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Posts
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Joined
Everything posted by DankRafft
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Just a generic comment.
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To anyone experiencing crashes with the newest SKSE version and this mod: The file causing the crashes is the "SimplyKnock.dll" in the folder [...]\SKSE\Plugins. Just remove this file. You won't be able to use the mod's functions in game but at least you can leave the mod activated without messing up your existing saves.
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This is an awesome comment created and published by Dank Rafft.
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i want to win a copy!
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Mass Effect Andromeda won't load with mods?
DankRafft replied to GallowsGrip's topic in Mass Effect's Andromeda
It seems we're talking about two different things. I was specifically talking about integration of mods with FMM since GallowsGrip stated he has issues with mods and you seem to talk about the game in general.- 10 replies
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- mass effect andromeda
- help
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Mass Effect Andromeda won't load with mods?
DankRafft replied to GallowsGrip's topic in Mass Effect's Andromeda
I'm still using v1.0.2b of FMM and each and every mod (old and recent) run perfectly through it. Before installing my Andromeda back-up, deleting the ModData folder didn't make the game work again... Installing the back-up did, so, there you go... And the backup had the exact same version of the game? If so, maybe your game files were corrupt but that doesn't have anything to do with FMM. Repairing the game through Origin should have the exact same result as reinstalling.- 10 replies
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- mass effect andromeda
- help
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If you want something for yourself you should do it yourself instead of criticizing others for not doing it for you. And if you don't know how just learn it, it's not about talent, just studiousness. [Content contrary to the ToS removed.]
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Mass Effect Andromeda won't load with mods?
DankRafft replied to GallowsGrip's topic in Mass Effect's Andromeda
I tried deactivating all of my mods through FMM and launching it, and it loaded fine. I then tried to travel to Havarl and Voeld, and experienced the same issue. I have absolutely no idea why it's doing this. I'll try reinstalling Andromeda and see how that works, but for now I guess no mods for me :sad: If this issue appears by loading Andromeda through FMM (with deactivated mods) and otherwise it would run fine, when you start it through Origin you could try to use another version of FMM. Some mods only run with the newest version of FMM, some can be run with older versions, too. I haven't had any issues since I've upgraded to v1.0.3alpha3. By the way, reinstalling the game doesn't change anything which couldn't be solved by just deleting the ModData folder in the game's main folder since FMM doesn't change the vanilla game files..- 10 replies
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- mass effect andromeda
- help
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It's possible to adjust the sniper zoom. I did that. It's part of my mod package: https://www.nexusmods.com/masseffectandromeda/mods/528? I've removed the UI overlay when aiming down sights and decreased the zoom level. With this mod snipers have a slightly higher zoom level compared to any other weapon type (without scope). The different FOV levels when aiming down sights: - non-snipers without scope are at 25 (or with one of my mods even with scope) - non-snipers with scope are at 16 - without my mod snipers are at 12 - with my mod snipers are at 20
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Is somebody able to modify the mesh of the Remnant Armor in ME:A to have a more "complete look", specifically covering more parts of the body and being a bit more bulky, since it is considered a tanky armor?
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Automatically highlight Loot/Ore/Etc
DankRafft replied to TrickyNick's topic in Dragon Age: Inquisition's Mod Ideas
That's most likely not possible or more specifically, I haven't found a way in the game's files to alter the behavior. -
Crafted armors with inherent abilities
DankRafft replied to DankRafft's topic in Dragon Age: Inquisition's Discussion
Nvm, it is possible. This is the result: http://www.nexusmods.com/dragonageinquisition/mods/1375/? -
/bump
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A few days ago I found the Equipment Of Eternal Shine mod and directly fell in love with it. After installing, I ran LOOT which told me the following: "Contains unexpected (or out of order) records. A compatibility patch fixed and cleaned with TES5Edit can be obtained here. Compatibility Patch" I also installed the patch and played the game. I haven't noticed that the armor is a heavy armor (elven should be light, right?). I wanted to player a beefier character anyway. But now I want to play a light-armored sneakier char and I want to use that armor in this case, too. I found the light armor patch on the main mods page but when I use it the error message in LOOT pops up. I came up with the idea to change the esp of the compatibility patch recommended by LOOT. I ran TES5Edit and changed the following entries: Armor AddonSNDD - Footstep Sound to FSTArmorLightFootstepSet [FSTS:00021486] for all bootsArmorArmor Type to Light Armor for all entriesBIDS - Bash Impact Data Set to WPNBashShieldLightImpactSet [iPDS:000183FB] for all shieldsBAMT - Alternate Block material to MaterialShieldLight [MATT:00016978] for all shieldsin KWDA - Keywords ArmorHeavy [KYWD:0006BBD2] to ArmorLight [KYWD:0006BBD3] for all armorsI saved the esp and checked LOOT again but it still shows the error message. What's my mistake? Or is it just LOOT that I should ignore? Thanks in advance.
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Cheat engine table information.
DankRafft replied to Beriallord's topic in Dragon Age: Inquisition's Discussion
This explanation helped a lot. Thank you. -
Hey, I recently started to play Skyrim again. This time I want to play a female character which specializes in two-handers, heavy armor, some bow gameplay and a little bit of conjuration. Are there any mods which you'd recommend which add awesome looking two-handers and heavy armor? They don't have to be realistic, but I don't want to play in skimpy clothings. Thanks in advance.
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Skyrim crash to desktop when opening map
DankRafft replied to TheSoulHarvest's topic in Skyrim's Skyrim LE
Thank you. This fixed the problem for me. :) -
Hey everybody, I would love to see a mod which adds a totally new unarmed/pugilism skill tree. Is this possible with the CK and how complexe will it be to realize such a mod?
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I love the Ebony Blade because it looks very elegant and attacks much faster than a normal two-handed sword. So I downloaded Ebony Blade Fix by Lucubration. But I want to enchant the sword by myself. Would somebody do me a favor and create a recipe for a two-handed sword with the appearance of the Ebony Blade and speed and damage of an daedric sword?
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OK, thanks for your reply. :)
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Hello, is it possible to change the own nickname on the site/in the forums? Thanks in advance,
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Replace ebony helmet with nightingale helmet appearance
DankRafft replied to DankRafft's topic in Skyrim's Skyrim LE
Nobody? :mellow: