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GlassDeviant

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Everything posted by GlassDeviant

  1. First I'd suggest F5 to clear your browser cache. Second try using a different browser such as Chrome or Firefox and see if you have the same problem. Third, as a final resort, try a good, thorough virus/malware scan using several engines (many of them provide a free online scanner).
  2. I have an old i7-3930k (6 cores, 12 with HT) with 32GB RAM, GTX 980 i 6GB, Windows 7 x64, Samsung 850 1TB SSD (OS and apps/games), various 1-3TB HDDs (data, backups, etc.), Vortex 15.7. Nothing is overclocked. Vortex is only slow/sluggish if I drag and drop a bunch of large mod archives into the manual install bar at the bottom. As I download all of my mods manually and install them this way, it happens now and again, but is not unexpected. Do you have an SSD? I would not want to mess around with modding, or even playing, games like F04, Skyrim and such without one. That would definitely be sluggish, at least from my perspective, having had my SSD for several years.
  3. Is this new, only in 15.8? It doesn't do that for me in 15.7, but I haven't updated yet.
  4. That's my basic point, Vortex should use the Local folder rather than the Roaming folder by default. I was just trying to be "inclusive" by suggesting the possibility of an option. As you said, 99.9% of users have absolutely no use whatsoever for roaming profiles. My preference would have been to just set Vortex to use Local by default and then let people ask or figure out for themselves how to switch it to Roaming if they wanted to, but I wasn't going to suggest that my personal preference be "the way Vortex does it".
  5. Activate the Dependencies column in the mod list (gear icon at the top right corner of the list adjacent to the rightmost heading). In the dependency column, click the little icon from the original mod and drag it to same icon in the update. This ensures that any loose files in the update overwrite their counterparts in the original. Go to the Plugins tab and repeat this process to make sure any update plugins are loaded after the original plugins. This will achieve what (I think) you are trying to accomplish. Once you have a mod/plugin already installed (green box with a tick mark and the word "Enabled"), if you double click it a side bar opens on the right where you can change how it appears in the list (the original files are not changed, just the name as it appears in Vortex). You can also change the group, and there is a switch for disabling auto-sort for just that one plugin if you want to make sure the plugin is not moved when the rest of the list is sorted.
  6. Ah, that makes much more sense. I would make a feature request, just to have it as a possible option, at least for mods not from the Nexus or other recognized sites like bethesda.net or steam. +1 from me now that I understand your idea better
  7. Do you know when it happened? I frequently find plugins not enabled, and it happens under only one circumstance (for me), comprised of two conditions: 1) The mod has multiple plugins, requiring you to respond to a prompt from Vortex in the notifications area (click the bell near the top right corner to toggle its display). 2) I did not wait until the mod was fully installed/activated before responding to said prompt. Vortex could handle this situation automatically, but I don't expect it to, though it would be nice. It was my own fault that it occurred.
  8. 10 year old Laptop 8GB AMD 3-core (which is actually a broken quad core with one core that failed QC certification) So...your problem isn't Vortex, m8. Vortex runs in 4 threads on my system and uses a total of 620 GB across all of them, managing only Fallout 4 with 169 active mods (and 1 inactive). Perhaps running 255 plugins plus 20-30 non-plugin mods is going a bit overboard when you have such limited system resources and are well aware of that fact. No offense intended, but you are clearly the architect of your own problem. It would benefit you to learn to work within your limitations, something I learned when I became stricken with a disability severe enough to force me to rely on social assistance to merely live, let alone engage in leisure activities such as playing games.
  9. Have you tried using the Dependencies column to force it to come after whatever is currently your last item? There is one for each page, mods and plugins. Alternately, while both Scrap Everything and Spring Cleaning are well known for causing problems, there are similar mods that are not, like Scrappable Commonwealth. You might try combining that with Insignificant Item Removal for best effect.
  10. I see where you are coming from, Destroyer5, understand completely what you're saying, but it comes down to one thing: If you're going to use a mod manager for a game, use it on a totally clean install of that game, or as a replacement for a previous mod manager that itself was used on a totally clean install of that game. Until advanced AI is a thing, no mod manager can ever cover your arse for things you manually do to mess with your data folder. Hopefully by that time Bethesda will learn how to make a game properly, too. 8^D
  11. Shouldn't description and author come from the mod archive, or the Nexus? I can't see where you would need to change these things. I manually DL all of my mods, no exceptions, and there's never a problem. It's only the mod name (a lot of mod authors are terrible at naming their mod archives/plugins, at least half of them if not more) and category that I ever need to edit, just to make my life easier. Ex: The wet paint sign retextured to say "wet blood" appears as "FOR SPARTA" in the mods list...grr...
  12. 1) Vortex belongs in C:\Program Files. I'd prefer it were otherwise, but putting it anywhere else can cause problems. 2) Have you changed the default path settings (in Vortex, settings page, Mods tab)? You shouldn't be putting your mod files into the Vortex application folder or any subfolder of it.
  13. You must select at least one line item for Ctrl+A to work. This is contrary to standard Windows functionality where merely having the window open permits use of Ctrl+A to select all contents, so in answer to Tannins question about an example of a Windows program that does not [act like Vortex in that matter], the answer is "most of them".
  14. While I can't speak for Tannin, I assume it's because that's where that data is actually supposed to go according to Microsoft (source: https://blogs.windows.com/buildingapps/2016/05/03/getting-started-with-roaming-app-data/). That's where Roaming data goes, according to the very article you linked. Here is a more relevant, though slightly older, article that goes into greater detail about the prescribed locations for user data and which of them to use, depending on what type of data is being stored: https://docs.microsoft.com/en-us/previous-versions/windows/apps/hh464917(v=win.10) I don't know about you, or really anyone else but myself, but I don't have multiple devices that can run any of the games Vortex manages (or really any game that I have, on any device). Putting mods into a roaming profile only makes sense for someone who has a use for mods being synchronized across multiple devices, AND can afford the massive amount of bandwidth that would be chewed up by transferring what may well be gigabytes of data, depending on how large a users mod collection is. Perhaps on installation of Vortex, a choice of whether to store the files in Local or Roaming would be the best most flexible alternative, with a brief explanation of why one would choose Roaming, and I would suggest Local be the default. Or it could be done in a slightly more complex way by having a choice of Local or Roaming on a per-game basis.
  15. A small aggravation, but since Vortex constantly resizes columns as you scroll through the Mods and Plugins list, some line items can expand or contract vertically, and this sometimes triggers a 'twitching' of the entire list that often requires me to scroll away from the mods I am trying to work with to stop said twitching. Any chance of a setting to make the columns be set to the maximum required width for the entire list(s), even for mods/plugins not presently visible in the list view, so that the on-the-fly column resizing wouldn't happen, therefore line resizing wouldn't happen, and thus the twitching would never trigger?
  16. I never noticed it until reading this thread. Don't see a use for it personally, as the mod list does scroll after all, if a little buggily, and I use the drop files area constantly as I always download my mods manually and sort them into my dedicated mod archive HDD.
  17. Umm...how? I can't drag and drop, the only thing I can do is click and drag the icons in the Dependencies tab to set a user preference.
  18. Using the Dependencies column I have restricted the Mods list to display only Unsolved conflicts, but this leaves me with 16 files still shown. Is there any way that I can select one mod (i.e.: Def_ui) and somehow make the list display only it and the mods that conflict with it (i.s.e.: HUDFramework), sort of how MO does the Conflicts tab in the Information window?
  19. Try Better Settlers-The New Settlers-Beautiful Female Settlers merged patch. You will need the original Better Settlers as a prerequisite. You can configure all sorts of things about how new settlers will be generated, including % of females, appearances, armour and weapons they will spawn with, mortality, etc. I've never seen a ghoul spawn in my settlements while using it, even though I don't recall there being a specific setting for ghouls.
  20. Except for Karliah, all dark elves have red eyes. That is...they are supposed to, due to the curse laid upon them. Only one problem, the Sarethi sisters have what look like really bad cataracts, which has always made me wonder how they can see. They don't appear to have any difficulty seeing, yet this ocular defect completely blots out the proper eye colour (or maybe someone at Bethesda just forgot to assign the correct colour). It would be one thing if there were some lore to account for it, like maybe it's that way because they eat too much of that Nirnroot cultivated on their farm, but there's no explanation.
  21. In response to post #57675401. #57957771 is also a reply to the same post. Put your downloads on another drive. You can configure practically every mod manager that exists to store your downloads wherever you want. Honestly, does nobody else store their downloaded mods, so they don't ever have to download them again unless a new version comes out? HDDs are cheap, I have a 2TB one JUST for storing game related stuff (mods, updates, maps, etc.). SSDs are for performance, so you only need stuff that's in use to be on them, which means (arguably) your OS, games, and active/installed mods.
  22. In response to post #60130231. Haven't used it yet, but I would assume it's drag and drop, since part of the design philosophy of Vortex is simplicity.
  23. Sorry to necro, but due to the google results I thought it justified: for those finding themselves here after searching, there is a mod for this now: https://www.nexusmods.com/skyrim/mods/78503 There is also a mod to change how the thieves guild recruitment works, and the above mod work with it if you use the correct version. http://www.nexusmods.com/skyrim/mods/14157/?
  24. You can look them up here: http://en.uesp.net/wiki/Skyrim:Standing_Stones plus there are other abilities listed here: http://en.uesp.net/wiki/Skyrim:Powers So for example you could have any race you want with any powers, like a Nord with the Khajiit Night-Eye and the Argonian Waterbreathing powers, the 100% disease resistance of a Werewolf or Vampire without becoming one (which also prevents you from ever contracting either disease except when you do the two quests that involve becoming a Werewolf), and maybe top it off with Prowler's Profit without having to collect all of the Stones of Berenziah, if you choose to play that way. Personally I like Night-Eye so much that I delete every greater and lesser power of whatever race I play (except Argonian waterbreathing) and give myself Night-Eye.
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