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rockygohard18

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Posts posted by rockygohard18

  1. Can anyone help me find out how to fix my pip-boy. For some reason the color of my text is broken and seems to be a broken black type of color, my local map is completely out of wack and appears to be so bright that it's unledgbile. Also, the pipOS26 text is in the back. I am trying to word it as best as possible, but it's late, and I've been trying to track this issue down. I am using MO2 and have separators for most of my mods.

     

    Here is the UI section 

    0477","-","InteractionandUI_separator"

    "0478","+","B42 Melee Bash"

    "0479","+","The Mod Configuration Menu"

    "0480","+","Vanilla UI Plus (New Vegas)"

    "0481","+","Vanilla_UI_Extension"

    "0482","+","Cursor Unilaterally Matched (NVSE)"

    "0483","+","yUI - User Ynterface"

    "0484","+","ySI - Sorting Ycons"

    "0485","+","Clean Vanilla Hud"

    "0486","+","Clean Companion Wheel"

    "0487","+","Vault Boy Paper Doll"

    "0488","+","Consistent Pip-Boy Icons v5 - Framework Plugin"

    "0489","+","Consistent Pip-Boy Icons v5 - Items"

    "0490","+","Consistent Pip-Boy Icons v5 - Weapons"

    "0491","+","Consistent Pip-Boy Icons v5 - Apparel"

    "0492","+","Consistent Pip-Boy Icons v5 - Extension"

    "0493","+","Consistent Pip-Boy Icons v5 - Dynamicon"

    "0494","+","Weapon Hotkey Icons"

    "0495","+","Map Marker Icons"

    "0496","+","TTW Goodies"

    "0497","+","Simple Maps"

    "0498","+","M.U.X. Series - OX Toolkit"

    "0499","+","Weapon Jamming Tweaks - ESPless"

    "0500","+","JIP Selective-Fire"

    "0501","+","AidUI"

    "0502","+","Realtime Weapon Modding System"

    "0503","+","Simple Cursor (YUI)"

    "0504","+","Consistent Loading Screens for TTW"

    "0505","+","OneTweak but Really Updated"

    "0506","+","JIP Realistic Weapon Overheating"

    "0507","+","Sweet 6 Shooter Perks - TTW - NV"

    "0508","+","FOV Slider"

    "0509","+","Helmet Overlay"

    "0510","+","JIP Improved Recipe Menu"

    "0511","+","Food Effect Tweaks - Custom Food Healing"

    "0512","+","B42 Quickthrow - an alternative grenade hotkey mod"

    "0513","+","NV Compatibility Skeleton"

    "0514","+","Radiation Visuals"

    "0515","+","M.U.X. Series - Weapon Icons"

    "0516","+","PipBoy 3000 Remastered - 28GS"

    "0517","+","Pipboy Desktop Themes"

    "0518","+","M.U.X. Series - Interface Overhaul"

    "0519","+","JIP Companions Command and Contro

     

    https://ibb.co/9rvZcw7
    https://ibb.co/8bzS1C9
    https://ibb.co/GCpkGD8

  2. So I am currently working on my first ever mod, I have somewhat self-taught myself the GECK on a fundamental level, with no level list or scripting knowledge. What I am looking to find is how I can have a feature for the house to have "upgrades"  how you upgrade your house with the school house mod or just the in-game suite that Mr.House gives you. I know this is a very basic question but I cannot think of a better location to ask. I would really like to learn some scripting or level list knowledge if that plays apart in creating those features.

     

    The idea behind my mod is that I am trying to build a gunshop that you take over from a dead NPC and after you take it over you have to go search for these specific specifications to build new hardware to sell, the bottom floor is a shop and the top floor will be your apartment...before I can get to all of that I need to at least learn how I can incorporate a feature that allows upgrading to houses. Thank you all for the great mods and I hope to hear something.

    image.png.974c654e0ce9e994f32e428d5e3c6c71.png

  3. Hello, I am looking for a moderator to ask them a question. I haven't been on the forums in some years but recently I came across an old weapon mod(more a weapon collection mod) that was on NV YEARS ago. The creator removed it and as far as his friend said passed away, not sure if this is true or not and I didn't want to pry out of respect and dignity. I wanted to take along a project to modernize, update, and restore some of the weapons as some of the weapons are stunning and also exceptionally well made. I am new to modding and I want this mod to be a magus opus for myself, I believe there is a form of it on ModdB but I don't really use the site outside of half life stuff so haven't checked. Anyway, I want to speak to a New Vegas Moderator about a few questions if someone can DM me?

  4. Hello, it's game related and none game related..ish haha. I am looking for info on how to create a small building? I am learning blender as I go and a construction company whom site I inspect asked me to make a spinning logo for them. The spinning logo name for the company is easy money, it's adding some sort of building to the logo(it's for a presentation) that I am having trouble with. How would I go about creating a small building with windows and doors? I ask this because I also want to start creating locations for FNV,

  5. Sort of shooting in the dark here without your "load order" to check for other potential conflicts.

     

    I doubt the particular caliber of the weapon makes a difference, but you might want to confirm by testing with a different "auto" weapon. There are some known issues with "automatic weapons" in general. Please see the "Issue - Aiming" entries under the "Solutions to Graphics problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

     

    I found the following online. No guarantees as to how accurate it is, but it seems reasonable:

     

    Files that modify iron sight firing animations always have attack word in it and end with is. Automatic weapons all use one attack animation in their category; 1hpttackloopis (OneHandPistol animation type in GECK; Pistol - Ballistic in FNVEdit), 2haattackloopis (TwoHandAutomatic or Rifle - Automatic)), and 2hrattackloopis (TwoHandRifle or Rifle - Ballistic). Other weapons have their attacks marked with a number (2hrattack3is for example)

    In order to know which animations cause problems, it would be beneficial to have FNVEdit installed, load all the mods, and check which attack animation the weapon in question uses. Or if you use GECK, you can discover this in the Art & Sound section of the weapon.

     

     

    If that doesn't help, then you need to load your entire "load order" into FNVEdit, find the weapon in question in the lowest (highest number position of your LO) and see which plugins are affecting it. (The online documentation for xEdit/FNVEdit is called the "Tome of xEdit".) Once you have identified which one is causing the issue, create a "compatibility patch" (see the wiki article Compatibility Patching; using either one specific to the mods in question or by way of a "Bashed Patch", "Smashed Patch", or hand crafting one in FNVEdit) to get the desired "winner" for that record.

     

    Or just exclude the plugin causing the problem (though that is sort of "throwing out the baby with the bath water").

     

    -Dubious-

    Thank you a ton Dubious, you've always been helpful to me. I actually had to remove a mod, it is what is tho.

  6. I am having an issue with Mod Organizer, for some reason, the organizer only detects a few of my mods. I'm trying to understand how this is possible if all of my plugins are ticked in the orangizer and also in the Morrowind launcher. The only thing that works are TR, some of the graphic mods, and the LGNPC stuff. Can anyone give me some insight here is my load order and some pictures.

    # This file was automatically generated by Mod Organizer.
    Morrowind.esm
    [Official]LeFemm Armor.esp
    Tribunal.esm
    Bloodmoon.esm
    Texture Fix - Bloodmoon 1.1.esm
    Texture Fix 2.0.esm
    Tamriel_Data.esm
    TR_Mainland.esm
    wl_SolstheimOverhaul_v1.esm
    GDR_MasterFile.esm
    abotWaterLife.esm
    correctUV Ore Replacer 1.0.esp
    Daedric Sword-Axe.ESP
    Imperial Employment Office (MD edits).esp
    Vurt's BC Tree Replacer II.ESP
    gr_ScriptImprovements.esp
    [Official]Adamantium Armor.esp
    [Official]Area Effect Arrows.esp
    [Official]Bitter Coast Sounds.esp
    [Official]Entertainers.esp
    [Official]Helm of Tohan.esp
    [Official]Siege at Firemoth.esp
    DB_Attack_Mod.esp
    Texture Fix - Extended.esp
    Djangos Dialogue.ESP
    TR_Factions.esp
    TR_Preview.esp
    TR_Travels.esp
    GITD_Telvanni_Dormers.ESP
    GITD_Telvanni_Dormers_Exterior.ESP
    GITD_Telvanni_Dormers_Interiors.ESP
    XE Sky Variations.esp
    Starfires NPC Additions ver-1.11.esp
    abotWaterLifeTRaddon1807.esp
    abotGuars.esp
    Antares Big Mod 7.63 .esp
    LGNPC_SeydaNeen.esp
    Less_Generic_Bloodmoon.esp
    LG_BM_Thirsk_Ex_patch.ESP
    Less_Generic_Nerevarine.esp
    Less_Generic_Tribunal.esp
    LGNPC_GnaarMok_v1_20.esp
    LGNPC_AldVelothi_v1_20.esp
    LGNPC_MaarGan.esp
    LGNPC_HlaOad.esp
    LGNPC_Aldruhn.esp
    LGNPC_TelMora_v1_30.esp
    LGNPC_Khuul_v2_21.esp
    LGNPC_VivecFQ.esp
    LGNPC_TelUvirith.esp
    LGNPC_IndarysManor_v1_51.esp
    LGNPC_VivecRedoran.esp
    LGNPC_PaxRedoran_v1_20.esp
    LGNPC_SoulSicknessPatch_v1_00.esp
    DN-GDRv1.2.esp
    abotWhereAreAllBirdsGoing.esp
    abotRainSplash.esp
    abotMoveOrTakeMyPlace.esp
    DA_Bal_Isra_Rising.esp
    Sotha Sil Expanded.ESP
    [Official]Master Index.esp
    VSBR.ESP
    Better Skulls.ESP
    Westly_Presents_Unique_Winged_Twilights.esp
    VoicedVivec.ESP
    YaketyYagrum.ESP
    ._Argonian Redone.esp
    ._Khajiit Redone.esp
    Robert's Bodies.ESP
    New Khajiit Bodies - Clean.esp
    Improved Argonians.esp
    Better Clothes_v1.1.esp
    More Better Clothes.ESP
    BetterClothesForTB.esp
    BetterClothesBloodmoonPlus.esp
    Better Robes.ESP
    Crossbows.ESP
    UFR_v3dot2.esp
    UFR_v3dot2_noRobe.esp
    aru_signs_en.esp
    Stahlwurfmesser-fix.esp
    Steel Throwing Knife_fix.esp
    Ebenerz-Claymore.esp
    Ebony Claymore.esp
    Morrowind_Rebirth_-_Mercenaries_Addon.ESP
    Better Morrowind Armor.esp
    Complete Armor Joints.esp
    LeFemmArmor.esp
    DaedricArmor.esp
    PB_SmallerPotions.esp
    Mournhold LOD.ESP
    Better Morrowind Armor DeFemm(a).ESP
    PB_NegativeLightRemover.esp
    Kilcunda's Balmora.ESP
    sadrith mora expanded TR.esp
    Skyrim Crafting for Morrowind GOTY.esp
    TheBareNecessities.esp
    TheBareNecessities_MorrowindComesAlive.esp
    TheBareNecessities_StarfiresNPCs.esp
    TheBareNecessities_TamrielRebuilt.esp
    MasteringMagicka.esp
    MM_Atronach.ESP
    MM_MagicArtifacts.ESP
    MM_NoRestUntilHealed.ESP
    MM_Spellfix.ESP
    MM_SpellSounds.ESP
    mel_teleportPlugin_1_3.esp
    mel_teleportPlugin_1_3_JulanAddon.esp
    True Skyrimized Torches.esp
    WADO.ESP
  7. Hello, I will be short. I'm having an issue with NMM that started this morning. I was playing fallout last night and everything was fine, I had NMM pulled up. Well I shut down my PC before bed, I get up this morning and NMM doesn't want to start at all or even work. I have used Admin rights etc, it just won't start up. I uninstallled it and tried to reinstall it, didn't help any idea what to do?

     

    Edit: Fixed sorry and thanks

  8. I'm having issues with my UI. I'm using darn UI and most of the major popular hud mods(temp, one hub, PPA, etc etc.) alongside using UIO. For some reason, most of the UI mods work but When I look at items or a new location or quest pop up they are little tiny boxes in a line. I've gone to the INi and made changes for DarnUI. Using UI mods isn't new to me but this error is, any idea on how to fix?

    Thank you for the help if any

    https://imgur.com/a/qPwLj

    https://imgur.com/a/V87Lr

  9. I'm having trouble, does morrowind script extender a part of MGE or do I have on install it on top of MGE? I'm trying to use the Lockbashing mod for morrowind. I've never installed MWSE before.

  10. Hello, it took forever(damn near two weeks) but I've managed to install all the mods required for a fresh 2017 full playthrough of FNV. I used the guide Fear and Loathing in New Vegas(http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas). Anyway with that said, I've doubled checked, installed a batch patch, merged patch, and went through the entire process of the guide. I'm having some MAJOR issues tho. First, there are Red exclamation points randomly popping up, one is near good springs gas station, I'm assuming this is called by Gas pumps of New Vegas but I installed it correctly not sue what the issue could be tho. IS there a program or something I could use to find the missing textures, this also happens when I shoot certain guns. For instances, I used the M79 grenade launcher (forgot the ingame name) it shoots red exclamation points? Also, I downloaded two mods EXE and Impact, for some reason when I shoot objects(for the effects for impact to show up such as bullet holes) I get these little white boxes. If anyone can help me or talk to me to give me some guidance would be helpful, Below is a video to help you unders

     

    https://youtu.be/AOvHBoHDpmwtand.

  11. Hello, I just uninstalled Laz project until I get the MCM issue fixed. That seems to be where the problem stems from, for some reason it seems that MCM doesn't want to be installed through MO, I can't seem to uninstall it either. As for my Load order it's literally just the STEP guide up until the textures,, basically just the UI stuff. Do you believe it could be an issue with UIO?

     

    http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#Gopher.27s_Advanced_Recon

  12. Hello I'm having issues to get my MCM and Lazarus project to work correctly. I've installed everything correctly and using MO as my main installer. I have pictures..if anyone can help me understand the issue or where my problem might persist. Also my MCM isn't being detected despite being installed.

  13. Hello guys, Fallout: NV was one of the first games I've ever modded fully(Morrowind a tab bit) and a person favorite of mine. I'm returning after a long hiatus. When I was modding my game Gopher videos were the Go to video for how to mod the game and it offered a lot of non-conflicting mods. I know A LOT has some out since then, I'm just looking for a guide or something that could help me bring FNV into 2017, mostly graphic updates, gun handling, weapons etc. Hopefully, I'm not being vague as heck, if so just let me know. Mostly looking for a more up to date guide then gopher videos.

     

    Thank you.

  14. Hello guys(girls?) I'm having an issue with skyrim I've modded the game pretty well and I'm running into an issue that I can't seem to solve. I was thinking it was my anti-virus but it's not that einter but about after 20 mins or so my games just locks up. I've tried checking my Load order and going though seeing which mod could cause it, I also tried to see if it were a memory problem(my mem usage goes to to 85 ot 94 when I play). All I know when I ctl,atl,delete the skyrim app is"not responding". It just locks up in game,,any idea on how to solve this issue? when I first download it it played fine.

    Thank you for the help.

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