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MShoap13

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Everything posted by MShoap13

  1. I was under the impression that it fixed said duplication method. ;D
  2. Does anyone know of one? I'd prefer it as a standalone but, if it only exists as part of another mod I'd consider it. (I believe I've seen some mod that had duplication as a sub-feature) If someone were to make one, I'd only ask that it be primarily menu driven. i.e.: open your inventory and right click the item you'd like to duplicate and a little window comes up with options and a slider to select an amount to add to your inventory (1-250ish should suffice). I know, I know, "use the console" but, this mod isn't necessarily for me. :whistling: SOLVED, I'm a DERP...
  3. First, you missed the closing tag for "spoiler" at the end of your load order. Second, "You Are Here.esm" claims it requires OBSE v0015+. So, do you have OBSE installed properly and what version are you using? Third, even if you have OBSE v0020 (the newest one) "You Are Here" may or may not be backwards compatible with it as sometimes, when OBSE is updated it no longer supports things older versions did. Assuming that you're using the plugin to learn from it, you can still check it out in TES4Edit and/or the TES4:CS. Alternately, this .esm may be a required dependency of some other mod you are trying to run and then, short of you or the author updating it, or you going back to a later version of OBSE (which may or may not support other mods you already have installed), you're out of luck.
  4. I did a full uninstall and reinstall of Oblivion, and all of my mods to get Oblivion working again. Then, my modified Oblivion.ini I backed up caused problems with my new installation. I'm thinking it was causing problems the entire time but, because I had the force SM 3.0 trick going on, they weren't evident. Currently, I've done moderate testing of my full reinstall and am backing up my Data folder into a .rar file. :thumbsup: Edit: And just in case, I won't be running Oblivion with anything open in the background anymore, seeing that I've already had a problem with OBSE attaching itself to the wrong window.
  5. Yesterday I was messing around with my data folder and I deleted a plugin that I was replacing. I had just installed Kafei's armored circlets, and was replacing the plugin with Kafei's Circlets Reforged. The "deleting file" pop up got hung and remained on my screen for two to three minutes before I decided to close it. I opened the recycling bin to verify that the plugin had been deleted and the only thing in there was my entire textures file. It had been full of files from me installing and uninstalling and optimizing mods over the past two weeks. The entire texture file restored fine, all my high res skin textures, and armor replacers etc. were there. Today when i booted up my PC and got into messing with a plugin in TES4Edit. I went to browse for the filepath of a particular mesh and I noticed my entire "meshes" file was gone! I popped open my recycling bin and it wasn't in there either. This wasn't a case of absent minded deleting nor is there a virus on my computer, I've ran full scans with AVG and MalwareBytes which both came up with zip. In addition to my load order, I'm running OBSE v0020 and -Elys- Level Uncapper. Load order: The vast majority of my load order is BOSS suggested save for "EVE_KhajiitFix" being before "CCC" due to a problem with Khajiit eyes with the suggested load order and the plugins I merged, which I placed them where they need to be. Could it possibly be OBSE or one of my mods causing this issue? I already had an issue where OBSE affected the task manager after I hit ctrl+alt+delete midgame and forgot to close it before returning to oblivion. And, where do I go from here? Do I reinstall all of the meshes my plugins came with or, uninstall, purge, and reinstall Oblivion and then my mods. I know my media player is glitched due to a botched attempt to get Windows Aero working on my XP x64 desktop, though, other than Windows Media Player, I haven't had any other ill effects and I've been running this installation for well over a year now, adding, using, and removing games and applications. Edit: I figured I'd try the least intensive process first, then, make backups and go from there... so far I believe I've reinstalled every mesh associated with the mods I'm running and I'm currently making a backup of my entire Data folder with WinRar. Edit edit: Now I'm getting CTD when I cast certain spells, Detect Life and Summon Zombie are affected, Heal Minor Wounds is not. Haven't tested any others Recastable Summons affects summons, but not life detect. Are there any debuggers or loggers I could use to possibly figure out the issue?
  6. Hmm, I'll give it a try when I get around to it.
  7. You... are... AWESOME! I'd already started chopping things up in Blender since my first post, and I got the boots in game, but that tutorial is going to make the skirt and top a LOT easier for me. Edit: Bleh, I loaded the game up and put the boots on, no CTD this time but major clipping between the boots and my legs. I tried going down to normal legs for HGEC (the mesh I'm working with is for HGEC) and it made the clipping worse. So, I tried scaling the boots up 5% along all axes in Blender and it won't let me export it. It just sends me in a circle about applying the scale and rotation of each individual strip. :wallbash: It might be time to call it quits on this one. :verymad:
  8. So, I've been working on a little project with NifSkope off and on for a few days now, and I finally got to where I was ready to test my work in-game. If you're interested here's the original thread containing the details: Breaking a single-piece armor down to multiple pieces. Anyways, I first brought my items up in game yesterday, and the meshes were so warped most of the time you couldn't even tell I had an Item equipped, it just appeared that the part of my body in question was invisible. I did see torn and stretched bits and pieces of the textures when I moved my character, or the camera. So, I went back out to NifSkope and started playing with the nodes etc. on the boots and I thought I had it right (I was using the fur boots .nif from the Oblivion BSAs as a referrence) but, when I equip them in-game I CTD. Any Ideas or helpful links? Google isn't turning up much, just an incomplete overview called a tutorial and a bunch of links that no longer exist. :sad: Edit: If I try to import my boots.nif that I'm currently working on into blender, I get the error message: "ValueError: cannot find a chain of NiAVObject blocks between Bip01 L Toe0 and Scene Root."
  9. It's hit and miss here sometimes. Oblivion still has one of the most active modding communities out of all of the nexus sites. After Skyrim hits shelves that will probably change. :biggrin: This mod is both a body replacer and armor/clothing replacer. It's very customizable, and in OMod form it takes up a similar amount of room as an unpacked armor and clothing replacer, even though, it contains clothes for all three upper bodies and all four lower bodies.
  10. EVE HGEC Body and Clothing OMod is what I've been using. I haven't noticed any glitches in 8+ hours of gameplay. If you're using a mod with eyes, load it after the "EVE Kajhit fix" plugin.
  11. All the Dual wield mods I've seen simply use the offhand weapon as a shield, and it has no attack animations. So, they aren't really "dual wield" IMEO. Doing a file search for "throw" in the title brings back some interesting results, including "throwing knives", "kunai, and "throw any weapon". And, I believe I've seen some polearms too but I can't seem to find them now :dry:. It seems like you're looking for information for a possible mod. While I'm unable to answer your question directly due to a lack of knowledge on the subject, hopefully, this post is helpful anyways. :smile:
  12. It only fades to about 50% transparent, but yes. If you're sneak icon is faded no one sees you. However, summons, followers, deer in the woods, etc. can cause your sneak icon to report that you're seen (because they do technically see you) but they won't report you for crimes. Shivering Isles is a huge addon area you access through the "Door in Niben Bay" quest. (It should automatically grant you this quest early on in your game). I personally feel it's best left alone until your character is level 20+ and you've done some extensive questing in Tamriel. Thanks for your suggestion, I downloaded it and will be testing its features :) I use this mod, and agree it is much improved over the default AI for Oblivion guards. The only thing I don't like is guards run up to you if they see or hear you draw your weapon in town (whether you've committed a crime or not). Irresponsible Horses is another simple mod involving stealing horses I would recommend.
  13. I'm not sure actually. I don't remember the door being locked when I entered. But even so, If a guard were to see me break into the building, he should follow me in to arrest me as soon as possible, not as soon as I start looting. If the door wasn't locked on the other hand, I don't think it should matter if the guard seen me walk in or not. Sometimes it takes the game AI longer to make a guard move to your position inside a building than expected due to the game unloading the exterior cell when you enter an interior cell. Make sure you're in sneak mode (crouched) and that no one sees you enter the building (the sneak icon is completely faded). Generally Oblivion marks crimes with a red icon instead of the default orangish color. Though, there are plenty of bugs in Oblivion, without the UOP, pertaining to objects that should be marked as a crime but aren't. Whether a door is locked or not you could be trespassing. If you have Shivering Isles and are thinking about getting the UOP, make sure you get the USIP as well. And you may or may not want a few others that fall under the unofficial patch category.
  14. MiniMap - Adds a MiniMap to your HUD so you don't have to keep going into the UI to look at the map.
  15. I've never experienced what you're describing. o_O The only time a guard has ever followed me into a building is if someone watched me pick the lock and enter the building. Are you completely sure you aren't being seen entering the building?
  16. So... I've been following a blender tutorial for about two hours now and I've accomplished making a house mesh. A simple 30 face house! :wallbash: The only notable things I've learned that I could possibly apply to what I want to do are basic camera controls and that Blender has multiple "modes". It's not that I don't want to put the time in to learn how to do what I want, it's simply that I feel I'm learning vast amounts of entirely useless information as I have no desire to create my own 3d models from scratch. There has to be a more intuitive way of doing this... Would it be possible to do what I want simply using NifSkope? The biggest problems I've seen with this approach so far are when I remove the mesh for one object, the body mesh underneath it doesn't exist and removing the bones (which I believe are there for attaching the mesh to the skeleton for animation purposes) one by one, is a slow, painful process. It seems like holes in the body mesh would come up with some interesting graphical problems in game. I've yet to find a way to select multiple bones in NifSkope. Edit: After some more playing with NifSkope, I believe I will be able to C&P from one workspace to another to achieve what I want. :biggrin: The only issue I may run into is the chest-piece. I believe I'm going to have to open my unaltered body mesh then C&P the pieces of the chest I want onto that. Edit edit: Ok, so I did run into problems on the chest-piece. There was some serious clipping between the item and my unaltered body, and the body that came with the mod had large chunks removed where the gloves etc. had been. I ended up having to chop and merge pieces from my unaltered HGEC body onto the altered body that came with the mod. Now I've run into a problem exporting the work I've done into a .nif. I get an error stating "multiple bones named bip01_blahblahblah" I can't seem to find any multiple bones in Blender, however. Edit edit edit: I got it exported to a .nif and NifSkope displays it properly... now to put it in game.
  17. OBMM - Mod Manager, really a must-have AF Level Mod - Unless you'd just like to experience the horribly broken, exploitable leveling system inherent in the game. (Lots of options that can be confusing.) Low Poly Grass - The only performance mod I use though I do have an older video card. (30+ FPS on max 4x AA with this mod, 15-20 in the grass/forest without on very low settings. 7950gx2 if you were wondering.) Retroactive Health - Minor improvement, but it's how the game should have been coded in the first place :dry: Natural Environments - A bit tricky since it needs a 2nd modders fix, and it looks better with the color override. (three mods but the view is worth it) MiniMap!!!!! - Best mod I've found so far, though it's a big read to set up the .ini's and it's not perfect. Generally OMODs or files with OMOD conversion data are nicer/safer because they don't actually save anything to your Data folders. (Uninstall is a breeze) Edit: Also, if you're looking for female body replacer just get EVE_HGEC_BodyStock_and_Clothing_OMOD and save yourself the headache. The armor replacer included is optional. And DarnifiedUI or DarkDarn also come highly recommended by me.
  18. I recently downloaded an armor/clothing mod that I really like. The only downside to this mod is that the armor is one equipable item. I would like to tear the item down to a chest-piece, gloves, greaves, and boots (It doesn't include a helmet). What tools would I need to accomplish the mesh and texture work, and is there any advice pertaining to the normal body mesh and texture or general dos and don'ts? I've never done any 3d modelling work, though I have a general Idea of what's going on and I often reference files included in the game to see if I'm doing it right. I have a basic understanding of the CS and TES4Edit so the plugin work is mostly under control. Any help is appreciated. :biggrin:
  19. I'll give it a try, thanks. So, none of the utilities that page has listed tell me exactly what foot mesh, or what texture, or the file paths of either, for any of the characters. The only one that tells me anything regarding meshes was Form ID Finder and it only told me the skeleton. :wallbash: I got NifSkope as well and looked at meshes/characters/_male/foot.nif to ensure that it had the correct file path for the texture, and it did. The skeleton, foot mesh, and foot texture involved are all where they're supposed to be in my Data folders. All of my mods have their dependent mods installed properly, and I've tried completely uninstalling and reinstalling the ones that modify bodies or animations even though most of them only affect female characters. I believe the only exception is the animation replacer. The purple feet are persistent with or without these mods installed and span multiple characters. The only viable solutions I can come up with are A) Downloading and installing a male body replacer :confused: or B) Completely uninstalling all mods, deleting leftover files associated to those mods, and reinstalling Oblivion. :facepalm: Edit: Could this be an ArchiveInvalidation issue? I ran BSA redirection through OBMM once some time ago. It states it only needs to be done once. SOLVED!: I did some digging with TES4Edit and found that CCC modifies the file paths pertaining to male feet for races that normally use the imperial foot textures. It redirects the game to a non-existant directory. Editting them back to the Oblivion.esm's default settings fixed it.
  20. I'll give it a try, thanks. So, none of the utilities that page has listed tell me exactly what foot mesh, or what texture, or the file paths of either, for any of the characters. The only one that tells me anything regarding meshes was Form ID Finder and it only told me the skeleton. :wallbash: I got NifSkope as well and looked at meshes/characters/_male/foot.nif to ensure that it had the correct file path for the texture, and it did. The skeleton, foot mesh, and foot texture involved are all where they're supposed to be in my Data folders. All of my mods have their dependent mods installed properly, and I've tried completely uninstalling and reinstalling the ones that modify bodies or animations even though most of them only affect female characters. I believe the only exception is the animation replacer. The purple feet are persistent with or without these mods installed and span multiple characters. The only viable solutions I can come up with are A) Downloading and installing a male body replacer :confused: or B) Completely uninstalling all mods, deleting leftover files associated to those mods, and reinstalling Oblivion. :facepalm: Edit: Could this be an ArchiveInvalidation issue? I ran BSA redirection through OBMM once some time ago. It states it only needs to be done once.
  21. I'm also using OBSE v0020 and -Elys- Level Uncapper I removed any scripts in HrmnsScriptOptimization that conflicted with other plugins. I didn't notice any of this until after I tried and uninstalled Kobu's Levelling mod. I made no saved games with Kobu's active and deleted everything involved with it after testing it out.
  22. I'm experiencing this issue. It only affects some barefoot human men. Some have purple feet, some have solid black feet, and some have the proper foot texture. I haven't installed any mods that affect the male body. I have installed EVE HGEC Stock Armor Replacer (With the body contained in that mod) High res texture pack for HGEC, and High res face textures. Only the face textures contain files that affect men and women. I've tried extracting the original foot texture, normal map, and foot mesh for imperial men from the Oblivion BSAs and placing them into the appropriate data folder. This didn't help. Any suggestions?
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