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MarkInMKUK

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Everything posted by MarkInMKUK

  1. actually, you might want to have the Priest as a quest giver and add multiple quests, as he's almost certain to have an idea of all the local problems - from rats in cellars to "unholy" monsters and even ghosts in the crypt. Start with one or two small quests, then build them up as you go with update releases. "Forgive me, Father, for I have sinned. I have slaughtered countless bandits without warning." "Ahh, you may be JUST the person I need..." In fact, "Forgive me, Father" would be a great name for the mod... You might also want to read some of the Brother Cadfael novels by Ellis Peters - a 14th century detective monk. Might inspire more quest ideas.
  2. I suggest you have a look at the various amazon armor versions, as some of them are very similar. You might be able to take the top of one set, the bottom of another, and the boots from a third to make exactly what you want.
  3. Firstly, have you used BOSS to sort your load order? Secondly, no evidence of Wrye Bash - with that little heap I'd expect to have to use Wrye Bash to merge mods a bit. Thirdly - no unofficial patches installed, so you have a goodly number of potential bugs in the gams still to fix. A lot of people have switched to Weather - All Natural over the other systems, because it's less buggy, but I don't recall any major crash issues. Do you have Fast Exit and Windom Earle's Oblivion Crash Prevention System running? You should certainly try them if not.
  4. If you have a divorce-type quest, you could tune it so there are a good number of possible outcomes. Firstly, why the divorce? Incompatibility / Adultery (on male part) / Adultery (on female part) / Abuse (probably by male on female) / annulment (on grounds of non-consumation), etc. Secondly, which possible solution? In each case there's a morrally "better" solution, and there's an official (Catholic) solution, plus solutions which fail on both counts. Thirdly, can you manage to pick the best moral solution and fool the church into thinking it was the best Catholic one (playing the system). A thought on the non-consumation idea - maybe a couple are marrying to seal a bargain, and someone wants to disrupt it so has cast a spell of impotence on the guy. Only indirectly a Catholic quest, but ideally suited for the Church to be involved - if the marriage is not consummated the vows are null and void, and the Father Confessor is trying to get it sorted out - either for the good of the couple, or because the chirch stands to gain property - plenty of ways to play every scenario.
  5. The "normal" Game of the Year comes with Obivion, Shivering Isles expansion, and Knights of the Nine, and is automatically patched to the latest version when you install Shivering Isles. There may be extras with the Anniversary edition - I don't know. If you want the other Downloadable Content (DLC) expansions from Bethesda, you will need to buy those online at their web site.
  6. Please add post the following information: Windows version Install path of Oblivion (e.g. c:\Program Files\Bethesda Softwairks\Oblivion) Oblivion source (Game of the Year disks / Steam / Impulse / D2D / other) Oblivion version (find the Oblivion.exe file in the game directory, and rights click it - select Properties and then the Details tab - look for a version number) Any of the Unofficial patches you may have installed (there are at least four) Any mod handling utilities or game extenders you have installed such as OBMM/OBSE/Wrye Bash. Then, while waiting for a reply, read all of the readme files and check you didn't miss out on a required file - a lot of mods use Oblivion Script Extender (OBSE) or require another mod to be installed first. If that fixes the problem, then please at least post and let us know. If you are on Vista or Windows 7, I strongly recommend you move the Oblivion installation to C:\Games\Oblivion - the rest of the post (behind the spoiler tags)will tell you how. Check the basic install works, then add the mods one by one.
  7. I had a quick look, and it has advanced from where it was last time I looked, so yes. However, I don't believe there's a target release dats for a final version, so just watch out for further betas.
  8. Just a few missing things here - like savegames, all the junk in the registry, etc. Workj your way through Bben46's procedure to finish the cleanup (and optionally reinstall it someplace else).
  9. The first loss is in your system spec - diwngrade of clock speed. Oblivion is pretty much only a single core product, so you are now using effectively only 3/4 of the processing power you did before. Also try the 3GB memory patch for Oblivion - some people swear by it - other swear at it! The usual suggestions also apply - defrag, antivirus "on access" scan, etc. And Windows 7 CAN run the old hard drive, just hang it on as a slave - using an expansion card if you don't have the right kind of bus on the motherboard. Oh, and if you have an IDE ribbon with your hard drive and a DVD drive on the same cable, time to add another ide cable and separate them, or replace one or the other with Serial ATA - an IDE cable runs both devices at the slowest device speed.
  10. Depends how you define "scrawny". If you have a culture where standard steel swords are common, people generally learn to use them young. That builds some very impressive muscles. Go look at armour from say the 1300-1500s, and comp[are the breadth of the shoulders with the height of the wearer. Also look for the typically noticeably larger right arm due to sword use. If you tried to armwrestle a typical fighter from that period, they'd wipe the floor with you unless you are a professional strongman, and even then I'd bet on him not you. That's not to say that other social classes were also build like Arnie, though. Poor non fighters were probably, as you suggested, pretty scrawny. But righ merchants tended to be pretty well padded :)
  11. The two items you are missing are BOSS (Better Oblivion Sorting Software) and Wrye Bash. BOSS works by downloading a masterlist, and adjusting your load order to match that list. With its help, you have about a 99% chance of having an optimised load order FOR MODS IN THE LIST - it's a pretty big list too. It highlights incompatibilities, stuff known to be very buggy, and sometimes suggests better alternatives. It also works hand in hand with... WRYE BASH. Killer app for mods. Can be used to merge the data from lots of mods under certain conditions and let them "play nicely", while reducing the number of active mods in your game. It also has a VERY powerful installer, but is rather more complex to use than OBMM. There's a pretty good pictorial guide for the beginner, but some stuff is pretty complex.
  12. If additional archives were added to the archive list by a mod, rather than using Archive Invalidation, wouldn't those added archives fail to work on a regenerated ini file? That's probably what happened.
  13. The "classic" Who (Jon Pertwee vintage onwards) sonic screwdriver already exists on the Nexus as a modder's resource. You could probably use the CS and make the Skeleton key look like it.
  14. I believe that Shivering Isles is a separate worldspace, but that may be me misunderstanding how the game works.
  15. The only place which you can obtain the DLCs as legitimate downloads is Bethesda's own site. You can also buy some of them (but I believe not all) on the stand-alone Knights of the Nine expansion disc which is no longer sold but there may be old stock out there. This site doesn't support any alternative means of obtaining the DLCs and, as such, any attempt to obtain them in other ways is treated as piracy, even if you possess the original documentation from a purchase at Bethesda.
  16. An alternative explanation, which is worth ruling out: If your antivirus is set to do an on-access scan of files, every time Oblivion tries to access the .bsa file to change music the AV will cut in, and scan, before allowing it. Check your antivirus options - and if you can, JUST for the on-access scan, disable the Oblivion (and OBSE if used) processes.
  17. If you prefer females with a "long distance runner" look, try Biu's Adventuress' Body (BAB). Very suitable for an endurance-based girl who runs around the whole of Cyrodiil. Again, not a massive support in the way of extra outfits though, but there is a full set of stoick armour I believe, and there is still a small group of active modders. Two to avoid if you are after even vaguely natural bodies are UFF and DMRA - they would involve enough silicone to keep Dow Corning in business for years!
  18. If you add Will O'the Wisps, they traditionally lure unware travellers to their doom by guiding them off safe paths to bogs and quicksands. Might be nice to keep that tradition going, just the motion alone causing problems for the character if they follow :)
  19. Hopping should be do-able - there's a mod which adds rabbits and THEY hop (when running), although they walk when not in run mods, which looks VERY odd :(
  20. Just one comment - "NOBODY expects the Spanish Inquisition!"
  21. OK - Being an older game, Oblivion doesn't always play nice with DirectX11. Dig on the Microsoft site for the full admin install for DirectX 9.0C, and try installing that. It may even be in a folder on one of the Oblivion discs, but make syre if's the C version.
  22. That's where you start to need someone who mods a lot, to advise you. I'm ok at defining what needs to be done, but I'm not a modder myself. If you have three different timelines, and want the calenders to work correctly for each time line, then that is a separate issue again. I'm assuming a separate worldspace for each time line would work, but some of the clever modders here may be able to think of an easier way to do the same job.
  23. I went with Tamriel NPCs Revived, and Younger Hotter NPCs (typed from smartphone so no links - sorry)
  24. I thought the legs looked a little odd at first, but having Googled for frog images, it's the fact that the legs are stretched out rather than in an at-rest position. As they fold up, they will produce the more normal "frog's leg" shape. Toads tend to have fatter, stubbier legs, but also tend to walk more and jump less.
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