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MarkInMKUK

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Posts posted by MarkInMKUK

  1. I guess it's one of the better looking anime armours ... but...

     

    You say you want to be able to pick and choose - the bits are boots/legs/body/gauntlets - not much choice, You're also after a cape attached to his butt, built into the lower (I assume) bit of armour. That's not an easy job, as material is a pain to animate.

     

    I strongly suggest you learn to mod stuff yourself to do it. It'll be more likely to happen.

  2. OOO is designed to make some areas too hard to survive, while others are easy. Try the easy areas until you are more powerful. There are plenty of areas which CAN be beaten early on, but some areas cannot be. Walk around the Imperial Isle and find (maybe) Goblins to start with, then work up.
  3. bencebence - take a look at how the skin works on a flame atronach. I believe someone said it was an animated dds file, which cycles through the animations. You should be able to use the same technique on a sword. However, it you want LIGHT from the sword to match the glow, then that's far more difficult/currently impossible.
  4. Search for "stock" - that'll turn up the stock armour stuff. Remember the armour has to match the bra cup/butt size of body you picked or bust and butt sizes will change when the character wears things.
  5. For scenic eye candy -

     

    QTP3

    RAEVWD

    Unique Landscapes

    Weather - All Natural

    Your choice of night sky replacer

    Roberts Male Body Replacer

    Whichever female body replacer you prefer

    Stock clothing and armour replacers for both of the above

    TNR (Final) and Hotter Younger NPC (female) - if they ever do a male version I'll grab that too

    Creature retexture mods

    All of the dozens of retextured and remeshed clutter item mods

     

    And my personal additions to that

     

    Cava Obscura (I like dark caves)

    Any one of the droppable torch mods that suits you.

    mod which adds Patrick Stewart and Sean Bean as their characters - so the voice fits the face properly!

  6. You're after two different machines, really.

     

    Morrowind and Oblivion are fundamentally single core, 32 bit, single thread games - so a very fast single or dual core processor, 4GB RAM, and a very fast single or dual core graphics card with 1GB+ of VRAM would be best.

     

    Skyrim, however, should (hopefully) be written to take advantage of five years of Computer improvements, so a large number of reasonably fast CPU cores, Windows 7 64 bit, loads of RAM, and a pair of slaved graphics cards with 1GB VRAM apiece should be best for that.

     

    Oblivion, with all the major eye candy mods (QTP3, RAEVWD, Better Cities and Unique Landscapes), can bring ANY system to its knees, purely because it cannot multi-thread and multicore effectively.

  7. (1) Oblivion is primarily a single core game. Ini tweaks let it use a second core. Basicaly, though, much of your CPU is doing nothing and can't be changed.

     

    (2) Oblivion doesn't make efficient use of modern GPUs either - again, it's single thread so a mumti-thread GPU will top out at one core flat out, maybe a little more with tweaks.

     

    (3) Wait for Skyrim and hopefully it'll be mumti-thread and multi-core GPU "out of the box" ... meanwhile live with what you get, or throttle back on the eye candy a bit - QTP reduced and redimized - PYFFI your meshes, etc.

  8. You may get a small improvement by using PYFFI on your meshes, removing any invisible data and thus making the files smaller and faster to load. Also if you extract all the files from your BSA archives to the meshes/textures/sounds folders, they don't have to be unarchived. However, on a heavily modded setup, this is less likely to help as the vast majority of your graphics files are already extracted.

     

    Try disabling your antivirus to see whether it's scanning everything on access...

     

    ... and defrag using a decent program instead of the free Windows one - try Defraggler.

     

    That MAY help a little

  9. I suggest you read through the following, and add all the suggested patches and stability mods. Granted, it won't change the game a lot, but it WILL mean you CAN play the game AND mod it later...

     

    If you have Windows Vista or Windows 7and are thinking of modding, do yourself (and us, because you'd no doubt be asking for help with it later) a BIG favour and use Bben46's guide here to move the game from the default install position to C:\Games\Oblivion. That stops the UAC from mucking up just about every mod you try to use, including (sometimes) official patches.

     

    Many mods will require you to be patched to version 1.2.0416, and a lot will require the Shivering Isles expansion - if you don't already have Shivering Isles, buy it and add it to the game, THEN patch it (otherwise you'll need to uninstall and reinstall from scratch to add Shivering Isles later).

     

    I strongly suggest adding the Unofficial Oblivion Patch (UOP), the Unofficial Shivering Isles Patch (UOSP), and (if you have Knights of the Nine and/or any of the official downloadable content files, the Unofficial Official Mods Patch (UOMP), plus the Unofficial Patch Supplementals and the UOP Dark Sister Voice Fix. They between them bugfix several thousand bugs and errors, and make the game much better to play.

     

    Other "essential" mods are Oblivion Script Extender (OBSE), and then Fast Exit and Windom Earle's Oblivion Crash Prevention System (weOCPS) - the pair of those greatly aid stability and stop many of the more common crash scenarios from wrecking your game.

  10. I would have thought it'd have been a Dwemer invention if anything. So what you need is, more or less, a retextured horse, in a sort of Steel Plate finish, with enhanced armour rating, but a fatigue maybe based on thirst (after all, it'd have to be steam powered?).

     

    Whenever I come across a mechanical horse, I always think of "Fess" from Christopher Stasheff's "Warlock in spite of himself" set - an epileptic robot with a horse body. Tends to have seizures under stress, or whenever unfamiliar magic is used nearby... Makes for a fun character. :)

  11. I agree about the immersion visually - I've got a full QTP3/Bomrets setup for the eye candy, and am currently making a second installation up with the "enhanced vanilla" textures - things like normal maps, better LOD, etc., etc. to see how far the "original" game can be improved without making it photorealistic. I'm hoping that improved vanilla will be less of a performance hit too :)

     

    Voice actors: I think you have to go the whole hog, or not bother. The worst scenario (for me) is the voice changing with a custom character, so that they use a premade voice for the idle conversations and vanilla topics, and a different voice for the additional quest stuff. I need to find a couple of Gifted impressionists to "fix" the beggar voices where they suddenly switch from their normal voices to upper class ones for certain topics <shudders>.

  12. In my case, it's typos and grammar errors in the text. I grit my teeth with American spelling as it's a US game, but some of the stuff uploaded in some mods REALLY needed to be run past a native English speaker before the upload - Google translate doesn't cut it.

     

    As for voice acting - re-record the dialogue yourself and upload a replacement voice pack - I'm sure that way the original mod would get more downloads...

  13. Firstly - if you are on Windows 7, you could be having sporadic UAC (User Account Control) problems - things apparently unarchiving but vanishing sounds typical. Use Bben46's guide HERE to uninstall Oblivion abnd reinstall it at C:\Games\Oblivion (NOT repeat NOT "My Games/Oblivion"). You may find 99% of the problems vanish.

     

    Generic cut'n'paste follows:

     

    If you have Windows Vista or Windows 7and are thinking of modding, do yourself (and us, because you'd no doubt be asking for help with it later) a BIG favour and use Bben46's guide here to move the game from the default install position to C:\Games\Oblivion. That stops the UAC from mucking up just about every mod you try to use, including (sometimes) official patches.

     

    Many mods will require you to be patched to version 1.2.0416, and a lot will require the Shivering Isles expansion - if you don't already have Shivering Isles, buy it and add it to the game, THEN patch it (otherwise you'll need to uninstall and reinstall from scratch to add Shivering Isles later).

     

    I strongly suggest adding the Unofficial Oblivion Patch (UOP), the Unofficial Shivering Isles Patch (UOSP), and (if you have Knights of the Nine and/or any of the official downloadable content files, the Unofficial Official Mods Patch (UOMP), plus the Unofficial Patch Supplementals and the UOP Dark Sister Voice Fix. They between them bugfix several thousand bugs and errors, and make the game much better to play.

     

    Other "essential" mods are Oblivion Script Extender (OBSE), and then Fast Exit and Windom Earle's Oblivion Crash Prevention System (weOCPS) - the pair of those greatly aid stability and stop many of the more common crash scenarios from wrecking your game.

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