Jump to content

JimboUK

Premium Member
  • Posts

    17110
  • Joined

  • Last visited

Nexus Mods Profile

About JimboUK

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    Fallout NV
  • Favourite Game
    Morrowind

Recent Profile Visitors

56812 profile views

JimboUK's Achievements

Grand Master

Grand Master (14/14)

  • Reacting Well
  • Dedicated
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

88

Reputation

1

Community Answers

  1. I have a laptop with a 1080p screen that I use on occasion and the improvement with a 2048 face texture is still noticeable, eye makeup and lipstick is better defined and doesn't creep onto areas it shouldn't do. On Premium accounts, mod authors get a lifetime one for free when they hit 30,000 unique downloads, something that's not easy with older games.
  2. This sounds like a great idea, it's an interesting worldspace that is forgotten about after the DLC, it would be good to make use of it. Can it be canon? no, only the rights holder and their contractors can create canon but it would fit in with it.
  3. It's the EGT files I installed the optional download from that second link and it did help, as you can see here there are still patches around the nose and top lip but it's better than it was and this was taken in lighting that was far from optimal, it's also only 1024x1024 which isn't ideal, 2048x2048 is better.
  4. There are a couple of useful resources for faces... This one is contains loads of options for face textures https://www.nexusmods.com/newvegas/mods/62355 This fixes the green that can appear on darker skin tones and the blotches that can appear on the lighter ones https://www.nexusmods.com/newvegas/mods/71577
  5. I've not come across this before, I don't know if it'll work but try putting a COCMarkerHeading in the cell, you'll find it under statics.
  6. I don't know what to suggest to be honest, the audio is kind of broken on the PC, the new system introduced by Obsidian is great on the XBox where it works but on the PC the extras appear to be disabled.
  7. Yeah it's FNV, I put all those people in there just for screenshots, the mod could never be released with that many NPC's and light sources in the same place, the frame rate was well into single figures, it didn't crash though which is something.
  8. I can make female faces but I can't for the life of me make male ones that look any good, I've given up trying now and just keep hitting generate in the GECK until I get something vaguely human looking.
  9. If the game always crashed there wouldn't be thousands of mods and screenshots on the site, you can get help here but you'll have to give people enough information to work with. https://forums.nexusmods.com/forum/8902-discussion/
  10. You might find this useful, at least for the base https://vivanewvegas.moddinglinked.com/intro.html
  11. @Pellape Our living room has eight very bright LED spotlights, I don't turn them up full because I'm fond of my eyesight but even when I do it's not lit like that, not that any of this is relevant, we can't compare real world lighting with the mess that is the lighting in this game. I make comics using the game and I've lost count of how many sets (for want of a better word) I've built, one of the hardest things to get right is the lighting, too high and it starts clipping, then there is the problem of the way characters skin reacts to light, my character looked like a ghost in that vault and that was with the Imaginator lowering the games brightness to avoid the issue elsewhere. This screenshot shows an example of clipping, look at the front of her towel, there's no texture, the values are beyond what the game can display and the detail is lost. This is an example of light on a character, her face is white and the detail is gone, the lighting isn't as bad in FO3/NV as it was in Oblivion but it's still pretty awful and needs to be kept under control. I've found the best way to light small to medium areas is with a number of soft lights, the ones with AMB in their ID rather than one or two really bright ones, there is a cost to it because light sources are performance heavy when mixed with NPCs, but that wouldn't be an issue in this vault.
  12. I've avoid using the smoking animation in a mod, if it's interrupted the character is left with their mouth stuck open like a goldfish, the same happens with the beer and cola drinking animations.
  13. I had a look, I like the way you gain access to the vault, you're not just given access and the way you get the key makes sense. I like the layout, it was cramped like it should be but not overly so. I also liked the atmosphere in there especially the use of the coloured lights, however all of that was undone when I turned the lights on, I think they're way too bright and wipe any contrast out of the scene. The only other problem I had was the cacophony of noise, I took my headphones off after about thirty seconds, it's overwhelming. I looked around for errors and couldn't find any.
  14. I was more like this when it came to banning those nasty people who set out to cause emotional harm to others, I absolutely despised them.
×
×
  • Create New...