.esp
    6E  Knights.esp
    6F  Knights - Unofficial Patch.esp  [Version 1.1]
    **  Knights Vwalk.esp
    **  EVE_KnightsoftheNine.esp
    70  TOTF.esp
    **  TOTF Vwalk.esp
    71  RTT.esp
    **  RTT Vwalk.esp
    72  The Lost Spires.esp
    **  The Lost Spires Vwalk.esp
    73  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3]
    ++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
    74  ElsweyrAnequina.esp
    ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
    **  ElsweyrAnequina Vwalk.esp
    75  Reaper's Esmeralda's Desert Manor.esp
    76  Elsweyr plantations & co..esp
    77  ElsweyrValenwoodImprovedPatch.esp
    78  Salmo the Baker, Cobl.esp  [Version 3.09]
    79  Natural_Vegetation_by_Max_Tael.esp
    7A  Harvest [Flora].esp  [Version 3.0.0]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    7B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    7C  Pitcher Plant and Lily Ingredients.esp
    7D  Cliff_BetterLetters.esp  [Version 1.2]
    7E  CompanionHorseSupport.esp
    7F  CompanionHorseSupportFIX forCMPartners.esp
    80  DecoratorAssistant with OBSE v1.1.esp
    81  EVE_ShiveringIslesEasterEggs.esp
    82  Dungeon Actors Have Torches 1.6 CT.esp
    83  Exterior Actors Have Torches 1.3 DT.esp
    84  Kosai's Welkynd Armor.esp
    85  Reset Your Status Page.esp  [Version 0.0.8]
    86  Soulgem Magic.esp  [Version 1.0]
    87  Storms & Sound - The Lost Spires.esp
    88  Storms & Sound - Better Cities.esp
    89  Quest Award Leveller.esp
    ++  Quest Award Leveller - Battlehorn Castle.esp
    ++  Quest Award Leveller - Vile Lair.esp
    ++  Quest Award Leveller - Mehrunes Razor.esp
    ++  Quest Award Leveller - Knights of the Nine.esp
    8A  JIM_Summon_Doppleganger.esp
    8B  RealisticLeveling.esp
    8C  SeductiveIdles.esp
    ++  Item interchange - Placement for FCOM.esp  [Version 0.76]
    ++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
    ++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
    8D  CM Partners.esp
    8E  Moonshadow Elves - NoSc.esp
    **  CM Partners Vwalk.esp
    8F  CM Partners Special NPCs.esp
    **  CM Partners Special NPCs Vwalk.esp
    90  CM Partners NPC.esp
    **  CM Partners NPC Vwalk.esp
    91  CM Partners Extra NPCs.esp
    **  CM Partners Extra NPCs Vwalk.esp
    92  DAGimli.esp
    93  DARaewyn.esp
    94  Cobl Races.esp  [Version 1.52]
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
    95  bgMagicEV.esp  [Version 1.7EV]
    **  bgMagicEV Vwalk.esp
    ++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
    ++  bgMagicEVStartspells.esp  [Version 1.68EV]
    96  bgMagicEVPaperChase.esp  [Version 1.68EV]
    97  Better Cities Full.esp  [Version 4.9.5]
    98  Better Imperial City.esp  [Version 4.9.5]
    99  Better Cities Full FPS Patch.esp  [Version 4.9.5]
    **  Better Cities Full Vwalk.esp
    9A  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
    9B  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]
    **  Better Imperial City Vwalk.esp
    9C  Better Imperial City FPS Patch.esp  [Version 4.9.1]
    9D  Better Cities - The Lost Spires.esp  [Version 4.9.5]
    9E  Better Cities - COBL.esp  [Version 2.1]
    ++  Better Cities - Open Better Cities.esp  [Version 4.9.5]
    9F  [GFX]_Initial_Glow-self.esp
    A0  [GFX]_Initial_Glow-creatures.esp
    A1  a4sEWVE_Full.esp
    ++  bgMagicShaderLifeDetect.esp  [Version 1.68]
    A2  a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp
    ++  Sensual Walks.esp
    ++  Sensual Walks SI.esp
    ++  Sensual Walks SI DS + GS.esp
    **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
    **  a4Override-GRAPHICS.esp
    **  a4Override-SCRIPTS.esp
    A3  Bashed Patch, 0.esp
    A4  Elsweyr Color Map.esp
    

     

    My final Bashed Patch rebuild output

     

    =========================================================

     

     

    Now to go endorse the mods I am using, then play.

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