-
Posts
734 -
Joined
-
Last visited
Nexus Mods Profile
About BlazeStryker

Profile Fields
-
Country
United States
Recent Profile Visitors
8178 profile views
BlazeStryker's Achievements
Mentor (12/14)
68
Reputation
-
Searching, opening comment, reporting a bug, just viewing the mod pages... The Nexusmods site is slower than if I tried to run Fallout 4 on a potato with 32K everything. Do you have it in VATS mode or something?
-
The most frequent game freeze I have had though the years is when I am fighting, crafting, completing a quest or otherwise doing something when another event happens and the game locks up. It can even be locking onto a target with my cursor and a companion interjection trips it. To borrow from Curie, I have come to the grim conclusion that the game engine is not all that robust when it comes to multitasking, scripts running simultaneously. Is there a means to increase that? Extending scripts was the great beginning of Bethesda game modding: can they be buffered?
-
I was looking for Billy seeing that. (reference The Family Circus by Bil Keane)
-
We have real readable books (all praise to Zorkaz) so now we need the bookshelves to contain and display them. Yes, Getting-Buggy-With-It is so scared of literacy in the Commonwealth that all those Boston Bugle items you find scrap as cloth. Screw. That. VonHelton's much-improved fake bookshelves make places like the Cabot Estate and the CIT Ruins look silly, as should be, but I like being able to shelve my books. (Daisy agrees with me, thanks again to Zorkaz!)
- 1 reply
-
- 2
-
-
Electric Chainlink Fence (Or Chainlink with Trigger Zone)
BlazeStryker replied to Zorkaz's topic in Fallout 4's Mod Ideas
To me, an electric chain fence should be destroyable with some effort but difficult to get at. It should also be pricey as Hell in terms of resources. Black fenceposts with acid and lead in them as batteries charging the capacitor post tops (which use Circuitry and, when discharged, recharge from their batteries thirty seconds later), Copper coating of the chainlink for increased conductivity... -
I wish Bethesda never made Skyrim AE.
BlazeStryker replied to HedgehogMods31's topic in Skyrim's Skyrim SE
I think they're too busy trying to find a way to thread through the aftermath of New Vegas while still building an ultimately weird narrative for Season 2 of Fallout (The Series). -
Remove all third person animations
BlazeStryker replied to GateDiggers's topic in Fallout 4's Mod Ideas
In many cases, those animations are to give the game engine needed time for what you're doing, particularly in the case of terminals and workstations. The same can be said for the forced first-person view in workshop mode. -
Raiders like using victims' parts as gruesome totems, and the remains of animals are often scrapped by humans, eaten by Super Mutants, scattered by nature, etc. The overabundance of human skeletons is down to the game designers being overdramatic when it comes to setting an atmosphere. There is (I kid you not) a skeleton sitting in a chair in the building where the Supermutants fighting Diamond City troops are holed up. My usual solution to an obnoxious skeleton in or near a settlement is to scrap the sucker. (In the case of "near", open console, get the id showing the whatever's code, disable, get inside the settlement border, moveto player, enable, and use/store/scrap it as you please as it becomes registered as a workshop object. Changing the whole world is a royal b!tch, especially without effing up other mods, so try tricks like these as you care to. You'll save yourself a lot of aggravation (and get a lot of bone for crafting!) Peace!
-
Life Finds a Way puts many critters and plants back into the ecosystem. Most all of them are mutated over the last 210 years, but a good chunk of it is due more to adapting to new niches in the ecosystem than just radioactivity. As I mourned way back before reforestation mods became widely available and updated, it's hardly like all the greenery around Chernobyl died. (Hell, the main reason the Bathysphere's F4 lore has the Institute obsessed with the idea that surface civilization is doomed was to explain them never trying to repopulate the wasteland with unmutated creatures) I love Fallout 4 as much as anyone but all the non-"antique" globes being the same model (blown off its axis, never mind it not having fallen over or even being in a Vault)... It is very clear we got handed a toolbox with a great many missing tools. For environs, there are a few options like Boston Natural Surroundings or A Forest. Find something that fits into how you think life would settle back down to as the world recovered from the War.
-
Mod Idea Nuka-Gen replication machine.
BlazeStryker replied to MrRobaz4's topic in Fallout 4's Mod Ideas
Using a protein soup (Organic salvage) and a bastardized version of the Institute Synth Maker, replicate foodstuffs including mod-added? It's got to be less sus than Soylent (and I say this gently as a longtime fan of both Shallow's Snacks mods) -
As far as I can tell, projects grow explosively like cancers until they fragment and die or drive the modders so insane they stop and upload, then polish repeatedly. As for Grenade in the mouth, Saints Row the Third has your back as it's one of the two finishers for Brutes.
-
While re-watching the clip of General McCallister's well-earned demise in the first Lethal Weapon movie, I came across a comment from three years back how another person re-watching that same clip had just realized the grenade the General was reaching for frantically was missing its pin. I sympathised with the commenter (late, I know) and mused how I didn't know how fireproof that model of grenade was as some explosives and gunpowder munitions really will cook off and explode. While specifying the difference between that and "cooking" a grenade so it goes BOA (Boom On Arrival), it occurred to me that the grenades in Fallout 4 don't start their countdown until you throw them but the pin-pulling sound comes as you prepare to throw. This... is not all that realistic. I don't want players to go boom due to Cherry Bomb Foolishness but making the timer a bit longer and starting it when you first ready yourself to throw it is more realistic.