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rockygohard18

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Posts posted by rockygohard18

  1. Hello I'm having an issues with my Animation. I'm using XMS skeletons, Immersive animations, fores new ideals and Sheath redux. For some reason everything I put my weapon up or pull it out my chracter pulls the sword from his back despite the sheath being on this left side. There doesn't seem to be an second sheath either, does anyone know how I can fix this? I've used the FNS behavior jar for animations as well. Not sure whats going on.

  2. Hello I'm having a problem with NMM. For some reason I recently uninstalled SMIM I installed it the first time without any problems but I go to re-install it..it just stops and keeps saying "a problem has occurred during install" something about the 7zip unpacking not working. Any Idea on how to fix this? Very weird since I literally just installed it about 30mins ago and reinstalled it a few mins after to add a mod that SMIM would put textures and meshes over.

  3. Hello I'm having a issue with Real vision first off I'm not new to modding or installing ENBs but I'm having a issues I've never encountered. The issues is that when I start up with the enb enabled(you know the text prompt in the left hand corner) everything is working fine I get too the main menu I can see from the logo that Real vision is working in its beautiful glory but when I either start a new game or go to load another game I'll get too the loading screen then it will suddenly crash. This isn't a mod issues since I'm only doing a vanilla play though this time around with no mods(clean install btw), I've did everything from checking my ini's with the auto-installer which is a godsend but I can't seem to pen point the problem. If anyone could help or give me an idea on where to check that would be great.

  4. Hello good evening, I'm trying to figure out can anyone help me with a particular crash on Skyrim? Just to get to the point I've had crashes from Oblivion, Fallout 3 and Fallout NV

     

    all of those were Mod releated and I could pin point them. Here on Skyrim i recently brought the legendary Edition and I downloaded about 134 mods(most either from Gopher videos and

     

    others from Skyrim gems) which for the most part work fine with one another. t I get a very weird crash, my game just crashes to desktop,,unlike other game it doesn't say windows stopped

     

    working or the program isn't responding, it just crashes to desktop without any reason on why or how. Can anyone help me or has this happened to anyone before? Its as if I quit the game and TESEdit says making a merge patch isn't recommended but this doesn't seem to be a Mod issues.

     

    if anyone helps I'd be greatly appreciative thanks.

  5. Hello everyone I was curious could someone help me find the highest quality ENB for New Vegas? I've noticed Skyrim has some insanely high quality enb but their seems to be millions of enb for New Vegas so it's hard to pin point one could anyone help me or point me in the direction of a ENB that is very high quality don't worry about FPS I can handle it. Thank you

  6. I know the mod you're talking about that is Sharpnel(or azhtecs weapon overhaul 4.5) weapon overhaul, the mod adds a ton of weapons. If you are looking for the textures and meshes google it their should be a few website(legit ones) that will have it for download I think the guy who made it took it off of Nexus YEARS ago if I'm not mistaken , If you need anymore help PM me mate.

  7. Hello I'm having a problem with my XML, first off I have one hud, DarnUI,Project navada, radar mod, Jip overheating and selective fire and Uhud to combine them all, all HUD mods.

    I'm having two issues firstly is that my Hud ammo,health and action points are all VERY large which is uncommon,,this is my third time using Darn and never encountered this problem

    on top of that I can't adjust them(with ahud) and Ihud doesn't have any effect on them only my crosshair.

     

    Secound is that my vats screen seems to be blank I can only click on the head,legs and arms of people. If anyone can help me it would be appreciated here are a few screenshots

     

     

    http://i.imgur.com/teejuK6.jpg

     

    http://i.imgur.com/zRMB6Lf.jpg

  8. Hey guys and girls I was wondering in the load order were do you recommend weapon and ammo mods that alter the level list(or what NPC carry) to go?

    I'm not super sure how load order works off the top of my head but since getting the Project Nevada and FOOK Convergence mod I didn't want to mess up

    my load order when I added new mods. Any or advice would be helpful thank you so much. Here is my load order

     

    PS: The Armory is a huge weapon mod that addeds tons of weapons to the wasteland.

    FalloutNV.esm=1
    Craft Master.esm=1
    CASE.esm=1
    Leveled List Organizer.esm=1
    Craft Pack.esm=1
    DeadMoney.esm=1
    HonestHearts.esm=1
    OldWorldBlues.esm=1
    LonesomeRoad.esm=1
    GunRunnersArsenal.esm=1
    FOOK - New Vegas.esm=1
    FOOK - New Vegas DLCs.esm=1
    AWorldOfPain(Preview).esm=1
    Project Nevada - Core.esm=1
    Project Nevada - Equipment.esm=1
    Project Nevada - Extra Options.esm=1
    Weapon Mod Expansion.esm=1
    WME - GRA.esm=1
    WME - DLCs.esm=1
    JIP Selective-Fire.esm=1
    FCOMaster.esm=1
    Ambient Temperature.esm=1
    Project Nevada - Rebalance.esp=1
    Project Nevada - Cyberware.esp=1
    ELECTRO-CITY - CompletedWorkorders.esm=1
    ELECTRO-CITY - Highways and Byways.esm=1
    NevadaSkies.esm=1
    NVInteriors_Core.esm=1
    NVInteriors_ComboEdition.esm=1
    Advanced Recon Tech.esm=1
    Interior Lighting Overhaul - Core.esm=1
    oHUD.esm=1
    The.Armory.esm=1
    Weapons.of.the.New.Millenia.esm=1
    Leveled List Organizer.esp=1
    DarNifiedUINV.esp=1
    Mission Mojave - Ultimate Edition.esp=1
    Digital_Nightmare.esp=1
    ShilohDS-Color Maps and Icons.esp=1
    Radar.esp=1
    JIP Realistic Weapon Overheating.esp=1
    Vurt's WFO.esp=1
    CASM.esp=1
    FPSWeaponWheel.esp=1
    The Mod Configuration Menu.esp=1
    The Weapon Mod Menu.esp=1
    Advanced Recon Gear.esp=1
    Advanced Recon Tech.esp=1
    Advanced Recon Gear - Project Nevada.esp=1
    Advanced Recon Armor.esp=1
    Advanced Recon Range Finder.esp=1
    Interior Lighting Overhaul - Ultimate Edition.esp=1
    ILO - NVInteriors Project.esp=1
    MMUE-CP-ILO.esp=1
    DYNAVISION 2 - Dynamic Lens Effect.esp=1
    JIP Companions Command & Control.esp=1
    RagdollOverhaul.esp=1
    FOOK - New Vegas.esp=1
    FOOK - New Vegas DLCs.esp=1
    Project Nevada - Cyberware Additions.esp=1
    Project Nevada - Rebalance Complete.esp=1
    Project Nevada - All DLC.esp=1
    FOOK-PN Convergence.esp=1
    MMUE-CP-Convergence.esp=1
    AWOP - Balance and Cleanup.esp=1
    WeaponModsExpanded.esp=1
    WMX-DLCMerged.esp=1
    Weapon Mod Expansion.esp=1
    Project Nevada - WME.esp=1
    EVE FNV - ALL DLC.esp=1
    FOOK-PN-WME-WMX-EVE Convergence.esp=1
    FOOK-PN-AWOP Weapon Convergence.esp=1
    Goodsprings Reborn.esp=1
    GS-AWOP-Patch.esp=1
    FCO.esp=1
    FCO - FOOK-PN Convergence FCO.esp=1
    1nivVSLArmors.esp=1
    TGsArmorCollectionVegas.esp=1
    NevadaSkies - Ultimate DLC Edition.esp=1
    NevadaSkies - Darker Nights.esp=1
    The.Armory.Sample.Sounds.esp=1
    The.Armory.Leveled.List.esp=1
    The.Armory.Leveled.List.Honest.Hearts.Patch.esp=1
    The.Armory.Performance.Killing.Ballistics.esp=1
    The.Armory.Cabinet.Addon.esp=1
    The.Armory.HonestHearts.Patch.esp=1
    The.Armory.Mysterious.Stranger.Pack.esp=1
    Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
    Weapons.of.the.New.Millenia.Store.esp=1
    ModFusion.esp=1
  9. Hey guys, I was wondering can anyone help me with this issues. First time it happened with this,,it's not even a mod per say, I downloaded Fake fullscreen for Fallout NV I put it in the fallout NV directory when I start it up it says in windowed mode then out of nowhere "Fallout is not running" pops up...which is weird because the game is running fine and I'm able to play.

    IS there another fake fullscreen that detects NV and 4gb out there to use or a fix for this one?

     

    I haven't modded or even touched NV in a while so I'm not sure if Fake fakescreen is out of date or something

     

    Thank you for the help.

  10. Currently looking for a mod Called Weaponside munitions or Westside munitions. I can't seem to find it anywhere I'm not sure what happened to it but it was on here like 2 years ago and was a very good weapon mod, I don't exactly remember the author name but I was wondering does anyone know where I can find it or can someone send it too me? I think the author got banned if I'm not mistaken. Thank you and have a good evening.

  11. Hey I think you helped me the last time! Anyway nope it's not a movie bug, basically when I start the launch code for the missiles to hit the Enclave Mobile Base I make my way towards the door as I activiate it and make my way outside I crash. I always tried using the"movetoqt" command so it can teleport me too the pad,,,it does but then it crashes.

     

    My game is installed on my HDD(E:) drive I had a sdd and Hdd.

  12. Ok I'm looking for information or is their a way I could fix the problem. For some unknown reason I always ALWAY crash at the end of who dares wins. I'm at the part

    I launch the missles at the crawler as I make my way out the door to the heli pad my game crashes or freeze. Makes no sense this is the first crash I had sense I left megaton(yeah at the start of the game) for the first time but that problem has been fixed

     

    Is their a way I can check the cell for errors or a work around? here is my mod list.

    Fallout3.esm=1
    Anchorage.esm=1
    ThePitt.esm=1
    BrokenSteel.esm=1
    PointLookout.esm=1
    Zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    CRAFT.esm=1
    CALIBR.esm=1
    xCALIBR.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    Mart's Mutant Mod.esm=1
    20th Century Weapons.esm=1
    Inventory Access.esm=1
    AWorldOfPainFO3.esm=1
    DCInteriors_ComboEdition.esm=1
    StreetLights.esm=1
    RH_IRONSIGHTS.esm=1
    iHUD.esm=1
    EVE.esm=1
    FCOMaster.esm=1
    Advanced Recon Tech.esm=1
    Detect Traps.esm=1
    IMCN.esm=1
    aHUD.esm=1
    Ambient Temperature.esm=1
    FO3 Wanderers Edition - Alternate Travel.esp=1
    DarNifiedUIF3.esp=1
    CASM.esp=1
    Flora Overhaul.esp=1
    RubblePilesFix.esp=1
    Detect Traps - The Traponator 4000.esp=1
    Detect Traps - Perk.esp=1
    Detect Traps - DLC.esp=1
    GNR Enhanced.esp=1
    Advanced Recon Armor.esp=1
    Advanced Recon Gear.esp=1
    Advanced Recon Tech.esp=1
    Advanced Recon Tech - Detect Traps.esp=1
    Advanced Recon Range Finder.esp=1
    Advanced Recon Armor-Stealth With Drawn Weapon.esp=1
    Dree Perks.esp=1
    Dree Perks Broken Steel.esp=1
    Dree Perks Mothership Zeta.esp=1
    Dree Perks Point Lookout.esp=1
    Dree Perks Pitts.esp=1
    HKMG2277.esp=1
    Stg2077X.esp=1
    Nanomatic!.esp=1
    JIP Selective-Fire.esp=1
    MiniHideout.esp=1
    UndergroundHideout.esp=1
    HelmPOV.esp=1
    DYNAVISION - Dynamic Lens Effect.esp=1
    HKMP40.esp=1
    Dragonskin Tactical Outfit.esp=1
    DragonskinBonusPack.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
    FO3 Wanderers Edition - Optional Restore Tracers.esp=1
    FO3 Wanderers Edition - Optional VATS Halftime.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
    FO3 Wanderers Edition - Project Beauty.esp=1
    FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
    WeaponModKits.esp=1
    WeaponModKits - FWE Master Release.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    WeaponModKits - BrokenSteel.esp=1
    WeaponModKits - PointLookout.esp=1
    WeaponModKits - Zeta.esp=1
    RH_IronSights_Basic_VanillaPlugin.esp=1
    RH_IronSights_Basic_AnchoragePlugin.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Basic_BrokenSteelPlugin.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    RH_WMK_Bridge.esp=1
    RH_FWE_Bridge.esp=1
    RH_EVE_Bridge.esp=1
    RH_IronSights_RemoveReticule.esp=1
    RH_IronSights_PL_NewItems.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    Mart's Mutant Mod.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    Mart's Mutant Mod - DLC Point Lookout.esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    Mart's Mutant Mod - Zones Respawn.esp=1
    Mart's Mutant Mod - Tougher Traders.esp=1
    Mart's Mutant Mod - Natural Selection.esp=1
    Mart's Mutant Mod - Master Menu Module.esp=1
    Classic Fallout Weapons BETA.esp=1
    F3ProjectRealityMkI.esp=1
    PureWater-VeryCleanLittleRad-.esp=1
    Realistic Interior Lighting.esp=1
    Realistic Interior Lighting - BS.esp=1
    Realistic Interior Lighting - OA.esp=1
    Realistic Interior Lighting - PL.esp=1
    Ambient Temperature HUD.esp=1
    Ambient Temperature - OA.esp=1
    Imp's More Complex Needs.esp=1
    IMCN - FWE Compatibility and Ingestibles.esp=1
    IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
    Powered Power Armor.esp=1
    IMCN - 5 DLC Merged.esp=1
    PPA - Operation Anchorage.esp=1
    PPA - The Pitt.esp=1
    PPA - Broken Steel.esp=1
    PPA - Mothership Zeta.esp=1
    PPA - FWE.esp=1
    PPA - Ambient Temperature.esp=1
    PPA - IMCN.esp=1
    No Scopeless Zooming - PPA Edition.esp=1
    20th Century v5 ALIVE (Vendor).esp=1
    20th Century v5 ALIVE (Containers).esp=1
    20th Century v5 ALIVE (NPC_Settler).esp=1
    20th Century v5 ALIVE (Vault 101).esp=1
    20th Century v5 ALIVE (RivetCity).esp=1
    20th Century v5 ALIVE (Raider).esp=1
    20th Century v5 ALIVE (Slaver).esp=1
    20th Century v5 ALIVE (Talon_Regulator).esp=1
    20th Century v5 ALIVE (Brotherhood_Outcast).esp=1
    20th Century v5 ALIVE (SuperMutant).esp=1
    20th Century v5 ALIVE (TEST Container).esp=1
    20th Century v5 ALIVE (Chinese Ghoul).esp=1
    20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
    20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1
    20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1
    20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1
    20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1
    xCALIBRammo_FWE.esp=1
    xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
    MergedPatch1.esp=1
  13. Hey thank you for the responce mate not a lot of people have but here it is Guns and fun and Fo3 are my merged patches

     

    GameMode=Fallout3
    Fallout3.esm=1
    Anchorage.esm=1
    ThePitt.esm=1
    StreetLights.esm=1
    BrokenSteel.esm=1
    PointLookout.esm=1
    Zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    Inventory Access.esm=1
    iHUD.esm=1
    CRAFT.esm=1
    CALIBR.esm=1
    xCALIBR.esm=1
    AWorldOfPainFO3.esm=1
    Advanced Recon Tech.esm=1
    EVE.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    20th Century Weapons.esm=1
    Mart's Mutant Mod.esm=1
    DCInteriors_ComboEdition.esm=1
    RH_IRONSIGHTS.esm=1
    Detect Traps.esm=1
    FO3 Wanderers Edition - Alternate Travel.esp=1
    FCOMaster.esm=1
    IMCN.esm=1
    Ambient Temperature.esm=1
    aHUD.esm=1
    DarNifiedUIF3.esp=1
    CASM.esp=1
    Flora Overhaul.esp=1
    RH_IronSights_Basic_VanillaPlugin.esp=1
    RH_IronSights_Basic_AnchoragePlugin.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Basic_BrokenSteelPlugin.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    RH_IronSights_RemoveReticule.esp=1
    RH_IronSights_PL_NewItems.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    GNR Enhanced.esp=1
    Detect Traps - The Traponator 4000.esp=1
    Detect Traps - Perk.esp=1
    Detect Traps - DLC.esp=1
    MrSlackPants-NightVisionGogglesShades.esp=1
    MrSlackPants-NightVisionGogglesNoModel.esp=0
    Classic Fallout Weapons BETA.esp=1
    MiniHideout.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
    FO3 Wanderers Edition - Optional Restore Tracers.esp=1
    FO3 Wanderers Edition - Optional VATS Halftime.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
    FO3 Wanderers Edition - Project Beauty.esp=1
    FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
    RH_FWE_Bridge.esp=1
    WeaponModKits.esp=1
    WeaponModKits - FWE Master Release.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    WeaponModKits - BrokenSteel.esp=1
    WeaponModKits - PointLookout.esp=1
    WeaponModKits - Zeta.esp=1
    Advanced Recon Armor.esp=1
    Advanced Recon Gear.esp=1
    Advanced Recon Tech.esp=1
    Advanced Recon Tech - Detect Traps.esp=1
    Advanced Recon Range Finder.esp=1
    Dragonskin Tactical Outfit.esp=1
    DragonskinBonusPack.esp=1
    RH_EVE_Bridge.esp=1
    Mart's Mutant Mod.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    Mart's Mutant Mod - DLC Point Lookout.esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    Mart's Mutant Mod - Zones Respawn.esp=1
    Mart's Mutant Mod - Tougher Traders.esp=1
    Mart's Mutant Mod - Natural Selection.esp=1
    Mart's Mutant Mod - Master Menu Module.esp=1
    PPA - Operation Anchorage.esp=1
    PPA - Broken Steel.esp=1
    PPA - The Pitt.esp=1
    PPA - Mothership Zeta.esp=1
    PPA - FWE.esp=1
    Nanomatic!.esp=1
    HKMG2277.esp=1
    Stg2077X.esp=1
    HKMP40.esp=1
    20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
    20th Century v5 ALIVE (SuperMutant).esp=1
    20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1
    20th Century v5 ALIVE (Chinese Ghoul).esp=1
    20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1
    20th Century v5 ALIVE (TEST Container).esp=1
    20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1
    20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1
    xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
    20th Century v5 ALIVE (Vendor).esp=1
    20th Century v5 ALIVE (Containers).esp=1
    20th Century v5 ALIVE (NPC_Settler).esp=1
    20th Century v5 ALIVE (Vault 101).esp=1
    20th Century v5 ALIVE (RivetCity).esp=1
    20th Century v5 ALIVE (Raider).esp=1
    20th Century v5 ALIVE (Slaver).esp=1
    20th Century v5 ALIVE (Talon_Regulator).esp=1
    20th Century v5 ALIVE (Brotherhood_Outcast).esp=1
    xCALIBRammo_FWE.esp=0
    Powered Power Armor.esp=1
    Realistic Interior Lighting.esp=1
    Realistic Interior Lighting - BS.esp=1
    Realistic Interior Lighting - OA.esp=1
    Realistic Interior Lighting - PL.esp=1
    Ambient Temperature - OA.esp=1
    Ambient Temperature HUD.esp=1
    PPA - Ambient Temperature.esp=1
    Advanced Recon Armor-Stealth With Drawn Weapon.esp=1
    JIP Selective-Fire.esp=1
    RH_WMK_Bridge.esp=1
    F3ProjectRealityMkI.esp=1
    PureWater-VeryCleanLittleRad-.esp=1
    Imp's More Complex Needs.esp=1
    IMCN - FWE Compatibility and Ingestibles.esp=1
    IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
    PPA - IMCN.esp=1
    FO3.esp=1
    Dree Perks.esp=1
    Dree Perks Broken Steel.esp=1
    Dree Perks Mothership Zeta.esp=1
    Dree Perks Point Lookout.esp=1
    Dree Perks Pitts.esp=1
    Guns and fun merged patch 2.esp=1
    No Scopeless Zooming - PPA Edition.esp=1
    HelmPOV.esp=1
    DYNAVISION - Dynamic Lens Effect.esp=1
    PureWater-NoRad-.esp=0
    PureWater-LittleRad-.esp=0
    PureWater-VeryClearNoRad-.esp=0
  14. I'm encountering a problem on FO3, I'm at Project purity and for some reason the Enclave soldiers can't take damage at all, I tried shooting them and throwing nadas at them..nothing they seem impervious to damage. Any idea what could cause this?

     

    Edit: Well not even the kill command is working. Any ideas anyone?

  15. Hey I was wondering would I encounter problems mid playthought if I removed Classic fallout weapons?

    I recently found another one which is the same I assume called Classic Fallout Weapons Revived, I have classic fallout weapons(09 version) installed already

    but I'm not sure if I remove it would it cause problems if I tried to install Classic Fallout weapons revived,, I'm not sure what the difference is(I know they are the same mod) but I little advice would be recommend.

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