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septango1STG

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  1. I've tried all this, the only thing I can think of is the dlc order is wrong but cant find any info on it, there really should be a ini download on the site for us idiots *UPDATE, changed it to "bAllowMultipleMasterLoads=1" and it worked
  2. after taking a few months break from using the ck to make some art and stuff I come back and now it wont load more than two master files at a time. I still have all of the stuff in the ini but Ill copy paste it here incase you can see a problem Fallout4Custom [General]bAllowMultipleMasters=1[Display]iLocation X=0iLocation Y=0[Archive]SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2, DLCCoast - Main.ba2, DLCworkshop02 - Main.ba2, DLCworkshop03 - Main.ba2, DLCNukaWorld - Main.ba2, CreationKitCustom [General]bAllowMultipleMasters=1
  3. yeah coming up with an excuse is fun too, I'm considering having the player have a faulty diving suit in one of mine to mute them,
  4. I imagine the abbey would be nomadic, I picture a group of people carrying a smallish steeple carved over the ages with all kinds of reliefs that acts as a central tent post when they set up in a location
  5. dunno, but its not too hard to snip together stuff from ingame lines, wich probably would be your best bet
  6. I've been working around with something of resource/ community a project for a bit and figured Id talk about it I was thinking about all the locations around boston that would be interesting to visit, and how the fact that they are close to boston means that bethesda isn't likely to visit them in future games, thus they exist in a mostly free zone for lore, and stories I then thought about how people in past games have made mods that take place in the same location, but are different worldspaces, and how I kinda wished we could walk from one place into the other then it hit me, perhaps someone could make a free to use set of worldspaces that people could then fill with content, so I set off to it so I figure Id bring it up since the more people who lend a hand the better it would be, Im no master modmaker, though map making isn't the most complex craft as much as it is tedious the world spaces Im planning at this time are cape cod martha's vineyard nantucket the bridgewater triangle the deep glowing sea/ providence (bordering the opposite side of the sea)
  7. I'm trying to make something where you get rewarded in game when you complete the criteria for achievements, but am not sure how to get it to synch up with a profile where someone has already played for a bit like for locks picked, I could track them from a fresh start but don't know if I can track all the locks you picked prior to the mods install is there a way to do this? some in game tracker or something?
  8. the only gripe I've had with the site is the search functions, perhaps adding the ability to search by usage rights
  9. this is the smaller mod, I guess "TC" tends to make people think that its going to be huge thanks and yeah, placeholders as far as the help goes, I dont really expect any but just am putting it out there if someone wishes to donate it "Wouldn't it make more sense to add Skyrim-type features to Fallout 4?" heh yeah, probably
  10. nah, I got this, and really all a TC has to be is an alt start in a new world I figure I'll release it in "episodic" chunks and I really dont want to try to connect the world of TES with Fo the reason Im using skyrim is a whole other thing, this is basically killing two birds with one stone while I build a framework for a different mod so I doubt it will ever be the size of skyrim
  11. figured Id post updates here heres some update shots of the main hub town, haven't gotten around to cluttering yet
  12. do any of the models in speedy resources use vanilla meshes, and if so wich ones dont?
  13. thanks, yeah, I know its a lot of work, thats kinda why I asked for help :P and Im trying to work with the engine rather than fight it, for example, the crafting sytem is just a re-skin of the alchemy system, mirroring fallout 4s scavenging system
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