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JimboUK

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About JimboUK

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    United Kingdom
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    Fallout NV
  • Favourite Game
    Morrowind

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  1. My worldspaces don't have trees which is probably why 10,500 works, I just scrolled down to the bottom of that page it does mention 13,000 being the height for tree LOD so 14,000 makes sense.
  2. The Wiki suggests a height of at least 10500, it's what I've used and not had any issues. https://geckwiki.com/index.php/World_Spaces
  3. I don't know what to suggest to be honest, I'm going to keep playing with it and I'll post back here if I find a solution. I'm wondering if there is an issue with dark hair anyway, I wanted a black haired version of a blonde NCCS follower I have, I duplicated the follower, changed the hair from 124/102/82 to 20/20/20 and dropped her into the world, but in game she didn't look quite right, her skin tone was darker. I checked her face data in FNVEdit and it had changed, it was easy enough to fix by copying the data from the blonde to the black haired one but it shouldn't have happened because I never touched anything that would change that data in the GECK.
  4. Does the problem persist with lighter hair? I ask because this has been annoying me for a while now, this texture along with many others are OK with light hair but starts to discolour once the hair gets darker which shouldn't happen. With other hairs it doesn't happen at all as you can see here and here, I've compared the working _hl textures and they're set up the same as the others and all DXT5.
  5. I usually disable the grass because of it.
  6. Those are missing meshes, open the console, click on one and an ID will be shown at the top of the screen, the first two characters of that ID will be the load order for the problem mod, try reinstalling it.
  7. Authorise what? some details would help.
  8. I remember being told that they removed references from the main game in patches when they added DLC's to save memory, I think it was in one of Triangecity's videos, that said they were working within the ridiculous memory restraints of consoles, 512mb for the 360 and 256mb+256mb for textures on the PS3 so things might have been tight. But yeah, textures are the real villain, resolution should be as well but it doesn't seem to make a massive difference, I was messing around with 8K (7680 × 4320) and it was fine with NMC's medium textures, it just looked awful because you could see every imperfection. @Grogrokl It shouldn't have done, maybe another plugin is putting it back or you loaded an earlier save.
  9. In addition to the above ESM's can make mods harder to remove mid game, for example a mod that disables the bar in the Goodsprings pub and replaces it with tables could be removed mid game if it's an ESP but not if it's a ESM, removing the ESP version would see the tables vanish and the previously disabled bar reappear, removing an ESM version would see the tables vanish but the bar remain disabled because that change is now in your save.
  10. You could use FO3Edit to better see what exact changes you've made if you only want to document them.
  11. Entering enableplayercontrols into the console will give you control of your character back but obviously it won't fix the problem of the end game confirmation dialogue not popping up. as suggested try disabling various mods to see if one of them is the cause.
  12. Jessi was the custom companion I used the most back in the day, as for vanilla companions Fawkes was the only one I liked, the others felt very one dimensional.
  13. I understand them coming back, they want access to files, what I don't understand is why they draw attention to themselves rather than being quiet and keeping their heads down.
  14. Did you duplicate a cell and then edit it? if so I wonder if there are any multibounds or some such that have been copied over with it.
  15. It is good to go back there once in a while.
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