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Posts
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Everything posted by FalloutBeast
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LE Dragon Priest quest to make masks one
FalloutBeast replied to danielnz00's topic in Skyrim's Mod Ideas
There is already an unmarked quest to get a mask by having the other ones. Go here for more info on it. -
LE Playable Draugr Mod That Works
FalloutBeast replied to Flowerguy360's topic in Skyrim's Mod Ideas
Well, it is illegal to use a resource from another game in modding skyrim. So using ghouls would not work, sorry. -
So I got the script compiled. it is this: Scriptname RoD01 extends Actor Book Property RoDFlyer01 Auto Quest Property CourierQuest Auto Event OnActivate(ObjectReference akActionRef) (CourierQuest as WICourierScript).AddItemToContainer(RoDFlyer01) EndEvent But when i go to add the fragment code for the event in the quest stage....I, well, am lost. I tried putting the (CourierQuest as WICourierScript).AddItemToContainer(RoDFlyer01), but that doesn't work. So now my question is how do i use the script i made and have it referenced and used in the quest stage. haha i really suck with papyrus :sweat:
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Well... i tried adding just that code but i get this error: Starting 1 compile threads for 1 files... Compiling "QF_ToD01_02005697"... c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_ToD01_02005697.psc(18,1): variable CourierQuest is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_ToD01_02005697.psc(18,14): cannot cast a none to a wicourierscript, types are incompatible c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_ToD01_02005697.psc(18,53): variable ToDFlyer is undefined No output generated for QF_ToD01_02005697, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_ToD01_02005697
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well thank you for the info and the quick response.
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So, I am not too good with papryus. I was able to do some things here and there with help but now I am stuck. I am trying to make a quest and have it start by courier coming to give you an item;however, after looking at WIcourier and the scripting in other quests like that, I am just confused on how to continue. Any help would be great, thanks.
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LE Mod Request: better & bigger Orcs
FalloutBeast replied to ShadeShape's topic in Skyrim's Mod Ideas
you would not be able to change them too much....if too big then they would not be able to fit through smaller doors and such. -
Sorry for the very long response. I had some personal issues and had to put the mod on hold; however, as of a several days ago I will continue to work on the mod. For those who have posted that were interested, if you still are please either PM me or post here again about it. For new people seeing this post: I do not know how many original members will join so there are plenty of open spots! New screenshots coming soon...
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Sure you can. I will PM you the details. Also an Update: Due to the new CK update and the problems that came with it, the production of the mod in the CK will not be going on right now. Other parts of the mod that due not require the CK will still continue as planned.
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http://forums.nexusmods.com/index.php?/topic/581310-do-not-bump-threads/
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http://forums.nexusmods.com/index.php?/topic/581310-do-not-bump-threads/
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LE Connecting Fallout and Skyrim? (lore friendly)
FalloutBeast replied to Ocean69's topic in Skyrim's Mod Ideas
doing taht and publishing might voilate copy right issues -
Sure thing I will message you about it. Also new members have joined: lallel and winterhawk99. Go to the first page to see their roles.
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ok I think I got it. One more question does the if go in my function and the State after it?
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Hey, I need a script that would make it so it can only run one time. Thanks in advance for whoever does this!
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http://skyrim.nexusmods.com/mods/18478/?tab=3&navtag=/ajax/comments/?thread_id=697086|:|mod_id=18478 here
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I can look in to it.
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Haha, thanks! Good to know. And as long as you keep looking at this page you will see the progress of the mod on here.
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Well at least part of the development page works.
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I need help making a script for a multiple summons spell
FalloutBeast replied to LordChenzi's topic in Skyrim's Skyrim LE
Wow this looks very intresting. @LordChenzi would you mind if I used this for a mod as well? -
Leather strip option dissappeared in leather working
FalloutBeast replied to patrick5988's topic in Skyrim's Skyrim LE
it is most likely Val Crafting meltdown. There have been many problems with it in game. I suggest getting tytanis it a stable version of vals in it with less bugs. But first to see if that is the bug. Turn off that mod and see if the strips are gone. If they are gone still post back here about it. -
Most mods don't show up, primarily crafting.
FalloutBeast replied to Irishinsanity's topic in Skyrim's Skyrim LE
well there is your problem right there. You can't run mods together if they are incompatible choose between the incompatible ones and you should be fine. -
Due to the way how the file was created we have to recreate the file from scratch, but we will make it as identical as possible. If not the same :) And unfortunately with the way the CK is set up it is a pain to do.