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MarkInMKUK

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  1. I have a basic outline for a mod which will explain the audio glitch in Bethesda's game, where Elragail gets Thamriel's gender wrong. It's a comic idea that has turned into a tragedy of sorts, and maybe the player can "fix" it through a small quest.

     

    Background

     

    Thamriel (male) and Elragail used to be married or lovers - not sure which yet. Elragail wanted Thamriel to be more understanding of her wants as a woman, rather than being away gambling / drinking / at the arena / whatever (think stereotypical male). She makes an offering at a shrine to one of the Daedra - probably Clavicus Vile, where she makes a badly phrased request, "May Thamriel come to know what it is women desire from a man.". Upon returning home, she finds that Thamriel is now female. To add to the problem, Thamriel now desires men, not Elragail. Forced to pay for a spell to control Thamriel's desires, Elragail makes an arrangement with a mage in Skingrad, who renews the spell monthly (hence Thamriel's regular trips). Meanwhile the spell keeps Thamriel dazed and confused, and open to psychic influences.

     

    Quest

     

    Overhear Elragail talking about it to Augusta in the Tiber Septim. Require high personality to get details from Elragail / Thamriel. Find a way to break Thamriel's curse - or make it bearable to both Elragail and Thamriel. Probably another better-worded bargain with Clavicus Vile is needed if a full reversal is called for, or maybe a quest for one of the Aedra, if a "true love" solution is needed.

     

    Modding:

     

    Additional dialogue for Elragail, Thamriel, Augusta, Clavicus Vile, a Skingrad-based mage (can easily use an existing one).

    Probably modifications to existing movement routines.

    Small "go and fetch" quest - either a tempting object for Clavicus Vile or a "do good" quest for one of the Aedra.

    Possible gender change for Thamriel at end for Clavicus Vile's quest, or possible alteration of Elragail and Thamriel's mutual desire for each other if the Aedra quest.

     

    Comments and suggestions please, and if someone wants to do the mod, feel free.

  2. The original mod(s) which I've seen replacing the Emperor and Martin with actor lookalikes had one drawback - each was added as an extra race in the character generator menu, and apparently caused dialogue problems if the "non-playable" option was selected. However, the following occurred to me...

     

     

    (1) TNR replaces the original face settings for over 1200 characters with new ones, so it must be possible to modify the internal facegen settings to make a pair of lookalikes, and...

     

    (2) There's a mod which enables a custom texture for each NPC.

     

    Combining these, isn't it possible to make a pair of actor look-alikes without resorting to extra races, etc?

     

    Or am i barking up the wrong tree here having missed something fundamental?

     

    If not, can somebody who knows what they are doing, please DO it (and it might not hurt to have a Lynda Carter lookalike wandering around too :biggrin: )

  3. I think it's POSSIBLE, if my understanding of what you require is correct. You'd maybe need a new class of weapon (Maybe based on THIS set: Crossbows of Cyrodiil), but if THAT is possible then I'm sure an animation sequence could be done.

     

    You're talking about the "getting ready" animation from a stored weapon to a ready-to-use one - the equivalent of removing a bow from your shoulder and holding it in front.

     

    The fire and re-cock sequence is then a replacement for the draw-and-shoot bow animation, as you'd want it to START cocked and loaded, and reset to that state.

     

    Finally you'd need an "uncock and store" animation to replace the put-away motion.

     

    All conditional on the ability to add a new weapon class though. The crossbows seem to have been worked out, but you'd need a separate version and animations for the collapsible one.

  4. It's probably something that demands the resources of Pixar, but...

     

    Is it even possible to replace the Khajit and Argonian races with ones that actually have bodies that LOOK like lizard-evolved or cat-evolved ones? Female lizards with boobs just looks wrong somehow, and cats with only two mammaries are certainly odd - most cats have eight IIRC. Plus their leg stricture looks very odd using a basically human animation.

     

    Obviously this would be a massive job, with conversion of meshes and the like to fit, but having recently loaded Morrowind and seen the Khajit/Argonians there, the Oblivion ones look like someone just took a shortcut - at least Morrowind TRIED to make them look like they should be.

     

    (Editied for typos)

  5. I'm trying to find a mod, with no success so far, which adds "real fatigue" features to NPCs. Having a real fatigue mod for my player character has helped the immersion feel, but the never-tiring, always sprinting hordes are beginning to make the whole game seem odd. Is it possible to add similar "real fatigue" effects to at least the human/elf/closely related races, so that they also "run out of puff" after a while?
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