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[SSE] Vampires don't wear silver!
BlazeStryker replied to davidgilbertking's topic in Skyrim's Mod Ideas
I do believe Desecrated Silver (which, if anything, would give a Magicka Regen Bonus to the undead) needs to become a thing. -
AddItemMenu - Ultimate Mod Explorer SE
BlazeStryker replied to stefbec's topic in Skyrim's Mod Ideas
QUI puts up separate modules for every mod you have which will overload mod-heavy builds. -
This. Is. Not. ABOUT. The Castration Kit. This. Is. ABOUT. SKyrim Special Edition Edit. The Sorting of Masters. Is a function. OF THE SSEE, The Skyrim Special Edition xEdit. All I ased for. Is for that SSEE funtion. To be incorporated in AutoClean. Now Leave off about the Castration Kit as it has nothing, Nothing, NOTHING AT ALL to do with this! Jeeeezus!
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DON'T MENTION THE CASTRATION KIT. It's the lesser set of tools the Bathysphere saw fit to provide so modders could mod, all the while planning their annual efforts to break the mods and set up grifts for paid. Besides Autoclean being part of the SSEEdit kit, and not part of Castration Kit at all. it's used to fix matters for eventual further work like DYNDOLOD. Since we're advised to use it for optimizing the plugins, why not the load order? (And do me the great favor of not EVEN telling me the Bathysphere fixes, well, anything. The absolute horrors of the Degrade for Fallout 4 and Dragonborn still having over eight hundred and forty ITMs and hundreds of deleted references all these years and several downdates later have taught me better than to believe that errant nonsense!)
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SSEEdit (I believe, hope, and pray) has scripts to mess with Masters for a mod. THE most frequently used (and deathly necessary) function is sorting yer Masters out. Just as an example; I am looking at the Wrye Smash listing of Masters for the plugin TheIsland_AlternateStartAddon.esp which is the plugin for the optional file adding The Island of the eponymous mod to ASLAL. The Masters are set up as follows: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Alternate Start - Live Another Life.esp Campfire.esm TheIsland.esp You can see the issue (I put the ESP files in italics to make sure) and it's not just Optional Files and Plugins that do this, although they are easily the most egregious cases. I picked this example as LAL is supposed to be at the bottom end of the LO. So please forgive it's "Oh God, is BlazeStryker b!tching again?" saying this, and consider just how much Masters need to get re-ordered. I genuinely feel it is a serious part of cleaning the plugins. This needs to be an autocleaning function.
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correcting old form to 44 using SSE Edit
BlazeStryker replied to Murinscurse's topic in Skyrim's Skyrim SE
SSEEdit has a much safer script. Pick the problematic plugin in regular SSEEdit, right-click and apply script, then scroll to... update form number. That's it. -
I have a prospective solution to the dreaded menu bloat issue (especially for the tanning rack!) A mod that scans your load order for active crafting products and the mods that produce them. The Manuals Mod produces Manual Gear (Visors or rings, say) that you need to make (for something like a Septim apiece) and wear to see and craft that mod's product. (This is based on and should overwrite the DX armors crafting manuals) Vanilla items should get Manual Gear as well, based on material. If this can be achieved, overly long lists and their resulting game instability may become avoidable!
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- QoL
- Crafting menu
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(and 1 more)
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Hunterborn has a related machanic. If you turn off the compass altogether one of the mod's skills, Sense Direction, lets you do just that. Likewise, Campfire has the instinct skill which lets you sense nearby scroungables with other possible tweaks like scenting the undead if any are nearby.
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It doesn't seem to matter. I installed F4SE 7.2 for 1-10-984 and when I tried to run 1-10-984 for 1-10-984 the &&^%*&(*^%&^%^(& from Breakesda said REL/Relocation failed to open Data/F4SE/Plugins/Version-1-10-984 because the only purpose of 1-10-984 is to not run. It's a Charlie Brown Halloween and we got a rock.
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With Breakedsa breaking breaks to break breaks until they are broken again, it has become time to add a new criteria for sorting mods. Game Version has become significant. (Also, can we PLEASE find a way to update mod game version that doesn't give the sadists at Breakedsa yuks and jocking off opportunities? I mean not having to use the Castration Kit as if you couldn't guess.)
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I used the Fallout London Downgrader then started installing mods. So far, everything works until I leave chargen then it goes to infinite (blacked-out) loading screen. Wrye Bash, aside from a number of cascading errors with Hot Mama (which I am reinstalling), tells me the 'nonetype' object hasn't got a 'dump_comp" attribute.
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What do you mean, do it every time? I installed the mod I posted and I never, ever time out. Oh, you mean the command. Well, as it's a basic game setting, you can also just make a text file in the Fallout 4 installation folder, type Bat <filename> and have it kick in each run. I personally prefer the mod.
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I have often thought that Kellogg's mission orders including the killing of the other 111 survivors (make no mistake; it was deliberate since the SS was considered to be the "backup" were callous and wasteful. I can guess why this was done, of course. scripting out the shock and stages of coping (or failing to) for the other 10 cryotube residents, including their rage at Vault-tec and pity toward Nate or Nora would have been what Fallout 4's scripting lead hated more than anything else... scripting. (The ass was the Severus Snape of game scripting...) If there were people with talent (which includes me out, as Sam Goldwyn would have put it) interested in further modding rsm000rsm's mod, they'd have to script in how the neighbors and Codsworth get along, what any sticking around Sanctuary hills have been doing, their reaction to Preston and his crew...