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Dragon32

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  1. Try clearing your cache: <Cyberpunk 2077 install>\r6\cache\modded If that doesn't help then I've found this a really useful site: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting
  2. G-Sync as in synchronising your monitor's refresh with your Nvidia gfx card's output? AFAIK that's unrelated to any game and is a hardware-to-hardware thing between gfx and monitor. I'd check your display settings in Windows to see if G-Sync got turned off.
  3. No glow mods tend to be pluginless texture replacers so I doubt it was that. I think clipping like what your describing is inevitable when a mod places a shield mesh where there wasn't one when the animations were made.
  4. No crashes and no mods? Go with OpenMW. Otherwise Morrowind Code Patch for the original engine. The stealing thing? I can't think of anything that changes that mechanic like you describe. Use the search or maybe someone else does. [Edit: Actually, if you're going with the Bethesda engine then get MWSE too (using MGE XE is probably easiest, just disable Distant Land) as MWSE includes a bunch of engine fixes too]
  5. OK. I'm not sure what to suggest then. There may be some help here, although the pages are in English: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting
  6. I've not had your exact problem but I've had success in deleting all files from this cache directory: Cyberpunk 2077\r6\cache\modded They are recreated on next game load.
  7. Installing mods and load order are two different things. I'd install large, generic mods first (whole game texture packs) then add more specific ones (e.g. retexturing gold) Use mlox or plox for load order in Morrowind, they use a much more extensive rulebase than Loot I'd really recommend reading this: https://sigourn.gitbook.io/morrowind-sharp You don't need to follow it but it's a great framework
  8. Have you seen this? https://www.nexusmods.com/reddeadredemption2/mods/2355
  9. Look in your warnings.txt for missing mesh errors, those should give you the filenames you need to find. Check you installed that mod correctly. Also check its Description to see if there are any dependencies you're missing
  10. Kudos for coming back and posting what had happened.
  11. For #2 this might work for you: https://www.nexusmods.com/morrowind/mods/54205
  12. That sounds like exactly what Vortex's Profiles feature is designed for. It's something you have to enable, and not a feature I've used https://wiki.nexusmods.com/index.php/Setting_up_profiles_in_Vortex
  13. Oh wow, so that's happening even without mods? How odd. Steam has a "Verify Files" function that will check your local install and redownload files that don't match, maybe try that? GOG Galaxy has something similar.
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