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Sakabato

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Everything posted by Sakabato

  1. Since the "Assault Rifle" In Fallout 4 has nothing of Rifle in it, how about a mod that made it more similar to the gun it is loosely based on? The Lewis Gun. http://www.john-tom.com/ReplicaFirearms/LewisWeb/DSC09154.JPG Maybe adding a bipod and changing the stock?
  2. That's good news :) But the thing I was talking about Libertalia and the Northern Star was about making them non-hostile, not disgusing me so they dont attack me. Turning both those zones into interesting living Settlements like Diamond City, Far Harbor, Bunker Hill, The Covenant and so on. Changing them to NOT be from the Raider faction and changing their gear so that those on the small ships bellow where just normal settlers living their lives and those on the big ship would be some kind of "ex-minutemen mafia". As opposed to Raiders, Raiders, Raiders, Raiders. It's annoying that a lot of interesting places are only used for killing enemies, that's not how an RPG should be.
  3. Any chance for a mod that lets raiders farm without reducing their happiness?
  4. Basically my idea is to make Fallout 4 zones more interesting, instead of raider outposts everywhere. It's really annoying, everytime you find an interesting zone and you probably think it must be a unique settlement with new people and quests, nope, just more raiders to kill. So what I have in mind is if someone can turn these interesting place in actual interesting places. Perhaps not full of new quests(altough that would be awesome) but just filled with non-hostile people. For example, the Northern Star would still have Norwegian Ghouls but who lived organized into a community. Or perhaps some of them where actual Norwegian Ghouls and there where also some human settlers who lived there with their permission. The ghouls would probably have a "far harbor" look, in terms of clothes perhaps, and everyone would be seen doing different things. Some would be cooking food, others fixing stuff, others simply walking across the ship. Perhaps a few watchers would be placed with scoped rifles to guard the ship, stuff like that. Same thing with Libertalia, it was such an interesting zone, with all those ships connected through makeshift bridges, they could be actual houses for normal people to live in. While the main ship would be where the old Minutemen where. And altough their story should remain the same, about them no longer being "actual" minutemen, and having to resort to criminality to survive, they should still be dressed as minutemen(instead of raiders), without any painted faces and so on. Just because they're a group of criminals doesn't mean they have to attack everyone they see, that doesn't make sense, how would they know who I am? That I don't want to join them or something? And lore-wise, they'd let settlers live in their territory as long as they paid them tribute with either money or food(most likely fish). Just because you started raiding caravans that doesn't mean you need to also paint your face, dress in wierd garments and wear all those metal pipes around you.. When it comes to the combat zone, it might be possible to restore it using those unused sound files that where found in the game perhaps? Make it a real arena, and only after you defeated Cait Tommy would give her to you. And when you entered the combat zone you wouldn't have everyone attacking you, obviously, those raiders would keep doing what they where doing, minding their own bussiness and that's it. You'd talk to tommy to fight the Arena, and so on. The same thing about the Children of Atom, why are they non-hostile in some zones and completely hostile in others? What if I'm wearing their clothes? What if I helped them in Far Harbor? Nope, still hostile. It just doesn't make sense. It's like if you found hostile and non-hostile BoS or Minutemen and so on. They shouldn't be hostile, anywhere, unless you attacked them. In those Player Settlements that you find them, and need to kill them in order to gain those settlements, perhaps if you had sided with them in Far Harbor you'd simply have to talk with one of them and he'd say "I've heard about your acomplishments brother, you are free to join us and help make this place more suitable for the worshiping of Atom"(something like that), and then you could use the settlement. If you wheren't friends with the CoT, then, altough they not being hostile, you'd still have to engage them and kill them(which wouldn't make all CoT hostile, just that group).
  5. Good idea :) But in Far Harbor it should only be possible if you where allied with the Far Harbor settlment, as opposed to destroy them in the end. Just like in Nuka World it should only be possible after you freed the slaves.
  6. A mod to let you change the ownership of a settlement or area in Nuka World :) For example, if you gave something to the Disciples and decide it would suit the Pack better, perhaps because of the style of the place, the theme of the area. Like if you at first gave the Zoo area in Nuka World to the Disciples but then realize "This is where the Pack should be! Ha crap". Or when you capture a Settlement to a raider gang, and you realize that place fits a certain gang more than another. This is essentially for Roleplaying purposes, since non-roleplayers won't really mind this type of stuff.
  7. I wonder why Bethesda hasn't done this already... In Skyrim you can dual wield everything. 2 knifes, 2 swords, 2 spells, 1 spell & 1 sword, 1 spell & 1 shield.
  8. The DLC has nothing to do with this mod. And how do I know who the author is? I don't remember his name.
  9. I went to check on this mod today to see if there where any updates or anything new and I found out the mod has been "hidden". Did something happen to it? It was a very nice mod : \ The link is the following : http://www.nexusmods.com/fallout4/mods/2995/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2995%26preview%3D&pUp=1
  10. Someone make this possible please :) It is indeed a good idea. If all gangs where still together it should be a major force that attacked Nuka World. I think the gunners are the ones who make more sense(lore wise), since they have a lot of firepower and they where already interested in Nuka World to begin with. And since you killed the entire squad that was investigating the entrance that could make them more interested to send a whole battalion there to conquer the place.
  11. When I looked for something like what I've described in Nexus that was actually one of the mods that appeared. And since it was possible to create that one, I guess the inverse should be as well :smile:
  12. The problem is, Bethesda doesn't know how to ballance stuff. If we ask for evil stuff doesn't mean we ONLY want to see evil stuff. They gave us okay evil options and a very linear and crappy good option. Want to be good? Then simply kill all the raiders and basically don't enjoy any single aspect of the DLC. And about the settlment stuff is the same thing. A lot of people like settlement building, but seeing DLC's ONLY with settlement options is depressing. Specially when you have to pay extra for them. Why not make 6(or 3\4) DLC's that have both a cool story like Far Harbor, the opurtunity to be evil like Nuka World, and Settlement items like everything else. It's that ballance that people seek in such a game, and it's getting harder and harder to find it in today's Fallout.
  13. Would be a nice incentive to build settlements and plan the best way to establish their defences :)
  14. Thank you, Just installed the CK through steam and every time I start it there it gives me this "assertion" error when I'm loading the plugins. If I start it through the game file on my pc it gives me a "application load" error. ^^'
  15. Hi, since there doesn't seem to exist any mod that does that, I'd like to know how can I do this. I don't find it realistic and immersive for me to see women as guards\soldiers in a medieval fantasy game. It's cool to see them as adventurers and so on, but not part of a professional militarized force. Thanks in advance
  16. Ok, so one thing I've noticied, unlike the other two gangs, is that most members from the Disciples are women. And this bothers me a fair bit. Since they have men in their gang, they are not supposed to be a women-only gang, so why so few of them? There isn't a single one of them outside their HQ, and the ones inside are like 2 or 3. How can I make it so that the gang becomes more 50-50 like the other gangs? This specially bothers me because I created a mod that changed their gear a bit, and the modifications look a bit better on male members than female ones. And also one thing I've noticied, is that most female members outside the HQ have the exact same hairstyle. Bethesda definetly didn't bothered themselves with these since they all wear those silly, nonsensical maks. I wanted to give the Disciples a more "punkish" look, with mostly mohawks and similiar "raider-friendly" hairstyles(since I removed all of their silly masks). I guess this is more of a "teach me" post than a "mod request" ^^' Thanks in advance
  17. Better to just keep playing the vanilla game and add already existing graphical mods to it. You'll end up with something looking a lot beter than the Special Edition, that's for sure.
  18. No natural textures on that one, unfortunetly :( I don't like the black pants, they don't look natural.
  19. No comments? Damn...Well, I'll try to raise this post then :P
  20. I think it would look better if the assaultron helmet from automatron was allways closed. Any chance for a mod that does that?
  21. Basically, taking out all those wierd irons, along with the legguards. Leaving only the tank top and the pants.
  22. I wanted to equip a certain faction in the game with only shadowed combat armor(To make them kind of like the Talon Company), but I still haven't figured out how. Can anyone help me out please?
  23. I started this just for myself, but after finishing it and seeing no problems in the game so far, I thought that some other people might be interested in it and wouldn't hurt to put it out there. One thing I've realised though, is that while I was checking the masters of the mod, I noticed I'm using one that is no longer available on nexus : "The Rebel". There's the edited textured versions, which I also have, but not the original textures : \ How do I contact the original creator then? Hmm...How do I do that?
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