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Sakabato

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Everything posted by Sakabato

  1. Is there ANY long sleeved camo or even just militarized looking shirt in the whole game? I mean one that is "inner torso", in order to match up with a nice looking tactical harness or ballistic vest. So far, I've seen none. Even just a normal, plain green\black\khaki colored shirt seems to be non existant, just those brand shirts, or fancy shirts or wierd futuristic leather shirts. Does anyone out there knows or actually has something like what I'm talking about in their character? I've found some really cool long-sleeved camo shirts but they're all "outer torso", which is pretty stupid since they're either actual fatigues, windbreakers or jumpsuits, which would all fit with a vest or harness in real life, but the creators had the brilliant idea of adding them as "outer torso".
  2. It's a common complaint among several Spellforce 3 players that it was a wrong move to delete several of the main faction's units in exchange for the new ones, as opposed to simply having both. Is there a mod that acomplishes this? Or any modder that would be willing to create this? Thanks in advance
  3. Any mod out there that allows me use Merryweather paramilitary outfits on my story mode characters? Thanks.
  4. I'm trying to make a mod where each of the 3 Calradic Empires have their own units and feel unique. In my attempt, I created a duplicate of the empire culture list in "spcultures", renamed the ID and name to "empire1" just for testing purposes, and changed the unit and elite unit to the aserai ones(again, also just for testing purposes). Then I proceeded to go to the file "spkingdoms" and in the first one, that's respective to the Northern Empire, where it says "culture="Culture.empire"" I changed it to "culture="Culture.empire1"". Then I went to the "settlements" file, and changed "Varagos Castle" and "Varagos" from "culture="Culture.empire"" to "culture="Culture.empire1"". Only changed these two for testing purposes as well. I then proceeded to start a new campaign in the game but it crashed as it loaded the culture selection menu of character creation. What did I do wrong?
  5. This is my first mod, I'm trying to remake some of the factions in game. I've already eddited all the Sturgian units but I wanted to add new ones, as alternate upgrades for the warrior sons. Can someone give me a few hints as to do that? I believe the first thing would be to make a double of an already existing unit and then change the details like name, equipment sets, upgrades and so on. But what about the ID string? *name="{=auxU5OGA}Sturgian Warrior Son"* The "{=auxU5OGA}" to be precise. What would this ID look like in a new unit? Do I simply make one up, as long as it doesn't interfere with an already existing one? Or does it require a more elaborate approach than that?
  6. Anyone working on a mod that reduces stuterring\improves overall performance in the game? My pc is certainly no beast, but it handles games like AC:Odyssey, Doom Eternal and Kingdom Come Deliverance with zero problems and at high settings. But when it comes to Bannerlord, it stutters when I'm on the map, or walking in a village, or just fighting a group of 5 looters with my equally low number of troops. And it does so at low settings. This in a game that already doesn't have triple A quality graphics to begin with, is absolutely insane. I've been maintaining my game updated with all the patches the devs have been releasing but they haven't solved any of my problems so far, unfortunetly.
  7. Can someone do a mod that took off the spikes and blades in both the normal Metal Armor and the Reinforced one? I think both armors would look a lot better and more credible without those things on their shoulders, bracers, knees and helmet. Atleast in my opinion. https://vignette.wikia.nocookie.net/fallout/images/2/21/Metal_armor.png/revision/latest?cb=20120115012135 https://vignette.wikia.nocookie.net/fallout/images/2/2e/MetalArmor_Reinforced.png/revision/latest?cb=20150521145439
  8. Damnd! I didn't even remembered that, I've been away from this game a long time, just decided to come back. Anyway, thanks a lot, the armor looks great :)
  9. I saw this photo on "Geonox Restored Riot Armor" user images : https://staticdelivery.nexusmods.com/mods/130/images/39625-4-1361224719.jpg And I've been looking up on the website where I could get such a mod, where the Mark I combat armor had the shoulder pads of the regular combat armor, but found none. So I guess the image should be from a private mod or something. Either way, I would like to know if it's possible for someone(maybe the creator of the mod himself or someone else with such skills) to upload such a mod. Thank you.
  10. I know this item already exists in game but they don't look exactly black, in a way that would match their brigandine counterpart. So my request would be for a recoloring of the pauldrons so they would have the exact same color as the aachen dark brigandine.
  11. Can someone make a mod that increases the maximum number of survivors we can have in a community? 9 is too little, wish I could have like 20 atleast, if not more.
  12. When wearing plate chausses along with most gambesons, the lower part of the gambeson bugs and isn't shown correctly. Can anyone make a fix for this?
  13. This is what happens, I don't know what mod is doing this, I tried unninstalling all of them and this "bug" still happens. Has anyone ever had such a problem? The dungeon is Ustengrav, for the quest "The Horn Of Jurgen Windcaller". I already checked for an answear online and the only thing that I found was to verify the integrity of the game files on steam. I already did that(twice) but the problem still exists. Just to be clear in case this question comes up, NO this is not a pirated version or anything like that, it's the legendary edition. I tried starting a new game and the problem still exists as well. The only thing I haven't tried, and to be honest I don't want to either, is to completely erase all mods and reinstall the game, but if I do that it will completely screw up my save games so if that's the only option is better to simply stop playing at all. I also use LOOT to sort out my load order by the way.
  14. I started changing the outfits of certain NPC's in Skyrim so that they looked more lore friendly. After doing that to the citizens and guards in Windhelm I started changing the Orcs in their respective settlements. But unlike the people in Windhelm, most of these Orcs after changing their Outfit in TES5Edit they remained the exact same. I tried using the "resurrect" console command on them but they allways spawned with the same outfit. After some inspection on TES5Edit I found that they're not using the sets designated in their vanilla Outfit, but the "ArmorOrcStrongholdNoHelmetOutfit". The problem is that I don't know how I can make them NOT use that set but use mine instead, since changing their individual outfit doesn't seem to do absolutely anything. If I change the aforementioned set(ArmorOrcStrongholdNoHelmetOutfit) those changes will affect ALL orcs and make them all wear the same set, which I don't want to do.
  15. I think it's pretty self explanatory :) A mod that turns the pet dogs that you can have as companions into wolves.
  16. Never needed to. The weapon is from a mod, I have added dozens of different weapons to the leveled lists of NPC's, both vanilla\DLC and modded ones - all of them worked. I already contacted the creator of the mod but so far he hasn't replied. The weapon doesn't use any modded ammo also, by the way, it uses .308. The only way for the NPC's carrying the weapon to use it, is by selecting them in the console and introducing "openactorcontainer 1", in order to open their inventory, and once there manually equip it for them, as I would do with a settler. After that, they'll have it equipped, shoot it and so on. But unlike all the other guns I've added to them, unless I do this, they simply won't use it.
  17. I used FO4Edit to add a certain weapon to the leveled list of both the minutemen and the raiders, but every time they spawn with the weapon, altough it IS inside their inventory(and there is nothing else there to be used) they don't automatically equip it. They just use their fists when the weapon is in their inventory. What am I doing wrong?
  18. Nahh...Make more mods of nude genitals, anime faces and huge bouncing tits, we need more of those. That's what this game is all about, after all :P
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