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Skyramgoat

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Everything posted by Skyramgoat

  1. I too have been encountering this problem, but with AWKCR for Fallout 4. I don't get anything further than "an error occured during install: ", and as such can't give an ideal report on the situation. The info.xml is located where it should be (under FOMOD) and it does appear to be a wizard-based problem, as VIS, which uses a fomod wizard fails. The primary difference here is that VIS will initiate the installer, while AWKCR simply refuses to do so. Any help would be appreciated. Update not 5 minutes later: Apparently, after my NMM encountered a terminal error and ended, I ran it as administrator, and can now install most mods, however I have to attempt install twice, the grand exception being AWKCR yet again. I can't be certain what resolved the problem. But try running as admin if you can. ¯\_(ツ)_/¯
  2. I'd imagine he just says stuff like "Well that was f*cking disappointing" when you kill enemies and stuff like "now that's a meal" when killing dragons. I'll put a post for this up on LoversLab if it's okay with you lads. I think he'd be less a food critic and more a general critic, judging everything. I can't develop, nor can I do sound work, but I might just learn both for this spicy meme.
  3. This mod is simple in concept. Those modelers and level designers put in an assload of effort placing every last item more or less precisely. Don't you feel bad when you just snatch it up, ruining the frame? I do. All I need is a mod that allows me to pickup the item (i.e a gold coin from a stack) and have it register in my inventory, but leave a copy or something of the model where the item was. Essentially, leaving items in place, but getting them added to my inventory. Thanks folks.
  4. Weapon of Choice Have you ever been upset that Iron weapons aren't a viable choice of armament after level 2? Have you ever been upset that the only real difference between early and late game weapons is damage values? This might just be for you! The entire concept behind this mod arose from the belief that you shouldn't just be tossing out bandit gear for cash all the time. What if that iron sword we all know and love wasn't baby's first weapon? Enough chit-chat, to the point now. This mod is intended to simply readjust statistics so that perhaps orcish weapons are DAMN SLOW, but hit hard. This makes it less of a direct upgrade system and more of a playstyle choice. That's really it. I mean, if you want, toss in better models to fit stats. The core of the mod, however, is simply to make every weapon a viable choice.
  5. Hi Thread. I'm looking for something very similar. Above mod posted by Nikos only applies to armor, unfortunately. I believe what we're requesting is a mod or other tool, that is simple to use and allows us to make ebony stats look cool. So for example, an item could APPEAR to look like Iron, but have higher stats, pretty much just for A E S T H E T I C s. Or, vice versa.
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