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lubronbrons

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Everything posted by lubronbrons

  1. @mhahn123 I report new mod to your BOSS comment section, please include that in next update master list. Thx! @Dahveed this is certainly need to dive deep in detail mod structure. only in CELL section recently in your other post that looks like this, I mention Refscope right ? use that mod to identify what land that causing that, because RefScope can hilight any land and get that ID after you got that ID, next tool is TES4edit. Use this tools to load all your mod, next step is filter by master so you can see override colouring, like red / yellow / green hilight than search with ID that you got from RefScope before there you go, you can see what cell that is overriding. if you sure that land part is not that important just delete that reference then, BUT if you not sure. Don't do that... because can cause land tearing part issue so ?
  2. you gave me an idea to alter the disposition too for AoG, so the peace perserve this will be included in next update me too curious :) that is definitely caused by some mod in Grogrokl case
  3. how about not using backspace, instead delete button
  4. I agree... it takes time trial and error to familiar yourself with Mod Organizer I use MO as my main, OBMM as special, Wrye bash for install bashed patch only
  5. Yeah :) thx Marco, me still developing AoG... gonna keep it up ! :D actually the mechanism for NPC jailing is far too complicated... I have seen it in Rener Guard Overhaul (RGO) sadly this great mod is just too many bug ! (crime bounty bug, regional bounty bug even when we turn it off, etc) no more update for RGO so sad..... that mod can do NPC jail, but it's too buggy... so far I just managed implement guard from RGO to follow player with my version, next in my to do list is gonna implement crime system to be more reasonable. I can't rely too much with Crime has witnesses by kuertee because I can do more than that I think
  6. this is may be good - Aurora Borealis Bruma by Betty http://www.nexusmods.com/oblivion/mods/45806/? - Jungle for Everyone by Betty http://www.nexusmods.com/oblivion/mods/46118/? - Bettys Animal Planet by Betty http://www.nexusmods.com/oblivion/mods/46420/? - Children In Town by Betty http://www.nexusmods.com/oblivion/mods/44915/? - Children of Cyrodiil ver 1.1, add children live to Oblivion http://www.nexusmods.com/oblivion/mods/45948/? - The Lost Spires http://www.nexusmods.com/oblivion/mods/12997/? - Glenvar Castle http://www.nexusmods.com/oblivion/mods/8235/? - Hoarfrost Castle http://www.nexusmods.com/oblivion/mods/14714/?
  7. hmmm, yeah me happen to have that issue. This is because cell overriding in Oblivion is not that good. Bashed patch not help much too even though use this mod to fix some land, still the problem persist solution that I can see is ... deep dive into the mod and find the culprit make sure you use this mod to find the land by hi-light it
  8. Betty.... I take a look at your profile and your mod collection... its very astonishing your works is great, kind of interest in this, later gonna try it out - Aurora Borealis Bruma by Betty http://www.nexusmods.com/oblivion/mods/45806/? - Jungle for Everyone by Betty http://www.nexusmods.com/oblivion/mods/46118/? - Bettys Animal Planet by Betty http://www.nexusmods.com/oblivion/mods/46420/? - Children In Town by Betty http://www.nexusmods.com/oblivion/mods/44915/? thx for your concern, Betty I respect you as fellow modders really and about partner stuck problem I already implement that, I use this if PetRef.GetDistance Player > 2500 || PetRef.GetInSameCell Player == 0 PetRef.MoveTo Player 50 50 3 endif
  9. how did you do that ? I am curious just a hunch... don't know will work or not maybe by make a duplicate Oblivion.esm then ... try edit that duplicate finally, just replace the original Oblivion.esm with that edited duplicate EDIT : Hey I did it !!! my method above works ! And successfully editing it using TES4Edit
  10. Ok done ! new update version 16.2 - npc crime conflict with greed paradise bug fixed (report from Grogrokl. Thx!)- cleaned up all AoG text in-game message (contributed by Tsuroshi. Many thx!!)- toggle plant not work bug fixed (report from Grogrokl. Thx!)- Greed Revenge annoying repeated murder dialog too short bug fixed- all creature & ghost set as irresponsible, so they will not report crime player action- prioritize scroll or book that can't be taken. usually contain informative content- script speed updated 'the guilty' they will not getting guard's wrath now :smile: so the purpose of Greed Paradise is more better now ... because of you telling me this anyway I am in need of Vote for file of the month, if you can help I would be very appreciated Thanks !
  11. thx for your report Grogrokl !! ahh my bad... the container switch must be wrong in a wrong place...I am gonna fix it !! hmmm.... what do you mean NPC crime? :O ohh I see.... so bounty can works like that. I can try recreate the problem and fix it OK next update all of the bug will be repaired
  12. your welcome :) that mod is great, coz Kyoma is a good serious modders hey Elbethienm I think you can modify some mesh I take it, long ago I have downloaded Red Panda and admired it so, this is just small question I think .... so far companion mod in Oblivion section still there is no four legged followers that can follow player completely, because they always stuck in stairs or steps. I still not found any creature partner that not game breaking and can follow player anywhere without being stuck somewhere so what do you think?
  13. yupsz so far is just mod VWD http://www.nexusmods.com/oblivion/mods/6403/? for RAEVWD competitors sadly.... no other but VWD is decent enough, while RAEVWD is big performance hitter
  14. actually me too don't like when peace npc fight each other, so that's why I create Greed Paradise feature... I have tested it and it works trust me, any fair / peace npc will always try stopping fight if the target is peace npc too nope :smile: I created this mod because my pc can't handle Oblivion that much.... now is all good, I can drop many ESP and give Oblivion very much a performance boosts plus rich feature so I am pretty much sure. This mod will not cause any fps hit, I am testing it many times already this AoG will surely give you new experiences if you turn it off some feature it will not effect at all probably because I recheck my script and make it so compact good luck
  15. this is good http://www.nexusmods.com/oblivion/mods/15294/?
  16. Hello Grogrokl recently I just created that feature, I still active and update my mod frequently for this last 2 months try my mod Amulet of Greed in my signature in that mod there is feature called Greed Paradise, I think that should answer your problem my mod is fully modular, so don't worry ... just turn off some option that you don't like regards,,
  17. if u using Maskar overhaul and activate climb ability, maybe she may reach you lol yeah this exploit is for get a good equipment from start
  18. this is available but still baren... Tamriel Heightmap, Black Marsh, Vvardenfell, TWMP Hammerfell 1.2, Skyrim Oblivion will demolish many action game if all of that matured I think... its like miracle really touching when someone actually doing it, only Elsweyr Anequina mod so far that is created with deep passion the other is either abandoned or unfinished / WIP (work in progress) example like Valenwood project not enough support and the right team, even the right team is available. To produce some result, they needed to be in sync
  19. ahh I see... so it works like mod Less predictable spawn mod
  20. ahh ... so sorry I am no mesh expert :( this should be done with someone that can alter nif file (with tools such as NifSkope)
  21. striker can you tell what SPAWN mod do? I read the description, even I have tested it yet... still don't understand I don't feel any significant chance from that mod :( open it with TES4CSE too, but the mechanism is too complicated so dunno what this mod about. I deactived it comparing with MOO or MMM and the other spawn related mod like FCOM, chance is noticeable
  22. if you know how to use TES4edit, that can be done instantly if want all grass low, learn how to use batch script in TES4Edit
  23. yeah... not enough people that can go that far for Oblivion, coz the game engine itself is so buggy and old. When the world revolving fast with SLI or APU GPU whatever so much fantasy remain undig that can create a super game that covering all TES4 Map that threaten Skyrim itself as senior sadly no one gonna do it....
  24. this is a long road man... a bunch of esp will be installed you can start from here http://www.nexusmods.com/oblivion/mods/27235/?
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