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Dragon32

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  1. No crashes and no mods? Go with OpenMW. Otherwise Morrowind Code Patch for the original engine. The stealing thing? I can't think of anything that changes that mechanic like you describe. Use the search or maybe someone else does. [Edit: Actually, if you're going with the Bethesda engine then get MWSE too (using MGE XE is probably easiest, just disable Distant Land) as MWSE includes a bunch of engine fixes too]
  2. OK. I'm not sure what to suggest then. There may be some help here, although the pages are in English: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting
  3. I've not had your exact problem but I've had success in deleting all files from this cache directory: Cyberpunk 2077\r6\cache\modded They are recreated on next game load.
  4. Installing mods and load order are two different things. I'd install large, generic mods first (whole game texture packs) then add more specific ones (e.g. retexturing gold) Use mlox or plox for load order in Morrowind, they use a much more extensive rulebase than Loot I'd really recommend reading this: https://sigourn.gitbook.io/morrowind-sharp You don't need to follow it but it's a great framework
  5. Have you seen this? https://www.nexusmods.com/reddeadredemption2/mods/2355
  6. Look in your warnings.txt for missing mesh errors, those should give you the filenames you need to find. Check you installed that mod correctly. Also check its Description to see if there are any dependencies you're missing
  7. Kudos for coming back and posting what had happened.
  8. For #2 this might work for you: https://www.nexusmods.com/morrowind/mods/54205
  9. That sounds like exactly what Vortex's Profiles feature is designed for. It's something you have to enable, and not a feature I've used https://wiki.nexusmods.com/index.php/Setting_up_profiles_in_Vortex
  10. Oh wow, so that's happening even without mods? How odd. Steam has a "Verify Files" function that will check your local install and redownload files that don't match, maybe try that? GOG Galaxy has something similar.
  11. Not sure if it'll help but try clearing out all the files in this cache directory, they'll be recreated on next game load Cyberpunk 2077\r6\cache\modded If that doesn't help then I'd guess an outdated mod, check which ones haven't been updated since the patch and try disabling them. Finally, this is a really good resource: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting You may need to bisect your modlist to find the problem one
  12. I found this wiki incredibly useful: https://wiki.redmodding.org/cyberpunk-2077-modding I've got the game on GOG. I don't think that really matters.
  13. I'm not sure what's happening there. I'd guess one of your .asi mods is causing the crash. I just booted up the game with the Script Hook I linked and no CTD for me, running with ~40 .asi mods
  14. Does it happen without mods? With just three mods and a mod loader I would have thought, assuming it works without mods, you could just add them back in one by one until you find the culprit.
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