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Karna5 last won the day on October 11 2024
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About Karna5

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Skyrim AE, Black Desert
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Cyberpunk 2077, Skyrim AE
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Weylin - can't stop him from killing Margret any more
Karna5 replied to Shabdez's topic in Skyrim's Skyrim SE
Post script: Some play throughs I also try to save the person being executed in Solitude. I run up and start attacking everyone, but I never saved him. I just end up in jail for my troubles (and often executed as well as I use the Prison Alternative mod and the related outdoor event mods). It seems to be a pattern by the developers. In Fallout 4 there's a scene where you enter a room in a Forge Factory, and the boss villain is about to execute someone. I've tried to save that person countless times, but he always dies. So I stopped trying eventually. Thinking more on it, it's definitely a pattern by the developers (one I hate). In Starfield there's a scene where you go to a resort planet, and the board of directors want you to pick between enslaving a group of people or killing them. I, of course, slaughtered the whole board of directors, and then the game gave me the quest to pick between enslaving or killing them, even though I'd just killed the villains. This does mean they write linear, rail-based quests rather than true open world quests. -
Weylin - can't stop him from killing Margret any more
Karna5 replied to Shabdez's topic in Skyrim's Skyrim SE
If I remember correctly, last play through I paused the game with ~, targeted him with cursor and then typed kill to try to save her. She still died. This playthrough I didn't even try to save her. I guess she's a non-person to the developers, like a body left on the ground just for atmosphere. -
Can someone please adjust camera height on a HKX file..
Karna5 replied to skynet424's topic in Skyrim's Skyrim SE
Skynet, is there a reason you don't wish to use Customizable Camera? -
A couple of play throughs ago I had that problem, and after struggling with it trying tons of stuff over several restarts and tweaks, I was able to fix the issue by going into racemenu and changing my hairstyle. If you're stuck and at a loss for anything to try, I'd suggest giving that a shot.
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Hi, Diego. You might want to still see if you can figure out what caused it. Resurrect reset all your buffs and debuffs, so that's why it zeroed your status, but it didn't figure out what caused it. For instance, there are mods like Brastia's Supergirl collection which have costumes (very cool mod, by the way) with kryptonite effect which give you very, very, very negative stats and more. If you have a mod which gives you some strong debuffs, you could probably either just cancel that debuff or remove it naturally. There's a tab in the Magic menu (the one way on the right) which lists your current effects. Usually you can find what causes the effects by reading that tab.
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"Reputation lost" after abrupt ostim ending?
Karna5 replied to vemberrrrrrrrrrr's topic in Skyrim's Skyrim SE
It could be so many things. I think some Ostim mods have a setting where you can actually be punished (even attacked) if there is sex in which they do not orgasm. And I'm pretty sure Ostim Standalone stops sex if combat starts, which can be triggered simply by the presence of hostile people. I don't know the answer to your problem, but I would begin with very carefully reading all the MCM settings for what you do have installed. -
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For everyone hyped up on AI, THIS is what we want!
Karna5 replied to BHAitken's topic in Skyrim's Skyrim SE
What I find intriguing about that is it sounds a lot like having a child. My mom used to call me almost every week to have me drive over and help her with stuff not unlike that. To get to a stage where an AI can make patches for you, it needs to be at a stage where the AI is writing the games. The AI has to be capable of being an author to be able to patch them. Will that happen in our lifetime? Probably, but not soon. -
Not A Big Problem, But Just Wanted To Ask About It
Karna5 replied to DirebearCoat's topic in Skyrim's Skyrim SE
That looks pretty scary. I've never seen it and would be concerned if I did. p.s. To be clear, I'd NEVER click that check box and would be extra scared if I did. There's no Skyrim mod you should be using that would require something like that. -
Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
Post script: Okay, this is starting to explain some issues from a couple of mods I've been experiencing. I come from a Fallout 4 background where all NPC mods use the standard human/raider race and then just apply either some NPC record face morphs in the plugin or allow the use of Bodyslide files for the body. But they do not use their own races for the human NPCs. I've noticed that some of the characters from mods such as Babo Dialogue or from Ravenous: a) are immune to the setweight console command, b) do not use the bodyslide shapes in outfits I give them (they're always zero sliders), c) have black faces, and d) are immune to the skee preset-load command. This only seems to be an issue with those specific mods out of my nearly 700 installed mods, but I'm guessing from what you're all saying that: a) the NPCs from those mods are not using the standard human, high elf, dark elf, orc, nord, breton, imperial, etc. races, and b) are trying to force unknown mod dependencies that weren't listed in the mod page and are depending on NIFs prebuilt by the mods rather than standard bodies used by the rest of the game. I've gotta say I prefer the Fallout 4 mod by a large margin. This Skyrim SE method has far less compatibility and integration support to each player's modded game. Post Post Script: For instance, the NPCs from the Circle of Lust mod do not have the problems of Babo Dialogue and Ravenous NPCs. When I uninstalled BaboDialogue this play through, the NPCs from Circle of Lust started behaving like proper vanilla NPCs allowing setweight, preset-load and BodySlide morphs. Also the NPCs from Fertility Mod (the grown adults) do not have problems and behave like they should, just like Fallout 4 NPCs. -
Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
Are you saying that most NPC mods (which I don't ever use so don't have experience with) don't use .tri morphs for the face shape but have prebuilt meshes? That's kinda terrible. -
Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
That's very interesting. I use it all the time and get exact matches in my (HPH) game. Here are a couple of recent examples where I used it on NPCs to clone my character for films. (You can click the pictures below to see the films.) Still, I'm all in favor of trying to learn new ways to do this. I've been using the skee preset-save and load for months but don't mind learning something new. -
If you're talking about the Overview page (which I never use because has never been helpful nor useful compared to the actual mod browsing or image browsing pages), then I still dissent from the complaints of wasted space. The page you describe is just a hot files style overview intended to show a few examples rather than actual mod browsing. And the new layout is perfect for that because it does exactly that. It highlights a few things Nexus Mods thinks people might want to consider. The page you describe is not and has never been the actual mod browsing page. Also, in the screen shots shared above where there's black space on the right and left, that's the fault of a bad user-side page layout. Notice that in my screen shot below of that page, there is no wasted space left or right of the text. I use the Edge Browser from Windows 10. (By the way, if people are going to post screen shots, PLEASE put them in spoilers!)
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I extremely dissent from complaints that the new page layout has wasted space or is too big. I took a screen shot and marked some reasons I love the new layout.
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As someone extremely visually impaired (I'm legally blind), the new color scheme is slightly better. Thanks for that. It was helpful you let me toggle back and forth between Classic and Beta to compare them carefully, and while reading remains absurdly difficult for me (my vision problem not your issue), I can confirm that the beta scheme does help marginally. Again, thanks. Post Script: Oh my gosh, the new "Endorse" button on image share is so much better than Classic I could almost cry with delight. With the classic version I simply couldn't see if I endorsed a page and often un-endorsed by accident because I couldn't see the difference between "Endorse" and "Endorsed" Now, with Beta, the Button changes color from dark gray to yellow! Oh thank you! I no longer have to read but can use visual cues.
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