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Everything posted by qnvtwesoegv
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Didn't work, altho that wasn't my problem. That console door is open and I can use the switch - it'll say it isn't functional. It's the switch on the boat. I can't interact with it. I'm just stuck.
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What are those requirements? These are some of the things I remember - [...] Hope that helps. Thank you.
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Why are mods getting so few Endorsements?
qnvtwesoegv replied to TheGrimblade's topic in Fallout 4's Discussion
What nonsense. What nonsense. -
What are those requirements?
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Why are mods getting so few Endorsements?
qnvtwesoegv replied to TheGrimblade's topic in Fallout 4's Discussion
I only endorse mods if these 3 things hold true: 1) I used the mod for enough time to have used it in a few different situations. 2) Said mod works as advertised. (minor bugs aren't a big deal if it's a very new mod, I report it then wait & see) 3) The mod author doesn't whine about endorsements. I end up endorsing like 98% of mods I use. Don't do anything anywhere if receiving a "thank-you" is a motivating factor. -
Access point for a future DLC. :wink:
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WHY IS THE THREAD TITLE YELLING AT ME?
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Is it me or is there literally one dozen posts in this thread that directly relates to the thread title?
- 370 replies
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- creation kit
- bethesda
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FTFY It was close, though. By the time I found the setting to opt-out, the beta was already ~90% downloaded. Damn you fast connection! :pinch:
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IDK about that, but it certainly has a negative effect on my playing. (as in, I haven't touched it much at all since my first playthrough; waiting for the GECK > polished/full mods)
- 370 replies
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- creation kit
- bethesda
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That's where I stand, and why I block ads. I do it on principle; I refuse to cave into something I disagree with simply because "well that's just how it is and you can't win." Luckily, it's already trivial to circumvent anti-adblock methods anyway. I still have no problem with Forbes. (PS: Anyone remember this fiasco? http://www.engadget.com/2016/01/08/you-say-advertising-i-say-block-that-malware/ :laugh: ) The entire sphere of internet ads (and internet monetization, in general) needs to change; until then, it'll remain a case of never-ending "adblock leapfrog". It's sad that sites such as this one have little to no other recourse, though.
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Fallout 4 longevity - GECK expectations?
qnvtwesoegv replied to DrabRab's topic in Fallout 4's Discussion
At this stage I'm mostly waiting for DLC and especially the GECK, while simply mucking about a bit with the game. I've just done 1 playthrough, and I don't feel like starting another until certain bugs are fixed but mostly I'm waiting for more/better/GECK-polished mods. I imagine there's a fair number of folks who are basically in the same place. -
Dammit, I still can't build on Spectacle Island because of this glitch. I haven't found anything that fixes it. :sad: :down:
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Aww man, April? Feels like it's been forever already. haha
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We get what you're saying, but it doesn't really matter in the grand scheme of things because it's not all about you, geez. This is actually fairly quick turnaround for DLC, overall. Nothing legit to complain about. The one thing I could see an argument for would be the GECK release. That could be done sooner, IMHO. Main game release | 4-6 weeks = GECK | ~12 weeks = 1st DLC People get bored of everything quicker - OOH WHAT'S THAT SHINY THING!?! - these days, it seems. But there's also market cycles / product profit / dev timelines to consider... tl;dr there's other factors that have to be considered other than "I'm bored RIGHT NOW."
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Can't say I won't be buying the game until they release the toolset... but I'm not using/installing any more mods until then. (I use very few now, just some manual/vanilla ones, pretty much) Most of the mods I'm interested in have a shortcoming or two, which are listed as "will fix once GECK is released". Can't use until then. :]
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[Request] Turn off random vertibird encounters
qnvtwesoegv replied to qnvtwesoegv's topic in Fallout 4's Mod Ideas
One thing with disabling them with the console: the Vertibird disappears, but then you'll have the BoS knights floating in the air. (and they're very hard to see if they're in the distance) So be sure to disable them as well, after the Vertibird. Otherwise, they hang there and NPCs on the ground may still be alerted and start shooting at them, etc. These infinite made-of-paper Vertibirds are the biggest anoyance in the game, for me. -
Does such a mod exist? Searched around and didn't find anything this specific; nothing I found was "toggle-able"; rather, everything I found involved either changing clothes or performing a console command. What I'd love, ideally: a modification you can add to a Power Armor Helmet which replaces your flashlight with Night Vision. As in, you hold down TAB and rather than turning on/off your Flashlight, it turns on/off Night Vision. (otherwise, just some way of simply using one single key press to toggle Night Vision on and off, with a specific helmet/goggle) It makes so much sense. Cheers. :]
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Why do people hate Fallout 4 so much?
qnvtwesoegv replied to DreadedKat's topic in Fallout 4's Discussion
Because different people <*> different things. Earth-shattering. * = [like, dislike, love, hate, are annoyed by, are entertained by, enjoy, ...] -
Please do not endorse small mods.
qnvtwesoegv replied to MisterMaximvs's topic in Fallout 4's Discussion
I endorse every mod that I use which works as advertised. It's a combo of "thanks" and "it works". There's more than enough ways to filter / find mods that you may be looking for, no biggie. It's all in the right-hand panel. Pick your parameters. Piece of cake. -
[Request] Turn off random vertibird encounters
qnvtwesoegv replied to qnvtwesoegv's topic in Fallout 4's Mod Ideas
Kamikaze! -
[Request] Turn off random vertibird encounters
qnvtwesoegv replied to qnvtwesoegv's topic in Fallout 4's Mod Ideas
Just to update: I've simply been using the console lately. As soon as I hear one, I open the console > click on the stoopid vertibird in the distance > disable It works. -
[Request] Turn off random vertibird encounters
qnvtwesoegv replied to qnvtwesoegv's topic in Fallout 4's Mod Ideas
Yeah. Personally, I don't want them engaging at all. They always totally wreck my reconnoitering & stealth infiltrations. -
[Request] Turn off random vertibird encounters
qnvtwesoegv replied to qnvtwesoegv's topic in Fallout 4's Mod Ideas
lol Well that's one way. No good if you don't wish to destroy the BoS or Prdwyn, though.