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skyrimlover1212

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Everything posted by skyrimlover1212

  1. l loved makeing my own spells in oblivion,and l remember that there was a LE mod that added a spell crafting station,and l was hopeing a amazing SSE modder could make a port/new spell crafting mod. (but l wont hold my breath though)
  2. In TES 1 we were show a breed of cat and lizard folk who were more akin to elves then their beastly cousins. What l want is a mod that brings these more human/elf like versions into skyrim. maybe its just 2 new races only avalable in character creation,with the same normal stats&buffs from the base game (and maybe some compatibility patches for mods like passive racial abilitys) or maybe the above,but also some (but not all) members of the above races could be changed into this new race (maybe all the females do to some s@xual dysmorphism)
  3. l have ideas for some characters,and one of them is a Khajiit monk who in a pinch poisons their claws to give a advantage in the fight,but thats not possable in the game. l doubt even the best modders could make armor poison-able,so l was thinking it would have to be a invisible weapon that can be used to look like a claw swipe,but able to be poisoned.
  4. l would love a mod that makes it so orcs have access to non orc mouths (mouths without the tusks)
  5. l have mods which add stuff to the vale and cairn,and l dont always want to do the DG questline so a way to go to these locations in a lore friendly-ish way without haveing to be a vampire lord/hunter would be great. (Yes l know this would break the DG questline. This mod would only be used on saves that dont plan on becomeing a vampire hunter/lord) For the Cairn:l have a flying mod,so getting to the balcony is no problem,but for some reason l cant enter without doing the quest,so the mod would need to let us use the door from the start of the game. Once inside,to open the portal,maybe Vamp-Mom left a vile or two of her blood,one of which would be to open the portal,the other to become a vamp lord to avoid the soul drain effect. (or a notebook on her desk could be used to "learn the art of partialy soultraping",aka a popup asking if you want to become partialy soul traped would appear) For the Vale:Maybe you could have the elf send you in as normal but the portal leads right into the vales portal,and the long cave part is skipped,or maybe have the fast travel marker be there from the start of the game?
  6. The Hoarders Chest it has all the crafting stations (even staffs) lots of mannequins and weapon racks,auto sorting,and displays for dadric items,dragon priest masks,elderscrolls,black books, claws,and any other thing you might want stored/displayed. its also only one room,and you can enter it from anywhere (once you find it and get the teleport spell) all in all,its my go to home mod,and though it does not check all your requirements,l still recomend you check it out and give it a try!
  7. (l know this would likely need some heavy scripting,but its just a idea) l was playing skyrim the other day,and l got to thinking:if my current character were in D&D,what would their alignment be? This also sparked the thought:l wish there was some easily seen way of reminding myself if l was playing a goodguy or a badguy after a long break from playing. This brings me to my mod idea: A Small mcm editable hud thing in the top right corner (by default,but mcm changeable) that says what your alignment is (LG,LN,LE,NG,TN,NE,LE,NE,CE) (with a mcm option to change it whenever you want) when l say small,l mean something about the size of:LE in black letters. If some amazing modder does decide to make this,please let me know when its done!
  8. long story short l was forced to uninstall/reinstall (or is the term deactivate/reactivate?) all my mods and after getting my load order back to more or less normal,this pop-up apears everytime l load a save. as far as l know its just a anoying pop-up l have to close,but l still want to know what the issue is and fix it,but the wording is a little hard to understand what l need to fix/how to fix it. l am useing skse 64 runtime 1.5.60 with sse.exe/mods uploaded around june 2019 (includeing the mod listed in the error) (l dont like updateing just for CC content l will never use)
  9. this post and this post give great ideas,and l would love for these great ideas to be used in a real,functional alternative to the companions questline. Personaly,lf l were makeing it (l'm not/cant) l would make the choice to join the SH come after the Proveing honor quest,where after finding out they are werewolfs,and finding out about the existence of these werewolf hunters,you decide to join them and do something like what was stated on the linked posts. obviously whoever decides to make this mod can use as much/little of the linked ideas as they want,it is their (possibly your?) mod after all. in other words, l would love lf some amazing mod maker/s would make a mod that adds a split off of the companions questline where you can join the silver hand and destroy the werewolf faction,with two opportunitys to leave the companions:once after proveing honor,you stop the speech and say that you quit to join the SH,and the second and last time when you are "given the choice" to become a werewolf,this time it is actualy a choice,and you can refuse and join the silver hand.
  10. l find it annoying that if l accidentally hit a npc while in combat it counts as assault. assault is me going up to a guy and punching them in the face,not missing the bandit trying to stick their sword in his gut and accidentally shooting ligntning in his face. l doubt this is possable,but l decided to post anyway just in case.
  11. there was this mod for oldrim that let you not need to be a thieves guild member to be able to do the "no stone unturned" quest,and l could not find anything like this for SSE,so l decided to make this post. l want a way to do the quest without joing the guild,weather that means editing vex and the stages of the quest,or adding a new npc to be your go to person l dont really care,as long as my lawful good PC does not have to join a bunch of "sewer rats" just to make a shiny crown (which l have a mod that lets me make a wearable copy that looks great and gives good defence)
  12. l doubt its possable,but if it is,l would love a mod that adds a spell/dialoge option to change a npcs voice in game. For example change a male nords voice into a female darkelfs (ie ulfric sounding like jenassa) or simply mute them/only moan like a reanimated corpse (though l would also very much like it if you could chose weather its a female moan or a male moan) Again l doubt it is possable,but theres no harm in posting anyway just in case!
  13. l tryed downloading SkyUI AIO Survival but whenever l tryed to use it it froze my mod manager,no matter what l try it wont work :sad: do you know of any other SSE mods that let you see armor slots? edit:never mind,l got it working! :smile: and can confirm that both armors use slot 49.now l know what slots l cant use!
  14. NVM fixed it myself! (yes l am still useing NMM,yes vortex is a thing,l dont like change and wont switch till l am 100% sure l wont lose mods) yesterday l downloaded a mod someone recomended on a diffrent fourm but whenever i try to interact with it (right/left clicking,arrow keys,click&drag) it makes NMM freze and l have to reload it. this is the only mod that does this and l want to know how to either fix this issue (other then switching to vortex) or somehow remove its files from my computer and mod list. what file/s would l need to find/delete? link to problem mod:https://www.nexusmods.com/skyrimspecialedition/mods/17601?tab=posts&BH=2 Edit:l found the file,deleted it and it is gone from my mod list! for those that have the same problem with the above mod,here is a copy of the comment l left on the mod page detailing my process: l downloaded the (no survival) version for runtime 1.5.80 and whenever l try to click on it/use the arrow keys to go over it/click&drag over it (in the NMM) it freezes and l need to restart NMM. this is the only mod that has that problem. does anyone else have this problem? edit:l fixed it by finding the folder where NMM stores its mods,removed it,and problem solved! (l tryed instaling it again hopeing it was a one time thing,but its not. glad l know how to fix it though! now to try manualy downloading it to see if that works.... nope! my last hope of getting this to work is putting each file into its respictive folder and hope for the best,yep! that worked!)
  15. Greetings. l have a problem and l think its something l will have to solve myself,so l came here to ask for advice. l am useing a number of mods,but the two l am asking for help with are Dark Envoy and Dwarven Modular Automaton. My problem is that l am unable to equip the mask from dark envoy (henceforth called DE) and the pelvis from "DMA" at the same time. (whenever l try to equip one the other comes off). From DMAs mod page,it says the pieces in question use slot 49. l dont know the slot number of DEs mask,but l assume its the same. This has been the "backstory" for my question so you can understand my problem. The questions are thus:How can l make the mask use a different slot number? What slot number should l change it to/how would l be able to know what slots other armour pieces use so l dont get more conflicts? ls there a mod that lets me change the slots in game or will l have to use the CK? How do l use the CK? Any help is greatly appreciated. (though keep it in simple terms/explain what you mean,l have never made a mod before and dont know any of the mod makeing lingo. Also lf you link to mods,plz make sure its a SSE version,cause l only use SSE) (to be clear both of the above items work,ie models,textures ect,l just cant equip both of them at the same time
  16. l would be gratefull if some amazing modder would be willing/able to either make a stand alone armor set based on zelda botws gerudo outfit (both the one link wears and the ones the gerudo vai wear) with both flats (like links) and heels (like most gerudo) for foot wear or retexture the female Alik'r set to look like the gerudo set (with both heels and no heels options) or,if you are unable/willing to make the full set,maybe just the heels? (retexture or standalone or maybe even both?)
  17. l like the quest but hate that the only way to start it is by slaying the whiterun watchtower dragon and getting a booty call from the greybeards,so lf someone could make/link to a mod that makes it so this quest starts(with the redguard warriors) the first time you enter whiterun (l use LAL so there should be no restrictions on when the quest starts other then needing to enter via the main gate)
  18. l know the mods project valkyrie and Outcasts and Remnants exist and let you do the questline differently but l dont want my institute to become a strip club,l just want to join the instute or bos without haveing to go to vault 111 and do the whole "find shawn" thing (l am useing the alt start mod) the mod would have to give a alt way to finding/joining the 2 factions,and make a way to side step some of the main quest stuff (like the reason to find kellogg) l dont know how possable this is,but l want a way to beat the game without haveing to go looking for some kidnapped kid or if the above idea is not possable,makeing a way to use the above stated mods,but not have the instute be turned into a strip club,that would be great.
  19. l want a mod that adds the option to give your robots human like hands in the robot workbench. l want this for a few reasons: lt is weird for my farm bots to be farming with the hand options currently in game (the only one even remotely reasonable are the protectron hands), l want human like hands for my humanoid assaultrons,and l want to (if possable) give them a weapon l modded,rather then their weapons.
  20. that would be cool,maybe make a mod request post for that cool idea,cause it has nothing to do with my request..
  21. why did Bethesda make a Aetherium shield (which makes it so you cant hit a enemy for 15 seconds,which is dumb cause you want them dead) and staff(which is slightly better because it summons a dwarven sphere or spider) when obviously everyone will go for the circlet (which when worn will let you have the powers of 2 standing stones at the same time.) the only reason to go for the staff over the circlet is if your character does not need/want the power of 2 standing stones and/or would rather have a dwarven robot summon.(or they are vanilla only players and don't have a mod that lets them have a helmet and circlet on at the same time and dont want to lose their helmet) (the shield is useless so its not worth my time to talk about it anymore) lucky for us amazing modders have made Aetherium better by adding full armour and weapon sets and ways to get more Aetherium to make those sets,but its sad that there had to be mods to add Aetherium armour and weapons,cause if they were in the base game,the choice bewteen getting the crown and anything else would have been harder. (if you have any reasons the shield does not compleatly suck,feel free to tell me,l would love to know why you think that)
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