Jump to content

zc123

Members
  • Posts

    133
  • Joined

  • Last visited

Everything posted by zc123

  1. Wasn't this how it worked in NV? It's been a while since I played, but I remember it as being an independent option. I'd like an option to have the slow healing stimpaks in all difficulty modes too. Nice to see them implementing this though. LOL at the guy on twitter that's like "I don't know anything about making games but this is really easy to implement. Why wasn't it included already?!" smh It was an independent option. Aside from eating resting & hydrating it also made it so only a doctors bag or an actual doctor could heal a crippled limb, which meant on the harder difficulties you could quite easily end up with a crippled arm/leg during a loot run and have it last till you got back to base.
  2. Hope the survival mode brings back weapon & item repair. That made things so much harder in new Vegas survival mode.
  3. Game definitely also needs a pump action shotgun to fill the void between the double barrel and the combat shotgun. A good Mossberg 500 or Remington 890 would be great.
  4. The main thing that doesn't make sense is the receiver mods increasing accuracy, penetration etc.... & the legendary mods. If someone were to get rid of these then bring back the ammo system that was in New Vegas the game would be quite a bit more balanced and realistic. Would also be nice if we could get all the weapons from New Vegas back as well.
  5. Pretty sure he means durability & repair like the previous new vegas & F3 had. It will almost certainly come eventually, question is how well if at all can it be implemented before the GECK comes out.
  6. What about sharks with lazer beams attached to their heads ? No? Ok what about mutated sea bass ?
  7. Got lucky on my play through. Got a 2 shot 50 cal sniper. The double damage makes it insanely nice.
×
×
  • Create New...