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Hanker109

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Everything posted by Hanker109

  1. I'm stuck the same as you but I notice there is a secret chamber that I can't reach, you can see this chamber when you open your local map while inside Grayrock. I will post it if I find a way to get in.
  2. Hi Everyone: I notice that Kavtch was taken off this site and some people wanted to install this in their game. I found that Kavtch 212 and Oscuro's Overhaul new version 135 can be found in Tes Alliance.
  3. Hi! As of late, I've read superficial reports that Bethesda is releasing a compilation of its games called Elder Scroll Anthology. According to the report, this collection includes the oldest games and up to Skyrim. The sale price, according to what I read, will be around 80 US dollars. What amazes me is that there is no mention in the Nexus forum on this subject. I personally think that Bethesda should revive those old games with the newer game engines. I sure that this would be very profitable for Bethesda. Although I have most of these game, I will certainly buy them again.
  4. I'm trying to download a file but after several minutes the download is interrupted and requests resuming. I click on Resume but then it ends the download with an incomplete download. I checked everything but can't find the problem. Reinstalling Windows 7, checking with the internet provider, tried different servers and always with the same results. Is there a problem with the site? Please help. Thanks
  5. Since I upgraded to the latest version I'm unable to use NMM. When I enter my password it it says "Can not reach the Nexus login server". I login exactly the same as here, so I know I enter the correct password. What is wrong?, I can't install any new mods anymore. Thanks for any help.
  6. Hi! Chucksteel: Let me first thank you for your prompt response, it is very much appreciated. As per your question, I always load the Fallout 3.esm with the activated plugin. I'm using a tutorial on how to build a house with the GECK for the first time. I see so many good Mods on the Nexus that it has compelled me into trying and make some mods myself. I've been following the instructions on this house tutorial and making notes at the same time but when I got to the drag and drop thing, I hit a dead-end. Although I asked for help, I kept trying different things and by accident double clicked on my plugin then notice that the Render Window changed color and the plugin's name showed on the top bar. I grab the object and dropped it in the Render Window and there it was at last! Apparently the author forgot to mention that on the instruction but I can say they are superb. This is the second time I play Fallout 3, the first time it was pure vanilla but now I have FWE, MMM, DCInteriors, EVE, and many more. Before, going into the DC interiors was completely boring but the DCInteriors makes adventuring super interesting, I'm even collecting the Gnomes. I hope you don't stop working with DCInteriors project, although I can imagine the amount of work involved to make this super duper mod, to me, one of the best. Thanks again.
  7. I have search for help on this subject in several internet places without success so I finally decided to post this problem here. I'm trying to build a house mod for the first time, I'm completely new with this. I installed the GECK in the same directory where Fallout 3.exe is, which is also installed away from Program Files of any kind. I'm able to start the GECK, open "New" in the World Cell, named the plugin and save the .esp. Once I have the active .esp loaded, I go to the Object Window, Static Architecture and with the Right Mouse button held down, drag the object and drop it into the Render Window. Somehow, the object does not show in the Render Window so I'm stuck at that point and can't continue. I now that there are a lot of questions posted everyday and answering them all is not easy but I will appreciate if someone can help me here. Thanks in advance for whatever help.
  8. You did not described what mods you have installed but if you installed Mart's Mutant Mod after you played the game for sometime, that area will not re-spawn. To solve this problem you must stay inside a building of any kind for 4 game days. I think this will also work with the vanilla game. I'm giving this as a possible solution, no warranties.
  9. Your ini file needs a line added. http://www.thenexusforums.com/index.php?/topic/458529-i-cannot-click-data-files-menu/ you can also use Nexus Mod Manager. (NMM) and there is a toggle in it to flip this for you automatically. However the manual edit is to be found in that thread I linked. Hi! Uzibeatle, sorry for not answering before, I moved and was without internet for a while. Many thanks for the information, now I can reinstall my mods again. I will add the suggested line in the Skyrim.ini (short). Usually I like to install mods manually because I now what has been added from the mod. I unzip the mod and get all the info from the different folders, that way I can undo the mod if I don't like it. I used NMM to install Better Bodies for Morrowind and got a message that snow something was missing. When I compared the Morrowind.ini against a backup I made, I notice that NMM deleted the whole [Archive] section from it. Again, many thanks
  10. Hi! Themisive, thanks for the response. The antivirus program I use is VIPRE and is suposed to be very good. I have downloaded many mods from this site and this is the first time I get message of a Trojan Virus. This mod was downloaded from the Nexus, which I very much trust and the reason why I posted this message. Is it possible that someone can upload viruses into the site? Once again, many thanks
  11. Hi! I was able to partialy downloaded Morrowind Overhaul - Sounds & Graphic Version 3.0 from the Nexus Morrowind files but on several occasions the virus detecting program posted notifications on a Trojan Virus. Although I can't believe there is a virus in these mods, I like to know what is the reason for these messages. Has anyone experienced tha same situation? I'm running on Windows 7, 64 bits, and the game is installed in MyGames\Bethesda Software\etc. I also notice that at one point the dowload was 2 hours and 34 minutes from completion and suddenly told me that the mod was totally dowloaded but I can't believe it. Thanks for any response
  12. Sometimes we get a little bit confused, it happens to me a lot. Bloodmoon was the last DLC and should be installed last, you are correct in saying that they should be install in the right order. To make sure, you can check the Morrowind Wiki.
  13. Hi! I had the same problem with the Bloodmoon, I can't recall what mod I installed, while using the Nexus Mod Mgr. .034, that deleted the whole [Archives] section in the Morrowind.ini file. I was able to solved that problem by copying the full [Archives] section from a previously saved Morrowind.ini and pasting it back on the new one, problem solved. I hope this can help someone.
  14. I had the same install problem,first thing is to use your Game CD to uninstall, this does not unistall everything. You have to manually delete all folders in the Program Files (x86). By the way, you should never install the game in that folder. Check the Registry: Click on the Start button, tyep "regedit", click on HKEY_LOCAL_MACHINE, go to the Software Folder. Delete any Bethesda\Morrowind Files and save. Use the "Disk Cleanup" tool to eliminate possible traces. You may want to use a Register Cleanup progrram, I use Registry Clean Expert. I hope this will help you, at least it did to me. Good luck.
  15. Hi! I'm trying to renew my subscription for the third time but I can't find the E-mail address to send payment using Pay Pal. Please help and thanks.
  16. I installed all the DLCs, Bloodmoon and Tribunal but when I try to load the game there are several messages stating, " Chunk size too big in chunk WEAT_ID in form REGN_ID. Max size is 8, data truncated to *. Is there a way to fix this problem? I don't have any other games intalled at this time. I running on Windows 7, 64 bist. Games\Bethesda\Morrowind. Please help. Thanks. I finally decided to install Windows 7 from scratch and reinstalling Morrowind, problem solved. I have a feeling that this Tech Support site is not been check by the troubleshooters any more. I would appreciate if someone can update me on this so I can either post topics or forget about it. Many thanks for any help.
  17. Hi! I'm replaying Morrowind and suddenly I see that I lost 10 points from all armor categories. I unequipped everything I was wearing yet the score stays red. I have no illnes or visible issues that can affect this situation. If someone knows about this problem please help.
  18. Hi: I started to play Morrowind again and suddenly all armor categories have a red rating. Example: Heavy Armor 48. The 48 shows in red. I tried the Wiki and browsed the Forums but find no answer. Thanks iif you can help.
  19. Sorry for the post, I found the solution.
  20. Hi! I read all I could on the threats regarding this mod but found no comments as how to fix these problems. I installed this mod and sorted it out with BOSS. When I went to the Strip, Billy Knight was gone from where he was stationed near the gate. Leaving Vault 21 towards Lucky 38 causes a game crash. Fixing Billy's problem required uninstalling the mod, send Billy to the Tops Casino and reinstalling the mod. The crashing required reloading the game and move slowly toward the Lucky 38 to avoid a relapsing. Hope this will help.
  21. Hello again. Thanks for the reply. I installed OBSE from the very beginning since many mods requires this. Are you using the CSE, does it look the same as the CS? Thanks again.
  22. Hi! Nepenee, I downloaded the CSE and unzipped it in the Oblivion directory since I saw that it works with OBSE. Is this the way to install, are there other steps I need to go through? I check the CS but see no difference. To tell the truth, I'm completely lost, need help please.
  23. If you are using wrye bash to deactivate the mods, it will automatically "ghost" the mod. This is because the games engine reads esps even if they arent active, so it slows down the game. The esp file is tweaked slightly so that the games engine will not recognize it, therefore not read it. Only problem is that the CS wont recognise it either. So you can turn off ghosting, or you can tweak the order I mentioned before. Instead of deactivate, edit, save, reactivate - you can deal it around to edit, deactivate, save, reactivate. Just so long as you deactivate before saving, it will work. :) Hi! Thanks for helping me. I figured that WB had something to do for the CS not reading the mod so I uninstalled it and reinstalled it with OBMM. I made a Save, deactivated the mod, then again a Save. Opened the CS and ticked on the Oblivion.esm, DCL Battllehorn, the Mod UOP, and finally made the Battlehorn Enhanced active which is the one that has floating pedestals. I centered the pedestals Viewpoint with the "T" and lowered them to the floor with the "F". Clicked on File Save and Exit. Reactivate the mod, started the Game and the pedestals were still floating. I don't know what I'm doing wrong although I believe I'm following the instructions to the "t". This thing is driving me crazy, do I have to change the mods name by any chance?
  24. Hi! WarRats. At last I get a good answer to the mod modifying procedure! It is no wonder all my efforts went no where before, since I kept my mods active while trying to modifying them in the CS. I will say that you just made my day. Thanks many times. I found a little problem, I deactivated the mod then made a clean save but when I open the CS the mod I wanted to modify was not there. Where did I go wrong? Please let me know, thanks.
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