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Everything posted by Poulscath
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Neverwinter Nights complete (both games and all expansions) available
Poulscath replied to Dark0ne's topic in Site Updates
GOG just released Neverwinter Nights 2 with all expansions today. You can see it here at www.gog.com/gamecard/neverwinter_nights_2_complete Might be worth a look for those who missed it. -
Where the heck can I get NWN 2?
Poulscath replied to K00L's topic in Neverwinter Nights's NWN2 Discussion
NWN2 with all expansions just appeared on GOG for $14.99. -
I just noticed that the forum profile pages haven't been updated to match the Oblivion/Morrowind site split yet. It still links to TESNexus.
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TESNexus split in to Morrowind Nexus and Oblivion Nexus, NMM support i
Poulscath replied to Dark0ne's topic in Site Updates
Excellent, thanks for doing this :) -
Seperate but Equal: MW and OB segregation on nexus?
Poulscath replied to ReverendKnots's topic in Site Support
They will both be up at the same time if I am correct. Oblivion has been in the front forever and if these sites are put up any seconds apart, you can expect Oblivion to be first. But they should both be up within the same day at the most, if I am reading correctly. Now if you are talking about TESNexus before other Nexus sites, it might not be first. Who knows? Actually, I was wondering why the web sites had to wait for the Nexus Mod Manager (NMM) to support Morrowind first, not which web site would be first. Edit: Chopped excessive quoting. -
Seperate but Equal: MW and OB segregation on nexus?
Poulscath replied to ReverendKnots's topic in Site Support
Excellent, thank you :) I'm curious as to why you're doing NMM support for Morrowind first though. -
Neverwinter Nights complete (both games and all expansions) available
Poulscath replied to Dark0ne's topic in Site Updates
On sale again for £5 for today (another 23 hours from this post time) at GamersGate again. I got it last sale and it included the following (looking at my CD key list): Neverwinter Nights NWN: Shadows of Undrentide NWN: Hordes of the Underdark Neverwinter Nights 2 NWN 2: Mask of the Betrayer NWN 2: Storm of Zehir NWN 2: Mysteries of Westgate Edit: Formatting fail & reflink -
Neverwinter Nights complete (both games and all expansions) available
Poulscath replied to Dark0ne's topic in Site Updates
It seems that it's not the games themselves that don't run on 64bit but rather that the installer tries to install .NET v2.0 at the end and this is what's not supported. The games appear to be fine. -
Neverwinter Nights complete (both games and all expansions) available
Poulscath replied to Dark0ne's topic in Site Updates
Luckily I woke up in the early morning and spotted this. My third copy of NWN1 and second of NWN2 but still cheaper than buying the expansions I don't have by themselves :) -
Seperate but Equal: MW and OB segregation on nexus?
Poulscath replied to ReverendKnots's topic in Site Support
What makes it awkward is that it's inconsistent. Every other supported game series has either a site per series or a site per game. Only TES has a mixed setup with one game on its own and the other two mixed together. Note that I'm not criticising the Nexus for this, it was undoubtedly the right decision at the time but may be worth revisiting due to changed circumstances (Skyrims release and aren't IGN reducing support for the fan sites like PES?) -
Hmm, a texture artist called NeilMc? It wouldn't happen to be the same person as NMC would it? (His mods are marked as "by NeilMc_NMC")
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Awesome :dance:
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Seperate but Equal: MW and OB segregation on nexus?
Poulscath replied to ReverendKnots's topic in Site Support
Indeed. The site has quite an "Oblivion mods preferred" feel to it which may be off-putting to morrowind modders. -
Seperate but Equal: MW and OB segregation on nexus?
Poulscath replied to ReverendKnots's topic in Site Support
I have to agree with this, it's painful picking out the Morrowind mods from the Oblivion ones. Also, "The Elder Scrolls Nexus" isn't quite accurate now since Skyrim is separate :) -
Making BAIN packages of the official plug-ins
Poulscath replied to Jumbotron's topic in Oblivion's Discussion
The plugins are just esp+bsa pairs (except spelltomes and mehrunes razor which are just esps) Yes, I did make a BAIN of the cleaned plugins :) -
Morrowind Code Patch & Morrowind Patch Project
Poulscath replied to danielc's topic in Morrowind's Troubleshooting
Yes. The Code Patch affects the executable, the Patch Project affects the game data files so they're non-overlapping and affect different things. -
They look like they might be from the Ren's Strangers race. Hmm, they're apparently called "Kikaimegami's long elf ears" but I can't find a trace of that anywhere. Google has failed me :(
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No, they're not lop-ears. Thanks anyways
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Can anyone tell me if the ears from this picture are available anywhere? I've searched but can't find anything.
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Frostcrag is now "Bruma Tester House" HELP!
Poulscath replied to Alaisiagae's topic in Oblivion's Mod troubleshooting
Sorry to necro this thread but I just ran into this problem and might have found a workaround. I triggered it after accidentally uninstalling Frostcrag while switching from Reborn to AFK. After that, the Frostcrag doors all have the test bruma name whenever I build a bashed patch with CBash. If I switch to a Python Bashed Patch, the bug disappears and the correct names show. This is with default settings on both patches. This is with Wrye Bash 295.2, CBash 0.5.3 So if you're having this problem, try a Python patch to see if that fixes it :biggrin: Edit: Turns out this is the C.Name bug listed here. Use the python patch until it's fixed. -
All this talk of making Skyrim look more realistic...
Poulscath replied to Astal's topic in Skyrim's Skyrim LE
This is so weird. And awesome :biggrin: It would be fun to see all five TES games like this :tongue: -
Steam won't update my achievements
Poulscath replied to pcmodhouse's topic in Fallout New Vegas's Mod Troubleshooting
Using the console will stop achievements registering during that session. -
I suspect that these sites had already been hacked long before. It's just that this group are boasting about it instead of keeping quiet and selling the information to spammers or criminals.
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I take it you've never played Daggerfall then.
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So did the developers made a profit out of the PC game?
Poulscath replied to Satangel's topic in Oblivion's Discussion
It's likely that the balance between the PC and console versions shifts with time. Initially, the console versions may sell more but, as time passes, the value of the mods on the PC version increases as technology advances and more mods are made. It certainly gives Bethesda a good incentive to support the PC and the modding tools; they get a good early income from the consoles followed by long term income from the PC versions. After all, Morrowind is still selling after 9 years.