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Everything posted by Dragon32
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So is the problem MGE XE not recognising the Right Control key specifically or not being able to press A when re-binding? If it's the latter you maybe able to edit MGE.ini after re-mapping, for instance, the B key. If it's the former then that's a limitation of MGE XE
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I would have suggested MGE XE's input editor. If that doesn't work I can't think what else to recommend. Is there another key you could try and rebind using MGE XE?
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Without a modlist we're shooting in the dark. Please replicate the problem then post the modlist and the contents of your warnings.txt If you're getting errors with objects with an "aa" prefix then they're from one of Danae's mods. Beyond that I'm not psychic and can't help. Update the plugin headers to reduce the error spam ("One or more plugins could not find the correct versions [...]"), you then know any errors which do appear should be related to the content of the mods you're using. [Edit: And download and run this is you haven't already: https://github.com/rfuzzo/mlox/releases ]
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Looks like you've got a lot of duplicate mods in there, download and run this mlox: https://github.com/rfuzzo/mlox/releases I can't see warnings.txt
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I think allowyestoall=1 needs to be in the [General] section of your .ini Danae uses the "aa" prefix for objects in her mods so, as FIMzzZzz says, you're probably not loading the Wares master. You can use Wrye Mash to update plugin headers and fix the "One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information." messages https://r-fuzzo.gitbook.io/morrowind++/finish/finish#04-synchronizing-mod-masters
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Yeah. not sure. Like I said the latest version is working fine on my 3080. It maybe worth contacting 2K Support if you haven't already?
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Cool, glad it's working for you
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There was an old mod called Enchantment Color Enhancement which did something similar, but not to the same extent.
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This is working for me: http://www.dev-c.com/rdr2/scripthookrdr2/
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I just tried and 516.94 loads to the main menu for me (3080). Ignore the redscreen error. If you're starting the game via a launcher (AML or 2K's) you shouldn't even see them as they will start the game with the -noRedScreens command line argument For the problem you're having with no mods I'd strongly recommend running Steam's Verify Files function. After that if you still crash on start-up then copy and paste your launch.log (from XCOM 2 WotC folder in My Games) to pastebin.com and post a link here, I'll take a look but in 90% of cases it doesn't help. [Edit: Just updated to 517.48 and that gets me to the main menu fine. I've not tried a driver rollback in years. I'd imagine you'd use something like DDU - https://www.guru3d.com/files-details/display-driver-uninstaller-download.html - and download whichever older driver from the vendor's site]
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I'm pretty sure I've been getting that error message since the game launched How did you update your drivers that would have such a catastrophic effect? You probably started the xcom2.exe directly rather than through the launcher? That sounds like the developer front end. Not sure what the Intel chipset is but it's probably incapable of running any 3D games. Similarly, starting the game from the launcher should hide redscreen errors by default (they're usually non-fatal). Very low FPS (not input lag, that's a different thing) on the geoscape is usually indicative of a mod conflict rather than seen without mods, you sure you've no mods running? As this is happening without mods I'm not too sure what to suggest. Assuming you're on Steam try using its "Verify Files" function.
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I was getting this some weeks ago, ran Steam's Verify Files and that seemed to fix things.
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Just downloaded the archive, "b_n_sbs_drow_m_h06.nif" is included so I assume the others are too. There's also a readme. A .zip - https://ufile.io/hnja3ae5
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Rome wasn't built in a day... In case you don't know, those little exclamation marks are missing mesh errors. Morrowind.exe would write the filename to warnings.txt, dunno about OpenMW, Maybe they're just extracted to the wrong place. Does Qwert's mod list any other required mods? Maybe the meshes are from somewhere else.
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Are you using a modded race for your PC? Maybe they're set larger than an Altmer and so you can't fit
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The page I linked mentions RAR as a program that works on Android. WinRAR opens .ace files. So I assume RAR can open what WinRAR can.
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Looking at this: https://www.androidauthority.com/the-best-zip-and-unzip-apps-for-android-258692/ They mention RAR, WinRAR will open .ace feels I think. 7zip doesn't though. What archiver do you have on your Android device?
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patch 12 and mod manager
Dragon32 replied to seweryn's topic in Dragon Age: Inquisition's Troubleshooting
Buy the game. You can get the GotY edition on Steam for £7 right now. -
Have you checked MMH using abot's index? https://modlist.altervista.org/mmh/?quick-filter-reset=
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XCOM 2 Enable the standard / Build In Second Wave options for WOTC?
Dragon32 replied to SixOtwoBalea's topic in XCOM's Discussion
No. There are some mods on the Workshop that replicate some of the EU ones into WotC, I think