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Everything posted by skyrimlover1212
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Level point rollover mod?
skyrimlover1212 replied to skyrimlover1212's topic in Morrowind's Discussion
Thanks! This should be exactly what i wanted! -
Is there a mod,that makes it so when you level up,rather then lose the accumulated points,they carry over untill spent? For example,you level up heavy armor 11 times,makeing your endurance points 11. Normally,when you level up,you lose that extra point. I am looking for a mod that lets these points carry over to the next level,so no points get wasted. Does such a mod exist? If so,a link would be welcome.
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I am trying to power level skills (magic and acrobatics mostly) and l am tired of having to repeatedly press the use magic/jump buttons. Which is why l am making this,to ask if it is possible for a mod to be made that allows you to hold down the button to have the action (using magic,jumping ect) happen for as long as the button is pressed,rather then having to rapid click? Also l changed the keys to Q for magic and space for jump,so this mod would have to be able to work no matter the key binding.
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Pureblood vampire and Sanguinare Vampiris
skyrimlover1212 replied to Kaotik's topic in Skyrim's Skyrim SE
Sounds like a weird bug,cause as a vampire lord (or any type of vampire) you should be immune. Do you have the vamp lord power? If not,you somehow stoped being a vampire,which is definitely a bug. -
I had this idea pop into my head: what if l rollplayed one character going thru the events of TES 3,4&5? Which got me thinking:How would this work? How could l go from the immortal demigod nevarine to a weak prisoner,to full god,back to weakling&dragonborn? Tbh the oblivion to Skyrim one is easy:elf with LAL as a "clone"/avatar going on a adventure cause main me is board and made Skyrim me to go and do whatever,and eventually absorb me back into himself to gain my memorys, ps the race would be high elf. Pps,sorry for format, I am on mobile.
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I am power leveling acrobatics and want a mod to allow me to press and hold the jump button to be able to afk jump.
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Hi. l am new to morrowind (and modding/CKing) and l was trying to use this guide to remove the stolen item tag,and the first time l tryed it it worked,but now every time l try,it fails (it being step 8 ) and l get the error (Texture "Textures\_land_default.tga" count 2.) in a warning.txt. Any help fixing this issue and letting me delete the STLN tags is welcome. P.S. Before anyone asks,l only see 1 _land_default.tga in my textures folder. Any ideas on why l am unable to "Mark as Ignored" the STLN tags like the linked guide says l should? (its not just the stln tags,l am unable to remove anything,but the stln tags are the only ones l care about. And before you ask,yes,l am highligheing them,l am clicking the DEL key,and clicking yes on the prompt,but the items l selected do not get removed. l am useing the steam version,and l am useing the code patch;
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l think it would be cool if,when doing "run goodsprings run",rather then killing the named npcs(sunny,doc,ect),you can talk to them and with a speech check of 30,convince them to stand down. or at the very least,talk doc into not fighting/talk to joe and ask him to spare the doc.
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l am doing a evil play thru,and l want my karma to be as low as possable. the problem is,whenever l murder a powder ganger,feral,ect,l gain karma. what l want is a mod that removes the karma gain from killing things that were trying to kill you/murdering people who would normaly be enemys.
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until someone makes the mod you want,you can use this mod to copy a pre existing smelter and move it into the mine yourself. Though if you want it from as soon as you reach the mine,console commands would likely be needed (like coc qasmoke,steal its smelter,coc riverwood,then walk to the near by back entrance)
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if this mod gets made,maybe you could also have a modular player home/ "pocket plane of oblivion"?
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SSE Alternate Start & Death Mod Combined
skyrimlover1212 replied to CaptJBrigs's topic in Skyrim's Mod Ideas
well,this sounds amazing,it doesn't sound easy. l'm not a modder,but even l know thats a lot of work! but if this mod does get made,that would be one cool mod!- 2 replies
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- alternative start
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SSE NPCs moving into vanilla player homes
skyrimlover1212 replied to rbc1989's topic in Skyrim's Mod Ideas
some combo of Guild starter ,My home is your home and AFT might work for you. -
SSE Skyrim NPC Editor sse (or mod that acts like it)
skyrimlover1212 posted a topic in Skyrim's Mod Ideas
in oldrim there exists a amazing looking mod called Skyrim NPC Editor (Link) and was hopeing someone could port it (though l know premission would be needed,so good luck getting the ok) or make a mod for sse that works like it does. -
l would love a mod that adds masks to the game. Not scary zombie/ghoul masks, hockey masks or even face bandannas. no l want a mod that adds unisex masks like the female white glove society mask or the mask from this mod so basicly mods that make those wearing them look like lovely, pale, makeup wearing people rather then ugly potatoes. if someone were to make this mod,they would likely have to use the white glove mask as a base,and use it with different textures for each new mask. ps,if you can get premission from the maker of Dark Envoy to give the ok,a version of that mask would be great also.
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l want a mod that lets you preform a ritual to turn meeko into a death hound. the ritual would just be a spell that opens a menu,and if you have the required items,(meek's corpse which the spell was just casted on,5 vampire dust,2 blood potions and 1 death hound collar) once this is done the old meeko will be gone and a death hound named meeko will be spawned. lf you have used the mod The Dark Arts to turn a dead dog into a death hound you will get what l am going for. l would use the above mod,but that meathod only lets me turn meeko into a nameless death hound that is just a reanimated corpse,so not really what l want. (l am also willing to except a mod that just makes meeko a death hound named meeko,l guess l could roll play it as me killing the dog and doing the ritual off screen.) (l am a evil vampire who wants my own vampire dog,and this dog wants a new owner,so its a win win)
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SSE Claim Locations for Player Use
skyrimlover1212 replied to skyrimlover1212's topic in Skyrim's Mod Ideas
sad to hear that there are currently no sse mods that fit what l want,but thanks for the advise&mod recomendations, ps the first mod you linked to l actualy remember seeing before and was kinda what l was thinking of,though l wanted something a bit better. -
while exploreing the vast lands of skyrim l have found some locations which would make great homes,but unfortunatly,they are places where enemys spawn and there is no safe storage. What l would want from this mod (if possable) is to be able to use a spell/place a item,that makes that location (the whole building&all the cells within if possable,or if not,just the cell the "thing" is used in) not respawn,meaning any items placed on the ground or in containers will be there days,weeks,months later,l wont have to fight bandits/necromancers/soldiers/whoever whenever l return home,and any items l place in the location useing jax positioner will still be there, (and maybe l could move my followers,wife&kids in also?) lf a way to make any location a player home (which is more or less what l want from this mod) is not possable,then maybe just make uttering hills cave and cracked tusk keep become player homes once the enemys inside are killed?
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SSE Ancient Falmer tomes and paragon quest markers
skyrimlover1212 replied to skyrimlover1212's topic in Skyrim's Mod Ideas
its no problem. and if l read the mod page corectly,it could solve a diffrent issue l have had,so it worked out in the end! -
SSE Ancient Falmer tomes and paragon quest markers
skyrimlover1212 replied to skyrimlover1212's topic in Skyrim's Mod Ideas
that mod effects MAP markers. l want something that adds QUEST markers to 2 specific item sets:the Jewel Paragons and the Ancient Falmer Tombs. that said,the mod you linked to could be usefull,just not for what l asked,so thanks. -
SSE edit npc faces (in game) (like with Fo4's AFT?)
skyrimlover1212 posted a topic in Skyrim's Mod Ideas
The Fallout 4 version of AFT allows you to edit npc's faces,in game,with a version of the showracemenu(or, more realistically, the face sculptor version). ls something like this possable for SSE? l really want to edit the faces of my followers (and possibly their names), (ps,l have jax renamer,but that does not work very well for npc's,cause that often makes them become unable to be interacted with,exactly like the cragslain cavern nameless bouncer)) (though the only npcs l rename are enemys like bandits,so its probly a respawning issue) (l will probley have to make another thred asking for a way to chose a respawning npc not respawn,so they can be a follower with a diffrent name) (which,now that l think of it,AFT Fo4 also allows you to rename followers!) TL:DR:l want a mod that allows follower face and name editing as seen in Fo4's AFT. (with as few other mod requirements as possable,and also l am useing runtime 1.5.80 so lt would have to be compatable with that version of skyrim/skse64 and up. ideally what would happen if this mod gets made is this: walk up to npc,use power or dialog option to activate the editer,change their face and body to the way l want (including presets) then exit the menu with the npc changed until l edit them again or some other mod overrides the changes l made. Also lf l use the sexchange command before useing this spell/power/whatever,when editing the face becomes female,so the npc will no longer be a male head on a female body. -
SSE Ancient Falmer tomes and paragon quest markers
skyrimlover1212 posted a topic in Skyrim's Mod Ideas
as the title says,l would like a mod that adds quest markers to the paragons (or more realistically the frost giants holding them) and the falmer tombs. (l already have a juibs opus quest marker mod) -
SSE Respawning Village for Raiding
skyrimlover1212 replied to tritonforge's topic in Skyrim's Mod Ideas
this sounds cool. l doubt its possable,but if it is,and its made,l will download it for sure!