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Everything posted by MarkInMKUK
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Well, they DO have to spell things differently for Americans ... and some sales execs think that stuff has to be dumbed down for the US too (Example - first Harry Potter book - US had to rename it "sorcerer's stone" as someone thought they couldn't grasp the "Philosopher's Stone" idea... guess we're lucky it didn't end up as "Hank Potts and the odd rock"
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I suggest you try it with a small village someplace, and upload the mod - let others test it and see how it affects fps
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fixing some flaws (official or third party)
MarkInMKUK replied to SiNNeR's topic in Oblivion's Discussion
SiMMeR - I think the idea of the horse not being moused, is that horse combat should let you turn in the saddle and fight. However, whether that works I have no idea - I don't generally ride horses and never fight from them -
Edit - <snip>
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Trouble Shooting Oblivion Framerate Issues~
MarkInMKUK replied to NArroo's topic in Oblivion's Mod troubleshooting
A couple of points which haven't yet been covered. (1) Oblivion is a single core game. Dual/quad core processors will make very little improvement at the same clock speed, and if they are lower clock speed will run worse than a fast single core. (2) Defrag using a decent defrag program - I use Defraggler. Made a noticeable improvement over Windows own defrag. (3) Swap/page file - if you have more than one HDD, move it to the most used partition on your least-used drive. That may help as it's not trying to mix swap file access with data file access on the same physical drive, with the drive heads going nuts trying to do both simultaneously. (4) RAM Spec - if you can fit more RAM, do - it reduces the need to use the swap file. Then try the 3GB patch for Oblivion to allow it to USE memory above 2GB. Your mileage may vary - some people say it helps, others don't. To use more than 3.5GB you'll need a 64-bit Operating system. (5) If you have an on-board sound card, add the "Quiet feet" mod, or tick the "silent feet" option in Wrye Bash. Amazing how much it can help. Souldn't make much difference with a separate card. (6) If you installed Streamline, remove it. It helps a lot on low-end systems by making framerate consistent. However, it nobbles high-end systems if they EVER get a frame rate drop. Once it's removed, delete the Oblivion.ini file, and restart the game to remake it, then re-do all the other changes. Note on antivirus: Oblivion accesses dozens of files all the time when running. OBSE will also access files frequently. Most (good) antiviruses have "on-access" scanning and they will scan EVERY data file, EVERY time it is accessed. I set my own antivirus to exclude the Oblivion and OBSE processes from that scan, and got a massive jump in fps (I do, of course, scan ALL the data and process files overnight - it's only the on-access for those specific programs which I nobbled). Also check for "funnies" if you have ffdshow installed - the latest version seems to be fine, but earlier ones generated huge numbers of orphaned processes as every creature seemed to create its own sound process, chewing up memory. On win7 this shows up as hundreds of the same icon in the system tray IF you temporarily set it to "show all notifications and icons, always". -
What is "The Witcher?"
MarkInMKUK replied to Daledge's topic in The Witcher's The Witcher 2: Assassins of Kings
The Witcher, and The Witcher 2, are based on a series of medieval fantasy books by a Polish author, Andrzej Sapkowski. They cover the adventures of Geralt, a Witcher, one of a small group of monster-hunters who seek out and deal with creatures from mid-european mythology. Witchers are trained fighters, and have also undergone mutation through a series of chemical and magical enhancements. They have a series of buffs via potions, but the potions also cause a toxic effect and that, in turn, must be dealt with. The books are good, although the translation into English is a little pedestrian. I'm told that the Polish versions are far better - but then I don't read Polish. The initial game was based on a heavily modified version of the Neverwinter Nights "Aurora" engine, and was pretty good compared with NWN in many ways. However, the game is much more story-led, so there's no sandbox play as there is with a game like Oblivion. I've not yet played Witcher 2, so someone else will have to comment on that. One major feature is that decisions you make carry consequences - a choice in the tutorial section will come back as an adjustment in a later encounter for instance (that's not a spoiler - that specific encounter is pointed out as one that has consequences in the tutorial messages). The for the Witcher is up on Youtube, and gives a little of the background, but obviously gives not too much away about the gameplay. Well worth a look though. It's not a Bethesda game, it's made by an independent studio - but then that's no bad thing. It's got limited moddability, and you have a construction set which can be used to make your own adventures, but not integrated with the main game as far as I know. -
help i cant download mods from tesnexus
MarkInMKUK replied to pheonixflare's topic in Oblivion's Discussion
Check you are not running AdBlock Plus, or NoScript, or (if using Internet Explorer) that you don't have a pop-up blocker running. Some toolbars also include popup blockers. You need to allow popups and scripts for the TESNexus site or you'llk never get a file -
Oblivion Crashing at Exactly 75 Hours of Play
MarkInMKUK replied to AurianaValoria1's topic in Oblivion's Mod troubleshooting
<Edit> Darn - posted a supposed helpful link, then found the link didn't work - made the whole post redundant. There IS a known crash issue for SOME people with Kvatch Rebuilt apparently, so maybe a bit of Googling will solve it for you. Try the mod again once you have liberated Kvatch - it may be trying to trigger too early and causes a problem. -
For an idea of what is possible with a companion mod, try out Companion Vilja. She's fully voiced, with her own opinions on many topics. Some of her dialogue is really witty - apparently fantasy author Terry Pratchett has used the mod from it's early days and has worked with the author to add some really fun comments and dialogues in. Well worth a look, and may give you a few more ideas.
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Restrict selling my loot in Market District
MarkInMKUK replied to peridos's topic in Oblivion's Mod Ideas
From a "real world" point of view, buying all items but giving very low prices for unwanted stuff is probably as realistic as only buying niche stuff, for some traders. After all, if business is bad, a trader might buy something out-of-their-range and sell it on to another trader later for a profit. That way you'd expect arms-related traders to all buy armour AND weapons, but you'd expect better prices for their specilaist area, so (in the Imperial City) Roxanne would still be the best place for swords, etc, but would only give (say) half as much for armour, and pay very little for (for example) alchemy stuff - it's a longer walk down to the Gilded carafe to sell the unwanted herbs :) -
The copy which is created by mTES4 Manager includes a copy of your saves AT THAT TIME - if you restore the clone you will LOSE any saves made after that point. However, you will still have a copy of your game with the crashes, so you can go back to that and try and fix it if you want - or just delete it. I tend to use mTES4 to test out mods, as if the mod causes problems it can be hard to remove all of the changes made by the mod.
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If you want a few more ...er...off-the-wall ideas, how about... Barrelbuster (probably a one-hand axe for opening drink kegs) Chestsmiter (two-hand axe for defeating those pesky extra-hard locks) Kidneytickler (stiletto-type dagger) Ribwrecker (War hammer) Sword of concussion (two-hander, worn on the back, with an oversized pommel that keeps banging on your skull as you run) Thumb-leaker (VERY sharp dagger - the type everyone tests with their thumb and promptly bleeds over) Basil's Doom (Small club, fast, ideal for dealing with rats - the name is a reference to 'Basil the rat' from TV series Fawlty Towers. 'Roland's Rat Remover' is an alternative for dealing with Roland Rat - a UK TV puppet, and there may even be potential in 'Gordon's Demise', referring to Gordon the Gopher, another UK TV puppet). Yakkity-Yak (A talking sword, or maybe shield)
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Oblivion Crashing at Exactly 75 Hours of Play
MarkInMKUK replied to AurianaValoria1's topic in Oblivion's Mod troubleshooting
It's not normal Oblivion behaviour, so it is probably something mod related. Please post the output of the BOSS sorting file, in spoiler tags (select "other styles" then "Spoiler" in the box to the top left of the Editor window). Just for the sake of completeness, post which operating system, which Oblivion version (normal/steam/impulse/D2D/whatever) and the install location. -
Grab mTES4 Manager, and create a backup clone of where you are now - then you can always restore this setup.
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Try mTES4 Manager - it creates a clone of your Oblivion setup, and you can then install Nehrim to that clone - you can switch back and forth at will. Just allow it time to do the switching - or you'll end up with a screwed install. I generally make it switch and make a cup of coffee to keep my itchy fingers off the mouse til it's done.
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The default textures and meshes are packed in .bsa files. Mods are installed elsewhere, and bsa invalidation is used to tell the game to check someplace else before using the .bsa file ones. Going back to your main problem - which copy of Oblivion do you have (disk install / steam install / D2D / Impules / Other (pleas specify))? Does it include Shivering Isles? Have you applied the Official Patch?
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There's a fundamental problem with just copying/converting the files across from Morrowind - it breaks the EULA and as such cannot be supported by this site. You could always ask on the Oblivion Voice Actor's Guild thread on the forum... maybe someone there will perform the mind-numbing task or re-recording the whole lot.
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Hi Percy, Oblivion can still leave a fair bit of junk around in the registry and suchlike, so you really ought to use Bben46's uninstall and reinstall procedure. If that doesn't fix the problem, you've got something fairly fundamentally screwy someplace. If you use Vista or Win7, PLEASE install it to c:\Games\Oblivion instead of the default - it saves so many problems later. If it's as bad as it appears, also try uninstalling / clearing / reinstalling Wrye Bash and OBMM, as they may have a config file which is re-introducing a fault for you.
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This is the settings I use for my current FCOM setup - it seems pretty stable. I've stuck it in spoiler tags just because it's long. It's cribbed pretty much entirely from the FCOM superpack install instructions, with a few added comments
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Oblivion spikes for 15 seconds during Save!
MarkInMKUK replied to okokokok's topic in Oblivion's Mod troubleshooting
Might be worth messaging Reneer about the problem - he might do an update to solve it. He was certainly still active a few weeks back when I messaged him about another mod. -
...whish is pretty much irrelevant for Oblivion, as it's written for single core processors. Agreed, Oblivion can be a little unstable - but a few simple adjustments and a couple of mods have made it at least as stable as any other game on my PC - if I get more than one crash every couple of days, gaming 2-3 hours per evening, then it's very unusual and often down to a new mod I'm trying and haven't set up right. I also agree about Skyrim - it will (hopefully) be crashproof out-of-the-box - but I'm not holding my breath. The company I work for writes software to run on Win7, and has found that it has a few slightly dodgy areas under the hood still, so instability may still be there if you push the game engine.
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I'll stick with my advice above - move Oblivion. There are stage by stage instructions above, and it leaves the rest of the PC working as Microsoft intended.
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"Proper" khajit and argonian bodyshapes/animations
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod Ideas
Tutorial including how to create in and export from Blender here. I assume that these would be used as alternative idle animations, and would be selected based on emotional state of the character. It may be possible to import the stuff from the Blender tutorial above into 3DS Max and export as .tri files if that is what is needed - if someone can work out the process in idiot-proof stages I can probably do the bulk conversions during lunchbreak at work (I have access to 3DS Max, just never used it). -
UAC is there for a reason. Turning it off DOES leave you more open to malware, and other "interesting" additions to your computer. It's a bit like disabling your car door locks because you have to use them to unlock the doors and "it gets in your way" - then complaining when your car gets stolen. :wallbash: Not if you have decent security. If the number of people that have physical access to your computer is less than two, turning off UAC is fine. Just make sure your internet security suite (whichever one you prefer) is on. Well, it's your computer... ... but for most people who are not 100% computer savvy, and still have the antivirus that came preinstalled on the PC, possibly even updated occasionally, UAC is a good thing to leave on.
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Whichever way you go, I recommend mTES4 Manager to make a backup copy of your installation afterwards. That allows you to clone ANY of your installed copies, with associated mods, allowing you to test new mods and revert rapidly to a previous setup if the mod is dodgy. One comment on it - ALWAYS leave it alone for a few minutes until the hard drive light stops going potty - it has to change a fair bit and the "Done" prompt comes up WAY before it finishes - and that can lead to a locked-up install.