Jump to content

FalloutBeast

Members
  • Posts

    156
  • Joined

  • Last visited

Everything posted by FalloutBeast

  1. All you have to do is play through it and note anything that is wrong with the game either npcs that are stuck, not moving, holes in the dungeons, and overall how it looks and feels.
  2. If I got the memo about this mod correctly, I believe that the past versions cannot be released the creators orders.We can only work on a new version with about half of it done for us already.
  3. Due to there being a photo limit on posts, here are the rest of the photos of the newest parts of Rise of Death.
  4. Here You go: Dat Sun Dont Come Up No More I will let you take pictures and post videos if you like ;). Have fun!
  5. I do not know of any mod like that but I can make it quickly for you, it shouldn't be too hard
  6. now i just have to mess with all the variables to get it to look how i want lol :D
  7. As of now thee is no release date. However we are looking for people to test out parts that are in production.
  8. so you want a mod in which there is no sun light at all for the game?
  9. What have you not seen in game? I think you have a typo, did you mean to say you couldn't see the werewolf mod in game? And t answer that question you will need to give more info on which mod it was and what other mods you have running.
  10. For #2 be sure you selected an appropriate dummy list to actually generate an object. For more explanation go Here For #3, that is simply happens in the creation kit, if you played the game it should appear fine. I am not sure why(I believe it has something to do with allowing the kit to run faster by making it disappear for a short time) But if you move the camera a certain way it will reappear. Hope this helped!
  11. hmm, ok thanks I see what i did wrong. I fixed it and it worked, thanks for the help of all you.
  12. It might just be from too many mods. 300-500 is a lot and the more mods you add the more un stable the game gets
  13. it could be 2 things. either there is a compatibility issue or your computer cant handle more than 5, what our your computer specs?
  14. I am glad to be part of team, it is a shame i never played the ones before it due to my computer being bad and most likely not able to handle such a large mod....
  15. well, it seems like you are not actually killing the npc, so the only way you could take the armor/weapons is if you had the right pickpocket perk. unless you put a scrip into the cell that disarmed and disarmored the npc.
  16. well, you would have to make a script that tells it to come back on afterwards. here is nothing telling your ring to make you invisible once it turns off.
  17. some sort of enemy in which it is only the top half a skeleton and it wears a tattered black robe. Uses deadly magic and swords....maybe even some shouts....oh yea...just floats so it moves very fast.
  18. well first of all midas magic is a part of tytanis so you may have a problem there. The game has two versions of the same thing trying to run by two .esp files. Remove the midas magic one(or turn it off and see what happens)
  19. ok got all of that now a quick question for the sound part( i suck a scripting sorry),I went into properties and created a new property named it mySoundEffect(like the one in the script) and then put it the sound category, clicked auto-fill, and then picked the sound marker I made.
  20. Thank you, But I am not much of a scripter. I understand how to use mostly everything except that auto property. hmmm i have been trying to make a script for this but it is not working well. Is there any chance you could make one(I can fill in the variables and those parts, I just cant get it to all work together.) Ok, so I put it on a trigger and did everything you guys told me to, but when I walk through it nothing happens....what went wrong? Did I use the wrong trigger primitive or something like that?
  21. If it is in a new world space you will need to create a new world map for the world space. The map for skyrim will not work for a new world space
  22. oh my bad, just fixed it though.
  23. THE RISE OF DEATH A New Story Driven High Level Mod Bringing the Dragon-born to the brink of death. We are now looking for 1-2 modelers, 1-2 CK editor/world space designer, 1-2 scripters, and 5-6 testers. The Plot: I will not go into full detail yet as there may be changes to the story so I will give you a an overview of it. The Rise of Death is mod based around the old myth of Death originally being a living breathing person, who was then chosen to guide people to the afterlife. IN this mod, The tomb which holds death has been opened, by who? by what? Only the Dragon Born can find out. You hear of this by an old man preaching to the people in Solitude about this matter. No one listens to him. Will you? In this you, the dragon born, will have to close the tomb. As it would seem, the tomb is the last of your problems. The true challenge is getting there first. You will have to go through the many dungeons to get to the real tomb. You will encounter allies and enemies and learn more about the old mans part in this. Learn more about death and his allies. The rise of Death is upon us...will you join his reign or will you stop it? For more in depth plot line but some spoilers look below What to Expect: -A non-linear storyline -dungeons with MULTIPLE ways to go -new weapons/armor -new buildings, clutter, etc. -new enemies -A new world space -One new shout(only one is planned as of now) -Fight death head-on Progress: Again, things may change so the things on here will only be the about parts that have been set in stone to be a part of the mod Entrance cells: 90% New World Space(Hollow Valley): 15% City of Dead: 20% New Valley: 0% Hollow Forest: 10% Luken's Home: 0% Tomb(the real one):5% Story line:75% Quest:10% Custom meshes/textures:0% (no modelers have joined as of now) New enemies: 10% The Team: FalloutBeast- Founder, main dungeon/world space designer, Co-head story/quest designer Sldgehammah474- Tester, Story Help DeMoNhUnTeR1986- Weapon Designer and Textures RainsfordXY- Voice Acting Special Thanks to- Steve40 and scrivener07 for Scripting Help Due to Personal Problems the mod was pt on hold. The following members have not responded yet, and I do not know if they will be continuing to work on the mod. Consider the spots open. lanceler217- Co-head story/Quest Designer Jason_Mackinnon - Main voice actor SamuDabu- Voice actor soullessone20- Voice Actor and Ck editor/world designer Happy Face- Cell designer/ world space designer IalleI- CK editor/World Space designer Poleonil- Weapons/armor texture designer bobkornog- Weapons/armor/static model and texture designer. Winterhawk99-Here and There Developer(HE will help with all things in smaller portions). Michio2013 - Tester Images:
  24. You want them as companions?
×
×
  • Create New...