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MShoap13

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Everything posted by MShoap13

  1. What steps did you take to start a test (as detailed of an answer as you can provide would be helpful)? Alternatively, you could try the Windows Memory Diagnostic. It's not as thorough a running MemTest for hours on end, but if you have a major issue, it should catch it.
  2. Grab TES5Edit and use it to analyze/compare/contrast the plugins you're dealing with. It displays plugins in a much more organized expandable tree format and has some powerful filters/lookups. It makes it a lot easier to get an idea of what's going on inside a plugin.
  3. Is there a reason you didn't just place TBDA's plugin below Balanced Magic's plugin in your load order? :blink: I highly doubt you'll see any side effects due to the alterations you made as most uninstallation problems come from either scripts or orphaned records (and since Balanced Magic overrides existing records in most instances, there shouldn't be any orphaned records in your save).
  4. If you click "More Reply Options" it will open a more detailed reply popup that includes the ability to attach a file to a post. It's probably best to edit the OP and attach it there, but it really doesn't matter.
  5. Just to be clear, your "Data Files" section on the Skyrim Launcher is greyed out correct? Could you copy and paste your entire SkyrimPrefs.ini into a /spoiler tag?
  6. Unless you're trying to replace the head/face of the character when the hat is worn, then no, you don't want to export the head. I'm assuming you either used the head as a template to make your hat or it was imported with the skeleton you imported. If you don't need it, it' safe to just delete. I'm not very experienced with .nif's so I'm gonna skip number 2, hopefully a more experienced modeller can answer that one for you. I'd find a known working mod that uses it's own resources and take a look at what they did. Ghosu is a semi-frequent poster on this board with tons of modelling experience so I'd recommend grabbing one of his mods as a reference. Also, I'm pretty sure the texture files do need to be somewhere in the \Skyrim\Data\ directory but beyond that wherever you specify should work (note: It's general common practice to place them at \Skyrim\Data\textures\*your mod here*\). If all else fails, feel free to upload your model here and hopefully someone will take a look at it and let you know what needs to be done.
  7. Is it the only [Launcher] section of SkyrimPrefs.ini and is it the only line for "bEnableFileSelection"? If not, that could be your problem.
  8. Add or alter the following line in SkyrimPrefs.ini (located at \My Documents\My Games\Skyrim\): bEnableFileSelection=1
  9. The opening sequence is very script heavy and rather "mod-unfriendly". It's generally recommended to play the game up to the end of the tutorial dungeon with as few mods enabled as possible. The only big exception to this is Race mods. Anything else (including hair packs, make up/warpaint, etc.) can be altered later either via the console, if you don't mind the skill reset this forces, or via ShowRaceMenu Alternative (a mod that gets around the skill reset), just never change your character's race after Helgen.
  10. Only plugins and masters (.esp or .esm) show up in the Data Files section of the launcher. Resource replacers, .bat files, etc. don't need a plugin to operate and are not controlled through activation/deactivation. To answer your question, outside of making backups of your entire directory before installing such a mod, no. It's generally recommended to keep the archives you downloaded the mod in originally around for both backup and uninstallation purposes (you can use the archive as a checklist when manually deleting files added by such a mod). Other mod managers may or may not be able to handle auto-installation/auto-uninstallation of files that NMM can't handle due to it's restrictions regarding the \Data\ folder.
  11. First I'd try messing around with the Windows sound settings (Control Panel>Sound>your output device>Properties>Advanced). Try setting the playback rate to 24 bit, 48000 Hz (IIRC). Another approach could be to restrict the game from using CPU Core 0 (and Core 1/all HT Cores if you're on an HT-enabled Intel system). This frees up Core 0 so it can handle IO queues and such without interruption (The first core always handles these tasks no matter what else is running, they will never be allocated to other physical cores). If that doesn't help, you could try unpacking the relevant .bsa archives. Sometimes decompressing the dialogue and lip sync files on the fly can cause stutter. This is somewhat of a dire measure as it is generally recommended to leave the .bsa's alone, but you won't actually be altering them, just making their files available in an uncompressed format. If you completely unpack them you should also be able to remove them from the resource list of Skyrim.ini to reduce the affect of unpacking these files has on your System RAM usage.
  12. You've installed a mod that affects races but doesn't have the Horse Combat related Attack Data patched into the game back in 1.6 or so... Look through your mods and see if you can't figure out which one it is. If not, feel free to post your load order (preferably a copied BOSS log posted in a /spoiler tag).
  13. If the file you're trying to edit in the CK has multiple masters (Apachii SkyHair for example) and you haven't added the lines to your SkyrimEditor.ini pertaining to multiple master loads, try that. Google knows how I think you can alter them through the console, but I'm not sure, and the changes will only persist in that save file.
  14. Cut off the "\data" at the end of that filepath.
  15. If you're familiar at all with the CK or TES5Edit I'd suggest going into RLO and bumping the bloom setting in one of the worldspaces up to some ridiculous number and then visiting said worldspace to see if it's having an effect. Last I knew, ELFX was primarily (99%) focused on interiors while Relighting Skyrim moves lightsources around and places new torches and things (interior and exterior). RLO is operates differently as it's approach is to modify the image space modifiers in each individual worldspace. If you have image space modifiers turned off ("teofis" in the console), this will practically nullify any changes RLO makes. If "teofis" has no effect on your game (it's a toggle so typing it in once should turn it off and typing it in again should turn it back on), then something is disabling the image space modifiers outright. ENB series mods will almost always replace the game's EoFIS (End of Frame Image Space) system with the custom image space modifier created by Boris. IIRC, certain settings relating to AA (and RadeonPro profiles relating to Oblivion) can also break the EoFIS system of Skyrim (I only recall this affecting AMD cards and it may or may not be driver specific; turning off any external AA settings should rule this out). Anything preventing ELFX or Relighting Skyrim from making there changes is probably not related to anything that would prevent RLO's changes (at least not without preventing practically all mods with plugins).
  16. You need to change the directory NMM thinks Skyrim is installed at. It's been told (through it's automatic process or manual input) that your \data\ folder is the root Skyrim directory...
  17. http://forums.nexusmods.com/index.php?/topic/958542-scriptdragon-sudden-trojan-alert-from-avg/
  18. That is not screen tearing, not even close... This is screen tearing. What you're seeing is a form of artifacting. Something is going wrong in the math calculations regarding vertex resolution. It's definitely a graphics card issue. It could be a driver issue, but that's unlikely as I don't see anyone else here with this problem. It could be overheating (probable, due to crossfire), or it could be a defective/damaged graphics card (or even the PCIe slot, but most likely the card itself). I'd start by removing both Cards and then reseating one and testing it, then swapping it out for the other card and testing it. If a single card seems to present with issues, you have your culprit, if neither or both cards present with issues, I'd then do single card tests in the other PCIe slot. If testing the other slot inverts the results (both had problems in slot A but not slot B or both were fine in slot A but went wonky in slot B) it's the PCIe slot. If both cards behave improperly in both slots (worst case scenario), it could be all of the above. If neither card behaves badly in either slot your down to a seating/heat/driver/crossfire issue (possibly overdrawing your Power Supply).
  19. Pitch black objects can be one of two things. A missing normal map (meaning you didn't install the mod properly) or you're out of vRAM.
  20. Open GameBooster, and close/minimize it's window. Launch Skyrim from your desktop shortcut (or however you'd normally launch it), hit ctrl+alt+B to boost. ctrl+alt+R restores the desktop (for when you're done playing).
  21. Use the ENBinjector. The problem is with nVidia Optimus. If you use a custom d3d9.dll at all, your system will default to the Intel HD graphics built in to the CPU instead of your GPU. The Injector version gets around this issue.
  22. Pretty confident it's a false positive as well. Just go into the advanced options of AVG and add an exception for that .dll.
  23. One common solution is to do a forced exterior cell reset by waiting in an interior (usually a player home) for 31 days or more. This resets everything so items, etc. stored outside of a container with the noreset flag will poof. Save file bloat is often caused by repeating small changes to the game world in hundreds or even thousands of locations (moving books, picking ingredients, etc.). This resets all of those changes.
  24. There's a number of factors that can contribute to load stutter. Let us know if there are any specific triggers etc. and I may have a few tips as I've dealt with load stutter myself (On a WD Raptor none-the-less).
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