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Posts
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Everything posted by FalloutBeast
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Most mods don't show up, primarily crafting.
FalloutBeast replied to Irishinsanity's topic in Skyrim's Skyrim LE
Can you be more specific on which mods? -
Even if you bought the cd version you would still have to run it through steam....
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Same, and to do so just click on the title of the file.
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There is however a thread for it that Darkangel made for the time being. Also an update on the mod, darkangel and I have went through the weapons and armor from the stable version sent to us and looked at what was changed and made copies of those in the new .esp. Took about awhile to just do that. But progress is progress.
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vals crafting meltdown has a history of causing stuff like this, even though you said it did work try unchecking it and checking the ones that didnt work. Besides Tytanis has that in it already.
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Game isn't working properly (crashing)
FalloutBeast replied to mega4fire's topic in Skyrim's Skyrim LE
Did you check to see if all of the mods are compatible with one another? -
There are many going on right now, two are in my sig. Alagaesia, and Issagard a few of the other big ones. I know I am missing a few. they are at the tip of my tongue but yea, There are a lot of big mods going on right now. Rise of Death is looking for modelers, if you are interested.
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Put this in the Mod Request section. You will have more luck there
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I am guessing that is what here and there means and it makes sense since we will be doing things in it like modeleing world design, etc. etc.
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Oh Oh!!!!!! I want to! Can I be a part of your testing group thing! I am not much of a modder or anything but I think it will be fun to play!!! Sure you can join. But anyways, two new members have joined! they are at the bottom of the team list now! Welcome bobkornog and soullessone20
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CK: Game Crashes when loading New World Space
FalloutBeast replied to HazaRd777's topic in Skyrim's Skyrim LE
That happened tome once then the game fixed itself. It may have happened because of too many things happening already then the loading of a new world space was too much. But if you really want to fiz it for good. Make a new cells with no enemies in it, just clutter and lights. And connect them together with that cell. Works just fine. -
Skyrim crashes when trying to manually install 2 specific mods
FalloutBeast replied to MenphisA's topic in Skyrim's Skyrim LE
The Spell mods may not be compatible... -
Cool thanks, I will look in to that.
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Yep. Taking a break from my own mod to contribute to this master piece.
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Do that ^^^ Unless you want burnt/webed corpses in which case look in the container tab and it should be something like TresBurntCorpse.
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I have a scripting favor to ask of you. Basically I want when the player enters a trigger box(I got that part down), something falls like some rocks and stuff into water. Could you script this as well as the splash it would make in the water(if not would it be easier to make it fall on land?).
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it would seem that way, but dont worry. WIS V will end being great as its predecessor was.
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There is a private Alpha version up for anyone willing to test this mod out!
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It is Illegal to use sources form previous games for modding in skyrim, if you plan to release this I urge to reconsider.
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Just tell me what to do and I will get right on it
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That will work, thank you for wanting to test this for me. BTW when you play this, use a high level character or you will die quickly.
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I am guessing you use the Nexus Mod Manger instead? I do not want to publicly release a version of it yet. However I can either email to you or add you on steam and a make a friends only file you can get off there. Either of those works for me, tell me which one you want and when I am ready I will give you the latest version to test out.
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why did you make 3 topics about the same thing?
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Disable some of your mods. that is main fix, your screen is loading and will take a very long time due to some of your mods. if you have Val blacksmith mods, disable those. IF you dont, just experiment an disable a few and see what happens.
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Well, we do not what exactly has been changed but we can find out more broadly what areas, cells, npcs, etc. etc. has been changed. We just might not know in what way