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Hodvar

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    Turkey
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    Falloput 4
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    Fallout and Elder Scrolls Series

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  1. I dont know about you, but this same problem was happening with the Twitch app too. Somehow I fix it, but cannot remember how I do it correctly. There was an option at the Twitch named Software Randering Mode, toggling it was fixed Twitch's problem. But there is no option about it on the Vortex.
  2. I think F4 needs an complete user interface overhaul like SkyUI. Especially trade screen and any other screen where 3d objects are shown "green highlighted" to colored objects. I simply sick and tired to watch single colored objects, which I cant see whats what over there. For example there is a ammo box, but which ammo I cant detect it, etc.
  3. I use Fellout for a time but it was not last long, I delete it when I find DC Moods. Personally Im using DC Moods, its far more beautiful than Fellout. There is no fog and dust storm on the Fellout and nights are too dark to be real. DC Moods have some weather effects like dust storm, fog etc and night has more realistic darkness which you wont be blind. Also its enhance many of lightning effects too, so a bar like Moriarty's will be seen far more cool than a junkhouse for example. Also I suggest sunglare effect of DC Moods which you can download from same page's download section, its beautiful. Its not include rain and snow effects, wasteland and snow is not fit together anyway :)
  4. Its a trouble making a weapon compatible with Iron Sight, bacouse weapon positioning couse some graphical glithces and needs too much effort to make weapons compatible. Sometimes you have to edit weapon's model too... I personally edit a assault rifle and make some custom weapons which compatible with Iron Sights. But I diddnt share them on Nexus yet, Im planing to add them to a vendor with my upcoming big mod. Yet there is too many weapons out there which compatible with Iron Sights. Or if you wanna do some working Iron Sights yourself, there is a guide Here.
  5. I was working on a little editing, try to make a custom combat helmet for Fallout 3 by editing existing helm meshes. Simply add a chin strap from Vault Security Helmet to the Combat Helmet. I do the stuff on blender, seems no problem there. I export it with most common armor exporting setup and seems work (Looks different than everyone elses custom helm on Nifscope, it seen positioned directly to the head. I may do something wrong there, but its work in game anyway) in GECK screen without any problem. BUT, when I open the game and check the look of the helm I see some graphical errors on the helmet. In the Chin Strap location there is some kind of tearing or something like that as you can see in the image below. Any idea what causes this? Is there a blender or exporting error that I do (which Im think so but dont know where) or a simple graphical error of the game? This happens all the race and sex, and Vault Security Helmet does not has same error. Blender Looks; GECK Look: In Game Looks :
  6. (SOLVED! Info below of the post.) Greetings. I have a problem about making a custom race mod that I cant navigate its source, so I wanna discuss with you guys. I was working with a mod about a new race with custom body mesh, textures, and a unique face for a custom follower OR NPC. I manage to make one and add to game as NPC, and try to specialize her face with a more beutiful face from a savegame file (which is "Jane" from Mystyks Faces ) via Facegen Save Face Ripper and also its successful %90... However %10 failure is getting more and more bigger on my mind. Problem is only eyebrows has mismatched colors... As you can see on the images; Here some info that may give you the idea about my problem. - Custom race is a direct copy of the hispanic race. Only difference between two race is; my custom race is more bigger, adjusted in the GECK (1.100 ratio) - NPC is a copy of the NPC from game named Pepper Gomez and she fully customized (including age) . - Im not using different head mesh and texture specificly, its same with game's default head mesh. Also Im using DIMONIZED Type3 face texture as default on the game. - Im not using any hair mod as you can see on the images. - Between two faces, npc one's chin and jaws can be seen different than savefile one, but its only perspective matter, as I mentioned that NPC is taller than any npc. Even I reduce her size to the default, face shape turns normal but eyebrow color mismatch still exists. - There is no mod conflict, I try it a different pc with no mod installed, face look different offcourse, but eyebrow missmatch still there and sinking into my eyes! - I try to adjust her brow dark/like options at NPC screen, I manage to darken it a little bit, but as you can see the image down here, its turned to thicker and foggy ( which is seen too unnatural, seems like dirt!). Thicknes adjustment lowering also make the eyebrows lighter, so there is no differecen between adjusted and unadjusted. I checked every single word on FOEdit FaceGen screen and I cant see any difference between npc and savegame faces as data. Do you have any idea what causes this? Also advices are welcome! Thank you in advance for your time and trouble :smile: Update (18.02.2015): Well Im able to solve the problem, and Im leaving my post here so if anyone has similar problem too, this post may be a info for them. I try rebuild a new NPC with same hispanic race but with a younger npc than I used before. Thats right, I use as template Pepper Gomez before (which is old enough to be my mom!). When I look her face, her eyebrows also foggy and ugly -as you can see her image in the link too-. So I try to use Amata Almodovar as template (which is 19 years old), and the face perfectly fit to the new NPC's face. And yeah, problem solved! Looks like npc files has some data that we cant see and mess with, so your choises as template may somehow changes the results. So, being selectful is the key here.
  7. Im a little bit late for post sorry about that :P Delete ini file which in the My Documents\MyGames\Fallout3 and restart your game. Problem fixed.
  8. I didnt see them on your list normally but, may I ask; did you use custom head mesh or retex? Im asking this because I used my custom body mesh before and it has same issue with body textures, African-American bodies has Micheal Jackson skin while their face has correct texture...
  9. At your "not working" mod list, in Mart's Mutant Mod section there is two Project Beauty addon within the list. I think, basically they are almost same addon and conflict with each other. Try to deactivate this 3 sections and keep activated others. Mart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.esp Then try again. This may fix your problem I think. Personally, project Beauty was a hell of crashes on my game, I dont know why, I think it was conflict one of my "homemade" mods, so I tired to see this and decide to inactivate it. After then, crashes stop. You can try those Project Beauty addons inactive then try to play if first solution is not work.
  10. Its a shame you didnt share with us how to handle with this situation :(
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