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GlassDeviant

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  1. First I'd suggest F5 to clear your browser cache. Second try using a different browser such as Chrome or Firefox and see if you have the same problem. Third, as a final resort, try a good, thorough virus/malware scan using several engines (many of them provide a free online scanner).
  2. That's my basic point, Vortex should use the Local folder rather than the Roaming folder by default. I was just trying to be "inclusive" by suggesting the possibility of an option. As you said, 99.9% of users have absolutely no use whatsoever for roaming profiles. My preference would have been to just set Vortex to use Local by default and then let people ask or figure out for themselves how to switch it to Roaming if they wanted to, but I wasn't going to suggest that my personal preference be "the way Vortex does it".
  3. You must select at least one line item for Ctrl+A to work. This is contrary to standard Windows functionality where merely having the window open permits use of Ctrl+A to select all contents, so in answer to Tannins question about an example of a Windows program that does not [act like Vortex in that matter], the answer is "most of them".
  4. While I can't speak for Tannin, I assume it's because that's where that data is actually supposed to go according to Microsoft (source: https://blogs.windows.com/buildingapps/2016/05/03/getting-started-with-roaming-app-data/). That's where Roaming data goes, according to the very article you linked. Here is a more relevant, though slightly older, article that goes into greater detail about the prescribed locations for user data and which of them to use, depending on what type of data is being stored: https://docs.microsoft.com/en-us/previous-versions/windows/apps/hh464917(v=win.10) I don't know about you, or really anyone else but myself, but I don't have multiple devices that can run any of the games Vortex manages (or really any game that I have, on any device). Putting mods into a roaming profile only makes sense for someone who has a use for mods being synchronized across multiple devices, AND can afford the massive amount of bandwidth that would be chewed up by transferring what may well be gigabytes of data, depending on how large a users mod collection is. Perhaps on installation of Vortex, a choice of whether to store the files in Local or Roaming would be the best most flexible alternative, with a brief explanation of why one would choose Roaming, and I would suggest Local be the default. Or it could be done in a slightly more complex way by having a choice of Local or Roaming on a per-game basis.
  5. Try Better Settlers-The New Settlers-Beautiful Female Settlers merged patch. You will need the original Better Settlers as a prerequisite. You can configure all sorts of things about how new settlers will be generated, including % of females, appearances, armour and weapons they will spawn with, mortality, etc. I've never seen a ghoul spawn in my settlements while using it, even though I don't recall there being a specific setting for ghouls.
  6. Except for Karliah, all dark elves have red eyes. That is...they are supposed to, due to the curse laid upon them. Only one problem, the Sarethi sisters have what look like really bad cataracts, which has always made me wonder how they can see. They don't appear to have any difficulty seeing, yet this ocular defect completely blots out the proper eye colour (or maybe someone at Bethesda just forgot to assign the correct colour). It would be one thing if there were some lore to account for it, like maybe it's that way because they eat too much of that Nirnroot cultivated on their farm, but there's no explanation.
  7. In response to post #57675401. #57957771 is also a reply to the same post. Put your downloads on another drive. You can configure practically every mod manager that exists to store your downloads wherever you want. Honestly, does nobody else store their downloaded mods, so they don't ever have to download them again unless a new version comes out? HDDs are cheap, I have a 2TB one JUST for storing game related stuff (mods, updates, maps, etc.). SSDs are for performance, so you only need stuff that's in use to be on them, which means (arguably) your OS, games, and active/installed mods.
  8. In response to post #60130231. Haven't used it yet, but I would assume it's drag and drop, since part of the design philosophy of Vortex is simplicity.
  9. Sorry to necro, but due to the google results I thought it justified: for those finding themselves here after searching, there is a mod for this now: https://www.nexusmods.com/skyrim/mods/78503 There is also a mod to change how the thieves guild recruitment works, and the above mod work with it if you use the correct version. http://www.nexusmods.com/skyrim/mods/14157/?
  10. You can look them up here: http://en.uesp.net/wiki/Skyrim:Standing_Stones plus there are other abilities listed here: http://en.uesp.net/wiki/Skyrim:Powers So for example you could have any race you want with any powers, like a Nord with the Khajiit Night-Eye and the Argonian Waterbreathing powers, the 100% disease resistance of a Werewolf or Vampire without becoming one (which also prevents you from ever contracting either disease except when you do the two quests that involve becoming a Werewolf), and maybe top it off with Prowler's Profit without having to collect all of the Stones of Berenziah, if you choose to play that way. Personally I like Night-Eye so much that I delete every greater and lesser power of whatever race I play (except Argonian waterbreathing) and give myself Night-Eye.
  11. Ok first, it was not nested spoilers, it was three distinct and discrete, i.e.: top level, sets of spoiler tags. Second, it occurs only in the third pair of spoiler tags. Third, it appears only on the mod pages, not in the forums which display all of the tags properly. Your example post did not exhibit the bug because you did not do three top level spoiler tags, you did two top level and one nested spoiler. This behaviour is displayed on no less than five different browsers across three computers and a tablet, so there is no way that "something else", at least involving your implication that it is on the client end, could corrupt it since that same thing would have to exist on five different browsers, on four different devices, running three different operating systems. As noted here: https://github.com/Nexus-Mods/web-issues/issues/411 You should be able to see it here, where it is at this moment still the first unstickied post on the mod page: https://www.nexusmods.com/skyrimspecialedition/mods/8889?tab=posts
  12. I have been...somewhat moderate (relative to how I felt when posting) in my hopefully constructive criticism of the new site up until now, because I didn't want to be one of the people being ignored due to foaming at the mouth ranting and cussing, I wanted to contribute to making the new design (somehow) better, but what has happened today has completely blown my mind into tiny pieces. After attempting to fix a problem where a forum post with more than two sets of spoiler tags does not display correctly in either the new mods site OR the OLD mods site, I have come to the conclusion that the developers of the Nexus either have a severe deficiency in their knowledge of how to code HTML properly, or they use code generating tools that produce obscene, bloated code and never examine the code for machine-generated issues (or don't know how to) to find and fix the sort of mistakes auto-generated code is invariably full of. Because that's what looks like happened here, I've seen it before countless times. I opened the problematic post for the first time on the mods site and what confronted me made me want to vomit just a little. A text block consisting of many short lines of ini file entries had DIV TAGS ON NEARLY EVERY LINE INCLUDING LINE SPACING! What the heck? There should be ONE set of div tags with br tags or, at MOST, p tags to separate lines! Div tags are for DIVISION of blocks of text, not LINE SPACING! I can't even begin to figure out what is wrong with the handling of more than two sets of spoiler tags in a post when the code for handling the text within posts is so badly written. Actually that's not true, I could do it, I've dealt with this sort of auto-generated junk before. What I can't do is look at this mess for long enough to get the job done. (Edited for less vehemence and vitriol)
  13. Something has just blown my minds (both of them) regarding this new layout, because for the first time I have looked at it with my tablet. Why is there no completely separate mobile version of the site front end, as in m.nexusmods.com? All of the complaints I've seen, and had myself, for this site are worse on my iPad, with just a couple of redeeming qualities for mobile use, that mess up the site for PC use. I can't imagine what it would be like browsing for mods on a tiny little phone screen. Most of the opportunities presented by a complete site redesign at this particular point in time have been completely wasted. You could have made a back end setup that exposed the right information to allow multiple front UIs, but no, this was not done, everyone gets the same mixed up mess on every platform. Here's what I see on a 9.7" tablet screen, while looking at the same page on my 4k PC monitor: Big, fat buttons with lots of space for fat fingers. Great on mobile, totally wasted on the PC. Large menus with fast drop-downs that make browsing on mobile nice, but are a serious pain in the behind on a PC because they get in your way, constantly dropping down at unwanted times when your mouse passes over them, another retro feature that should have stayed dead with the early 2000s. A big, fat empty field with a little, tiny banner ad below the search bar, taking up A THIRD OF MY SCREEN! No idea how it looks on the PC as I am logged in here. Some fonts way too big, some way too small on the tablet, probably unreadable on a small phone, MUCH too big on the PC, would be even worse on a 1440p or 1080p screen. All of the Endorsement, DLs, file size and version info at the bottom of the screen, so I have to swipe up. Finally the menu for the mod shows up, but I need to swipe again for the description to show more than a tiny bit. Huge swathes of oversized graphics where mod authors have gone way overboard in the description (yes, I know you didn't put them there, but you knew they were there and did this anyway). Did it even occur to you that you needed more than one front end for modern users?
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