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SirFarq

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About SirFarq

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    http://www.soundcloud.com/davidfarquharson
  • Country
    United Kingdom
  • Currently Playing
    Skyrim (Special Edition)
  • Favourite Game
    Skyrim (Special Edition)

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  1. Great answer, thanks that makes perfect sense. I did assume that Schlangster's method would be the obviously better choice but it's good to have some reasoning to understand it better.
  2. Hi all, just a question that's been bothering me today. In the MCM Quickstart guide it is suggested to assign the player alias via Specific Reference > Cell any > Ref PlayerRef In the past, with no perceived issues, I have always assigned it using Unique Actor > Player Is there a difference between how Papyrus sees these two implementations and if so, is one better practice or more preferred than the other? Cheers for any insight.
  3. Yeah, that seems to be it. Thanks for the help with diagnosing this. Glad I'm not chasing some daft mistake.
  4. It only seems to be the word "Gold" that gets dropped to lowercase! Wondering if this is an engine level implementation to allow string concatenation relating to gold pieces??? If so, that's really bizarre. NOTE: I've just realised that this original post is sitting in the Fallout 4 area while I am speaking specifically of Skyrim. Apologies for the oversight in my original reply. If I find anything specific to Skyrim, I'll post the findings in the relevant area.
  5. Thanks for providing that. In my case I have a string array: String[] tierNames = new string[4] tierNames[0] = "Platinum" tierNames[1] = "Gold" tierNames[2] = "Silver" tierNames[3] = "Bronze" When pulling the names ... debug.notification("A " + tierNames[tier] + " medal!") ... each is correct apart from "Gold" which is always returned in full lowercase as "gold" I am about to start some more testing however as I haven't done much yet. My main point in querying was to see if OP had an epiphany that would save me some time. Thanks for your reply. I will update on findings as this is the first search that appears if anyone else sees the issue occur.
  6. Sorry to revive a 2 year old thread but I can't see this discussed anywhere else and I'm having the same issue. For some strange reason, papyrus changes some strings to lower case and others to upper case with no apparent cause. Did you ever find an answer?
  7. I'll not enter to leave chances for those who haven't already experienced these classics but kudos to Nexus for this promotion! Good luck everyone.
  8. UPDATE: We have a working solution in the MISC files here - https://www.nexusmods.com/skyrimspecialedition/mods/14963?
  9. I went to check the mod page and it's gone with a message "Please direct all questions to Thuggysmurf" Thuggysmurf... what up bro? EDIT: Outcasts & Remnants is down too but a message says it's being updated. May be the same for FCR.... hopefully!
  10. I know this is at risk of being a necropost but the thread is only 4 months old and I haven't seen any reason thus far that this couldn't be done. GrayWolf04 laid out a pretty good task list and I've yet to see discussion anywhere else on here, or any other forum, where the mod is confirmed as impossible. I simply do not have the skill to do this myself. I could maybe work out the scripting but animation creation would be beyond me. I hope that after the couple of months this went unanswered that there is a modder out there who would find this as useful as we would and might have the guts to take the project on. Any takers??
  11. It's frustrating to see how many people have "read" this post and still had a go about "paid mods". If you can't understand the terminology in this post, you shouldn't be here in the first place. This is an extremely well thought out process and is a clear and obvious leader in the mod donation front. Well done to the Nexus team! Good show!
  12. Guys, when refreshing webpages, CTRL+F5 ensures a full refresh.
  13. Â You are a genius! I updated Papyrus and not the game works fine. YAY! Â :laugh: Now, instead of having to wait until the weekend to try to fix Skyrim, I may actually be able to play a bit tomorrow after work. I cannot express my gratitude. Most welcome. Itâs always good to mitigate lost gaming hours to frustration.
  14. Make sure you update if (available) or disable any mods that rely on earlier versions of SKSE. Notably, those that use dll extensions.
  15. Actually, the only direct memory address reference I found within the source was 0x0003C000. The code surrounding it looks like it relates to the camera locking on to an NPC when you are talking to them. These memory locations have already been found and calculated, the bulk of SKSE64 development was finding and mapping these. Being an alpha release, I don't think there's reference documentation yet however. Additionally, the bulk of this mod is written C++ and unfortunately I'm currently studying Java. I haven't begun to look at C++ yet, so my knowledge is quite limited.
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